I am a very new player. (Got that out of the way). For the first real game I've ever played, I made a Blood Hunter (Witcher style) and my dm has this chalice that will give us each one wish if we can complete these trials. We are just about at the end and I'm trying to come up with a way to word my wish. He has said there is no limits to what we wish for other than how we word it. I want to wish for something along the lines of Godhood (immortality, near limitless power, etc) but without the downside of being a God that i would die without worship (Forgotten Realms Pantheon). Please help!
I am a very new player. (Got that out of the way). For the first real game I've ever played, I made a Blood Hunter (Witcher style) and my dm has this chalice that will give us each one wish if we can complete these trials. We are just about at the end and I'm trying to come up with a way to word my wish. He has said there is no limits to what we wish for other than how we word it. I want to wish for something along the lines of Godhood (immortality, near limitless power, etc) but without the downside of being a God that i would die without worship (Forgotten Realms Pantheon). Please help!
This is a trap. The safest way out is to wish for the chalice to have never existed.
I am a very new player. (Got that out of the way). For the first real game I've ever played, I made a Blood Hunter (Witcher style) and my dm has this chalice that will give us each one wish if we can complete these trials. We are just about at the end and I'm trying to come up with a way to word my wish. He has said there is no limits to what we wish for other than how we word it. I want to wish for something along the lines of Godhood (immortality, near limitless power, etc) but without the downside of being a God that i would die without worship (Forgotten Realms Pantheon). Please help!
This is a trap. The safest way out is to wish for the chalice to have never existed.
That puts you in a paradox, because the reason the characters went through the trails was for the chalice, and we dont know if it has been used before, so wishing it never existed could throw the whole timeline into chaos as the character now have no reason as to why they went on through the trails, so they never did so the chalice exists, but then they went through the trails so the chalice is wished out of existance, and so on.
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"The D&D rules help you and the other players have a good time, but the rules aren't in charge. You're the DM, and you are in charge of the game" - Dungeon Masters Guide
"I wish for Omnipotence." It means "every potential / power".
It'll give you the ability to cast wish to alter how the spell wish works, to then cast wish again for eternal life... and at this point you can wish at will and never die.
All I can say is that this stinks of a trap. He's encouraging you to go as powerful as you can (which makes it very difficult to DM a game with such a character), and he explicitly says that you wording is crucial? That's a pretty obvious "I'm going to twist whatever you say to screw you over". You say that you want to be God? He'll say that God doesn't exist so you are erased from all existence.
Personally, I'd just use it to do Clone or something. Nothing that will let the DM apply an imaginative interpretation to and screw you, and the rules even encourage the DM to behave that way. There's no safe wording, English is wonderful that way.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Ok so I saw a previous thread that a DM killed the player who wished for omnipotence. Something about the mortal body exploding because it couldn't handle the raw unlimited power that was instantly given to it.
All I can say is that this stinks of a trap. He's encouraging you to go as powerful as you can (which makes it very difficult to DM a game with such a character), and he explicitly says that you wording is crucial? That's a pretty obvious "I'm going to twist whatever you say to screw you over". You say that you want to be God? He'll say that God doesn't exist so you are erased from all existence.
Personally, I'd just use it to do Clone or something. Nothing that will let the DM apply an imaginative interpretation to and screw you, and the rules even encourage the DM to behave that way. There's no safe wording, English is wonderful that way.
See, he doesn't know what im going to do yet. I asked what pantheon he is using for his world, and what the limitations are for the wish. He said it would be the Forgotten Realms pantheon and that the only limitations for the wish would be the wording. However he did almost just brutally massacre the whole adventurer party. So I wouldn't put it past him to try and twist the meaning of the wish to something unintended.
I mean, I think this is just a matter of trust. There's really nothing you can do to prevent your DM hurting your character with a Wish backfire, if that's his intention. You can be as clever as you like, and it won't matter. At best you'll get to influence the particular flavor of your destruction.
