Love the platform, been using it for character creation for my new campaign, picked up several of the rule books. What are people's thoughts on Adventures here such as Dragon Heist and usefulness of them vs the core books?
I homebrew all my campaigns, so the modules are generally something I don't buy, except for the monsters, magic items, etc. I did buy Dragon Heist for the maps and because it seemed much different than other premade adventures. I imagine that they could spark creativity if you're having difficulty in that department.
I've been running Curse of Strahd for over a year. I can happily say the best part of buying any content from here is that it is so easily accessed through your phone, pc, or tablet for reference during the game or even just casual reading. It's nice to be able to review the adventure at lunch without having my physical copy fight for table space with my food. While it isn't required (and you already have them it sounds like) I recommend having at least the core books, since the cross-referencing built into adventures greatly simplifies rule clarifications and stat block hunting.
I've been running TOA from here and I love it. I've been fortunate to also have access to the physical copy of the adventure, but mostly I use what is here. It is helpful to have the monsters from the Monster Manual here. I started by just buying the ones I needed for the upcoming stages of the adventure, but eventually bought all the rest. I have the PHB here, but not the DMG. I've managed ok, but every once in a while I have to crack open my print DMG. I have to be careful with my budget, but eventually I will either get the compendium only of the DMG, or, if there's a coupon code available when I do so, maybe the entirety of the DMG.
I like building my campaign notes in electronic format, previously Word and recently with OneNote. I started with the physical book adventure and switched to Beyond after getting the Legendary bundle early this year.
It was a huge difference and improvement. The quicker navigation, the searchable format, the linked aspects, all make for a more smooth process. The larger your D&D Beyond library is, the greater use you'll find for any one part of it, but that is a hell of a commitment to make.
The biggest annoyance I have with running adventures from here is the clunkiness of it. For an electronic platform, it leaves a lot to be desired when it comes to referencing during play. I have to have multiple windows open even within the one chapter because otherwise I'm constantly scrolling back and forth and trying to find things I have to briefly reference before having to scroll back to where I was; this is especially true with map references.
Since moving to using a VTT to cast fog-of-war maps to a TV and overlaying an invisible layer that only I can see which has encounter/room numbers and secret doors, etc., it's become a bit better. And the Beyond Help extension is a godsend for numerous reasons — the biggest one of which is the recent Table of Contents in the sidebar. It still be a bit of a pain to find things, though, solely because I can only search within the chapter I'm in, using the browser's find function, rather than search within an entire book, which is exceedingly frustrating when I can't remember exactly what chapter something was in. The other issue is the random encounter tables which are functionally unusable because they a) don't link to the encounter descriptions and b) scroll off the side of the page.
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
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Love the platform, been using it for character creation for my new campaign, picked up several of the rule books. What are people's thoughts on Adventures here such as Dragon Heist and usefulness of them vs the core books?
I homebrew all my campaigns, so the modules are generally something I don't buy, except for the monsters, magic items, etc. I did buy Dragon Heist for the maps and because it seemed much different than other premade adventures. I imagine that they could spark creativity if you're having difficulty in that department.
I've been running Curse of Strahd for over a year. I can happily say the best part of buying any content from here is that it is so easily accessed through your phone, pc, or tablet for reference during the game or even just casual reading. It's nice to be able to review the adventure at lunch without having my physical copy fight for table space with my food. While it isn't required (and you already have them it sounds like) I recommend having at least the core books, since the cross-referencing built into adventures greatly simplifies rule clarifications and stat block hunting.
I've been running TOA from here and I love it. I've been fortunate to also have access to the physical copy of the adventure, but mostly I use what is here. It is helpful to have the monsters from the Monster Manual here. I started by just buying the ones I needed for the upcoming stages of the adventure, but eventually bought all the rest. I have the PHB here, but not the DMG. I've managed ok, but every once in a while I have to crack open my print DMG. I have to be careful with my budget, but eventually I will either get the compendium only of the DMG, or, if there's a coupon code available when I do so, maybe the entirety of the DMG.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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I like building my campaign notes in electronic format, previously Word and recently with OneNote. I started with the physical book adventure and switched to Beyond after getting the Legendary bundle early this year.
It was a huge difference and improvement. The quicker navigation, the searchable format, the linked aspects, all make for a more smooth process. The larger your D&D Beyond library is, the greater use you'll find for any one part of it, but that is a hell of a commitment to make.
The biggest annoyance I have with running adventures from here is the clunkiness of it. For an electronic platform, it leaves a lot to be desired when it comes to referencing during play. I have to have multiple windows open even within the one chapter because otherwise I'm constantly scrolling back and forth and trying to find things I have to briefly reference before having to scroll back to where I was; this is especially true with map references.
Since moving to using a VTT to cast fog-of-war maps to a TV and overlaying an invisible layer that only I can see which has encounter/room numbers and secret doors, etc., it's become a bit better. And the Beyond Help extension is a godsend for numerous reasons — the biggest one of which is the recent Table of Contents in the sidebar. It still be a bit of a pain to find things, though, solely because I can only search within the chapter I'm in, using the browser's find function, rather than search within an entire book, which is exceedingly frustrating when I can't remember exactly what chapter something was in. The other issue is the random encounter tables which are functionally unusable because they a) don't link to the encounter descriptions and b) scroll off the side of the page.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.