1. There's no mention of uranium or anything that matches it's description. There's no guarantee or exists, Faerun (and D&D in general) relies on magic over science
2. Uranium would not make for a more powerful propellant, it doesn't work that way in real life and thus wouldn't in Faerun if it existed with the same properties.
3. No idea, due to the 'magic over science' design of D&D
I was thinking that you could possibly use a spell that creates an unbreakable vessel of force to contain a nuclear chain reaction, and have a projectile in the front, at an opening? The radiation would be a massive issue, though.
Side question: Would the radiation cause radiant damage?
If so, what has my cleric been doing to monsters all these years?!?!
Ooh. I hope nobody in the party wanted to have kids.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Side question: Would the radiation cause radiant damage?
If so, what has my cleric been doing to monsters all these years?!?!
Well read the Sickening Radiance it does Radiant damage and causes exhaustion.
Granted depleted uranium makes sense in other games, I wouldn't only do that in a 'modern' d20 system as a lark, and I wouldn't go overboard with it. Certainly not in FR, as its easier to hire a mage there.
I was thinking that you could possibly use a spell that creates an unbreakable vessel of force to contain a nuclear chain reaction, and have a projectile in the front, at an opening? The radiation would be a massive issue, though.
Like a tiny Resilient Sphere capable of fitting in the chamber of a rifle?
Radiation would be Radiant damage. That's why it's called Radiant.
Radiant means giving out light (light is a type of radiation) and can also mean emitting radiation.
The beginning of both words, radiant and radiation, stem from radiare which means emitting and the word radiant in of itself was latin for emitting rays.
-
Personally bringing real world science and fissionable materials is a slippery slope. It's just going to lead to all sorts of strange and whacky "win the D&D" stuff that's going to be difficult for DMs to balance properly especially where science of real world clashes with the magic nature of D&D.
Kind of unfun where you can beat dragons by just putting a lump of uranium by them so they die from exposure without knowing why. Or getting them to eat it unintentionally. Or you can have everyone know about uranium and so they can protect against it, but then have to try and explain why characters with intelligence higher than any real world human being has ever had in real history, not ever making use of such fissionable material to conquer nations with ease - or nuking enemies - is going to be a problem.
I'd recommend creating a magical substance instead - since it will by magic,, not science, you control the extent of what it can do and how, and thus avoid the problems while still allowing some creativity by players that aren't "I win D&D" buttons.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
If you want to get technical about it, uranium emits alpha particles as it decays, while radiant damage is probably more UV light.
Personally, I'd just say that radioactive decay doesn't happen in D&D worlds rather than let PCs somehow act like they've got a 21st Century understanding of physics that can be used as an I Win Button.
And also, dragons probably regard radioactive isotopes as tasty treats.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
There've been a lot of debates on this. In 4e, I would have ruled it a combination of radiant, poison, and necrotic damage which has the nasty effect of bypassing all resistance and immunity unless you have a resistance or immunity to each type. Although radiant seems to be the "duh" choice for damage in 5e, especially given sickening radiance, it's a hard sell unless you want to argue that radiation is magic, due to the complete lack of any non-magical sources of radiation damage. Also, it'd have the weird side effect of making celestials, but not fiends, resistant to radiation. Also, it depends on how you're absorbing the radiation. If you get hit by an atomic bomb, there's going to be fire damage more than anything else, along with a huge wave of pressure (bludgeoning damage maybe?). Radiation poisoning also acts more like a disease than a form of damage, and should probably progress through having a character be poisoned and racking up exhaustion until death.
As for the main point, I think some sort of radioactive element could exist in the realms. It'd also be interesting to have it be the result of some sort of magical decay process, created by unstable magic items that are slowly converted to residuum (the base magic item substance in 4e). Residuum is created when a magic item is disenchanted, and is a component in enchanting new items.
As for firearms, I've never heard of a firearm that uses uranium (nuclear power) in reality, although I know that depleted uranium is a very dense material that was used for things like tank ordnance. In the realms? Why not! The process of expending ammunition could involve the decay of your magical uranium into residuum, which propels a piece of ammunition at high speed, and with a magical flair. The process for enriching this substance could be any form of alchemy. Maybe it involves an earth forge that does something to the fundamental properties of the substance. AFAIK, uranium enrichment is done through a series of separation techniques, such as centrifugation. So perhaps enriching this substance involves stripping away the most magical parts of matter, maybe leaving "dead magic" as a byproduct, ie. the residual matter is stripped of its magic, and creates a local antimagic field.
In most fantasy and sci-fi, science replaces magic but, there are notable exceptions. The Sword of Shanara hints the Great Wars(nuclear/chemical) led to the destruction of civilization in ages past and many people believe that Tolkien also had this concept in his body of works. So, nuclear bomb away!
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I was wondering about a few things involving Uranium and other fissile materials.
Hello! I am just a relatively new D&D player, who also likes SimplePlanes and War Thunder.
My characters are:
1. There's no mention of uranium or anything that matches it's description. There's no guarantee or exists, Faerun (and D&D in general) relies on magic over science
2. Uranium would not make for a more powerful propellant, it doesn't work that way in real life and thus wouldn't in Faerun if it existed with the same properties.
