I'm going to be in a dnd group starting soon and one of the players knows she is going to play a necromancer wizard. Because no one else plans to play a cleric, I'm tempted to play grave for the overall flavour and the potential conflict having characters being opposed in philosophy on the same team. Do you think its doable?
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
5th edition D&D allows the craziest team compositions to work.
Earlier today I played a game where the party was four bards and their roadie (we were a rock band). It was a 16th level adventure with tough monsters. The power of Rock prevailed.
Play the characters you want to play and have fun doing so. :)
You should always allow your players to play what they want. No healers just make an interesting, but you even have one so... ya you are definitely fine. I once had a party of all wizards. Fun time.
No, it doesn’t really work. But that’s what makes it fun. I would play up the tension between the two. Let the players behave like they want to, and I would look for places where the contradiction between laying souls to rest and ripping them up as undead.
This will only work if you are okay with conflict within the party. At some point I don't see how this won't come to blows without careful management.
There ARE actually necromancy spells which don't necessarily "raise" the dead, or defile a corpse or resting spirit. If your Wizard sticks to those you could minimize conflict, but that could still get tricky.
Yeah, when I was considering playing the grave cleric I was fully expecting there to be conflict. (and I figured it would be good storytelling with the conflict). I'm likely going with a different type of cleric, but I was aware of the issues. :)
That sounds like a great recipe for conflict - of the fun kind, if the players handle it right. I'd love to play a situation like that!
Maybe they're two characters that normally wouldn't work together, but extraordinary circumstances forces them to collaborate. (The enemy of my enemy is my friend, and all that.) Maybe the necromancer doesn't raise undead, but uses other necromantic spells. Maybe they're two characters who grew up as friends, and their paths only recently diverged - and now they're struggling to figure out if their new ideological conflict is stronger than their childhood bond.
These would all be some really compelling and exciting scenarios to play out.
Rollback Post to RevisionRollBack
"We're the perfect combination of expendable and unkillable!"
To post a comment, please login or register a new account.
I'm going to be in a dnd group starting soon and one of the players knows she is going to play a necromancer wizard. Because no one else plans to play a cleric, I'm tempted to play grave for the overall flavour and the potential conflict having characters being opposed in philosophy on the same team. Do you think its doable?
Yes.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Totally!
5th edition D&D allows the craziest team compositions to work.
Earlier today I played a game where the party was four bards and their roadie (we were a rock band). It was a 16th level adventure with tough monsters. The power of Rock prevailed.
Play the characters you want to play and have fun doing so. :)
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
You should always allow your players to play what they want. No healers just make an interesting, but you even have one so... ya you are definitely fine. I once had a party of all wizards. Fun time.
No, it doesn’t really work. But that’s what makes it fun. I would play up the tension between the two. Let the players behave like they want to, and I would look for places where the contradiction between laying souls to rest and ripping them up as undead.
"Not all those who wander are lost"
This will only work if you are okay with conflict within the party. At some point I don't see how this won't come to blows without careful management.
There ARE actually necromancy spells which don't necessarily "raise" the dead, or defile a corpse or resting spirit. If your Wizard sticks to those you could minimize conflict, but that could still get tricky.
Yeah, when I was considering playing the grave cleric I was fully expecting there to be conflict. (and I figured it would be good storytelling with the conflict). I'm likely going with a different type of cleric, but I was aware of the issues. :)
That sounds like a great recipe for conflict - of the fun kind, if the players handle it right. I'd love to play a situation like that!
Maybe they're two characters that normally wouldn't work together, but extraordinary circumstances forces them to collaborate. (The enemy of my enemy is my friend, and all that.) Maybe the necromancer doesn't raise undead, but uses other necromantic spells. Maybe they're two characters who grew up as friends, and their paths only recently diverged - and now they're struggling to figure out if their new ideological conflict is stronger than their childhood bond.
These would all be some really compelling and exciting scenarios to play out.
"We're the perfect combination of expendable and unkillable!"