Can someone who has used D&D Beyond answer a question for me?
How flexible is the character creation/management?
I have watched some people using it, and they always go on about how all of the rules are in there and it wont let you get it wrong when making a character, but it seems to me that every group runs their game slightly differently, different house rules etc.
Lets say that as a GM I give everyone a +1 to investigation checks because of reasons. Can that be added in? Or what if I let people attune 4 magic items instead of three? Or they have joined a warrior faction in my world and they get +1 to all initiative checkAppvalleys and damage rolls with melee weapons. Is all that kind of thing doable?Tweakbox
Also, what does subscribing actually do for me? I know that if I don't subscribe I only get 6 characters. Is that 6 ever, or 6 at a time? What else does subscribing give me other than multiple characters? It's like $10 a month to subscribe in my country's money, so that's quite a lot.
Can someone who has used D&D Beyond answer a question for me?
How flexible is the character creation/management?
I have watched some people using it, and they always go on about how all of the rules are in there and it wont let you get it wrong when making a character, but it seems to me that every group runs their game slightly differently, different house rules etc.
Lets say that as a GM I give everyone a +1 to investigation checks because of reasons. Can that be added in? Or what if I let people attune 4 magic items instead of three? Or they have joined a warrior faction in my world and they get +1 to all initiative checks and damage rolls with melee weapons. Is all that kind of thing doable?
Also, what does subscribing actually do for me? I know that if I don't subscribe I only get 6 characters. Is that 6 ever, or 6 at a time? What else does subscribing give me other than multiple characters? It's like $10 a month to subscribe in my country's money, so that's quite a lot.
Thanks in advance.
The character sheet is very customizable. You can add bonuses to or give proficiency in pretty much everything. As for subscribing? That's explained on this page.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Can someone who has used D&D Beyond answer a question for me?
How flexible is the character creation/management?
I have watched some people using it, and they always go on about how all of the rules are in there and it wont let you get it wrong when making a character, but it seems to me that every group runs their game slightly differently, different house rules etc.
Lets say that as a GM I give everyone a +1 to investigation checks because of reasons. Can that be added in? Or what if I let people attune 4 magic items instead of three? Or they have joined a warrior faction in my world and they get +1 to all initiative checks and damage rolls with melee weapons. Is all that kind of thing doable?
Also, what does subscribing actually do for me? I know that if I don't subscribe I only get 6 characters. Is that 6 ever, or 6 at a time? What else does subscribing give me other than multiple characters? It's like $10 a month to subscribe in my country's money, so that's quite a lot.
Thanks in advance.
So if you play within the confines of non epic level(level 21 and beyond) games, I think it does just fine. Adding random bonuses to main skills is easy enough, and adding custom skills is just as easy.
Attunement slots are pretty hardcoded unless you're an artificer, but its easy enough to create an item that's non attunement for that character and just put a note there saying 4th attunement item.
Giving bonuses to init require custom items giving that bonus.
Giving flat bonuses to damage is pretty impossible, but you can edit each attack to give a bonus to damage, which would do what you wanted.
Subscribing, besides giving you more character slots and supporting the website? Every month unlocks free perks for your character sheet, this month is the Sanguine Dice set. The absolute biggest feature though? Being able to use homebrew that anyone else has created and was approved to be used. Currently, there are over 70,000 homebrew spells on the website. Now, some of those are repeats and some of them are HILARIOUSLY broken in terms of balancing, but maybe that's what your game is gonna be? Who knows. Point being having access to that level of content for that price to me, is totally worth it.
Hopefully this answers all your questions. Feel free to ask anything else!
Subscriptions also give you alpha/early access to features being built. Right now that means subscribers have access to the combat tracker, which is helpful even though it is not yet finished. Non subscribers are limited to 8 encounters in the encounter builder; subscribers get unlimited encounters.
Another important note, which you may know already, but just in case you don’t: subscriptions do not provide content. Anything in the Basic Rules, the SRD, or the Elemental Evil Players companion, plus a few other miscellaneous odds and ends, are available for free here. Everything else must be purchased, or your character must be in a campaign with content sharing and someone else in the campaign must have purchased the content you want to use. (Content sharing is a feature of the master tier sub). That, or you can take the time to homebrew the character options you need, but the homebrew tools here are not for the faint of heart.
I’d encourage you to play around with the free content for a bit to get a feel for how things work. You may also find the “buyers guide” in my signature helpful.
