Hi everyone, I'm doing a school project about DnD, specifically homebrew, and the process of creating it. So if you see this post please feel free to answer a question or two!
1. How did you get into DnD?
2. What made you decide to try and do homebrew?
3. What if anything, did you find difficult about making homebrew creations?
4. Have you noticed any patterns in any of your creations?
5. If you ever worked with anybody to make a creation, how was it to work with others on homebrew creations?
6. Is there anything that helped you get ideas for homebrew?
7. What do you believe to be your worst or best creation and why?
A quick thank you:
For everyone who had the time to come and answer my questions, I can't thank you enough! I was afraid that my thread would be another thread that would never be found or taken seriously. but to see people answer my questions means a lot to me so I have to say once again thank you all for answering!
1. My friends were playing it and invited me to play with them.
2. I came to see homebrew was a way to fill in gaps, customize everything, control the theme, and express my creativity.
3. How to maintain them and build up a library that I could actually reference.
4. Not in the traditional sense, but I never really looked back over time, and did not retained my earlier notebook pages.
5. n/a
6. I get ideas for the current and the older editions, video games, books, and shows.
7. I would say a town I made and revised a few times. It started out as a sleepy farming town with just a few token NPC's, but I now have several factions worth of NPC's and recently started exploring mechanics to uncover and infiltrate social networks. The town is a lot more living and breathing in my mind.
2. Availability of funds as Teenager I could afford the the PHB, DMG, and MM because of mowing lawns and other odd jobs. Modules and sourcebooks there were a plenty but getting them all was was not feasible but .50 cents for a notebook and $2.50 for a pad of graph paper and a love for sci fi fantasy literature and movies it was very easy to get into world building which is really deep homebrewing.
3. taking a good idea to far where instead of merely adding flavor to the world it begins to dominate it.
4 I homebrew harder monsters particularly undead,
5. That is a resounding yes I collaborate with everyone i game with or have gamed with everything. Deities, societies, monsters, npc's, spells, Magic items and lore In return they have access to everything i work on. I will ask for opinions when i am working on a map occasionally but not often.
6. I get ideas from pretty much everything i do, Reading, Watching movies and tv, Discussing things with my friends, Playing CRPG' and MMORPG's
7. I think all the stuff i create is crap when compared through the lens of the people i admire. Bruce Heard, Arron Allston, Ed Greenwood and a bunch of others. My best works are according to my group My map of our campaign world, the map and the write up for the first Major city Which right now is at 26 pages and i only covered a quarter of one part of the city not counting ant extraneous maps., and 74 page document that covers a crystal sphere spanning organization called The Crystal Conclave.
Hi everyone, I'm doing a school project about DnD, specifically homebrew, and the process of creating it. So if you see this post please feel free to answer a question or two!
1. How did you get into DnD?
I was introduced to it by a new friend in a new city in 1979, my first character was a ranger, and they died the same day they were rolled.
2. What made you decide to try and do homebrew?
I had been creating my own worlds for nearly a decade, and i immediately saw that I would be more able to bring these places to life through the game. As a result, I started DMing in 1980, and have been a DM ever since -- and created dozens of worlds and settings and hundreds of adventures.
3. What if anything, did you find difficult about making homebrew creations?
Shifting between Editions. I have played through every edition of the game. The ones that I and my cire group enjoyed the most was a blend of 1e and 2e, and adapting spells, monsters, classes, sub-classes, races, and more is the worst for me. But I also tend to create the all from scratch anyway so "difficult" is a variable more about keeping with the structural goals and design.
4. Have you noticed any patterns in any of your creations?
I notice patterns in how salt falls from a salt shaker, so yes, I absolutely see patterns in my stuff all the time -- among them, is a strong tendency to strive to break my own patterns.
5. If you ever worked with anybody to make a creation, how was it to work with others on homebrew creations?
Anything I create for my player group has to appeal to my player group, so I start with their suggestions and ideas, and then I draw from their feedback, and yet it is all still my creation and my project in the end. So, yes and I genuinely feel bad for those who don't operate from that perspective and then struggle bring the world to life.
That doesn't count work I've done for pay.
6. Is there anything that helped you get ideas for homebrew?
Everything does. And in different ways. However, there is a difference between what I do and what I see others do: I do not try to make something specific from a particular source. So I don't have a Sword of Power, or a Witcher class, or a "this cool thing from this inspiration". I am uninterested in doing that.
7. What do you believe to be your worst or best creation and why?
My most recent one, of course. After so many years, and the way that my life has often been about learning more to make a better world, it represents the current level.
pretty sure there's a link to it around here somewhere...
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Hi everyone, I'm doing a school project about DnD, specifically homebrew, and the process of creating it. So if you see this post please feel free to answer a question or two!
1. How did you get into DnD?
2. What made you decide to try and do homebrew?
3. What if anything, did you find difficult about making homebrew creations?
4. Have you noticed any patterns in any of your creations?
5. If you ever worked with anybody to make a creation, how was it to work with others on homebrew creations?
6. Is there anything that helped you get ideas for homebrew?
7. What do you believe to be your worst or best creation and why?
A friend introduced me.
I literally could not help myself, the very first thing I did was start to imagine new things to fit into the game, and make tweaks and adjustments to the existing stuff.
Balancing them against the existing material.
Yes, various different patterns over the years.
i work with others all the time. The important part is remembering who is “lead” on any given project and respecting that leadership when it comes to any disagreements.
Absolutely everything gives me ideas for homebrews.
My “best” creation is always what I’m working on next, my “worst” is tough to say because there are things I want to tweak on just about all of my published works.
Hi everyone, I'm doing a school project about DnD, specifically homebrew, and the process of creating it. So if you see this post please feel free to answer a question or two!
