The best option for WotC to just not update the Hexblade. Many people just want what was in 2014. They want a subclass that was just better than the other options. I don’t think there is a way to do a 2024 Hexblade that keeps the full spirit of the 2014 version without it just being objectively better than the other warlock subclass options. I tried to.blend new and old ideas, but it seems people just want the old.
I agree. The devs should stay faithful to the original 2014 version of the Hexblade rather than remaking it. The class only needs some refinements, a few tweaks, and perhaps integration with the new weapon mastery system.
Hexblade’s Curse should remain as it was, but with CHA limited charges and integrated with Hex.
Hex Warrior should also stay the same, but expanded to include weapon mastery or new options, like what they’re currently experimenting with.
Accursed Specter should return as a Summon Undead feature. (It’s surprising how few people are talking about how this ability simply vanished.)
Armor of Hexes should remain, or alternatively provide damage reduction until the start of your next turn.
Master of Hex is the one feature that truly needs reworking. At level 14, it has always felt underwhelming. In my opinion, it should enhance curse damage, upgrading both Hexblade’s Curse and Armor of Hexes to give the capstone more weight and impact.
There are many well-received homebrew variants on D&D Beyond with strong ratings. I think that’s some of the best feedback the devs could ask for.
The best option for WotC to just not update the Hexblade. Many people just want what was in 2014. They want a subclass that was just better than the other options. I don’t think there is a way to do a 2024 Hexblade that keeps the full spirit of the 2014 version without it just being objectively better than the other warlock subclass options. I tried to.blend new and old ideas, but it seems people just want the old.
I agree. The devs should stay faithful to the original 2014 version of the Hexblade rather than remaking it. The class only needs some refinements, a few tweaks, and perhaps integration with the new weapon mastery system.
Hexblade’s Curse should remain as it was, but with CHA limited charges and integrated with Hex.
Hex Warrior should also stay the same, but expanded to include weapon mastery or new options, like what they’re currently experimenting with.
Accursed Specter should return as a Summon Undead feature. (It’s surprising how few people are talking about how this ability simply vanished.)
Armor of Hexes should remain, or alternatively provide damage reduction until the start of your next turn.
Master of Hex is the one feature that truly needs reworking. At level 14, it has always felt underwhelming. In my opinion, it should enhance curse damage, upgrading both Hexblade’s Curse and Armor of Hexes to give the capstone more weight and impact.
There are many well-received homebrew variants on D&D Beyond with strong ratings. I think that’s some of the best feedback the devs could ask for.
agree with most of it, accept for accursed specter. To me it always felt a bit weird and I did not care for it that much tbh. I would prefer Malign brutality which actually incentivizes weapon combat. Just make the attack as part of the same action of casting the spell (so its closes to the improved extra attack given to other gish subclasses and does not restrict your BA which is needed for hexblades curse itself but also smite spells and animate objects to name a few which are particular to the subclass itself), and make the inescapable hex closer to its invocation version from 2014 (teleport when you cast a curse spell or as BA if there is a ln already cursed target).
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I agree. The devs should stay faithful to the original 2014 version of the Hexblade rather than remaking it. The class only needs some refinements, a few tweaks, and perhaps integration with the new weapon mastery system.
Hexblade’s Curse should remain as it was, but with CHA limited charges and integrated with Hex.
Hex Warrior should also stay the same, but expanded to include weapon mastery or new options, like what they’re currently experimenting with.
Accursed Specter should return as a Summon Undead feature. (It’s surprising how few people are talking about how this ability simply vanished.)
Armor of Hexes should remain, or alternatively provide damage reduction until the start of your next turn.
Master of Hex is the one feature that truly needs reworking. At level 14, it has always felt underwhelming. In my opinion, it should enhance curse damage, upgrading both Hexblade’s Curse and Armor of Hexes to give the capstone more weight and impact.
There are many well-received homebrew variants on D&D Beyond with strong ratings. I think that’s some of the best feedback the devs could ask for.
agree with most of it, accept for accursed specter. To me it always felt a bit weird and I did not care for it that much tbh. I would prefer Malign brutality which actually incentivizes weapon combat. Just make the attack as part of the same action of casting the spell (so its closes to the improved extra attack given to other gish subclasses and does not restrict your BA which is needed for hexblades curse itself but also smite spells and animate objects to name a few which are particular to the subclass itself), and make the inescapable hex closer to its invocation version from 2014 (teleport when you cast a curse spell or as BA if there is a ln already cursed target).