Hi, I'm still very inexperienced at using the homebrew tools. Is there any way to set a minimum requirement on an item? For example, say a sword that requires a minimum Dexterity of 16 to use?
I don't believe so. The only ability requirement on an item is Strength, for particular types of heavy armor, where the character suffers a speed penalty if they aren't strong enough (or have something that overcomes the penalty, like being a dwarf.)
You'd need to just describe it in the text of the weapon. What would happen if someone with Dexterity less than 16 tried to use it?
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I've got thoughts on a couple of different items. In the case of the sword, it's mostly a flavor deal. It's a wooden sword so it acts like a club. But if you're skilled enough (i.e. high enough Dex) it acts like a +1 finesse weapon that does slashing damage.
That sounds interesting. There isn't really a way to say "use this alternate damage calculation if Dex > num", so probably you'd need to have 2 versions - 1 that's just a club, the other that's based on a club but with modifiers added to make it finesse, magic (+1), and change damage type to slashing.
I've got thoughts on a couple of different items. In the case of the sword, it's mostly a flavor deal. It's a wooden sword so it acts like a club. But if you're skilled enough (i.e. high enough Dex) it acts like a +1 finesse weapon that does slashing damage.
There’s no way to program it to only work that way if the right person wields it. You would have to make it as a club, +1 with finesse and the Dex requirement in the description. Or, if it requires Attunement then you could list it in the attunement requirements section, but not be able to enforce it.
Anyone know of a way like above but could limit a weapon to someone who is strong enough?
The Strength Requirement field is only available for armour, I'd like to make an Ogre's Oversized axe available but only if they have a strength of 19, other then say "you need to have a 19 to use it" as it would be a nice axe to share.
Hi, I'm still very inexperienced at using the homebrew tools. Is there any way to set a minimum requirement on an item? For example, say a sword that requires a minimum Dexterity of 16 to use?
Thanks.
I don't believe so. The only ability requirement on an item is Strength, for particular types of heavy armor, where the character suffers a speed penalty if they aren't strong enough (or have something that overcomes the penalty, like being a dwarf.)
You'd need to just describe it in the text of the weapon. What would happen if someone with Dexterity less than 16 tried to use it?
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I've got thoughts on a couple of different items. In the case of the sword, it's mostly a flavor deal. It's a wooden sword so it acts like a club. But if you're skilled enough (i.e. high enough Dex) it acts like a +1 finesse weapon that does slashing damage.
That sounds interesting. There isn't really a way to say "use this alternate damage calculation if Dex > num", so probably you'd need to have 2 versions - 1 that's just a club, the other that's based on a club but with modifiers added to make it finesse, magic (+1), and change damage type to slashing.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
There’s no way to program it to only work that way if the right person wields it. You would have to make it as a club, +1 with finesse and the Dex requirement in the description. Or, if it requires Attunement then you could list it in the attunement requirements section, but not be able to enforce it.
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Anyone know of a way like above but could limit a weapon to someone who is strong enough?
The Strength Requirement field is only available for armour, I'd like to make an Ogre's Oversized axe available but only if they have a strength of 19, other then say "you need to have a 19 to use it" as it would be a nice axe to share.
Nope. Not other than to say it in the description and rely on the honor system.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting