Up to the DM, but the rules dont forbid it. They only forbid multiple of the same spell effect on one target. You couldnt enlarge/reduce twice, but giant's might != enlarge/reduce.
Specifically, Giant's Might will make you Large if you are smaller than Large, and thus you could not grow bigger if you cast Enlarge and then Giant's Might. However, Enlarge has no restrictions on prior size, and thus you could use Giant's Might to grow Large and then cast Enlarge to grow Huge. If you multiclass into a class that gets Enlarge or play as a Duergar, you could do all of this yourself in one turn.
I also highly recommend using it to drop down from the sky and flatten an entire castle. Remember, you weight 64x your normal weight! That's heavy! And if you've got Armor of Invulnerability active, you don't have to take any of the falling damage.
My character, an extremely fat 500 pound dwarf wearing a bunch of gear, did that in a recent game. DM decided to rule that the keep he landed on was utterly destroyed.
The Fighters archetype Rune Knight level 3 ability Giants Might says, "If you are smaller than Large, you become Large". If a Sorcerer would cast Enlarge, because it says "This growth increases its size by one category" I would then grow to Huge, right?
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I also highly recommend using it to drop down from the sky and flatten an entire castle. Remember, you weight 64x your normal weight! That's heavy! And if you've got Armor of Invulnerability active, you don't have to take any of the falling damage.
My character, an extremely fat 500 pound dwarf wearing a bunch of gear, did that in a recent game. DM decided to rule that the keep he landed on was utterly destroyed.
You weighed 16 tons! I don't know if I'd allow you to completely destroy a keep in one hit, but I'd definitely allow you to count as a Siege Monster, and destroy it in a few attacks.
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aside from the cool cinematic fight between you and whatever huge monster you picked a fight with is it even worth the spell slot? an extra 1d4 dmg per attack isnt that much and it does take your spell caster's concentration. on the flip side as it only lasts a min you cant use it to haul out extra stuff unless you were in need of stealing a large statue or just moving it even. you already have the advantage on Strength checks and Strength saving throws from might alone. perhaps its zone control? being able to become huge size means there would be little out of reach. or perhaps im missing the point.
i mean dont get me wrong i would do it in a heart beat for the cool factor alone im actually about to play a rune knight myself. but when haste would be the better buff spell i fail to see the advantages
if im not mistaken a large creature can grapple a huge creature. just like how a small can grapple a medium but not a large and a medium can grapple a large but not a huge.
BUT if there was even a need to i suppose you would be able to scoop up your friends; and assuming you would count as a mount and not have to follow the carry rules that would half your speed no one could stop you from leaving and you barrel through the main thorough fair and hop the city wall. funny enough the sentinel feat would allow someone to stub you toe and grind you to a halt still.
and sense items scale up with you you could build some sort of battle harness with small rampart shoulders for casters and archers
Keep in mind the design philosophy of 5e regarding actions being order agnostic. If an alteration in the specific order of combining features leads to a different result, it's a strong indication that the features are not supposed to stack.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Keep in mind the design philosophy of 5e regarding actions being order agnostic. If an alteration in the specific order of combining features leads to a different result, it's a strong indication that the features are not supposed to stack.
But it is allowed by RAW to become Gargantuan, there are no rules that make it invalid, and most DMs will likely allow it, as the potion is legendary.
The Rune Knight and Enlarge is a different story, I'd allow it, but I can see why other DMs wouldn't, even though it isn't too OP.
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Worth mentioning, a Goliath Rune Knight War Wizard at level eight can have a temporary strength of 22 and counts as gigantic meaning you have enough strength to bench press a Ford F-150 and the ability to grapple a terrasque.
Keep in mind the design philosophy of 5e regarding actions being order agnostic. If an alteration in the specific order of combining features leads to a different result, it's a strong indication that the features are not supposed to stack.
But it is allowed by RAW to become Gargantuan, there are no rules that make it invalid, and most DMs will likely allow it, as the potion is legendary.
The Rune Knight and Enlarge is a different story, I'd allow it, but I can see why other DMs wouldn't, even though it isn't too OP.
Not really? Putting aside that this supposedly Legendary potion is meant to be used by a party of level 11 characters as part of the big climatic battle at the end of Storm King's Thunder and extremely unlikely to see actual play in any other game...
Potion of Giant Size has the same wording as the Rune Knight. Must be Medium or smaller to work. Become Large / Huge for duration. Therefore, has the same exact questions about it.
There's nothing special about the potion to differentiate it from the Rune Knight.
Well at level 18 you get Runic Juggernaut and can become Huge instead of Large. Seems to me that you could still use the Enlarge feat or spell after that to become Gargantuan. Albeit the effects of Runic Juggernaut are much weaker than the effect of the Potion of Giant Size.
Not really sure what your point is, TDog. The point I'm making is that both the Potion and Giants Might / Runic Juggernaught use the same language - so if your DM says "no" to one, that includes the other automatically.
