This is going to sound really silly but it’s actually an important part of how your players will act in the final battle. If it’s a planet tall behemoth, your players won’t even try to take him on head on, they’ll instead try to think about how they can banish him. Even if you give your Galactus the stats of a hobgoblin, they won’t try to really deal with him in the same way. Now say you take the stats of Tiamat and put them in an orc, your players will handle that in a totally different manner.
Size is a really important factor, and in my campaign, I need to figure out how big the final boss is. It’s a humanoid god like creature that’s been trapped in bla bla bla that’s not important. Do I give him a normal size or do I go full titan?
Large or Huge- somewhere between 10 and 16 feet tall. Tall enough that it seems powerful, but not big enough that it seems like a brute.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I agree that Huge is probably a good size. May I also suggest that the shape be something that, if it were Medium or Small, would be considered delicate or fragile. Like a child or petite youth. This juxtaposition of contrasts can really make a character offputting, strange, or alien.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
So size is definitely important. A big bad whose medium can potentially be grappled and pinned unless they have items/spells to prevent that. Having spells prevent that means they can be dispelled, which can trivialize a fight.
Also for those out there, don't forget minions! Action economy is a thing, and 4 players against one big bad, they're gonna win. If its the final boss of the campaign, there should be the tangible thought of loss, and it should absolutely be present and possible. The exisential dread that exists with a ever present threat should be there in spades.
I'm not sure if it would fit for your campaign but you could make it a necessity that your players travel to the realm of which your BBEG resides. That way it'll be more about planning on how to beat it since they can't exactly banish it from it's own realm. I'm a big fan of the impossibly large bad guy and this is just how I'd do it.
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This is going to sound really silly but it’s actually an important part of how your players will act in the final battle. If it’s a planet tall behemoth, your players won’t even try to take him on head on, they’ll instead try to think about how they can banish him. Even if you give your Galactus the stats of a hobgoblin, they won’t try to really deal with him in the same way. Now say you take the stats of Tiamat and put them in an orc, your players will handle that in a totally different manner.
Size is a really important factor, and in my campaign, I need to figure out how big the final boss is. It’s a humanoid god like creature that’s been trapped in bla bla bla that’s not important. Do I give him a normal size or do I go full titan?
Make him Tiny.
large-huge big but not zaratan big and feels more like a pin-cushion then an being of endless power that needs to be banished.
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The size of a large giant seems good. Not so big that it’s an undefeatable cosmic entity, but big enough to be serious business.
Wizard (Gandalf) of the Tolkien Club
Large or Huge- somewhere between 10 and 16 feet tall. Tall enough that it seems powerful, but not big enough that it seems like a brute.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
I agree that Huge is probably a good size. May I also suggest that the shape be something that, if it were Medium or Small, would be considered delicate or fragile. Like a child or petite youth. This juxtaposition of contrasts can really make a character offputting, strange, or alien.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
So size is definitely important. A big bad whose medium can potentially be grappled and pinned unless they have items/spells to prevent that. Having spells prevent that means they can be dispelled, which can trivialize a fight.
Also for those out there, don't forget minions! Action economy is a thing, and 4 players against one big bad, they're gonna win. If its the final boss of the campaign, there should be the tangible thought of loss, and it should absolutely be present and possible. The exisential dread that exists with a ever present threat should be there in spades.
I'm not sure if it would fit for your campaign but you could make it a necessity that your players travel to the realm of which your BBEG resides. That way it'll be more about planning on how to beat it since they can't exactly banish it from it's own realm. I'm a big fan of the impossibly large bad guy and this is just how I'd do it.