Yes to both. As a DM, the biggest problem I encountered was running extra NPCs to fill out the party (the player had 2 PCs) and not thinking that I was making the player feel like I was playing by myself. It probably wasn’t a concern, but I worried about it. As a player, my biggest challenge was not having other players to discuss things with.
Ya, I've played both as a DM and as a player in a few 1 on 1 games. On the DM side I had more fun making the PC a solo hero and creating support characters to accompany the player if needed. I tried to steer away from helping to much in combat though. As a player I liked being in a solo party. I had to be careful of combat and think of ways around it but it was really fun. I'd defiantly recommend it at least once.
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For New Daily D&D content find me on Instagram ==> @nat20tavern
Being lonely in the game is the best thing to do cause you will be able to explore everything alone. Once you get expert at this then you'll be able to fight the battle all alone when the squad is dead.
For me, it creates a different sort of story. It's about 1 hero standing against an enemy. It allows for the game to become more personal, to tie things to the PC. Recruiting allies for a dungeon delve becomes an RP experience as they interview healers and rogues and specialists. The dynamic is different but no less rewarding. It allows the DM to create personal encounters, focus on the in-town encounters and friendships, and explore the setting through the eyes of a single PC.
Without having to balance a deep dive immersive experience for 4 other players.
You sacrifice a group dynamic for deeper storytelling but it can be a worthwhile trade.
For me, it creates a different sort of story. It's about 1 hero standing against an enemy. It allows for the game to become more personal, to tie things to the PC. Recruiting allies for a dungeon delve becomes an RP experience as they interview healers and rogues and specialists. The dynamic is different but no less rewarding. It allows the DM to create personal encounters, focus on the in-town encounters and friendships, and explore the setting through the eyes of a single PC.
Without having to balance a deep dive immersive experience for 4 other players.
You sacrifice a group dynamic for deeper storytelling but it can be a worthwhile trade.
I like this perspective. I've never tried either myself, but now I'm curious.
As a DM, have you ever run a game for just one player? What were some of the problems you ran into? Did you have fun?
As a Player, have you ever been in a game alone? What were some the of the things you found difficult? Did you enjoy the experience?
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She/Her Player and Dungeon Master
Yes to both. As a DM, the biggest problem I encountered was running extra NPCs to fill out the party (the player had 2 PCs) and not thinking that I was making the player feel like I was playing by myself. It probably wasn’t a concern, but I worried about it. As a player, my biggest challenge was not having other players to discuss things with.
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Ya, I've played both as a DM and as a player in a few 1 on 1 games. On the DM side I had more fun making the PC a solo hero and creating support characters to accompany the player if needed. I tried to steer away from helping to much in combat though. As a player I liked being in a solo party. I had to be careful of combat and think of ways around it but it was really fun. I'd defiantly recommend it at least once.
For New Daily D&D content find me on Instagram ==> @nat20tavern
Being lonely in the game is the best thing to do cause you will be able to explore everything alone. Once you get expert at this then you'll be able to fight the battle all alone when the squad is dead.
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I ran a solo game about a week ago. Was fun, didn’t have any issues. I controlled a PC so it was a party of 2.
I have run a lot of solo games.
For me, it creates a different sort of story. It's about 1 hero standing against an enemy. It allows for the game to become more personal, to tie things to the PC. Recruiting allies for a dungeon delve becomes an RP experience as they interview healers and rogues and specialists. The dynamic is different but no less rewarding. It allows the DM to create personal encounters, focus on the in-town encounters and friendships, and explore the setting through the eyes of a single PC.
Without having to balance a deep dive immersive experience for 4 other players.
You sacrifice a group dynamic for deeper storytelling but it can be a worthwhile trade.
I like this perspective. I've never tried either myself, but now I'm curious.
Thanks for all the input everyone.
She/Her Player and Dungeon Master