I have someone joining my group tonight who's never played D&D. His son (age ~9-10) wants to start learning the game, so he decided to come & play with us while he & his son manage the same character to learn the game.
Eventually, his son wants to learn the game to play with his friends. He has a birthday party coming, and Dad was thinking the activity for the party could be a D&D game, which would start them down the long fantastic road of D&D for the rest of their lives.
So here's my question: As long as Dad is in my campaign, he has access to my shared books (Source Bundle) to help his son, but I don't want to break the DNDB ToS, and I want them to eventually have their own stuff for when I'm no longer connected with them.
So should they buy the Starter Kit hard copy, or what's the best way for them to start? Since Dad will at first be their DM, and he's never played until tonight, I'm thinking he'll need a prefab adventure. And I don't think they want to invest in the 3 core books this early.
The Essentials Kit comes with the prefab adventure you need in Durgans of Icespire Peak, as well as a code for the PHB at half off so they can get the most important one of the three books for fifteen dollars, if only online. They designed that box specifically for onboarding new people; it comes with a hardcopy book of the basic rules and enough character options to get a four-man PC group going. I got the Essentials Kit even after getting the other books online and not having a physical group at this point; it's a ton of value for the money you pay for it.
I would suggest either the starter kit or the essentials kit. The (hard copy) starter kit comes with pre-generated characters. The essentials kit teaches you how to create characters. For a one-time party, have pre-gen characters might well be the best way to go. The starter kit adventure does a lot to teach new DMs how to run an adventure. I've not read through the essentials kit one, so I don't know how well it does. It adventure in the starter kit is too long to resolve in one sitting; the Essentials kit adventure breaks down into smaller quests a bit easier.
I have someone joining my group tonight who's never played D&D. His son (age ~9-10) wants to start learning the game, so he decided to come & play with us while he & his son manage the same character to learn the game.
Eventually, his son wants to learn the game to play with his friends. He has a birthday party coming, and Dad was thinking the activity for the party could be a D&D game, which would start them down the long fantastic road of D&D for the rest of their lives.
So here's my question: As long as Dad is in my campaign, he has access to my shared books (Source Bundle) to help his son, but I don't want to break the DNDB ToS, and I want them to eventually have their own stuff for when I'm no longer connected with them.
So should they buy the Starter Kit hard copy, or what's the best way for them to start? Since Dad will at first be their DM, and he's never played until tonight, I'm thinking he'll need a prefab adventure. And I don't think they want to invest in the 3 core books this early.
Dale
Helping you make lives better through TTRPGs
The Essentials Kit comes with the prefab adventure you need in Durgans of Icespire Peak, as well as a code for the PHB at half off so they can get the most important one of the three books for fifteen dollars, if only online. They designed that box specifically for onboarding new people; it comes with a hardcopy book of the basic rules and enough character options to get a four-man PC group going. I got the Essentials Kit even after getting the other books online and not having a physical group at this point; it's a ton of value for the money you pay for it.
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I recomend using a one shot like one of the adventures from TftYP or GoS or one of the extra life adventures.
I would suggest either the starter kit or the essentials kit. The (hard copy) starter kit comes with pre-generated characters. The essentials kit teaches you how to create characters. For a one-time party, have pre-gen characters might well be the best way to go. The starter kit adventure does a lot to teach new DMs how to run an adventure. I've not read through the essentials kit one, so I don't know how well it does. It adventure in the starter kit is too long to resolve in one sitting; the Essentials kit adventure breaks down into smaller quests a bit easier.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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