It feels like we're all proposing new stuff without any movement towards a consensus. How many variants of fixes do we have at this point in this and other threads?
It feels like we're all proposing new stuff without any movement towards a consensus. How many variants of fixes do we have at this point in this and other threads?
Right, and we wonder why developers are having a rough time with it. I Like Sakura's post on the previous page the best. It keeps pact magic very similar, but much less reliant on short rest specifically.
MAGICAL CUNNING should fully recharge the warlock's pact magic, and short rests should only recharge 1 pact point. This along with invocations that give free use of some of the Patron's spells, so that having these prepared when they are low level is not seen as something decorative so as not to waste pact spaces.
A level 2-10 warlock, with 0 short rests would give him 4 pact spaces (Double than in 2014), not all at the same time, with 1 short rest he would only have 5 pact spaces (Like the current UA), and with 2 rests he would have 6 spaces pact (same as 2014). If for some reason more short breaks were made, the benefit with more short ones will undoubtedly decline, like the 14 that Yuriel usually says, he would have 18 vs. 30 in 2014 with 14 short ones, there being less chance of being overexploited, but it increases for the that DO NOT make shorts, making it more stable and predictable to the amount of available resources.
It would not be an ideal arrangement but I doubt they would do anything more radical (And obviously they would NOT return to the UA5 proposal), it would be better to leave it unchanged. I would maintain a smaller recovery with the shorts without depending on them as much.
Just going to add 11-16 is close to current test as well. 0 rests is 6 spells (current test is 5), 1 rest is 7 spells (current test is 8) and with 2 it is 8 (current test is 11... getting a bit ridiculous). So it may be weaker with more rests at the higher levels but those are the times when the warlocks per day casting can get a little crazy with rests.
It feels like we're all proposing new stuff without any movement towards a consensus. How many variants of fixes do we have at this point in this and other threads?
isn't that kinda what this thread was for? to fish for a solution which includes sacrifices / compromise, then consider upvoted items in our survey response?
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unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: providefeedback!
Just going to add 11-16 is close to current test as well. 0 rests is 6 spells (current test is 5), 1 rest is 7 spells (current test is 8) and with 2 it is 9 (current test is 11... getting a bit ridiculous). So it may be weaker with more rests at the higher levels but those are the times when the warlocks per day casting can get a little crazy with rests.
and with 2 it is 8*
Thank you for adding those levels, and forgive the correction, it was not difficult to add it but I thought I would only exemplify it at low levels because it is more common than later... And because English is not my native language so it is a bit complicated for me hahahahahahaha
In fact, compared to the UA7, it lags behind from the 1st break when we try levels above 10, and compared to 2014 from the 2nd break (8 vs 9)... Perhaps it could be considered a price to pay for having more reliability to the amount of magic. (And at the same time it becomes less unbalanced in case of multiple shorts.)
In a similar way, something like this could be done with the monk, reducing the effect of the shorts while ensuring him the original benefit of one at low levels, lower than 7. He would still need to fix other points in that other class, but it will give him more consistency in their resources in the face of the diversity of forms of each game in terms of the availability of rest.
PS: I hope you have made me understand correctly, for language reasons...
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It feels like we're all proposing new stuff without any movement towards a consensus. How many variants of fixes do we have at this point in this and other threads?
Right, and we wonder why developers are having a rough time with it. I Like Sakura's post on the previous page the best. It keeps pact magic very similar, but much less reliant on short rest specifically.
Just going to add 11-16 is close to current test as well. 0 rests is 6 spells (current test is 5), 1 rest is 7 spells (current test is 8) and with 2 it is 8 (current test is 11... getting a bit ridiculous). So it may be weaker with more rests at the higher levels but those are the times when the warlocks per day casting can get a little crazy with rests.
Edited, because number missclick
isn't that kinda what this thread was for? to fish for a solution which includes sacrifices / compromise, then consider upvoted items in our survey response?
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: provide feedback!
and with 2 it is 8*
Thank you for adding those levels, and forgive the correction, it was not difficult to add it but I thought I would only exemplify it at low levels because it is more common than later... And because English is not my native language so it is a bit complicated for me hahahahahahaha
In fact, compared to the UA7, it lags behind from the 1st break when we try levels above 10, and compared to 2014 from the 2nd break (8 vs 9)... Perhaps it could be considered a price to pay for having more reliability to the amount of magic. (And at the same time it becomes less unbalanced in case of multiple shorts.)
In a similar way, something like this could be done with the monk, reducing the effect of the shorts while ensuring him the original benefit of one at low levels, lower than 7. He would still need to fix other points in that other class, but it will give him more consistency in their resources in the face of the diversity of forms of each game in terms of the availability of rest.
PS: I hope you have made me understand correctly, for language reasons...