1. How did you get into DnD?
A friend said, "hey, d'y'wanna play D&D?"
2. What made you decide to try and do homebrew?
A bit too much free time.
3. What if anything, did you find difficult about making homebrew creations?
Balancing. Especially for monsters. I think I just don't have enough actual play experience to figure out what the hell the difference between CR 4 and CR 5 actually is.
4. Have you noticed any patterns in any of your creations?
Yeah: they never seem to get finished.
6. Is there anything that helped you get ideas for homebrew?
I never know when or from where inspiration will strike, I just pray that it does. I don't discriminate when it comes to sources.
7. What do you believe to be your worst or best creation and why?
My best creation is the Christmas Domain for Cleric. I recently realized it's actually the only subclass I've finished, but I think it does its job pretty darn well.
My worst (published) creation is probably the Headband of Forgetfulness. It seemed like a good idea at the time, but, in retrospect, rolling that many d6s every long rest and keeping track of what you lost would be utter hell.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
To post a comment, please login or register a new account.
Hi everyone, I'm doing a school project about DnD, specifically homebrew, and the process of creating it. So if you see this post please feel free to answer a question or two!
1. How did you get into DnD?
2. What made you decide to try and do homebrew?
3. What if anything, did you find difficult about making homebrew creations?
4. Have you noticed any patterns in any of your creations?
5. If you ever worked with anybody to make a creation, how was it to work with others on homebrew creations?
6. Is there anything that helped you get ideas for homebrew?
7. What do you believe to be your worst or best creation and why?
A quick thank you:
For everyone who had the time to come and answer my questions, I can't thank you enough! I was afraid that my thread would be another thread that would never be found or taken seriously. but to see people answer my questions means a lot to me so I have to say once again thank you all for answering!
1. My friends were playing it and invited me to play with them.
2. I came to see homebrew was a way to fill in gaps, customize everything, control the theme, and express my creativity.
3. How to maintain them and build up a library that I could actually reference.
4. Not in the traditional sense, but I never really looked back over time, and did not retained my earlier notebook pages.
5. n/a
6. I get ideas for the current and the older editions, video games, books, and shows.
7. I would say a town I made and revised a few times. It started out as a sleepy farming town with just a few token NPC's, but I now have several factions worth of NPC's and recently started exploring mechanics to uncover and infiltrate social networks. The town is a lot more living and breathing in my mind.
1.Cousins and friends introduced me to the game
2. Availability of funds as Teenager I could afford the the PHB, DMG, and MM because of mowing lawns and other odd jobs. Modules and sourcebooks there were a plenty but getting them all was was not feasible but .50 cents for a notebook and $2.50 for a pad of graph paper and a love for sci fi fantasy literature and movies it was very easy to get into world building which is really deep homebrewing.
3. taking a good idea to far where instead of merely adding flavor to the world it begins to dominate it.
4 I homebrew harder monsters particularly undead,
5. That is a resounding yes I collaborate with everyone i game with or have gamed with everything. Deities, societies, monsters, npc's, spells, Magic items and lore In return they have access to everything i work on. I will ask for opinions when i am working on a map occasionally but not often.
6. I get ideas from pretty much everything i do, Reading, Watching movies and tv, Discussing things with my friends, Playing CRPG' and MMORPG's
7. I think all the stuff i create is crap when compared through the lens of the people i admire. Bruce Heard, Arron Allston, Ed Greenwood and a bunch of others. My best works are according to my group My map of our campaign world, the map and the write up for the first Major city Which right now is at 26 pages and i only covered a quarter of one part of the city not counting ant extraneous maps., and 74 page document that covers a crystal sphere spanning organization called The Crystal Conclave.
I was introduced to it by a new friend in a new city in 1979, my first character was a ranger, and they died the same day they were rolled.
I had been creating my own worlds for nearly a decade, and i immediately saw that I would be more able to bring these places to life through the game. As a result, I started DMing in 1980, and have been a DM ever since -- and created dozens of worlds and settings and hundreds of adventures.
Shifting between Editions. I have played through every edition of the game. The ones that I and my cire group enjoyed the most was a blend of 1e and 2e, and adapting spells, monsters, classes, sub-classes, races, and more is the worst for me. But I also tend to create the all from scratch anyway so "difficult" is a variable more about keeping with the structural goals and design.
I notice patterns in how salt falls from a salt shaker, so yes, I absolutely see patterns in my stuff all the time -- among them, is a strong tendency to strive to break my own patterns.
Anything I create for my player group has to appeal to my player group, so I start with their suggestions and ideas, and then I draw from their feedback, and yet it is all still my creation and my project in the end. So, yes and I genuinely feel bad for those who don't operate from that perspective and then struggle bring the world to life.
That doesn't count work I've done for pay.
Everything does. And in different ways. However, there is a difference between what I do and what I see others do: I do not try to make something specific from a particular source. So I don't have a Sword of Power, or a Witcher class, or a "this cool thing from this inspiration". I am uninterested in doing that.
My most recent one, of course. After so many years, and the way that my life has often been about learning more to make a better world, it represents the current level.
pretty sure there's a link to it around here somewhere...
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
A friend said, "hey, d'y'wanna play D&D?"
A bit too much free time.
Balancing. Especially for monsters. I think I just don't have enough actual play experience to figure out what the hell the difference between CR 4 and CR 5 actually is.
Yeah: they never seem to get finished.
I never know when or from where inspiration will strike, I just pray that it does. I don't discriminate when it comes to sources.
My best creation is the Christmas Domain for Cleric. I recently realized it's actually the only subclass I've finished, but I think it does its job pretty darn well.
My worst (published) creation is probably the Headband of Forgetfulness. It seemed like a good idea at the time, but, in retrospect, rolling that many d6s every long rest and keeping track of what you lost would be utter hell.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)