Recently I have been playing an arrakocra monk who gets the party into a lot of trouble and is in a dancing troupe of goblins called the Froot Loops. He constantly tries to murder the other party members and turn the campaign off the rails. He recently was killed by a ancient red dragon to everyones relief(including mine.) but i feel that nobody trusts me character anymore. The first time my friend met my ranger in another campaign he threw a net on him and nearly threw him off a cliff. How do i redeem myself from such an evil character. So far my new character accidentaly sent a lot of plants on fire and clung to the back of a horse after wild shaping into a baboon. Help before my character is no more.
Nobody who plays with you trusts you because you were a giant ass the last time you played. Your baggage doesn't get excised just because the character was killed off.
Begin by apologizing to the table. Tell them you've learned your lesson and you'd just like to play D&D the proper way now. And then accept that it's going to take time, and you matching word to deed, before anyone will trust you again. Assuming this is a serious post and not someone trollbaiting, anyways, but if so? Once broken, trust cannot be repaired in a day. Take your lumps and play properly, and eventually your buddies will warm up to you again.
I would recommend playing a character that would earn the trust of the party. Someone who is very trusting of the group and transparent. Also probably someone who wouldn't find themselves in the situation where they aren't a hazard to be around. That is all of course an RP solution and definitely not necessary, but if you can prove that you are able to play a character that can be trusted to not only not kill themselves but also support the party as a whole than the character will be trusted and so will you.
You can also, as Yurei said, talk with them out of game and take your lumps. Time heals all wounds, but scars never heal. Its better to take care of the wound to as best you can to minimize the scarring.
When Player Characters act this way towards other player characters, it is very easy for other players to associate the negative traits of the character with the player. And a lot of the time it winds up being justified (jerks in real life often like to be jerks in the game).
Assuming you are not a jerk and were just roleplaying one, then definitely explain that Out of Character to your friends, and apologize that you played a character that was so at odds with the party. And then play one that works with the party, and make decisions that show that you want to work with the party
Regarding your new character...it's one thing to screw up a roll and the DM creating a situation from it (setting plants on fire by accident when you were aiming at a bad guy, etc), but if you are deliberately making choices that cause these issues (was it your choice to wildshape into the baboon and jump on the horse? Was the reason for that decision being made to benefit the party in some way?), and those choices aren't for the benefit of the party, then you aren't playing any differently than you were before. D&D is a collaborative game, if one player is acting in a manner (in character or out) that detracts from the fun of the group, they need to change that behavior or not play with that group anymore.
I don't feel like hashing out the whole Social Contrat thing again, so I'll simply summarize: do unto others as you would have them do unto you, and if they don't like doing so or you don't like doing so walk away. They choose to spend time with you if you want. Don't waste that time, or don't spend it with them. Life's too short.
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The character is not a jerk and I hated playing them but they just got into a lot of trouble. They Would constantly try to betray everyone with help from the sorceror and would rush ito battle a lot or try to have tea parties with dragons but they were not a jerk. (even when they threw socks at the paladin). Also this is not a troll thread this is just me needing helping redeeming myself from litterally everyone including me hating my character
He constantly tries to murder the other party members and turn the campaign off the rails.
He didn’t do these things, you did them. Yes there is a player/character divide, but he only acted this way because you chose to make him act this way. In short, do what yurei said. Apologize and then be better.
Also my bag of beans made the fire and the sorceror cast dominate beast on me while i wild shaped into the baboon after just wild shaping to climb in the treetops as a lookout
Okay, I will definently apoligize. I was just trying to play them how they were made to be also mostly every party member was elvish and elves burned down their home and killed his family. Also i wasn'y the only party member who was a murderer. 3/5 of us were assasins
You'll find the people will form opinions on what you are choosing to do. If a bunch of stuff happens to your character and it causes bad things to happen, that's not an issue. If the sorcerer cast dominate beast on you and caused a scene, that's on the sorcerer, assuming the rest of the players know what happened. no-one can reasonably blame you if something happens to you that's out of your control.
As others have said - say you'll do better, and then actually do better. If you say it and don't do it, that'll be worse than leaving it unsaid. Breaking an assumed agreement (we assumed we were all being sensible) is one thing, breaking a direct promise ("I will be better this time") is an entirely different kettle of fish, and will lose you the trust because they won't be likely to believe anything else you promise.
There's very little I could meaningfully reply to that that isn't going to come across as not very nice at all. Nobody put a gun to your head and made you play that character. You have free will.
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Recently I have been playing an arrakocra monk who gets the party into a lot of trouble and is in a dancing troupe of goblins called the Froot Loops. He constantly tries to murder the other party members and turn the campaign off the rails. He recently was killed by a ancient red dragon to everyones relief(including mine.) but i feel that nobody trusts me character anymore. The first time my friend met my ranger in another campaign he threw a net on him and nearly threw him off a cliff. How do i redeem myself from such an evil character. So far my new character accidentaly sent a lot of plants on fire and clung to the back of a horse after wild shaping into a baboon. Help before my character is no more.
