Is it possible to add the versatile option (holding two handed) to a monster's weapon damage stats?
If so what is the proper code/format?
I'd like to be able to roll the versatile option for the monster's in AboveVTT.
I'm unable to make the code below function...
Kanabo (War Club). Melee Weapon Attack:+2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage, or Hit: 5 (1d10) piercing damage if used with two hands to make a melee attack.
Yari. Melee or Ranged Weapon Attack:+2 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 3 (1d6) piercing damage, or Hit: 4 (1d8) piercing damage if used with two hands to make a melee attack.
Could you copy-paste the Actions Description section into a post? That way we could examine it for possible coding errors (visible using the </> button in the post editor.)
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Yari. Melee or Ranged Weapon Attack: [rollable]+2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Yari"}[/rollable] to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 3 [rollable](1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Yari","rollDamageType":"piercing"}[/rollable] piercing damage, or Hit: 4 [rollable](1d8);{"diceNotation":"1d8,"rollType":"damage","rollAction":"Yari","rollDamageType":"piercing"}[/rollable] piercing damage if used with two hands to make a melee attack.
Kanabo (War Club). Melee Weapon Attack: [rollable]+2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Kanabo"}[/rollable] to hit, reach 5 ft., one target. Hit: 4 [rollable](1d8);{"diceNotation":"1d8","rollType":"damage","rollAction":"Kanabo","rollDamageType":"bludgeoning"}[/rollable] bludgeoning damage, or Hit: 5 [rollable](1d10);{"diceNotation":"1d10,"rollType":"damage","rollAction":"Yari","rollDamageType":"piercing"}[/rollable] piercing damage if used with two hands to make a melee attack.
Those are coded properly (except you have Yari in as the damage source instead of Kanabo for the two-handed damage). Your issue is not with DDB’s coding but with AboveVTT not reading it properly. You will have to contact the Devs that make that VTT.
Is it possible to add the versatile option (holding two handed) to a monster's weapon damage stats?
If so what is the proper code/format?
I'd like to be able to roll the versatile option for the monster's in AboveVTT.
I'm unable to make the code below function...
Kanabo (War Club). Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage, or Hit: 5 (1d10) piercing damage if used with two hands to make a melee attack.
Yari. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 3 (1d6) piercing damage, or Hit: 4 (1d8) piercing damage if used with two hands to make a melee attack.
Could you copy-paste the Actions Description section into a post? That way we could examine it for possible coding errors (visible using the </> button in the post editor.)
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Those are coded properly (except you have Yari in as the damage source instead of Kanabo for the two-handed damage). Your issue is not with DDB’s coding but with AboveVTT not reading it properly. You will have to contact the Devs that make that VTT.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
This is why I hate attempting to play D&D online all that coding and crap, I feel for dude