I guess I'd consider exactly what it is about godhood that appeals. Is it the ability to do whatever you want? The immunity to criticism? The power to make things the way you feel they should be? Etc. Just ask for that directly. If you're going to get screwed, at least it'll be interesting.
I am a very new player. (Got that out of the way). For the first real game I've ever played, I made a Blood Hunter (Witcher style) and my dm has this chalice that will give us each one wish if we can complete these trials. We are just about at the end and I'm trying to come up with a way to word my wish. He has said there is no limits to what we wish for other than how we word it. I want to wish for something along the lines of Godhood (immortality, near limitless power, etc) but without the downside of being a God that i would die without worship (Forgotten Realms Pantheon). Please help!
This is a trap. The safest way out is to wish for the chalice to have never existed.
That puts you in a paradox, because the reason the characters went through the trails was for the chalice, and we dont know if it has been used before, so wishing it never existed could throw the whole timeline into chaos as the character now have no reason as to why they went on through the trails, so they never did so the chalice exists, but then they went through the trails so the chalice is wished out of existance, and so on.
Kind of in agreement here. My DM is the type to not pass an opportunity for major destruction. Wishing for that would create a time schism infinitely looping in on itself until creation itself was destroyed. Effectively erasing everything from existence.
The thing about the wish spell is that it's really up to the DM to decide whether or not you can be successfully granted any particular wish or not. The spell does make clear that wording is important, in a "be careful what you wish for" sort of way, but ultimately it's really the DM's intent and what he/she/they will allow. I've played with a DM that would have been eager to grab any chance he could to turn ANY wish, no matter how carefully worded, into a Faustian bargain. On the other hand, if it were me and the campaign were ending anyway, I would challenge the players to be very careful, but would ultimately just give them what they wanted because, happy players.
If each member of your party has their own ability to wish on the chalice, you could coordinate with the entire party to achieve a mutually beneficial outcome.
The first member of your party could wish for something along the lines of "I wish for every wish cast upon this chalice, including, but not limited to, this wish I am presently making and the wishes of [party names], be interpreted and implemented in accordance with the intent of the individual making said wish, to include, but not be limited to, any aspects of that individual's intent that are not explicitly voiced in the wish and the implementation of any implied or necessary additions, even if not verbalized, articulated, thought of, contemplated, or considered, as would be necessary for the implementation of the wish as intended by the individual making the wish, and that no harmful or negative consequences--as defined by the individual making the wish--shall occur as a result of the wording, intent, phrasing, interaction with other wishes, interdiction by any third-party, actions of the individual making the wish, interaction with any natural, supernatural, or other phenomenon, regardless of whether the individual making the wish knows or should know of any interactions, results, or implications with or of the aforestated."
The middle members of the party should then be free to wish as they see fit--I would still be careful in your wording on those wishes, since it is possible your dungeon master might try to ignore the constraints of the first wish--but you should have sufficient grounds to point out to your DM that your intent is the defining factor, not your DMs. Be sure to have the middle party members make wishes that benefit the first and last person to wish.
The last person making the wish should wish for the chalice be rendered unable to grant future wishes, while making it clear that such an inability to grant future wishes will not effect any wishes already made upon the chalice and shall not effect the wish to render it inert. Such an object is too dangerous to just leave around.
If each member of your party has their own ability to wish on the chalice, you could coordinate with the entire party to achieve a mutually beneficial outcome.
The first member of your party could wish for something along the lines of "I wish for every wish cast upon this chalice, including, but not limited to, this wish I am presently making and the wishes of [party names], be interpreted and implemented in accordance with the intent of the individual making said wish, to include, but not be limited to, any aspects of that individual's intent that are not explicitly voiced in the wish and the implementation of any implied or necessary additions, even if not verbalized, articulated, thought of, contemplated, or considered, as would be necessary for the implementation of the wish as intended by the individual making the wish, and that no harmful or negative consequences--as defined by the individual making the wish--shall occur as a result of the wording, intent, phrasing, interaction with other wishes, interdiction by any third-party, actions of the individual making the wish, interaction with any natural, supernatural, or other phenomenon, regardless of whether the individual making the wish knows or should know of any interactions, results, or implications with or of the aforestated."
