One thing they mentioned is that will be a section in the new PHB that tells us how we can adjust old non-PHB subclasses to fit within the new PHB classes. I trust this will give a satisfying method for adjusting Hexblade to fit within the new Warlock. I do think it may feel worse to play than it actually is since it's big draws are probably being rolled into pact of the blade, and people tend to get more excited about the blade part than the hex part. That being said, it still gives some unique focus around the Hex feature that I think, after getting used to the new blade pact changes, will have it feel more Ranger-like in picking a target and wearing them down, rather than just "I can be effective in melee now".
With respect to them not getting a subclass until level 3, we now know that's a universal change across all classes. I may not like the way it affects Warlocks specifically but I prefer it overall. I actually do prefer getting the invocation or pact boon earlier and the subclass later. My patron giving me some freebies before trusting me with their personal magic/making me sell my soul or whatever.
I'm not under any impression that the list of invocations in UA7 was intended to be a complete list of all of the invocations they were considering at that point. Just enough to be able to ascertain reactions and balance with the changes. A lot of invocations were similar before, so they likely attempted to only give us some of the options in order to get focused feedback on how those changes felt, as a sample representative of the broader group. This is really common in playtesting and I'm not worried about Warlock no longer feeling like the build-a-mage class.
I do prefer the new structure. I don't think it's intended to discourage multiclassing less, but rather to more evenly distrubute the effects of multiclassing over how many levels you're taking. Previously the classes were very inconsistent with how much you could get access to from taking just 1 or 2 levels in them. I'm hoping the new way will end up offering more balanced decisions after taking a level of another class. Too often now taking a second or 3rd level in some multiclasses just doesn't give anything. So yes some of the 1-dips will be worse, but I expect we will see more scenarios where people consider taking more levels in a secondary class because there's actually something to gain from it.
I am also very hopeful after seeing less invocations that simply let you cast a spell once a day by using up a spell slot? That's just a worse version of learning a spell! I'm hoping to see more that let you cast utility spells at will. It's very flavorful and gives a strong sense of "Oh I get these for free from my uncle take as many as you want". A normal caster would be using up their magic power to do that, but you're pulling it directly from your patron who doesn't seem to mind at all.
yeah its because the spells they gave were considered powerful specially since we get all slots on a short rest, bestow curse (this should be on the warlock spell list IMO!!!) Slow, polymorph etc. I am disappointed that they only updated 4 of the many other patrons, many of which really need an update (undead and undying).
dnd beyond character creator for 2024 characters will likely only allow you to select the updated patrons, if you want to use an old one ... you might be forced to use 2014 rules.
It is hard to say if the PH section on how to adjust subclasses will stand up. For some classes maybe, but warlock I kind of doubt it. Look at the upgrades archfey got(assuming not massive changes from play test 7). Lets say Archfey wasn't in the PH do you think any guidelines they had would turn the existing archfey into something in the same ballpark of balance as the 2024 version. I'm sure there are some classes where the existing sub classes in 2024 had minimal changes so the guidelines would work. But warlock, man some of those got massive upgrades, heck I don't think the 4 sub classes presented were balanced among themselves.
Like fiend which used to be pretty top tier for a warlock who played through the end got a downgrade and now looks worse than archfey and great old one. But hey maybe it will shake out after their play testing into the final product. But something like hexblade where a big chunk of its perk is handed out to the pact of the blade itself and the medium, armor prof is just a feat. I just don't see how any guideline is going to make that work. Especially when the rest of its abilities are kind of weak.
It is hard to say if the PH section on how to adjust subclasses will stand up. For some classes maybe, but warlock I kind of doubt it. Look at the upgrades archfey got(assuming not massive changes from play test 7). Lets say Archfey wasn't in the PH do you think any guidelines they had would turn the existing archfey into something in the same ballpark of balance as the 2024 version. I'm sure there are some classes where the existing sub classes in 2024 had minimal changes so the guidelines would work. But warlock, man some of those got massive upgrades, heck I don't think the 4 sub classes presented were balanced among themselves.
Like fiend which used to be pretty top tier for a warlock who played through the end got a downgrade and now looks worse than archfey and great old one. But hey maybe it will shake out after their play testing into the final product. But something like hexblade where a big chunk of its perk is handed out to the pact of the blade itself and the medium, armor prof is just a feat. I just don't see how any guideline is going to make that work. Especially when the rest of its abilities are kind of weak.
