I mean polymorphing pixies can be countered in one round... They have a single hit point. And again, you are pointing out a problem with the old spells which just suits to reinforce my argument about the new ones: we have a problem so our solution should be to fix that problem (being able to summon 8 of anything, let alone 8 creatures with access to 4th level spells) not invent a new problem.
What exactly is the "problem" with the new spells? I don't see any significant issues that create problematic game play.
Adding HD would be a nice change, but otherwise I don't see a problem.
mostly fears that they are ether much stronger or much weaker than the other available summons. Yes we should defenetly give them hit dice, that is a good idea
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Most subclasses that give a bonus to summoning, do so by giving extra HP per Hit die the ceature has, this renders those benefits unusable for the classe's prime function.
Most subclasses that give a bonus to summoning, do so by giving extra HP per Hit die the ceature has, this renders those benefits unusable for the classe's prime function.
Yeah, this is really the only reason that I can think of. Also an easy fix.
Now, see, while I like these nice simplified summons spells, I also still like the old summons spells since you can get a whole lot of creatures at once.
Most subclasses that give a bonus to summoning, do so by giving extra HP per Hit die the ceature has, this renders those benefits unusable for the classe's prime function.
Yeah, this is really the only reason that I can think of. Also an easy fix.
wait, isint the sheppherd druid the only class that has such a benefit or have i forgotten something? also sorcerers are a thing that exists
Most subclasses that give a bonus to summoning, do so by giving extra HP per Hit die the ceature has, this renders those benefits unusable for the classe's prime function.
Yeah, this is really the only reason that I can think of. Also an easy fix.
wait, isint the sheppherd druid the only class that has such a benefit or have i forgotten something? also sorcerers are a thing that exists
maybe they did it on purpose so that the shepperd druid is no longer the only possible choice if you want a summoning class
Most subclasses that give a bonus to summoning, do so by giving extra HP per Hit die the ceature has, this renders those benefits unusable for the classe's prime function.
Yeah, this is really the only reason that I can think of. Also an easy fix.
wait, isint the sheppherd druid the only class that has such a benefit or have i forgotten something? also sorcerers are a thing that exists
maybe they did it on purpose so that the shepperd druid is no longer the only possible choice if you want a summoning class
that would not make sense, the shepherds other summoning spells are good as ever and other classes and subclasses such as conjuration wizard and lore bard can still be quite exquisite summoners even before this unearthed arcana article, in fact most summoning spells are outside the reach of the druid, even if the druid has a lot of those spells
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Most subclasses that give a bonus to summoning, do so by giving extra HP per Hit die the ceature has, this renders those benefits unusable for the classe's prime function.
Yeah, this is really the only reason that I can think of. Also an easy fix.
wait, isint the sheppherd druid the only class that has such a benefit or have i forgotten something? also sorcerers are a thing that exists
maybe they did it on purpose so that the shepperd druid is no longer the only possible choice if you want a summoning class
that would not make sense, the shepherds other summoning spells are good as ever and other classes and subclasses such as conjuration wizard and lore bard can still be quite exquisite summoners even before this unearthed arcana article, in fact most summoning spells are outside the reach of the druid, even if the druid has a lot of those spells
Warlock: Find Familiar (Book of Ancient Secrets/Pact of the Chain), Summon Lesser Demons, Summon Greater Demon, Conjure Elemental (eldritch invocation), Infernal Calling, Conjure Fey (Mystic Arcanum)
Paladin: Find Steed, Find Greater Steed
Ranger: Conjure Animals, Conjure Woodland Beings
Bard: All of them because of Magical Secrets
Artificer: None
It should also be worth noting that druids don't get magic circle or planar binding, mainly because all of the things a druid can summon are typically friendly anyway and don't need to be bound to your will, and using something like planar binding might go against what a druid represents. It's also worth noting many of the summoning spells druids can't use take at least 1 minute to cast, which makes the druid one of the most effective summoners in combat.
With the new UA spells, other spellcasting classes (except the Artificer still) can do more in-combat summoning than they were previously capable of doing.
side note: divine soul sorcerers can theroetically pick up any cleric spell they want, and shadow sorcerers have an abillity that is similar to an summoning spell´, and this UA does make me wanna play an mark of handling shadow sorcerer with conjure animals, the shadow doggo, and both the fey and shadowfell summmoning spells who is getting pulled between the two opposite planes of existance, so he has like a few fey spells like chaos bolt and colour spray and charm person and a few edgy dark spells like life transference or darkness or crown of madness who summons both dire wolves who are monstrosities and dire wolves who are fey
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Most subclasses that give a bonus to summoning, do so by giving extra HP per Hit die the ceature has, this renders those benefits unusable for the classe's prime function.
