In a game I'm currently in with some friends, my character killed another PC. Her character killed an innocent person for no reason last session, and my character is very against that. I asked the player before the session, and she said it was fine. Was I in the wrong?
As long as you discussed it with the other player ahead of time and did so with the group's enjoyment in mind, then more power to you. If your friend was simply going along with your plan to appease you, then you may need to do some social mending.
Either way, you may want to ask yourself why your character would choose to kill an ally(?) in this situation. Was that the only option for your character, or might they have tried something less final, first?
For example:
A Punisher-style character will react emotionally, but might want to beat a confession out of them first.
A Batman-style character might shun the other character, or would use the local authorities to deliver justice.
A Righteous individual might attempt to perform an atonement ceremony to save the soul of the murder hobo, before condemning them.
The only kind of person who would respond to a crime (a historically common one at that) with murder (excluding self-defense) would probably either be a psychopath or a zealot.
What are their big picture motivations? How do they decide who is "innocent"? (Other than children, most NPCs can probably be assumed to have had a complicated life. Harsh conditions lead to hard choices.) What are they doing about all of the other innocent people being killed in the world around them?
Further, no single character should be immune to the influences of another character in the party, whether that is socially, physically, or magically.
If your character has lower:
Str, then they can be easily restrained.
Dex, then they can be easily avoided.
Con, then they're too fragile to be dealing out justice on their own.
Int, then they can be easily confused.
Wis, then they'll be susceptible to deception.
If your character doesn't have any weaknesses, then it's weakness is that it's boring. Did you also talk to the other player about ways to avoid killing them? (It's always an option for your character to leave the party.)
Finally, unless otherwise agreed upon during Session 0, it's pretty safe to assume that D&D is meant to be a collaborative game. Your characters might have intra-party conflict, but the players ought to be working together to figure out how to let those issues play out in a fun way. At least one other character in the group should have some leverage over yours, whether that is friendship, professional obligation, or literal kryptonite. This lets you act dramatically with the knowledge that someone else can keep you from crossing a line.
Did you give the victim an opportunity to justify their behavior in front of the group?
Did the rest of your party get an opportunity to intervene before the murder?
How did they react to you murdering one of your own party after the fact?
There can and should be balance in all things. Killing another PC during play can be fun and dramatic, but consider ways of evening the scales by supporting them just as significantly in future sessions.
If your DM was OK with it, that is all that matters. The other player whose char was killed can be outraged. In fact, the entire table might be outraged. That is a internal issue with the players and the DM. The players at the table might also believe the player who did the killing is an awful human being, depending on the circumstances. But ultimately, the DM decides on whether this thing is allowed.
No one else.
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In a game I'm currently in with some friends, my character killed another PC. Her character killed an innocent person for no reason last session, and my character is very against that. I asked the player before the session, and she said it was fine. Was I in the wrong?
You asked them if it was fine and they said it was. Considering the DM allowed this to happen at all, no you did nothing wrong. Simple as that.
As long as you discussed it with the other player ahead of time and did so with the group's enjoyment in mind, then more power to you.
If your friend was simply going along with your plan to appease you, then you may need to do some social mending.
Either way, you may want to ask yourself why your character would choose to kill an ally(?) in this situation. Was that the only option for your character, or might they have tried something less final, first?
For example:
The only kind of person who would respond to a crime (a historically common one at that) with murder (excluding self-defense) would probably either be a psychopath or a zealot.
What are their big picture motivations? How do they decide who is "innocent"? (Other than children, most NPCs can probably be assumed to have had a complicated life. Harsh conditions lead to hard choices.) What are they doing about all of the other innocent people being killed in the world around them?
Further, no single character should be immune to the influences of another character in the party, whether that is socially, physically, or magically.
If your character has lower:
If your character doesn't have any weaknesses, then it's weakness is that it's boring.
Did you also talk to the other player about ways to avoid killing them? (It's always an option for your character to leave the party.)
Finally, unless otherwise agreed upon during Session 0, it's pretty safe to assume that D&D is meant to be a collaborative game. Your characters might have intra-party conflict, but the players ought to be working together to figure out how to let those issues play out in a fun way. At least one other character in the group should have some leverage over yours, whether that is friendship, professional obligation, or literal kryptonite. This lets you act dramatically with the knowledge that someone else can keep you from crossing a line.
There can and should be balance in all things. Killing another PC during play can be fun and dramatic, but consider ways of evening the scales by supporting them just as significantly in future sessions.
I'm curious as to why your character didn't intervene in the previous game.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Some DM's allow PvP. Some do not.
If your DM was OK with it, that is all that matters. The other player whose char was killed can be outraged. In fact, the entire table might be outraged. That is a internal issue with the players and the DM. The players at the table might also believe the player who did the killing is an awful human being, depending on the circumstances. But ultimately, the DM decides on whether this thing is allowed.
No one else.