Hm, honestly. It sounds more like a player issue than a character issue. "That's what my character would do" is never a valid excuse for messing with the campaign or the table's fun.
Sparrow, I keep seeing you make justifications for why your character was a dickfairy and why you hated playing him despite creating him to be a dickfairy.
That's not going to get you back in the good graces of your table.
Own up to the mistake. That's all it was - a mistake. We all make them, they don't mean you're Evil, just that you didn't read the table right. I made some bad mistakes in my first campaign too, playing too hard into character differences and driving a spike through the group. I'm telling you from experience - the way you fix this is owning the mistake, vowing not to repeat it, and then not repeating it. Don't try and justify your actions. Don't try and excuse yourself. Admit that you screwed up, you're sorry, and you'll try to do better. And ask the DM to get your wangrod sorcerer buddy to stop screwing with you, because Dominating your character into a party-******* screwup is not your fault, but his fault.
I'm assuming he did that because he's still mad at you. If you apologize to your friends and tell them you're trying to be better, they may stop treating you like the party buttmonkey.
Especially apologies to the DM. And specifically thank them for letting you come back to the game. As a DM, I would have pulled you aside after the 2nd or 3rd session and told you to knock it off or not to come back. Your DM is more patient and forgiving than I am.
As a player, you show up, *** about, roll some dice, and then faff off for a week until it’s time to rinse and repeat. You know what the DM does during that week? The equivalent of a part time job’s worth of work to have the. Next session ready for their players. DMs don’t get to ignore the game in between sessions. DMing is an investment of time, energy, creativity, and often money. That’s right, being a DM is like taking on a second job they we pay to do instead of getting paid. (Unless of course your DM is doing it professionally and is charging you money for the privilege of sitting at the table. And it is a privilege, not a right.)
When a player shows up with a character intentionally designed to be as disruptive as possible it is disrespectful to everyone at the table, but mostly to the DM who does 10x more work for the campaign than all of the other players combined. Imagine if you spent between 5-20 hours every week working really hard on something you really cared about for your friends to enjoy, and then someone kept coming along every week and intentionally knocking it all over.
It's the answer to about a million, "why isn't this or why don't they or why can't I, or how do I fix" sorts of questions.
Most of the core doctrines/codes of conduct of almost every religion in the world (10 Commandments, The Beatitudes, أخلاق إسلامية, Śīla, नीतिशास्त्र, etc.)* can all generally be summed up with that phrase.
Recently I have been playing an arrakocra monk who gets the party into a lot of trouble and is in a dancing troupe of goblins called the Froot Loops. He constantly tries to murder the other party members and turn the campaign off the rails. He recently was killed by a ancient red dragon to everyones relief(including mine.) but i feel that nobody trusts me character anymore. The first time my friend met my ranger in another campaign he threw a net on him and nearly threw him off a cliff. How do i redeem myself from such an evil character. So far my new character accidentaly sent a lot of plants on fire and clung to the back of a horse after wild shaping into a baboon. Help before my character is no more.
Nobody who plays with you trusts you because you were a giant ass the last time you played. Your baggage doesn't get excised just because the character was killed off.
Begin by apologizing to the table. Tell them you've learned your lesson and you'd just like to play D&D the proper way now. And then accept that it's going to take time, and you matching word to deed, before anyone will trust you again. Assuming this is a serious post and not someone trollbaiting, anyways, but if so? Once broken, trust cannot be repaired in a day. Take your lumps and play properly, and eventually your buddies will warm up to you again.
Please do not contact or message me.
Okay. Thank you so much
I would recommend playing a character that would earn the trust of the party. Someone who is very trusting of the group and transparent. Also probably someone who wouldn't find themselves in the situation where they aren't a hazard to be around. That is all of course an RP solution and definitely not necessary, but if you can prove that you are able to play a character that can be trusted to not only not kill themselves but also support the party as a whole than the character will be trusted and so will you.
You can also, as Yurei said, talk with them out of game and take your lumps. Time heals all wounds, but scars never heal. Its better to take care of the wound to as best you can to minimize the scarring.
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"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
When Player Characters act this way towards other player characters, it is very easy for other players to associate the negative traits of the character with the player. And a lot of the time it winds up being justified (jerks in real life often like to be jerks in the game).
Assuming you are not a jerk and were just roleplaying one, then definitely explain that Out of Character to your friends, and apologize that you played a character that was so at odds with the party. And then play one that works with the party, and make decisions that show that you want to work with the party
Regarding your new character...it's one thing to screw up a roll and the DM creating a situation from it (setting plants on fire by accident when you were aiming at a bad guy, etc), but if you are deliberately making choices that cause these issues (was it your choice to wildshape into the baboon and jump on the horse? Was the reason for that decision being made to benefit the party in some way?), and those choices aren't for the benefit of the party, then you aren't playing any differently than you were before. D&D is a collaborative game, if one player is acting in a manner (in character or out) that detracts from the fun of the group, they need to change that behavior or not play with that group anymore.