The middle members of the party should then be free to wish as they see fit--I would still be careful in your wording on those wishes, since it is possible your dungeon master might try to ignore the constraints of the first wish--but you should have sufficient grounds to point out to your DM that your intent is the defining factor, not your DMs. Be sure to have the middle party members make wishes that benefit the first and last person to wish.
The last person making the wish should wish for the chalice be rendered unable to grant future wishes, while making it clear that such an inability to grant future wishes will not effect any wishes already made upon the chalice and shall not effect the wish to render it inert. Such an object is too dangerous to just leave around.
Now that is some super specific legalese! I may get one of our party to use that! Thank you!
Now that's the kind of fantasy storytelling that I come to D&D for, certainly.
We play every Tuesday at 4 through Roll20! I'm currently in the process of making my own game too with a God of War themed story but for multiple people to complete! (Very hard considering I know next to nothing about most of the lore/game and have to carefully research every aspect before adding it)
The more you try to treat this as "winning D&D" (i.e. god power, no downsides) the less fun D&D will become for you, and definitely for others, the more likely the DM will screw you over (it doesn't matter at all how you word it, they can screw with you no matter what) and the more of a mess it can make.
Try for something simpler. Perhaps a castle and the money to run/sustain it (so all your adventuring gold can be kept for goodies rather than castle upkeep). Perhaps the ability to fly? Maybe cast a certain mid-level spell once a day? Maybe every time you complete a long rest a Death Ward is automatically placed upon you? Maybe fire resistance?
Maybe take a look at the Wish spell itself. It has examples that the DM is supposed to grant without dickery. So one of those might be safer.
Trying to "win" D&D will just result in the end of your campaign.
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Kind of in agreement here. My DM is the type to not pass an opportunity for major destruction. Wishing for that would create a time schism infinitely looping in on itself until creation itself was destroyed. Effectively erasing everything from existence.
Like I said, safest way out.
If you persist in this, far, far worse things will happen to you, but I suppose it'll be a learning experience, if you still think that chalice is anything other than your DM pointing a loaded gun that shoots black holes at your head and asking you to pull the trigger yourself. Your DM may as well have given you a deck of many things or one of Vecna's body parts.
I wish for every wish cast upon this chalice, including, but not limited to, this wish I am presently making and the wishes of [party names], be interpreted and implemented in accordance with the intent of the individual making said wish, to include, but not be limited to, any aspects of that individual's intent that are not explicitly voiced in the wish and the implementation of any implied or necessary additions, even if not verbalized, articulated, thought of, contemplated, or considered, as would be necessary for the implementation of the wish as intended by the individual making the wish, and that no harmful or negative consequences--as defined by the individual making the wish--shall occur as a result of the wording, intent, phrasing, interaction with other wishes, interdiction by any third-party, actions of the individual making the wish, interaction with any natural, supernatural, or other phenomenon, regardless of whether the individual making the wish knows or should know of any interactions, results, or implications with or of the aforestated.
Oh dear, you used the word "intent" - how is the spellcaster supposed to KNOW the intent of the wisher? They can only guess as to the intent.
"negative consequences" is also subjective - a demon and a paladin would have a very different ideas of what might be considered negative.
How is the provider of the wish supposed to know about all the possible "interaction with any natural, supernatural, or other phenomenon" that could occur?
Unless the wording is very specific then somebody wanting to be the richest person in the world might just have all the money in the world dumped in front of them.
Does the adventure end after you acquire the chalice? Or is it meant to continue?
If you ask me, there's no reason not to grant a crazy wish if the story is ending anyway. But if the heroes are expected to keep adventuring -- if there's another quest -- then obviously you can't be a god, or a dragon, or really anything that would overly disrupt the power balance of either the world or, at bare minimum, the party. Like, I could manage if everyone wished to be dragons, right? It would be crazy, but I'm sure there's something I could do to give them a challenge. But if one person wished for infinite in-game power, one wished for a whole lot of in-game power, and two wished for things other than power... Somebody's getting screwed over, or the next part of the adventure can't function.