The rules won't, and can't, fix balance issues. All they can do is tell you "this is how you make it work in the new framework".
Balance is so vague and table-dependent that I wouldn't be worried, except for Hexblade. The others might end up underpowered, but they'll not be so underpowered it's a problem at a normal table.
One thing they mentioned is that will be a section in the new PHB that tells us how we can adjust old non-PHB subclasses to fit within the new PHB classes. I trust this will give a satisfying method for adjusting Hexblade to fit within the new Warlock. I do think it may feel worse to play than it actually is since it's big draws are probably being rolled into pact of the blade, and people tend to get more excited about the blade part than the hex part. That being said, it still gives some unique focus around the Hex feature that I think, after getting used to the new blade pact changes, will have it feel more Ranger-like in picking a target and wearing them down, rather than just "I can be effective in melee now".
With respect to them not getting a subclass until level 3, we now know that's a universal change across all classes. I may not like the way it affects Warlocks specifically but I prefer it overall. I actually do prefer getting the invocation or pact boon earlier and the subclass later. My patron giving me some freebies before trusting me with their personal magic/making me sell my soul or whatever.
I'm not under any impression that the list of invocations in UA7 was intended to be a complete list of all of the invocations they were considering at that point. Just enough to be able to ascertain reactions and balance with the changes. A lot of invocations were similar before, so they likely attempted to only give us some of the options in order to get focused feedback on how those changes felt, as a sample representative of the broader group. This is really common in playtesting and I'm not worried about Warlock no longer feeling like the build-a-mage class.
I do prefer the new structure. I don't think it's intended to discourage multiclassing less, but rather to more evenly distrubute the effects of multiclassing over how many levels you're taking. Previously the classes were very inconsistent with how much you could get access to from taking just 1 or 2 levels in them. I'm hoping the new way will end up offering more balanced decisions after taking a level of another class. Too often now taking a second or 3rd level in some multiclasses just doesn't give anything. So yes some of the 1-dips will be worse, but I expect we will see more scenarios where people consider taking more levels in a secondary class because there's actually something to gain from it.
I am also very hopeful after seeing less invocations that simply let you cast a spell once a day by using up a spell slot? That's just a worse version of learning a spell! I'm hoping to see more that let you cast utility spells at will. It's very flavorful and gives a strong sense of "Oh I get these for free from my uncle take as many as you want". A normal caster would be using up their magic power to do that, but you're pulling it directly from your patron who doesn't seem to mind at all.
While I agree that we want to see less of these once per day spells that use a spell slot because they aren't very good there were a few on those lists that feels wrong to not have. Specifically Polymorph and Bestow curse. It feels wrong to have a warlock that can't bestow curses on people. It also feels wrong to make a witch inspired warlock that can't turn someone into a frog or a newt. So I am really wanting both of those to appear somewhere on the Warlock.
As far as the 'converting' old subclasses I am still of the opinion that you largely just move the subclass to level 3 and let the player learn the spells without using up their spells known. It may feel a little redundant with hexblade due to the changes, but if people want to do hexblade that way anyway more power to them, it could be like getting an extra pact invocation to some.
So for those who don’t have copies of the books, do we just save 20 PDF’s of our builds (one at each level) to use later, or is there some easier way I’m unaware of?
So for those who don’t have copies of the books, do we just save 20 PDF’s of our builds (one at each level) to use later, or is there some easier way I’m unaware of?
One thing they mentioned is that will be a section in the new PHB that tells us how we can adjust old non-PHB subclasses to fit within the new PHB classes. I trust this will give a satisfying method for adjusting Hexblade to fit within the new Warlock. I do think it may feel worse to play than it actually is since it's big draws are probably being rolled into pact of the blade, and people tend to get more excited about the blade part than the hex part. That being said, it still gives some unique focus around the Hex feature that I think, after getting used to the new blade pact changes, will have it feel more Ranger-like in picking a target and wearing them down, rather than just "I can be effective in melee now".
With respect to them not getting a subclass until level 3, we now know that's a universal change across all classes. I may not like the way it affects Warlocks specifically but I prefer it overall. I actually do prefer getting the invocation or pact boon earlier and the subclass later. My patron giving me some freebies before trusting me with their personal magic/making me sell my soul or whatever.