3. No idea, due to the 'magic over science' design of D&D
Find my D&D Beyond articles here
Easiest way to process Uranium using Magic is to have a Cleric of the Forge create 100gp worth of pure uranium
I was thinking that you could possibly use a spell that creates an unbreakable vessel of force to contain a nuclear chain reaction, and have a projectile in the front, at an opening? The radiation would be a massive issue, though.
Hello! I am just a relatively new D&D player, who also likes SimplePlanes and War Thunder.
My characters are:
If you are custom designing a spell, then have it deal with the radiation as well.
Effectively the uranium is an expensive, expended Material Component.
Side question: Would the radiation cause radiant damage?
If so, what has my cleric been doing to monsters all these years?!?!
Ooh. I hope nobody in the party wanted to have kids.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
I'd think it would cause necrotic damage, not radiant damage.
It is not I who am Mad, it is I who am Krazy!
Well read the Sickening Radiance it does Radiant damage and causes exhaustion.
Granted depleted uranium makes sense in other games, I wouldn't only do that in a 'modern' d20 system as a lark, and I wouldn't go overboard with it. Certainly not in FR, as its easier to hire a mage there.
Like a tiny Resilient Sphere capable of fitting in the chamber of a rifle?
Radiation would be Radiant damage. That's why it's called Radiant.
Radiant means giving out light (light is a type of radiation) and can also mean emitting radiation.
The beginning of both words, radiant and radiation, stem from radiare which means emitting and the word radiant in of itself was latin for emitting rays.
-
Personally bringing real world science and fissionable materials is a slippery slope. It's just going to lead to all sorts of strange and whacky "win the D&D" stuff that's going to be difficult for DMs to balance properly especially where science of real world clashes with the magic nature of D&D.
Kind of unfun where you can beat dragons by just putting a lump of uranium by them so they die from exposure without knowing why. Or getting them to eat it unintentionally. Or you can have everyone know about uranium and so they can protect against it, but then have to try and explain why characters with intelligence higher than any real world human being has ever had in real history, not ever making use of such fissionable material to conquer nations with ease - or nuking enemies - is going to be a problem.
I'd recommend creating a magical substance instead - since it will by magic,, not science, you control the extent of what it can do and how, and thus avoid the problems while still allowing some creativity by players that aren't "I win D&D" buttons.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
If you want to get technical about it, uranium emits alpha particles as it decays, while radiant damage is probably more UV light.
Personally, I'd just say that radioactive decay doesn't happen in D&D worlds rather than let PCs somehow act like they've got a 21st Century understanding of physics that can be used as an I Win Button.
And also, dragons probably regard radioactive isotopes as tasty treats.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I'd say radiant damage is the best to be radiation, but mix it with exhaustion and the poisoned condition.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
There've been a lot of debates on this. In 4e, I would have ruled it a combination of radiant, poison, and necrotic damage which has the nasty effect of bypassing all resistance and immunity unless you have a resistance or immunity to each type. Although radiant seems to be the "duh" choice for damage in 5e, especially given sickening radiance, it's a hard sell unless you want to argue that radiation is magic, due to the complete lack of any non-magical sources of radiation damage. Also, it'd have the weird side effect of making celestials, but not fiends, resistant to radiation. Also, it depends on how you're absorbing the radiation. If you get hit by an atomic bomb, there's going to be fire damage more than anything else, along with a huge wave of pressure (bludgeoning damage maybe?). Radiation poisoning also acts more like a disease than a form of damage, and should probably progress through having a character be poisoned and racking up exhaustion until death.
As for the main point, I think some sort of radioactive element could exist in the realms. It'd also be interesting to have it be the result of some sort of magical decay process, created by unstable magic items that are slowly converted to residuum (the base magic item substance in 4e). Residuum is created when a magic item is disenchanted, and is a component in enchanting new items.
As for firearms, I've never heard of a firearm that uses uranium (nuclear power) in reality, although I know that depleted uranium is a very dense material that was used for things like tank ordnance. In the realms? Why not! The process of expending ammunition could involve the decay of your magical uranium into residuum, which propels a piece of ammunition at high speed, and with a magical flair. The process for enriching this substance could be any form of alchemy. Maybe it involves an earth forge that does something to the fundamental properties of the substance. AFAIK, uranium enrichment is done through a series of separation techniques, such as centrifugation. So perhaps enriching this substance involves stripping away the most magical parts of matter, maybe leaving "dead magic" as a byproduct, ie. the residual matter is stripped of its magic, and creates a local antimagic field.
Thanks!
Hello! I am just a relatively new D&D player, who also likes SimplePlanes and War Thunder.
My characters are:
Kind of...
Hello! I am just a relatively new D&D player, who also likes SimplePlanes and War Thunder.
My characters are:
In most fantasy and sci-fi, science replaces magic but, there are notable exceptions. The Sword of Shanara hints the Great Wars(nuclear/chemical) led to the destruction of civilization in ages past and many people believe that Tolkien also had this concept in his body of works. So, nuclear bomb away!