Yeah, this is really the only reason that I can think of. Also an easy fix.
wait, isint the sheppherd druid the only class that has such a benefit or have i forgotten something? also sorcerers are a thing that exists
maybe they did it on purpose so that the shepperd druid is no longer the only possible choice if you want a summoning class
that would not make sense, the shepherds other summoning spells are good as ever and other classes and subclasses such as conjuration wizard and lore bard can still be quite exquisite summoners even before this unearthed arcana article, in fact most summoning spells are outside the reach of the druid, even if the druid has a lot of those spells
Warlock: Find Familiar (Book of Ancient Secrets/Pact of the Chain), Summon Lesser Demons, Summon Greater Demon, Conjure Elemental (eldritch invocation), Infernal Calling, Conjure Fey (Mystic Arcanum)
Paladin: Find Steed, Find Greater Steed
Ranger: Conjure Animals, Conjure Woodland Beings
Bard: All of them because of Magical Secrets
Artificer: None
It should also be worth noting that druids don't get magic circle or planar binding, mainly because all of the things a druid can summon are typically friendly anyway and don't need to be bound to your will, and using something like planar binding might go against what a druid represents. It's also worth noting many of the summoning spells druids can't use take at least 1 minute to cast, which makes the druid one of the most effective summoners in combat.
With the new UA spells, other spellcasting classes (except the Artificer still) can do more in-combat summoning than they were previously capable of doing.
that's what I meant, before this UA druids were always the best summoners, now things are more balanced.
Still salty that the Artificer doesn't get any summons. You know the class that makes stuff
Possible exceptions that should stop my whining, Eldritch Cannons/ Steel Defenders, Homonculous Servant (Infusion), Animate Object.
You forgot Tiny Servant. Also, to be fair, Artificers don't get Animate Objects until 17th level.
And just to clarify, the reason I didn't consider Tiny Servant and Animate Objects was that these spells don't actually summon anything. They take random objects that are already there and make them come alive temporarily.
but that is kinda the point is it not? the "summon" spells of an artificer should not actually summon anything, the artificer is not transporting his creations from elsewhere, he or she should be making their constructs on the spot, and that is how i imagine any battle summon spell for the artificer to work, not creating an magic portal but instead creafting constructs, not an conjuration spell but instead an transmutation spell, of course with longer casting times and heavier material costs than other similar summon spells but also a fair bit stronger than other spells as well, perhaps it could even be an ritual spell so you can take even longer but cast it without an spell slot?
That isn't an unfair point So how about some "awakening" or "Infusing" spells, that jolt things to life temporarily. Less powerful that the full summons, but things like "Awaken minor Elemental" which requires some ready supply of that element which you want to create an elemental for. or "Infuse minor Construct" and the material cost is basically the housing for the construct.
That isn't an unfair point So how about some "awakening" or "Infusing" spells, that jolt things to life temporarily. Less powerful that the full summons, but things like "Awaken minor Elemental" which requires some ready supply of that element which you want to create an elemental for. or "Infuse minor Construct" and the material cost is basically the housing for the construct.
well technically the conjure elemental spell already needs an appropriate supply of the nessesary element to work, but something similar yes, and it would make sense to make them stronger and not weaker than regular summons since they already require an heavy material cost and are only available to an half caster
That isn't an unfair point So how about some "awakening" or "Infusing" spells, that jolt things to life temporarily. Less powerful that the full summons, but things like "Awaken minor Elemental" which requires some ready supply of that element which you want to create an elemental for. or "Infuse minor Construct" and the material cost is basically the housing for the construct.
It would be nice to see the concept expanded further to new spells in various classes. If you look at it from a certain point of view, True Polymorph can also do this.
well we already have the awaken spell and the create homunculus spell, might as well continue until we have all sorts of diffrent infused creatures we can create, yes that is a good idea, still like maybe formated after the summon spells but way diffrent, heck yeah this could genuinely work out nicely
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
That isn't an unfair point So how about some "awakening" or "Infusing" spells, that jolt things to life temporarily. Less powerful that the full summons, but things like "Awaken minor Elemental" which requires some ready supply of that element which you want to create an elemental for. or "Infuse minor Construct" and the material cost is basically the housing for the construct.
It would be nice to see the concept expanded further to new spells in various classes. If you look at it from a certain point of view, True Polymorph can also do this.
One of the things that I like most about the summoning spells in the UA is shows that they CAN expand the spell list in a thematic fashion. I want to see more spells within a given theme. I want more Element specific spells so I can make an Earth Cleric/Monk or more Acid spells so I can go crazy with my Black Dragonborn Sorcerer.
That isn't an unfair point So how about some "awakening" or "Infusing" spells, that jolt things to life temporarily. Less powerful that the full summons, but things like "Awaken minor Elemental" which requires some ready supply of that element which you want to create an elemental for. or "Infuse minor Construct" and the material cost is basically the housing for the construct.
It would be nice to see the concept expanded further to new spells in various classes. If you look at it from a certain point of view, True Polymorph can also do this.
One of the things that I like most about the summoning spells in the UA is shows that they CAN expand the spell list in a thematic fashion. I want to see more spells within a given theme. I want more Element specific spells so I can make an Earth Cleric/Monk or more Acid spells so I can go crazy with my Black Dragonborn Sorcerer.
