I know, it's been done to death. But recently tried to make a subclass for monks based on Naruto and realise it outshines all the other monk subclasses, but as a standalone subclass what do you think? Is there any nerfs, changes or stuff I could just flat out remove to keep it in line with the other subclasses of other classes as well as monk subclasses? Constructive criticism very welcome!
Jutsu are the mystical arts a ninja will utilise in battle. To use a technique, the ninja will need to use their Ki. To perform a technique, the ninja will bring out and release the two energies of ki. By forming hand seals, the ninja is able to manifest the desired technique. Because of the extensive number of hand seals and different combinations, there are thousands of potential techniques to be discovered. Shinobi can use a variety of techniques often based on the utilisation of Ki. This allows shinobi to perform extraordinary feats such as walking on water or walking up trees.
Create Jutsu
Starting at 3rd level, if you find a spell scroll you can attempt to turn that spell into a jutsu that you know. You can spend a total of 24 x the spell's level in hours practising the spell and creating the hand signs for it. After you've practised for the total amount of hours you can then add the spell to your repertoire and can use it as normal with Wisdom being your spell-casting ability for it. No materials or components are needed for the spells unless there is a material or component that is consumed on use. To use the spell, you use 1 Ki point per level of the spell and can upcast a spell in this way too, with the maximum spell level you can use being equal to a third of your monk level rounded down. The amount of times you can cast a spell in this way is equal to your wisdom modifier and resets on a long rest.
Any shadow clones that practice with you reduce the learning time by 1 hour per shadow clone active.
Shadow Clones
Starting when you choose this tradition at 3rd level, you can manipulate your Ki to make duplicates of yourself. As an action you can use 3 Ki points to create a shadow clone of yourself in the nearest available space upto 10ft., it has all your current stats except it can only have a maximum of 1hp, 10AC and starts with 1 Ki Point. They take their turn in battle either before or after you, including the round they were summoned.
The shadow clones last for 1 hour, can use any monk skill or feature you can use except creating more clones and casting spells. They disappear if they drop to 0hp, or run out of Ki Points.
They have any weapons you have equipped but not items, though any weapons it uses do not have their magical properties or effects including bonuses to attack/damage rolls
You can dismiss them as a free action at any point during your turn.
Once a clone has disappeared you learn any knowledge or information the clone gained whilst active.
Any conditions that affect the clones do not carry over to you once it disappears.
You can create more than one shadow clone on the same turn for an extra 3 ki points per clone, but if you already have any clone active you cannot create more on another turn until your active clones disappear.
Rasengan
At 6th level, you gain the ability to manipulate your ki to create a ball of energy in your hand that you can attack with. As an action you can use 3 ki points to create a ball of wind that you can push into enemies.
Make a melee attack, on a hit this attack deals magical slashing damage equal to 6 rolls of your martial arts die + your dexterity modifier and pushes a creature large or smaller 10ft. backwards in a straight line.
The damage is doubled when used against objects or structures.
If you roll a one on the dice, the ball of energy explodes in your hand. Roll damage as normal and you take it instead, this damage cannot be reduced in any way.
Whether you hit or miss you can use this feature without draining yourself a number of times equal to a third of your current monk level rounded down. Each time after that you gain a point of exhaustion.
A long rest resets your uses.
Summoning Jutsu
Beginning at 11th level, you make a blood pact with the giant toads. You gain a scroll which you sign with your blood, as long as you have this scroll on you, you can summon a giant toad to aid you. To use this, you place the scroll on the ground, prick your thumb and place it against the scroll for 10 minutes. You can use this feature once per long rest. Use the giant toad stat block with the following differences:
It gains temporary hit points equal to your monk level and a bonus to attack and damage rolls equal to your wisdom modifier.
It's intelligence becomes 12, it can speak and understand common and knows you summoned it
The giant toad disappears after 24 hours of being summoned, but can choose to leave early if it wishes.
It is friendly towards you because of the blood pact but is not forced to help you
The toad you summon can be different each time, each with their own personality. You can call for a certain toad to appear if you know it's name but it is not guaranteed.
Each toad's size can range from half the size of a giant toad to double the size
Rasenshuriken
Starting at 17th level, you can spend an extra ki point and turn your Rasengan into Rasenshuriken. The ball of energy manipulates itself and turns into a giant wind shuriken. You can now throw it in a straight line upto 60ft. and it lands a critical hit on 18-20 on the dice, but gets a critical fail on a 1-3 on the dice. Up to three active shadow clones can now forgo their turns to use up their Ki points to reduce the cost of Rasengan by upto 3 Ki points. This also adds +1 to the attack and damage roll per clone that gave up their Ki.
I don't know if this is a monk really, more like a another spell casting class like Wizard or Sorcerer. In a way were just making another form of Wizard with "Create Jutsu" by having the ability to learn spells. Your just making your own mechanic instead of spell slots. Shadow Clones seems interesting, but messy to me. I would do it basically by reskinning the Mirror Image spell (second level illusion) where a attack has a chance of hitting one of your shadow clones instead of you. Your making it way more complex because now you have to keep track of which clones have attacked. If you want to have the clones attack basically I'd just allow the player to use there movement to get another attack from one of the clones rather than adding characters to keep track of. Just seems messy to me to have clones running around that we need to track the actions of. Similar with the Giant Toad, just seems messy to need to keep track of the Giant Toad. I would rather it just be a mount that gives the player a AC and HP boost as well as giving the some of the abilities of the Toad. It shares the players HP and initiative. Just my opinion. Have a nice day.