I'm not under any impression that the list of invocations in UA7 was intended to be a complete list of all of the invocations they were considering at that point. Just enough to be able to ascertain reactions and balance with the changes. A lot of invocations were similar before, so they likely attempted to only give us some of the options in order to get focused feedback on how those changes felt, as a sample representative of the broader group. This is really common in playtesting and I'm not worried about Warlock no longer feeling like the build-a-mage class.
I do prefer the new structure. I don't think it's intended to discourage multiclassing less, but rather to more evenly distrubute the effects of multiclassing over how many levels you're taking. Previously the classes were very inconsistent with how much you could get access to from taking just 1 or 2 levels in them. I'm hoping the new way will end up offering more balanced decisions after taking a level of another class. Too often now taking a second or 3rd level in some multiclasses just doesn't give anything. So yes some of the 1-dips will be worse, but I expect we will see more scenarios where people consider taking more levels in a secondary class because there's actually something to gain from it.
I am also very hopeful after seeing less invocations that simply let you cast a spell once a day by using up a spell slot? That's just a worse version of learning a spell! I'm hoping to see more that let you cast utility spells at will. It's very flavorful and gives a strong sense of "Oh I get these for free from my uncle take as many as you want". A normal caster would be using up their magic power to do that, but you're pulling it directly from your patron who doesn't seem to mind at all.
While I agree that we want to see less of these once per day spells that use a spell slot because they aren't very good there were a few on those lists that feels wrong to not have. Specifically Polymorph and Bestow curse. It feels wrong to have a warlock that can't bestow curses on people. It also feels wrong to make a witch inspired warlock that can't turn someone into a frog or a newt. So I am really wanting both of those to appear somewhere on the Warlock.
As far as the 'converting' old subclasses I am still of the opinion that you largely just move the subclass to level 3 and let the player learn the spells without using up their spells known. It may feel a little redundant with hexblade due to the changes, but if people want to do hexblade that way anyway more power to them, it could be like getting an extra pact invocation to some.
Some of those invocation for spells could just be added to the warlock spell list and maybe add a invocation that expands spells known. While i like classes having distinct spell lists, every class that isn't wizard probably can use some spell list expansion without breaking things. Bestow curse I guess in theory at 9th+ level if chain cast and with short rest spam might cause some minor issues, but really how are you tossing curses left and right in public.
So for those who don’t have copies of the books, do we just save 20 PDF’s of our builds (one at each level) to use later, or is there some easier way I’m unaware of?
If you don't have the books, what do you do now?
Odds are you'll be able to keep doing that.
I’ve been using shared content. I just worry we won’t be able to use the old digital content sooner rather than later.
So for those who don’t have copies of the books, do we just save 20 PDF’s of our builds (one at each level) to use later, or is there some easier way I’m unaware of?
If you don't have the books, what do you do now?
Odds are you'll be able to keep doing that.
I’ve been using shared content. I just worry we won’t be able to use the old digital content sooner rather than later.
They're not going to break everybody's ongoing games.
Given the "you buy the books" business model, as opposed to a subscription-based model, I'm not sure we're going to see them going away at all (until the site does), and if we do, it'll probably be a number of years down the line. (Possibly when the next set of rules revisions happens, if it does.)
So for those who don’t have copies of the books, do we just save 20 PDF’s of our builds (one at each level) to use later, or is there some easier way I’m unaware of?
If you don't have the books, what do you do now?
Odds are you'll be able to keep doing that.
I’ve been using shared content. I just worry we won’t be able to use the old digital content sooner rather than later.
They're not going to break everybody's ongoing games.
Given the "you buy the books" business model, as opposed to a subscription-based model, I'm not sure we're going to see them going away at all (until the site does), and if we do, it'll probably be a number of years down the line. (Possibly when the next set of rules revisions happens, if it does.)
I don't believe we've heard anything specific yet, and in the meantime my guess is they'll continue to use the Legacy tag as it was previously used for things like VGtM and MToF when MotM came out. Under that model, if someone already owns it, they'll still retain access and the ability to share it; you just can't buy it if you haven't before it becomes Legacy. They've been doing some flash sales of the Core 3, and despite some of the accusations people like to hurl around, they can't be so near-sighted as to think going "oh hey, buy this!" and then "sorry, it's no good anymore" a few months later would be a good idea.
Things I wonder is on the invocation topic is what will we see.
1. Are they going to fix the few that kind of feel like duds. Yes, it can fit your character etc, role play away.
But like armor of shadows, outside a certain multi class combo why is anyone taking this mechanically. Is a invocation worth 1 AC and 1 Ac only until you find magical armor. And given that invocation could give you a feat where you gain medium armor proficiency along with shield proficiency it really seems a poor choice outside role play.
Relentless Hex, it sounds really cool until you realize its limits, super short range, you have to be able to see them and it takes a bonus action which is after the bonus action used to hex them, which of course requires at level 7 you are keeping hex up which is not optimal(unless they fix hex)
2. Are there going to be any truly new ones instead of a old ones repackaged. Like they may go with the old spell ones, pick a spell not on your list of a level you can cast from your pact magic you can cast it once per day using a slot, repeatable. That is cool but its mostly a reformat of the old ones.
3. How many old ones from later products are not going to make the cut. The 2014 PH had a really short list of ones that were useful. It would suck for new players to be stuck with that.
I'm under the impression that ones from other sources could still be used, and that the legacy adjustment section will mention any blanket changes that apply to them. E.g. "any invocation with a requirement of lvl 15 that let's you cast a spell, change that 15 to a 9."
I'm suspecting that some from Tashas and Xanathars will be pulled in, and that some will be collapsed into a single invocation. E.g. "When you pick this, choose one of the following spells. You can cast it...blah blah". Or they'll collapse it the other way, having invocation giving you bith a 1x per day spell and an at will spell.
I see a lot of good possibilities opening up. Worst case scenario, they give us nothing good and we just keep using the old non-PhB invocations.
I'm under the impression that ones from other sources could still be used, and that the legacy adjustment section will mention any blanket changes that apply to them. E.g. "any invocation with a requirement of lvl 15 that let's you cast a spell, change that 15 to a 9."
I'm suspecting that some from Tashas and Xanathars will be pulled in, and that some will be collapsed into a single invocation. E.g. "When you pick this, choose one of the following spells. You can cast it...blah blah". Or they'll collapse it the other way, having invocation giving you bith a 1x per day spell and an at will spell.
I see a lot of good possibilities opening up. Worst case scenario, they give us nothing good and we just keep using the old non-PhB invocations.
And that can work for me and you and most others in this thread, but in theory new people exist. Having to buy a legacy/dead product seems off.
That will certainly be a thing, plus I am sure here in dnd beyond we will be able to create custom subclasses for the new content that has the old subclasses supported.
I would like to be able to recreate characters using the new system so being able to use the other patrons (if custom subclasses or if they provide the support for that) will be great.
I mostly just use dndbeyond to create my characters, last time I made any character or used any physical book was 4 years ago. I still have them but I use only dnd beyond with the beyond 20 extension for the use with roll20.
^^ pretty much, though the new marketplace and money grabs is starting to turn me off with a quickness.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
mmhhh. Hexblade is the first WL subclass played but ofc only because of the stats economy feature. If you remove that it will probably fall on the average pick. However genie was the second subclass played with a decent margin, for reasons that are not entirely mechanical. Which means good reasons. Nothing on the genie is ... curious at best.
From their video today it sounds like the 7 play test is pretty close to where they ended up with some change sin things like the spell lists and the celestial sub class. Oh and more invocations than the playtest.
They did not mention hex so I suspect its still a dud of a spell after a few levels. Which is disappointing as hexing people screams warlock imo. I think they could have removed duration scaling from it had it scale in different ways and go no concentration. That way it can't be gimmicked with the short rest but its actually useful to cast post level 4.
From their video today it sounds like the 7 play test is pretty close to where they ended up with some change sin things like the spell lists and the celestial sub class. Oh and more invocations than the playtest.
They did not mention hex so I suspect its still a dud of a spell after a few levels. Which is disappointing as hexing people screams warlock imo. I think they could have removed duration scaling from it had it scale in different ways and go no concentration. That way it can't be gimmicked with the short rest but its actually useful to cast post level 4.
I think my Celestial Warlock still has Hex at lvl 9, but it is from the bonus 1st level spell slot from the Shadow Touched feat rather than using Pact Slots. I figure every now and again it might be better to pop off EBs than big spells, so it's nice to have the additional boosting option still available, and even better to not have to use big spells to do something so small.
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One thing they mentioned is that will be a section in the new PHB that tells us how we can adjust old non-PHB subclasses to fit within the new PHB classes. I trust this will give a satisfying method for adjusting Hexblade to fit within the new Warlock. I do think it may feel worse to play than it actually is since it's big draws are probably being rolled into pact of the blade, and people tend to get more excited about the blade part than the hex part. That being said, it still gives some unique focus around the Hex feature that I think, after getting used to the new blade pact changes, will have it feel more Ranger-like in picking a target and wearing them down, rather than just "I can be effective in melee now".