So maybe check in on whether this is the end, and if not, collaborate with the other players so your wishes are roughly equivalent in terms of how powerful you'll each become.
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I am a very new player. (Got that out of the way). For the first real game I've ever played, I made a Blood Hunter (Witcher style) and my dm has this chalice that will give us each one wish if we can complete these trials. We are just about at the end and I'm trying to come up with a way to word my wish. He has said there is no limits to what we wish for other than how we word it. I want to wish for something along the lines of Godhood (immortality, near limitless power, etc) but without the downside of being a God that i would die without worship (Forgotten Realms Pantheon). Please help!
This is a trap. The safest way out is to wish for the chalice to have never existed.
That puts you in a paradox, because the reason the characters went through the trails was for the chalice, and we dont know if it has been used before, so wishing it never existed could throw the whole timeline into chaos as the character now have no reason as to why they went on through the trails, so they never did so the chalice exists, but then they went through the trails so the chalice is wished out of existance, and so on.
"The D&D rules help you and the other players have a good time, but the rules aren't in charge. You're the DM, and you are in charge of the game" - Dungeon Masters Guide
"I wish for Omnipotence." It means "every potential / power".
It'll give you the ability to cast wish to alter how the spell wish works, to then cast wish again for eternal life... and at this point you can wish at will and never die.
All I can say is that this stinks of a trap. He's encouraging you to go as powerful as you can (which makes it very difficult to DM a game with such a character), and he explicitly says that you wording is crucial? That's a pretty obvious "I'm going to twist whatever you say to screw you over". You say that you want to be God? He'll say that God doesn't exist so you are erased from all existence.
Personally, I'd just use it to do Clone or something. Nothing that will let the DM apply an imaginative interpretation to and screw you, and the rules even encourage the DM to behave that way. There's no safe wording, English is wonderful that way.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Ok so I saw a previous thread that a DM killed the player who wished for omnipotence. Something about the mortal body exploding because it couldn't handle the raw unlimited power that was instantly given to it.
See, he doesn't know what im going to do yet. I asked what pantheon he is using for his world, and what the limitations are for the wish. He said it would be the Forgotten Realms pantheon and that the only limitations for the wish would be the wording. However he did almost just brutally massacre the whole adventurer party. So I wouldn't put it past him to try and twist the meaning of the wish to something unintended.
I mean, I think this is just a matter of trust. There's really nothing you can do to prevent your DM hurting your character with a Wish backfire, if that's his intention. You can be as clever as you like, and it won't matter. At best you'll get to influence the particular flavor of your destruction.
I guess I'd consider exactly what it is about godhood that appeals. Is it the ability to do whatever you want? The immunity to criticism? The power to make things the way you feel they should be? Etc. Just ask for that directly. If you're going to get screwed, at least it'll be interesting.
Kind of in agreement here. My DM is the type to not pass an opportunity for major destruction. Wishing for that would create a time schism infinitely looping in on itself until creation itself was destroyed. Effectively erasing everything from existence.
The thing about the wish spell is that it's really up to the DM to decide whether or not you can be successfully granted any particular wish or not. The spell does make clear that wording is important, in a "be careful what you wish for" sort of way, but ultimately it's really the DM's intent and what he/she/they will allow. I've played with a DM that would have been eager to grab any chance he could to turn ANY wish, no matter how carefully worded, into a Faustian bargain. On the other hand, if it were me and the campaign were ending anyway, I would challenge the players to be very careful, but would ultimately just give them what they wanted because, happy players.
If each member of your party has their own ability to wish on the chalice, you could coordinate with the entire party to achieve a mutually beneficial outcome.
