i need a way that teleports the party including bad guy to a big space for a fight.
im not sure if the way i thought of would work:
the inn keeper running in when the fight is about to start, and casting scatter, wile having a clairvoyance spell up, seeing through the floors into a big basement space. (by having a ring of spell storing)
does this work?
or are there other ways to get them out of the inn room into a big space? (including unwilling bad guy) and without the inn keeper ending up in the fight too,
The floor could give up, sending everyone in a larger room below, with debris making difficult terrain, trap and other interesting effect.
Alternatively, spell or other magical effect could teleport them to a larger space or planeshift them in the Ethereal or other plane, dimensional space etc...
It could as crazy as an NPC accidentally or not placing a bag of holding inside another extradimensional space, instantly transporting nearby creatures on the Astral Plane.
the problem with plane shift, is that the badguy would not willingly go into the other dimention, and my bad guy has a high charisma, so its a high change he wont fail that save.
or is it ok to fudge a little?
(also the floor cant collaps, becouse it is probably not going to be on the main floor when they unmask the badguy, or catch him in the act)
(also the inn is full of other adventurers who might have been the killer, so a difrent fight location is also a good reason why they can not help in the final fight)
Out of curiosity, why teleport folks to a larger space in the first place? Fights need not be contained to a single room. A fight in an inn, where the bad guy is farting between rooms and using tools like area of effect spells and such at choke points could make for a very thrilling end to the adventure. Then the entire adventure feels like the fight organically grew out of the ad adventure, as opposed to “and now we’re whisking you away to a random arena that is a deus ex machina trip to a place to run a boss fight.”
Your other option is to make a large room in the inn itself. Storage rooms could be a fairly large basement area with a number of shelves and casks of wine in them. That gives you a singular large open area the size of your inn’s floor plan (or bigger if you need it) as well as some obstacles to make the fight more interesting. Instead of forcing the players there through some magical nonsense, just have that be where the bad guy is hiding.
Your last option is to give the inn a large courtyard, in the style of a Roman impluveum of Moroccan rihad. Since the rooms are located around the central courtyard, you could even have the party find the guy in their room, then have him jump from the window into the courtyard, forcing the party to follow into the larger space.
Plenty of options available that will feel less like “drat, I need a big space for my boss, we’re just going to go there because I said so.”
As DM it's ok to fudge or design encounter where the enemy and the party will get to the same place for an epic fight! I wouldn't focus too much on reasons for or against it in this case.
To have run many one shot adventures, the goal is a little different than longer campaign in lenght and scope and if i can give you one advice, don't hold yourself and run an action-packed session for everyone's fun.
If the game hasn't started, I would do a few things... I usually make innkeepers Eloquence Bards make sure they are at least 2 levels higher than the party at all times, and have scrying orbs in the hallways. basically anything a modern hotel would have, do the same but with magical means. Always fun to make full advantage of modern idea with magic, no need for life to be primitive if they have magic after all.
Next, have all the rooms warded so that if initiative starts anywhere that all persons involved are shunted into a demiplane while initiative lasts, this could be how the fire alarms work after all. Why call a fire department when a fire can be teleported out until it has finished.
Also on the session 0 inform the players you are doing these things, if asked why, let them know two folds, people with magic would do the same things people with science would, and no one wants their business destroyed so these things are designed to protect the business.
---
Edit:
Hotel/Inn employee list and classes I use with minimum levels.
Owner/Innkeeper: Eloquence Bards +2 levels to party (I prefer retired level 20 adventurer)
Barkeep: Gloom stalker Ranger/Assassin Rogue +2 party levels (I like at least level 15 best friend or spouse of the owner, if spouse same level and same adventuring party)
Chief: Any Barbarian +1 party levels ( I like a level 10 dwarf barbarian any subclass, usually named a pun based on Gordan Ramsey their chiefs knife is a great axe that can shift at will to a dagger or short sword because it is also a cooking tool.)
House keeping: Wizard Necromancy/Conjuration +1 party levels... they have helpers to clean the rooms. Because zombies and or elementals in maid dresses is comedy gold.
Groundskeeping/Maintenance: Gnome Artificer +1 party levels ... because someone needs to be able to install the magical devices, repair things, and ride the lawnmower. A rock gnome who listens to various types of heavy metal using a magical music box, then give the band names based on real bands but with a D&D twist.
Also always have a guest at the hotel that is a cleric friend of the owner...
i need a way that teleports the party including bad guy to a big space for a fight.
im not sure if the way i thought of would work:
the inn keeper running in when the fight is about to start, and casting scatter, wile having a clairvoyance spell up, seeing through the floors into a big basement space. (by having a ring of spell storing)
does this work?
or are there other ways to get them out of the inn room into a big space? (including unwilling bad guy) and without the inn keeper ending up in the fight too,
You can't teleport an unwilling creature. So that's that. If you don't have any other means to get there, then you are stuck fighting the Bar keep.
i need a way that teleports the party including bad guy to a big space for a fight.
im not sure if the way i thought of would work:
the inn keeper running in when the fight is about to start, and casting scatter, wile having a clairvoyance spell up, seeing through the floors into a big basement space. (by having a ring of spell storing)
does this work?
or are there other ways to get them out of the inn room into a big space? (including unwilling bad guy) and without the inn keeper ending up in the fight too,
You can't teleport an unwilling creature. So that's that. If you don't have any other means to get there, then you are stuck fighting the Bar keep.