Any reviewer/user saying that the character builder won't let you get things wrong is incorrect. Not all of the rules are there or working correctly -- up until earlier this year, the best example of that was the fact that the Life Cleric's Disciple of Life bonus healing wasn't calculated in. It took them years to fix an issue with the default cleric option. Other issues still present include things like third-casters like Arcane Tricksters have no limits imposed on what school of spells they can learn, I think Rod of the Pact Keeper doesn't always add bonuses correctly, the Grimoire Infinitus is supposed to give you a bonus spell but can't -- Basically there are lots of small little things that are unique to an item or a subclass that might have the rule on the sheet as text, but might not have the function of the rule actually working, so double check everything before you trust that the sheet is right. Some of it is stuff the sheet can't do, some of it is stuff the sheet doesn't know how you're using it (what if the Arcane Trickster is swapping out one of their spells that is allowed to be from any school?). Just like any computer program, don't trust the output until you've checked what the inputs actually are.
Can someone who has used D&D Beyond answer a question for me?
How flexible is the character creation/management?
I have watched some people using it, and they always go on about how all of the rules are in there and it wont let you get it wrong when making a character, but it seems to me that every group runs their game slightly differently, different house rules etc.
Lets say that as a GM I give everyone a +1 to investigation checks because of reasons. Can that be added in? Or what if I let people attune 4 magic items instead of three? Or they have joined a warrior faction in my world and they get +1 to all initiative checkAppvalley s and damage rolls with melee weapons. Is all that kind of thing doable?Tweakbox
Also, what does subscribing actually do for me? I know that if I don't subscribe I only get 6 characters. Is that 6 ever, or 6 at a time? What else does subscribing give me other than multiple characters? It's like $10 a month to subscribe in my country's money, so that's quite a lot.
Thanks in advance.
The character sheet is very customizable. You can add bonuses to or give proficiency in pretty much everything. As for subscribing? That's explained on this page.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
So if you play within the confines of non epic level(level 21 and beyond) games, I think it does just fine. Adding random bonuses to main skills is easy enough, and adding custom skills is just as easy.
Attunement slots are pretty hardcoded unless you're an artificer, but its easy enough to create an item that's non attunement for that character and just put a note there saying 4th attunement item.
Giving bonuses to init require custom items giving that bonus.
Giving flat bonuses to damage is pretty impossible, but you can edit each attack to give a bonus to damage, which would do what you wanted.
Subscribing, besides giving you more character slots and supporting the website? Every month unlocks free perks for your character sheet, this month is the Sanguine Dice set. The absolute biggest feature though? Being able to use homebrew that anyone else has created and was approved to be used. Currently, there are over 70,000 homebrew spells on the website. Now, some of those are repeats and some of them are HILARIOUSLY broken in terms of balancing, but maybe that's what your game is gonna be? Who knows. Point being having access to that level of content for that price to me, is totally worth it.
Hopefully this answers all your questions. Feel free to ask anything else!
Subscriptions also give you alpha/early access to features being built. Right now that means subscribers have access to the combat tracker, which is helpful even though it is not yet finished. Non subscribers are limited to 8 encounters in the encounter builder; subscribers get unlimited encounters.
Another important note, which you may know already, but just in case you don’t: subscriptions do not provide content. Anything in the Basic Rules, the SRD, or the Elemental Evil Players companion, plus a few other miscellaneous odds and ends, are available for free here. Everything else must be purchased, or your character must be in a campaign with content sharing and someone else in the campaign must have purchased the content you want to use. (Content sharing is a feature of the master tier sub). That, or you can take the time to homebrew the character options you need, but the homebrew tools here are not for the faint of heart.
I’d encourage you to play around with the free content for a bit to get a feel for how things work. You may also find the “buyers guide” in my signature helpful.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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Any reviewer/user saying that the character builder won't let you get things wrong is incorrect. Not all of the rules are there or working correctly -- up until earlier this year, the best example of that was the fact that the Life Cleric's Disciple of Life bonus healing wasn't calculated in. It took them years to fix an issue with the default cleric option. Other issues still present include things like third-casters like Arcane Tricksters have no limits imposed on what school of spells they can learn, I think Rod of the Pact Keeper doesn't always add bonuses correctly, the Grimoire Infinitus is supposed to give you a bonus spell but can't -- Basically there are lots of small little things that are unique to an item or a subclass that might have the rule on the sheet as text, but might not have the function of the rule actually working, so double check everything before you trust that the sheet is right. Some of it is stuff the sheet can't do, some of it is stuff the sheet doesn't know how you're using it (what if the Arcane Trickster is swapping out one of their spells that is allowed to be from any school?). Just like any computer program, don't trust the output until you've checked what the inputs actually are.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep