I am trying to come with an idea and not sure if it has been done yet. I have played Star Wars by FFG and am considering something lie that for my D&D 5E game. Has anyone seen or tried to use this in their game? Any help would be appreciated.
I think inspiration kind of fills that role. Since it is allowing another dice to role to change the outcome. Not quite the same way it works in the Star wars TTRPG but fairly similar.
I too like inspiration to reward players who roleplay the pursuit of their "destiny".
Borrowing from the Cortex Prime gaming system (Relationship, Value) is also useful. If they pursue their destiny they get the inspiration. But also, if they want to defy their destiny and create their own fate they can do that too. They can burn it, for a reward, and then must change their destiny to a different one. From then on, the player gains inspiration from the new destiny.
I am trying to come with an idea and not sure if it has been done yet. I have played Star Wars by FFG and am considering something lie that for my D&D 5E game. Has anyone seen or tried to use this in their game? Any help would be appreciated.
I am trying to come with an idea and not sure if it has been done yet. I have played Star Wars by FFG and am considering something lie that for my D&D 5E game. Has anyone seen or tried to use this in their game? Any help would be appreciated.
I think inspiration kind of fills that role. Since it is allowing another dice to role to change the outcome. Not quite the same way it works in the Star wars TTRPG but fairly similar.
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I too like inspiration to reward players who roleplay the pursuit of their "destiny".
Borrowing from the Cortex Prime gaming system (Relationship, Value) is also useful. If they pursue their destiny they get the inspiration. But also, if they want to defy their destiny and create their own fate they can do that too. They can burn it, for a reward, and then must change their destiny to a different one. From then on, the player gains inspiration from the new destiny.
he / him
Also borrowing from Cortex, one gets the inspiration point by roleplaying well a detrimental setback.
So, this kind of inspiration makes failure fun.
For destiny, a terrible dice roll at a vital moment can roleplay as the fates conspiring against one.
he / him
thank you very much i appreciate all your responses and got a lot out of your answers
https://dndestinyproject.com/
Edit, i totally misread the post but i'll leave the link there anyways, cause im a potato brain today
|| Sol Night-Arrow, Tabaxi Ranger ||
||Currently DMing a Homebrew Campaign ||
Guides or Important Threads of Mine ----- || List of ALL Official Familiars || My Homebrew Monsters ||
Level 3 One Shot Character Concepts ----- || Fist of the Gods || Triple Tap Hunter || Bullseye Dartmaster || Captain America ||
^^^Those are Links BTW^^^
I would say warlock class for all each crossed ex mabe a worlok rough or worlok/ranger for the hunter class