You can actually. Vortex Warp. Which brings me to my idea.
Basically, have a "clean-up crew" that specializes in getting clearing up bar fights and getting the fight out on the street, and have them cast like Vortex Warp on everyone to get them outside. Maybe have them use spells like hold monster or power word stun on any other NPCs that might get roped into the fight.
i have a one shot murder mystery im working on,
but it takes place inside a inn.
most bedrooms are 6x4 big
i need a way that teleports the party including bad guy to a big space for a fight.
im not sure if the way i thought of would work:
the inn keeper running in when the fight is about to start, and casting scatter, wile having a clairvoyance spell up, seeing through the floors into a big basement space. (by having a ring of spell storing)
does this work?
or are there other ways to get them out of the inn room into a big space? (including unwilling bad guy) and without the inn keeper ending up in the fight too,
The floor could give up, sending everyone in a larger room below, with debris making difficult terrain, trap and other interesting effect.
Alternatively, spell or other magical effect could teleport them to a larger space or planeshift them in the Ethereal or other plane, dimensional space etc...
It could as crazy as an NPC accidentally or not placing a bag of holding inside another extradimensional space, instantly transporting nearby creatures on the Astral Plane.
the problem with plane shift, is that the badguy would not willingly go into the other dimention, and my bad guy has a high charisma, so its a high change he wont fail that save.
or is it ok to fudge a little?
(also the floor cant collaps, becouse it is probably not going to be on the main floor when they unmask the badguy, or catch him in the act)
(also the inn is full of other adventurers who might have been the killer, so a difrent fight location is also a good reason why they can not help in the final fight)
Out of curiosity, why teleport folks to a larger space in the first place? Fights need not be contained to a single room. A fight in an inn, where the bad guy is farting between rooms and using tools like area of effect spells and such at choke points could make for a very thrilling end to the adventure. Then the entire adventure feels like the fight organically grew out of the ad adventure, as opposed to “and now we’re whisking you away to a random arena that is a deus ex machina trip to a place to run a boss fight.”
Your other option is to make a large room in the inn itself. Storage rooms could be a fairly large basement area with a number of shelves and casks of wine in them. That gives you a singular large open area the size of your inn’s floor plan (or bigger if you need it) as well as some obstacles to make the fight more interesting. Instead of forcing the players there through some magical nonsense, just have that be where the bad guy is hiding.
Your last option is to give the inn a large courtyard, in the style of a Roman impluveum of Moroccan rihad. Since the rooms are located around the central courtyard, you could even have the party find the guy in their room, then have him jump from the window into the courtyard, forcing the party to follow into the larger space.
Plenty of options available that will feel less like “drat, I need a big space for my boss, we’re just going to go there because I said so.”
As DM it's ok to fudge or design encounter where the enemy and the party will get to the same place for an epic fight! I wouldn't focus too much on reasons for or against it in this case.
To have run many one shot adventures, the goal is a little different than longer campaign in lenght and scope and if i can give you one advice, don't hold yourself and run an action-packed session for everyone's fun.
If the game hasn't started, I would do a few things... I usually make innkeepers Eloquence Bards make sure they are at least 2 levels higher than the party at all times, and have scrying orbs in the hallways. basically anything a modern hotel would have, do the same but with magical means. Always fun to make full advantage of modern idea with magic, no need for life to be primitive if they have magic after all.
Next, have all the rooms warded so that if initiative starts anywhere that all persons involved are shunted into a demiplane while initiative lasts, this could be how the fire alarms work after all. Why call a fire department when a fire can be teleported out until it has finished.
Also on the session 0 inform the players you are doing these things, if asked why, let them know two folds, people with magic would do the same things people with science would, and no one wants their business destroyed so these things are designed to protect the business.
---
Edit:
Hotel/Inn employee list and classes I use with minimum levels.
Owner/Innkeeper: Eloquence Bards +2 levels to party (I prefer retired level 20 adventurer)
Barkeep: Gloom stalker Ranger/Assassin Rogue +2 party levels (I like at least level 15 best friend or spouse of the owner, if spouse same level and same adventuring party)
Chief: Any Barbarian +1 party levels ( I like a level 10 dwarf barbarian any subclass, usually named a pun based on Gordan Ramsey their chiefs knife is a great axe that can shift at will to a dagger or short sword because it is also a cooking tool.)
House keeping: Wizard Necromancy/Conjuration +1 party levels... they have helpers to clean the rooms. Because zombies and or elementals in maid dresses is comedy gold.
Groundskeeping/Maintenance: Gnome Artificer +1 party levels ... because someone needs to be able to install the magical devices, repair things, and ride the lawnmower. A rock gnome who listens to various types of heavy metal using a magical music box, then give the band names based on real bands but with a D&D twist.
Also always have a guest at the hotel that is a cleric friend of the owner...
You can't teleport an unwilling creature. So that's that. If you don't have any other means to get there, then you are stuck fighting the Bar keep.
You can actually. Vortex Warp. Which brings me to my idea.
Basically, have a "clean-up crew" that specializes in getting clearing up bar fights and getting the fight out on the street, and have them cast like Vortex Warp on everyone to get them outside. Maybe have them use spells like hold monster or power word stun on any other NPCs that might get roped into the fight.
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