With respect to them not getting a subclass until level 3, we now know that's a universal change across all classes. I may not like the way it affects Warlocks specifically but I prefer it overall. I actually do prefer getting the invocation or pact boon earlier and the subclass later. My patron giving me some freebies before trusting me with their personal magic/making me sell my soul or whatever.
I'm not under any impression that the list of invocations in UA7 was intended to be a complete list of all of the invocations they were considering at that point. Just enough to be able to ascertain reactions and balance with the changes. A lot of invocations were similar before, so they likely attempted to only give us some of the options in order to get focused feedback on how those changes felt, as a sample representative of the broader group. This is really common in playtesting and I'm not worried about Warlock no longer feeling like the build-a-mage class.
I do prefer the new structure. I don't think it's intended to discourage multiclassing less, but rather to more evenly distrubute the effects of multiclassing over how many levels you're taking. Previously the classes were very inconsistent with how much you could get access to from taking just 1 or 2 levels in them. I'm hoping the new way will end up offering more balanced decisions after taking a level of another class. Too often now taking a second or 3rd level in some multiclasses just doesn't give anything. So yes some of the 1-dips will be worse, but I expect we will see more scenarios where people consider taking more levels in a secondary class because there's actually something to gain from it.
I am also very hopeful after seeing less invocations that simply let you cast a spell once a day by using up a spell slot? That's just a worse version of learning a spell! I'm hoping to see more that let you cast utility spells at will. It's very flavorful and gives a strong sense of "Oh I get these for free from my uncle take as many as you want". A normal caster would be using up their magic power to do that, but you're pulling it directly from your patron who doesn't seem to mind at all.
yeah its because the spells they gave were considered powerful specially since we get all slots on a short rest, bestow curse (this should be on the warlock spell list IMO!!!) Slow, polymorph etc.
I am disappointed that they only updated 4 of the many other patrons, many of which really need an update (undead and undying).
dnd beyond character creator for 2024 characters will likely only allow you to select the updated patrons, if you want to use an old one ... you might be forced to use 2014 rules.
soon we will see the changes to warlocks.
It is hard to say if the PH section on how to adjust subclasses will stand up. For some classes maybe, but warlock I kind of doubt it. Look at the upgrades archfey got(assuming not massive changes from play test 7). Lets say Archfey wasn't in the PH do you think any guidelines they had would turn the existing archfey into something in the same ballpark of balance as the 2024 version. I'm sure there are some classes where the existing sub classes in 2024 had minimal changes so the guidelines would work. But warlock, man some of those got massive upgrades, heck I don't think the 4 sub classes presented were balanced among themselves.
Like fiend which used to be pretty top tier for a warlock who played through the end got a downgrade and now looks worse than archfey and great old one. But hey maybe it will shake out after their play testing into the final product. But something like hexblade where a big chunk of its perk is handed out to the pact of the blade itself and the medium, armor prof is just a feat. I just don't see how any guideline is going to make that work. Especially when the rest of its abilities are kind of weak.
The rules won't, and can't, fix balance issues. All they can do is tell you "this is how you make it work in the new framework".
Balance is so vague and table-dependent that I wouldn't be worried, except for Hexblade. The others might end up underpowered, but they'll not be so underpowered it's a problem at a normal table.
While I agree that we want to see less of these once per day spells that use a spell slot because they aren't very good there were a few on those lists that feels wrong to not have. Specifically Polymorph and Bestow curse. It feels wrong to have a warlock that can't bestow curses on people. It also feels wrong to make a witch inspired warlock that can't turn someone into a frog or a newt. So I am really wanting both of those to appear somewhere on the Warlock.
As far as the 'converting' old subclasses I am still of the opinion that you largely just move the subclass to level 3 and let the player learn the spells without using up their spells known. It may feel a little redundant with hexblade due to the changes, but if people want to do hexblade that way anyway more power to them, it could be like getting an extra pact invocation to some.
So for those who don’t have copies of the books, do we just save 20 PDF’s of our builds (one at each level) to use later, or is there some easier way I’m unaware of?
If you don't have the books, what do you do now?
Odds are you'll be able to keep doing that.
Some of those invocation for spells could just be added to the warlock spell list and maybe add a invocation that expands spells known. While i like classes having distinct spell lists, every class that isn't wizard probably can use some spell list expansion without breaking things. Bestow curse I guess in theory at 9th+ level if chain cast and with short rest spam might cause some minor issues, but really how are you tossing curses left and right in public.
I’ve been using shared content. I just worry we won’t be able to use the old digital content sooner rather than later.
They're not going to break everybody's ongoing games.
Given the "you buy the books" business model, as opposed to a subscription-based model, I'm not sure we're going to see them going away at all (until the site does), and if we do, it'll probably be a number of years down the line. (Possibly when the next set of rules revisions happens, if it does.)
i want my genie warlock in 2024 T, T hehe
I don't believe we've heard anything specific yet, and in the meantime my guess is they'll continue to use the Legacy tag as it was previously used for things like VGtM and MToF when MotM came out. Under that model, if someone already owns it, they'll still retain access and the ability to share it; you just can't buy it if you haven't before it becomes Legacy. They've been doing some flash sales of the Core 3, and despite some of the accusations people like to hurl around, they can't be so near-sighted as to think going "oh hey, buy this!" and then "sorry, it's no good anymore" a few months later would be a good idea.
Things I wonder is on the invocation topic is what will we see.
1. Are they going to fix the few that kind of feel like duds. Yes, it can fit your character etc, role play away.
But like armor of shadows, outside a certain multi class combo why is anyone taking this mechanically. Is a invocation worth 1 AC and 1 Ac only until you find magical armor. And given that invocation could give you a feat where you gain medium armor proficiency along with shield proficiency it really seems a poor choice outside role play.
Relentless Hex, it sounds really cool until you realize its limits, super short range, you have to be able to see them and it takes a bonus action which is after the bonus action used to hex them, which of course requires at level 7 you are keeping hex up which is not optimal(unless they fix hex)
2. Are there going to be any truly new ones instead of a old ones repackaged. Like they may go with the old spell ones, pick a spell not on your list of a level you can cast from your pact magic you can cast it once per day using a slot, repeatable. That is cool but its mostly a reformat of the old ones.
3. How many old ones from later products are not going to make the cut. The 2014 PH had a really short list of ones that were useful. It would suck for new players to be stuck with that.
I'm under the impression that ones from other sources could still be used, and that the legacy adjustment section will mention any blanket changes that apply to them. E.g. "any invocation with a requirement of lvl 15 that let's you cast a spell, change that 15 to a 9."
I'm suspecting that some from Tashas and Xanathars will be pulled in, and that some will be collapsed into a single invocation. E.g. "When you pick this, choose one of the following spells. You can cast it...blah blah". Or they'll collapse it the other way, having invocation giving you bith a 1x per day spell and an at will spell.
I see a lot of good possibilities opening up. Worst case scenario, they give us nothing good and we just keep using the old non-PhB invocations.
And that can work for me and you and most others in this thread, but in theory new people exist. Having to buy a legacy/dead product seems off.
That will certainly be a thing, plus I am sure here in dnd beyond we will be able to create custom subclasses for the new content that has the old subclasses supported.
I would like to be able to recreate characters using the new system so being able to use the other patrons (if custom subclasses or if they provide the support for that) will be great.
I mostly just use dndbeyond to create my characters, last time I made any character or used any physical book was 4 years ago. I still have them but I use only dnd beyond with the beyond 20 extension for the use with roll20.
^^ pretty much, though the new marketplace and money grabs is starting to turn me off with a quickness.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
mmhhh.
Hexblade is the first WL subclass played but ofc only because of the stats economy feature. If you remove that it will probably fall on the average pick.
However genie was the second subclass played with a decent margin, for reasons that are not entirely mechanical. Which means good reasons.
Nothing on the genie is ... curious at best.
From their video today it sounds like the 7 play test is pretty close to where they ended up with some change sin things like the spell lists and the celestial sub class. Oh and more invocations than the playtest.
They did not mention hex so I suspect its still a dud of a spell after a few levels. Which is disappointing as hexing people screams warlock imo. I think they could have removed duration scaling from it had it scale in different ways and go no concentration. That way it can't be gimmicked with the short rest but its actually useful to cast post level 4.
I think my Celestial Warlock still has Hex at lvl 9, but it is from the bonus 1st level spell slot from the Shadow Touched feat rather than using Pact Slots. I figure every now and again it might be better to pop off EBs than big spells, so it's nice to have the additional boosting option still available, and even better to not have to use big spells to do something so small.