I am currently working on a subclass for the rogue where they are able to spend Compounds to create a wide variety of toxins during their turn. I imagine the Compounds being like Sorcery Points for the Sorcerer, meaning that they gain 3 Compounds at level 3 (when they choose this subclass) and gain 1 additional Compound for every level they gain in this class.
I want to make it easier for the player to see how many compounds they've used by adding checkboxes as "limited uses", just like how it is with Sorcery Points. I've created a Special Action that resets after a Long Rest and then added the "Limited Use" option to that Action. This means that I have 3 checkboxes that are visible at level 3.
My question is: How do I change this so that there are 4 checkboxes at level 4; 5 checkboxes at level 5 and so on?
Thank you for any help or wisdom you are willing to share!
Hello,
I am currently working on a subclass for the rogue where they are able to spend Compounds to create a wide variety of toxins during their turn.
I imagine the Compounds being like Sorcery Points for the Sorcerer, meaning that they gain 3 Compounds at level 3 (when they choose this subclass) and gain 1 additional Compound for every level they gain in this class.
I want to make it easier for the player to see how many compounds they've used by adding checkboxes as "limited uses", just like how it is with Sorcery Points.
I've created a Special Action that resets after a Long Rest and then added the "Limited Use" option to that Action. This means that I have 3 checkboxes that are visible at level 3.
My question is:
How do I change this so that there are 4 checkboxes at level 4; 5 checkboxes at level 5 and so on?
Thank you for any help or wisdom you are willing to share!
You would need to add 17 more limited uses, 4 @ 4th level, etc. all the way up to 20 @ 20th level. I gave a full walkthrough on limited uses in the Subclasses & Races FAQ #4: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
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Thank you so much IamSposta. This worked like a charm.
I might add the subclass for public use later on, so keep an eye out for the 'Canker' subclass for Rogues!
Take time to thoroughly playtest and edit your subclass prior to publication. (I usually take at minimum 3 months.) Trust me, you’ll thank me later.
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Will do!
And I agree. Being too hasty is never a good thing. I've saved your guide Ada bookmark for when I need more help in the future. Thanks again!