Third Sundering was saying that the Potion is fundamentally different from the class abilities, and ghats what I disagree with.
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Can a Rune Knight fighter use their Giant's Might feature to become large and then be affected by an ally's enlarge spell to become huge?
Up to the DM, but the rules dont forbid it. They only forbid multiple of the same spell effect on one target. You couldnt enlarge/reduce twice, but giant's might != enlarge/reduce.
Specifically, Giant's Might will make you Large if you are smaller than Large, and thus you could not grow bigger if you cast Enlarge and then Giant's Might. However, Enlarge has no restrictions on prior size, and thus you could use Giant's Might to grow Large and then cast Enlarge to grow Huge. If you multiclass into a class that gets Enlarge or play as a Duergar, you could do all of this yourself in one turn.
Or the potion that increases you to Huge, and then Enlarge/Reduce to become Gargantuan.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Or a teammate with enlarge/reduce.
I really want to try doing this to barehanded wrestle a dragon. Or maybe suplex a train.
Do it to an open hands Monk, and you've got an awesome battle on your hands.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I also highly recommend using it to drop down from the sky and flatten an entire castle. Remember, you weight 64x your normal weight! That's heavy! And if you've got Armor of Invulnerability active, you don't have to take any of the falling damage.
My character, an extremely fat 500 pound dwarf wearing a bunch of gear, did that in a recent game. DM decided to rule that the keep he landed on was utterly destroyed.
The Fighters archetype Rune Knight level 3 ability Giants Might says, "If you are smaller than Large, you become Large". If a Sorcerer would cast Enlarge, because it says "This growth increases its size by one category" I would then grow to Huge, right?
You weighed 16 tons! I don't know if I'd allow you to completely destroy a keep in one hit, but I'd definitely allow you to count as a Siege Monster, and destroy it in a few attacks.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
aside from the cool cinematic fight between you and whatever huge monster you picked a fight with is it even worth the spell slot? an extra 1d4 dmg per attack isnt that much and it does take your spell caster's concentration. on the flip side as it only lasts a min you cant use it to haul out extra stuff unless you were in need of stealing a large statue or just moving it even. you already have the advantage on Strength checks and Strength saving throws from might alone. perhaps its zone control? being able to become huge size means there would be little out of reach. or perhaps im missing the point.
i mean dont get me wrong i would do it in a heart beat for the cool factor alone im actually about to play a rune knight myself. but when haste would be the better buff spell i fail to see the advantages
I mean, it makes it so you can't be grappled by large creatures. Is that worth the 2nd level spell slot?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
if im not mistaken a large creature can grapple a huge creature. just like how a small can grapple a medium but not a large and a medium can grapple a large but not a huge.
BUT if there was even a need to i suppose you would be able to scoop up your friends; and assuming you would count as a mount and not have to follow the carry rules that would half your speed no one could stop you from leaving and you barrel through the main thorough fair and hop the city wall. funny enough the sentinel feat would allow someone to stub you toe and grind you to a halt still.
and sense items scale up with you you could build some sort of battle harness with small rampart shoulders for casters and archers
I meant the potion that turns you huge combined with Enlarge/Reduce, then large creatures can't grapple you.
You are correct though, a creature can only grapple another creature that is one size larger than them.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Keep in mind the design philosophy of 5e regarding actions being order agnostic. If an alteration in the specific order of combining features leads to a different result, it's a strong indication that the features are not supposed to stack.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
But it is allowed by RAW to become Gargantuan, there are no rules that make it invalid, and most DMs will likely allow it, as the potion is legendary.
The Rune Knight and Enlarge is a different story, I'd allow it, but I can see why other DMs wouldn't, even though it isn't too OP.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Duergar rune knight battlerager. 16 tons wearing spiked armor.
I have a weird sense of humor.
I also make maps.(That's a link)
Worth mentioning, a Goliath Rune Knight War Wizard at level eight can have a temporary strength of 22 and counts as gigantic meaning you have enough strength to bench press a Ford F-150 and the ability to grapple a terrasque.
Not really? Putting aside that this supposedly Legendary potion is meant to be used by a party of level 11 characters as part of the big climatic battle at the end of Storm King's Thunder and extremely unlikely to see actual play in any other game...
Potion of Giant Size has the same wording as the Rune Knight. Must be Medium or smaller to work. Become Large / Huge for duration. Therefore, has the same exact questions about it.
There's nothing special about the potion to differentiate it from the Rune Knight.
Well at level 18 you get Runic Juggernaut and can become Huge instead of Large. Seems to me that you could still use the Enlarge feat or spell after that to become Gargantuan. Albeit the effects of Runic Juggernaut are much weaker than the effect of the Potion of Giant Size.
Not really sure what your point is, TDog. The point I'm making is that both the Potion and Giants Might / Runic Juggernaught use the same language - so if your DM says "no" to one, that includes the other automatically.
Third Sundering was saying that the Potion is fundamentally different from the class abilities, and ghats what I disagree with.