The first member of your party could wish for something along the lines of "I wish for every wish cast upon this chalice, including, but not limited to, this wish I am presently making and the wishes of [party names], be interpreted and implemented in accordance with the intent of the individual making said wish, to include, but not be limited to, any aspects of that individual's intent that are not explicitly voiced in the wish and the implementation of any implied or necessary additions, even if not verbalized, articulated, thought of, contemplated, or considered, as would be necessary for the implementation of the wish as intended by the individual making the wish, and that no harmful or negative consequences--as defined by the individual making the wish--shall occur as a result of the wording, intent, phrasing, interaction with other wishes, interdiction by any third-party, actions of the individual making the wish, interaction with any natural, supernatural, or other phenomenon, regardless of whether the individual making the wish knows or should know of any interactions, results, or implications with or of the aforestated."
The middle members of the party should then be free to wish as they see fit--I would still be careful in your wording on those wishes, since it is possible your dungeon master might try to ignore the constraints of the first wish--but you should have sufficient grounds to point out to your DM that your intent is the defining factor, not your DMs. Be sure to have the middle party members make wishes that benefit the first and last person to wish.
The last person making the wish should wish for the chalice be rendered unable to grant future wishes, while making it clear that such an inability to grant future wishes will not effect any wishes already made upon the chalice and shall not effect the wish to render it inert. Such an object is too dangerous to just leave around.
Now that's the kind of fantasy storytelling that I come to D&D for, certainly.
You do realize once you become a 'god' you pretty much sacrifice your character to being a NPC....
Now that is some super specific legalese! I may get one of our party to use that! Thank you!
We play every Tuesday at 4 through Roll20! I'm currently in the process of making my own game too with a God of War themed story but for multiple people to complete! (Very hard considering I know next to nothing about most of the lore/game and have to carefully research every aspect before adding it)
I've been trying to come up with a workaround for that. (Thinking offbeat Outlaw style)
The more you try to treat this as "winning D&D" (i.e. god power, no downsides) the less fun D&D will become for you, and definitely for others, the more likely the DM will screw you over (it doesn't matter at all how you word it, they can screw with you no matter what) and the more of a mess it can make.
Try for something simpler. Perhaps a castle and the money to run/sustain it (so all your adventuring gold can be kept for goodies rather than castle upkeep). Perhaps the ability to fly? Maybe cast a certain mid-level spell once a day? Maybe every time you complete a long rest a Death Ward is automatically placed upon you? Maybe fire resistance?
Maybe take a look at the Wish spell itself. It has examples that the DM is supposed to grant without dickery. So one of those might be safer.
Trying to "win" D&D will just result in the end of your campaign.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Like I said, safest way out.
If you persist in this, far, far worse things will happen to you, but I suppose it'll be a learning experience, if you still think that chalice is anything other than your DM pointing a loaded gun that shoots black holes at your head and asking you to pull the trigger yourself. Your DM may as well have given you a deck of many things or one of Vecna's body parts.
Oh dear, you used the word "intent" - how is the spellcaster supposed to KNOW the intent of the wisher? They can only guess as to the intent.
"negative consequences" is also subjective - a demon and a paladin would have a very different ideas of what might be considered negative.
How is the provider of the wish supposed to know about all the possible "interaction with any natural, supernatural, or other phenomenon" that could occur?
Unless the wording is very specific then somebody wanting to be the richest person in the world might just have all the money in the world dumped in front of them.
Does the adventure end after you acquire the chalice? Or is it meant to continue?
If you ask me, there's no reason not to grant a crazy wish if the story is ending anyway. But if the heroes are expected to keep adventuring -- if there's another quest -- then obviously you can't be a god, or a dragon, or really anything that would overly disrupt the power balance of either the world or, at bare minimum, the party. Like, I could manage if everyone wished to be dragons, right? It would be crazy, but I'm sure there's something I could do to give them a challenge. But if one person wished for infinite in-game power, one wished for a whole lot of in-game power, and two wished for things other than power... Somebody's getting screwed over, or the next part of the adventure can't function.
So maybe check in on whether this is the end, and if not, collaborate with the other players so your wishes are roughly equivalent in terms of how powerful you'll each become.