Personally, your Homebrew is too much about Naruto style than ninja style.
I find your concept interesting. Especially for the monk, who normally doesn't need almost any magical item. With your subclass he'll have to spend money on some spell scrolls to do some jutsu, but sincerely I would give a limit to this ability, like only cantrip or illusion spell up to a max of level 5. The shadow clone is also a very interesting concept, but I would take more inspiration from existing spells than invent new game systems. Especially if these clones can fight and inform at the same time ... too many variables.
Summoning Jutsu: I would focus on the spell find familiar and enhance it on its base.
Since I recently created a ninja Homebrew in the style of the Naruto series (I mixed various styles and I did not create Naruto itself but a ninja) I would like you to take a look and if you have some time to receive some constructive criticism.
I know, it's been done to death. But recently tried to make a subclass for monks based on Naruto and realise it outshines all the other monk subclasses, but as a standalone subclass what do you think? Is there any nerfs, changes or stuff I could just flat out remove to keep it in line with the other subclasses of other classes as well as monk subclasses? Constructive criticism very welcome!
Jutsu are the mystical arts a ninja will utilise in battle. To use a technique, the ninja will need to use their Ki. To perform a technique, the ninja will bring out and release the two energies of ki. By forming hand seals, the ninja is able to manifest the desired technique. Because of the extensive number of hand seals and different combinations, there are thousands of potential techniques to be discovered. Shinobi can use a variety of techniques often based on the utilisation of Ki. This allows shinobi to perform extraordinary feats such as walking on water or walking up trees.
Create Jutsu
Starting at 3rd level, if you find a spell scroll you can attempt to turn that spell into a jutsu that you know. You can spend a total of 24 x the spell's level in hours practising the spell and creating the hand signs for it. After you've practised for the total amount of hours you can then add the spell to your repertoire and can use it as normal with Wisdom being your spell-casting ability for it. No materials or components are needed for the spells unless there is a material or component that is consumed on use. To use the spell, you use 1 Ki point per level of the spell and can upcast a spell in this way too, with the maximum spell level you can use being equal to a third of your monk level rounded down. The amount of times you can cast a spell in this way is equal to your wisdom modifier and resets on a long rest.
Any shadow clones that practice with you reduce the learning time by 1 hour per shadow clone active.
Shadow Clones
Starting when you choose this tradition at 3rd level, you can manipulate your Ki to make duplicates of yourself. As an action you can use 3 Ki points to create a shadow clone of yourself in the nearest available space upto 10ft., it has all your current stats except it can only have a maximum of 1hp, 10AC and starts with 1 Ki Point. They take their turn in battle either before or after you, including the round they were summoned.
Rasengan
At 6th level, you gain the ability to manipulate your ki to create a ball of energy in your hand that you can attack with. As an action you can use 3 ki points to create a ball of wind that you can push into enemies.
Make a melee attack, on a hit this attack deals magical slashing damage equal to 6 rolls of your martial arts die + your dexterity modifier and pushes a creature large or smaller 10ft. backwards in a straight line.
Summoning Jutsu
Beginning at 11th level, you make a blood pact with the giant toads. You gain a scroll which you sign with your blood, as long as you have this scroll on you, you can summon a giant toad to aid you. To use this, you place the scroll on the ground, prick your thumb and place it against the scroll for 10 minutes. You can use this feature once per long rest. Use the giant toad stat block with the following differences:
Rasenshuriken
Starting at 17th level, you can spend an extra ki point and turn your Rasengan into Rasenshuriken. The ball of energy manipulates itself and turns into a giant wind shuriken. You can now throw it in a straight line upto 60ft. and it lands a critical hit on 18-20 on the dice, but gets a critical fail on a 1-3 on the dice. Up to three active shadow clones can now forgo their turns to use up their Ki points to reduce the cost of Rasengan by upto 3 Ki points. This also adds +1 to the attack and damage roll per clone that gave up their Ki.
I don't know if this is a monk really, more like a another spell casting class like Wizard or Sorcerer. In a way were just making another form of Wizard with "Create Jutsu" by having the ability to learn spells. Your just making your own mechanic instead of spell slots. Shadow Clones seems interesting, but messy to me. I would do it basically by reskinning the Mirror Image spell (second level illusion) where a attack has a chance of hitting one of your shadow clones instead of you. Your making it way more complex because now you have to keep track of which clones have attacked. If you want to have the clones attack basically I'd just allow the player to use there movement to get another attack from one of the clones rather than adding characters to keep track of. Just seems messy to me to have clones running around that we need to track the actions of. Similar with the Giant Toad, just seems messy to need to keep track of the Giant Toad. I would rather it just be a mount that gives the player a AC and HP boost as well as giving the some of the abilities of the Toad. It shares the players HP and initiative. Just my opinion. Have a nice day.
I find your concept interesting. Especially for the monk, who normally doesn't need almost any magical item. With your subclass he'll have to spend money on some spell scrolls to do some jutsu, but sincerely I would give a limit to this ability, like only cantrip or illusion spell up to a max of level 5.
The shadow clone is also a very interesting concept, but I would take more inspiration from existing spells than invent new game systems. Especially if these clones can fight and inform at the same time ... too many variables.
Summoning Jutsu: I would focus on the spell find familiar and enhance it on its base.
Naruto: Shinobi (5e Class) - D&D Wiki (dandwiki.com)