I'm working on creating a Ronin subclass of fighter as an alternative to Samurai. The concept is that it plays similar to a Battle Master but with more Anime Samurai tropes and fighting style. At level 3 you gain 2 "Stance" slots. you can choose from any two stances from the stance list (also home brewed). As a bonus action you can switch between the stances which apply different fighting styles through boons and adverse affects ie. A defensive stance that adds AC but reduces movement speed, offensive stance that makes all attacks "reckless attacks". At level 11 you unlock an additional slot for a third style. You can switch between styles on odd number levels ie. 5/7/9/11 etc. I have created 6 stances so far with various effects, each with an ability that can only be activated while that specific stance is active and can only be used a number equal to your proficiency modifier.
I'm working on tweaking things to be more balanced but as I do so I realized that. I would really like to have a checkbox next to each stance so i could mark the box to indicate which stance is active, and how many times each ability has been used, but I haven't been able to figure it out in the Homebrew tools. Does anyone know if this is possible?
Well to start, you can go to the homebrew forums and read over the tutorials there. Also posting there, or having your post moved there might be more helpful since there are a lot of people over there who know the system as well if not better than the staff.
My assumption would be to make it a kill that has a single-use and a refresh time of special. That should make a box that you can click to keep track of what stance you are in. That being said, there really isn't a way to have a skill be used that updates your sheet for Ac bonuses or whatever. You'd need to update all of that manually.
Your stances will need to be magic items that players can equip. Recommendation is to make them Artifact rarity (that pins them to the top of the list), Wondrous Items with no attunement and no weight. Equipping or unequipping the item can impart the effects of the stance. I do this myself all the time for spell effects like Mage Armor, Tenser's Transformation, and the like.
Part of getting the horrible awful janky deeply unintuitive homebrew tools on this website to work is remembering that not every tool has to serve its 'proper' function. Magic items are a lot less bound up by weirdness than subclasses, while feats are the only thing that can accept custom actions that show up on the sheet. Create a feat that says "Sword of Buttkicking Special Actions" and put the special actions your item grants on that feat. Put the modifiers for Not-A-Samurai's stances on magic items that can easily be toggled on and off. Edit actions on the character's sheet directly when the base homebrew system can't quite do what you need it to, such as when an action uses an ability modifier DDB says nobody should be able to use for a given thing.
Use ALL the homebrew tools, not just the one specific tool that feels like it's supposed to be the "correct" choice for what you're doing. All that matters in the end is getting it functional on the character's sheet, ne?
and don’t forget there’s no need to recreate the wheel- there’s several out there that have already been done-just google and either use or leverage pieces for your own version.
Your stances will need to be magic items that players can equip….
Not necessarily, they could be done with Options, but the player would have to back into the character builder to swap them and then dip back into the character sheet again each time.
I'm working on creating a Ronin subclass of fighter as an alternative to Samurai. The concept is that it plays similar to a Battle Master but with more Anime Samurai tropes and fighting style. At level 3 you gain 2 "Stance" slots. you can choose from any two stances from the stance list (also home brewed). As a bonus action you can switch between the stances which apply different fighting styles through boons and adverse affects ie. A defensive stance that adds AC but reduces movement speed, offensive stance that makes all attacks "reckless attacks". At level 11 you unlock an additional slot for a third style. You can switch between styles on odd number levels ie. 5/7/9/11 etc. I have created 6 stances so far with various effects, each with an ability that can only be activated while that specific stance is active and can only be used a number equal to your proficiency modifier.
I'm working on tweaking things to be more balanced but as I do so I realized that. I would really like to have a checkbox next to each stance so i could mark the box to indicate which stance is active, and how many times each ability has been used, but I haven't been able to figure it out in the Homebrew tools. Does anyone know if this is possible?
I'm working on creating a Ronin subclass of fighter as an alternative to Samurai. The concept is that it plays similar to a Battle Master but with more Anime Samurai tropes and fighting style. At level 3 you gain 2 "Stance" slots. you can choose from any two stances from the stance list (also home brewed). As a bonus action you can switch between the stances which apply different fighting styles through boons and adverse affects ie. A defensive stance that adds AC but reduces movement speed, offensive stance that makes all attacks "reckless attacks". At level 11 you unlock an additional slot for a third style. You can switch between styles on odd number levels ie. 5/7/9/11 etc. I have created 6 stances so far with various effects, each with an ability that can only be activated while that specific stance is active and can only be used a number equal to your proficiency modifier.
I'm working on tweaking things to be more balanced but as I do so I realized that. I would really like to have a checkbox next to each stance so i could mark the box to indicate which stance is active, and how many times each ability has been used, but I haven't been able to figure it out in the Homebrew tools. Does anyone know if this is possible?
Well to start, you can go to the homebrew forums and read over the tutorials there. Also posting there, or having your post moved there might be more helpful since there are a lot of people over there who know the system as well if not better than the staff.
My assumption would be to make it a kill that has a single-use and a refresh time of special. That should make a box that you can click to keep track of what stance you are in. That being said, there really isn't a way to have a skill be used that updates your sheet for Ac bonuses or whatever. You'd need to update all of that manually.
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Your stances will need to be magic items that players can equip. Recommendation is to make them Artifact rarity (that pins them to the top of the list), Wondrous Items with no attunement and no weight. Equipping or unequipping the item can impart the effects of the stance. I do this myself all the time for spell effects like Mage Armor, Tenser's Transformation, and the like.
Part of getting the horrible awful janky deeply unintuitive homebrew tools on this website to work is remembering that not every tool has to serve its 'proper' function. Magic items are a lot less bound up by weirdness than subclasses, while feats are the only thing that can accept custom actions that show up on the sheet. Create a feat that says "Sword of Buttkicking Special Actions" and put the special actions your item grants on that feat. Put the modifiers for Not-A-Samurai's stances on magic items that can easily be toggled on and off. Edit actions on the character's sheet directly when the base homebrew system can't quite do what you need it to, such as when an action uses an ability modifier DDB says nobody should be able to use for a given thing.
Use ALL the homebrew tools, not just the one specific tool that feels like it's supposed to be the "correct" choice for what you're doing. All that matters in the end is getting it functional on the character's sheet, ne?
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and don’t forget there’s no need to recreate the wheel- there’s several out there that have already been done-just google and either use or leverage pieces for your own version.
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Not necessarily, they could be done with Options, but the player would have to back into the character builder to swap them and then dip back into the character sheet again each time.
For an in-depth tutorial on how to properly set up Options, please see the Subclasses & Races FAQ #1: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
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