I don't feel like hashing out the whole Social Contrat thing again, so I'll simply summarize: do unto others as you would have them do unto you, and if they don't like doing so or you don't like doing so walk away. They choose to spend time with you if you want. Don't waste that time, or don't spend it with them. Life's too short.
Want to start playing but don't have anyone to play with? You can try these options: [link].
The character is not a jerk and I hated playing them but they just got into a lot of trouble. They Would constantly try to betray everyone with help from the sorceror and would rush ito battle a lot or try to have tea parties with dragons but they were not a jerk. (even when they threw socks at the paladin). Also this is not a troll thread this is just me needing helping redeeming myself from litterally everyone including me hating my character
He didn’t do these things, you did them. Yes there is a player/character divide, but he only acted this way because you chose to make him act this way.
In short, do what yurei said. Apologize and then be better.
Also my bag of beans made the fire and the sorceror cast dominate beast on me while i wild shaped into the baboon after just wild shaping to climb in the treetops as a lookout
Okay, I will definently apoligize. I was just trying to play them how they were made to be also mostly every party member was elvish and elves burned down their home and killed his family. Also i wasn'y the only party member who was a murderer. 3/5 of us were assasins
You'll find the people will form opinions on what you are choosing to do. If a bunch of stuff happens to your character and it causes bad things to happen, that's not an issue. If the sorcerer cast dominate beast on you and caused a scene, that's on the sorcerer, assuming the rest of the players know what happened. no-one can reasonably blame you if something happens to you that's out of your control.
As others have said - say you'll do better, and then actually do better. If you say it and don't do it, that'll be worse than leaving it unsaid. Breaking an assumed agreement (we assumed we were all being sensible) is one thing, breaking a direct promise ("I will be better this time") is an entirely different kettle of fish, and will lose you the trust because they won't be likely to believe anything else you promise.
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That right there is your problem. Step one, realizing why it’s a problem. Step two, make it right by the rest of your table.
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I didn't read anything, I'm just throwing out "Because you're a rogue who tried to pickpocket a PC."
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There's very little I could meaningfully reply to that that isn't going to come across as not very nice at all. Nobody put a gun to your head and made you play that character. You have free will.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Hm, honestly. It sounds more like a player issue than a character issue. "That's what my character would do" is never a valid excuse for messing with the campaign or the table's fun.
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Sparrow, I keep seeing you make justifications for why your character was a dickfairy and why you hated playing him despite creating him to be a dickfairy.
That's not going to get you back in the good graces of your table.
Own up to the mistake. That's all it was - a mistake. We all make them, they don't mean you're Evil, just that you didn't read the table right. I made some bad mistakes in my first campaign too, playing too hard into character differences and driving a spike through the group. I'm telling you from experience - the way you fix this is owning the mistake, vowing not to repeat it, and then not repeating it. Don't try and justify your actions. Don't try and excuse yourself. Admit that you screwed up, you're sorry, and you'll try to do better. And ask the DM to get your wangrod sorcerer buddy to stop screwing with you, because Dominating your character into a party-******* screwup is not your fault, but his fault.
I'm assuming he did that because he's still mad at you. If you apologize to your friends and tell them you're trying to be better, they may stop treating you like the party buttmonkey.
Please do not contact or message me.
Especially apologies to the DM. And specifically thank them for letting you come back to the game. As a DM, I would have pulled you aside after the 2nd or 3rd session and told you to knock it off or not to come back. Your DM is more patient and forgiving than I am.
As a player, you show up, *** about, roll some dice, and then faff off for a week until it’s time to rinse and repeat. You know what the DM does during that week? The equivalent of a part time job’s worth of work to have the. Next session ready for their players. DMs don’t get to ignore the game in between sessions. DMing is an investment of time, energy, creativity, and often money. That’s right, being a DM is like taking on a second job they we pay to do instead of getting paid. (Unless of course your DM is doing it professionally and is charging you money for the privilege of sitting at the table. And it is a privilege, not a right.)
When a player shows up with a character intentionally designed to be as disruptive as possible it is disrespectful to everyone at the table, but mostly to the DM who does 10x more work for the campaign than all of the other players combined. Imagine if you spent between 5-20 hours every week working really hard on something you really cared about for your friends to enjoy, and then someone kept coming along every week and intentionally knocking it all over.
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Wil Wheaton's Law.
Don't be a dick.
It's the answer to about a million, "why isn't this or why don't they or why can't I, or how do I fix" sorts of questions.
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Most of the core doctrines/codes of conduct of almost every religion in the world (10 Commandments, The Beatitudes, أخلاق إسلامية, Śīla, नीतिशास्त्र, etc.)* can all generally be summed up with that phrase.
*(L->R Judaism, Christianity, Islam, Buddhism, Hinduism)
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