I hadn't really taken note of it, but there really aren't that many pure acid spells. Why is that?
Cause fireball/fire spells are the only spells wizards/sorcerers should take.
Have you ever seen anyone take Vitriolic Sphere instead of fireball? Have you ever seen anyone take acid splash instead of fire bolt? If there's an acid spell, there's a fire-based equivalent of it that does more damage.
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Please check out my homebrew, I would appreciate feedback:
I mean polymorphing pixies can be countered in one round... They have a single hit point. And again, you are pointing out a problem with the old spells which just suits to reinforce my argument about the new ones: we have a problem so our solution should be to fix that problem (being able to summon 8 of anything, let alone 8 creatures with access to 4th level spells) not invent a new problem.
Certainly we can disagree if your solution to a problem is another problem.
The only person who benefits from solving a problem this way is the problem "solver" who doesn't want to be out of a job.
What exactly is the "problem" with the new spells? I don't see any significant issues that create problematic game play.
Adding HD would be a nice change, but otherwise I don't see a problem.
She/Her Player and Dungeon Master
mostly fears that they are ether much stronger or much weaker than the other available summons. Yes we should defenetly give them hit dice, that is a good idea
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Why do they need hit dice? Their max duration is an hour. It’s not like they’d ever be able to spend any to heal.
Most subclasses that give a bonus to summoning, do so by giving extra HP per Hit die the ceature has, this renders those benefits unusable for the classe's prime function.
Yeah, this is really the only reason that I can think of. Also an easy fix.
She/Her Player and Dungeon Master
Now, see, while I like these nice simplified summons spells, I also still like the old summons spells since you can get a whole lot of creatures at once.
wait, isint the sheppherd druid the only class that has such a benefit or have i forgotten something? also sorcerers are a thing that exists
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
maybe they did it on purpose so that the shepperd druid is no longer the only possible choice if you want a summoning class
that would not make sense, the shepherds other summoning spells are good as ever and other classes and subclasses such as conjuration wizard and lore bard can still be quite exquisite summoners even before this unearthed arcana article, in fact most summoning spells are outside the reach of the druid, even if the druid has a lot of those spells
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
side note: divine soul sorcerers can theroetically pick up any cleric spell they want, and shadow sorcerers have an abillity that is similar to an summoning spell´, and this UA does make me wanna play an mark of handling shadow sorcerer with conjure animals, the shadow doggo, and both the fey and shadowfell summmoning spells who is getting pulled between the two opposite planes of existance, so he has like a few fey spells like chaos bolt and colour spray and charm person and a few edgy dark spells like life transference or darkness or crown of madness who summons both dire wolves who are monstrosities and dire wolves who are fey
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
that's what I meant, before this UA druids were always the best summoners, now things are more balanced.
Still salty that the Artificer doesn't get any summons. You know the class that makes stuff
Possible exceptions that should stop my whining, Eldritch Cannons/ Steel Defenders, Homonculous Servant (Infusion), Animate Object.
but that is kinda the point is it not? the "summon" spells of an artificer should not actually summon anything, the artificer is not transporting his creations from elsewhere, he or she should be making their constructs on the spot, and that is how i imagine any battle summon spell for the artificer to work, not creating an magic portal but instead creafting constructs, not an conjuration spell but instead an transmutation spell, of course with longer casting times and heavier material costs than other similar summon spells but also a fair bit stronger than other spells as well, perhaps it could even be an ritual spell so you can take even longer but cast it without an spell slot?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
That isn't an unfair point So how about some "awakening" or "Infusing" spells, that jolt things to life temporarily. Less powerful that the full summons, but things like "Awaken minor Elemental" which requires some ready supply of that element which you want to create an elemental for. or "Infuse minor Construct" and the material cost is basically the housing for the construct.
well technically the conjure elemental spell already needs an appropriate supply of the nessesary element to work, but something similar yes, and it would make sense to make them stronger and not weaker than regular summons since they already require an heavy material cost and are only available to an half caster
well we already have the awaken spell and the create homunculus spell, might as well continue until we have all sorts of diffrent infused creatures we can create, yes that is a good idea, still like maybe formated after the summon spells but way diffrent, heck yeah this could genuinely work out nicely
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
One of the things that I like most about the summoning spells in the UA is shows that they CAN expand the spell list in a thematic fashion. I want to see more spells within a given theme. I want more Element specific spells so I can make an Earth Cleric/Monk or more Acid spells so I can go crazy with my Black Dragonborn Sorcerer.
She/Her Player and Dungeon Master
¯\_(ツ)_/¯
She/Her Player and Dungeon Master
Cause fireball/fire spells are the only spells wizards/sorcerers should take.
Have you ever seen anyone take Vitriolic Sphere instead of fireball? Have you ever seen anyone take acid splash instead of fire bolt? If there's an acid spell, there's a fire-based equivalent of it that does more damage.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms