I was trying to make a homebrew subclass, and it's giving me the error saying that it "includes non-English text." I looked through it and don't see any non-English text (unless you count the word 'ki,' maybe). I'll post the text in spoilers, but I'm not sure where this error is coming from. If it was the "this is too similar to X official material" one I might understand, since a lot of it is sort of just copy+pasted from existing features, but I've never gotten this error before and I don't see what could be causing it. I'm also not sure why something being non-English would be an issue in the first place.
Spellcasting
When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.
Cantrips
You learn one cantrip of your choice from the cleric spell list. You learn another cleric cantrip of your choice at 10th level.
Spell Slots
The Way of the Warrior Priest Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell inflict wounds and have a 1st-level and a 2nd-level spell slot available, you can cast inflict wounds using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level cleric spells: inflict wounds and two other spells of your choice, which you must choose from the abjuration or evocation spells on the cleric spell list.
The Spells Known column of the Way of the Warrior Priest Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be an abjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or evocation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Wisdom is your spellcasting ability for your cleric spells. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Way of the Warrior Priest Spellcasting
MONK
LEVEL
CANTRIPS
KNOWN
SPELLS
KNOWN
— SPELL SLOTS PER SPELL LEVEL —
1ST
2ND
3RD
4TH
3rd
1
3
2
—
—
—
4th
1
4
3
—
—
—
5th
1
4
3
—
—
—
6th
1
4
3
—
—
—
7th
1
5
4
2
—
—
8th
1
6
4
2
—
—
9th
1
6
4
2
—
—
10th
2
7
4
3
—
—
11th
2
8
4
3
—
—
12th
2
8
4
3
—
—
13th
2
9
4
3
2
—
14th
2
10
4
3
2
—
15th
2
10
4
3
2
—
16th
2
11
4
3
3
—
17th
2
11
4
3
3
—
18th
2
11
4
3
3
—
19th
2
12
4
3
3
1
20th
2
13
4
3
3
1
Spell-Infused Touch
At 6th level, you gain the ability to weave your spells into your strikes. After you take the Attack action on your turn, you can spend 1 ki point to cast a spell with a casting time of 1 action and with a range of touch as a bonus action.
Divine Fist
At 11th level, you gain the ability to infuse your unarmed strikes with divine energy. Once on each of your turns when you hit a creature with an unarmed strike, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 17th level, the extra damage increases to 2d8.
Divine Ki
Creating Spell Slots. You can transform ki points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 4th.
Any spell slot you create with this feature vanishes when you finish a long rest.
Creating Spell Slots
SPELL SLOT LEVEL
Ki POINT COST
1st
2
2nd
3
3rd
5
4th
6
Converting a Spell Slot to Ki Points. As a bonus action on your turn, you can expend one spell slot and gain a number of ki points equal to the slot’s level.
It only does that if the main description is too short. Add some to the description and then re-save using the main [SAVE CHANGES] button under basic information.
Ahh, I see. I mostly had placeholder text in the main description. It's weird that that is the error message it gave me. I guess it's like when something says that it's too similar to the Circle of Spores druid.
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I was trying to make a homebrew subclass, and it's giving me the error saying that it "includes non-English text." I looked through it and don't see any non-English text (unless you count the word 'ki,' maybe). I'll post the text in spoilers, but I'm not sure where this error is coming from. If it was the "this is too similar to X official material" one I might understand, since a lot of it is sort of just copy+pasted from existing features, but I've never gotten this error before and I don't see what could be causing it. I'm also not sure why something being non-English would be an issue in the first place.
Spellcasting
When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.
Cantrips
You learn one cantrip of your choice from the cleric spell list. You learn another cleric cantrip of your choice at 10th level.
Spell Slots
The Way of the Warrior Priest Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell inflict wounds and have a 1st-level and a 2nd-level spell slot available, you can cast inflict wounds using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level cleric spells: inflict wounds and two other spells of your choice, which you must choose from the abjuration or evocation spells on the cleric spell list.
The Spells Known column of the Way of the Warrior Priest Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be an abjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or evocation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Wisdom is your spellcasting ability for your cleric spells. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Way of the Warrior Priest Spellcasting
MONK
LEVEL
CANTRIPS
KNOWN
SPELLS
KNOWN
— SPELL SLOTS PER SPELL LEVEL —
1ST
2ND
3RD
4TH
3rd
1
3
2
—
—
—
4th
1
4
3
—
—
—
5th
1
4
3
—
—
—
6th
1
4
3
—
—
—
7th
1
5
4
2
—
—
8th
1
6
4
2
—
—
9th
1
6
4
2
—
—
10th
2
7
4
3
—
—
11th
2
8
4
3
—
—
12th
2
8
4
3
—
—
13th
2
9
4
3
2
—
14th
2
10
4
3
2
—
15th
2
10
4
3
2
—
16th
2
11
4
3
3
—
17th
2
11
4
3
3
—
18th
2
11
4
3
3
—
19th
2
12
4
3
3
1
20th
2
13
4
3
3
1
Spell-Infused Touch
At 6th level, you gain the ability to weave your spells into your strikes. After you take the Attack action on your turn, you can spend 1 ki point to cast a spell with a casting time of 1 action and with a range of touch as a bonus action.
Divine Fist
At 11th level, you gain the ability to infuse your unarmed strikes with divine energy. Once on each of your turns when you hit a creature with an unarmed strike, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 17th level, the extra damage increases to 2d8.
Divine Ki
Creating Spell Slots. You can transform ki points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 4th.
Any spell slot you create with this feature vanishes when you finish a long rest.
Creating Spell Slots
SPELL SLOT LEVEL
Ki POINT COST
1st
2
2nd
3
3rd
5
4th
6
Converting a Spell Slot to Ki Points. As a bonus action on your turn, you can expend one spell slot and gain a number of ki points equal to the slot’s level.
It only does that if the main description is too short. Add some to the description and then re-save using the main [SAVE CHANGES] button under basic information.
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DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Ahh, I see. I mostly had placeholder text in the main description. It's weird that that is the error message it gave me. I guess it's like when something says that it's too similar to the Circle of Spores druid.