This is the link to the original creators subclass
What I'm have trouble with:
First feature: Do not know how to narrow the prof choice to only two options
15th level give another blood maledict feature not sure how to add it
Second featured and the rest that have dice rolls : do not know how to implement these actions to change based on the blood hunters hemocraft die
Edit: I've been looking at other classes (putting them in home brew maker and looking how they code their actions) currently done with only a few classes but if anyone else knows them that be a great help! I notice that the warlock celestial class (similar to this subclass healing feature) it had this in its snippiet
You have a {{classlevel+1}}d6 healing pool that resets when you finish a long rest. As a bonus action, you can heal one creature you can see within 60 ft., spending dice from the pool (max {{modifier:cha@min:1#unsigned}}d6 at once).
I was wondering if there was a way i can do this for the crimson remedy feature though I'm still looking where it scales off of level milestones
Touch a creature and take necrotic damage equal to one roll of your hemocraft die. The target receives hit points equal {{scalevalue}} roll of your hemocraft die + your hemocraft modifier. This feature has no effect on a creature without blood.
Your healing increases by 1 die when you gain certain levels in this class (2 die at 7th level, 3 die at 11th level, and 4 die at 18th level). The increase in die does not affect the amount of damage you take to use this feature, only the amount of healing the target receives.
You may use this feature equal to your proficiency bonus and regain all uses once you complete a short or long rest.
Doing this for both Medicine and Herbalism Kit should let you choose between them when you adopt the subclass. It's a clunky method of doing it, but from what I understand, it's the only way to make selective proficiencies work via the current Homebrew system.
Hemocraft Die For the hemocraft die, you'll want to create the class feature and select 'Level Scaling'
Unfortunately you're going to have to set up every level going through, which is a bit of a pain. I'm also not sure about the hemocraft modifier - give that it's flexible between INT and WIS, you might just need to take account of that manually.
First off, thank you for your helpful post. In future, you can embed your photos directly into your post if you get the “direct link” from Imgur (ending in .jpg) like this:
Cheers, Sposta. I threw this together during my lunch break and didn't quite have the time/brain capacity to figure out what I'd messed up - appreciate the pointers!
Cheers, Sposta. I threw this together during my lunch break and didn't quite have the time/brain capacity to figure out what I'd messed up - appreciate the pointers!
HI I'm trying to convert a homebrew class to dndbeyond for personal use and I'm having difficulty applying it.
https://www.gmbinder.com/share/-N4Jh-jWgDpgzPQtQ_T6
This is the link to the original creators subclass
What I'm have trouble with:
First feature: Do not know how to narrow the prof choice to only two options15th level give another blood maledict feature not sure how to add it
Second featured and the rest that have dice rolls : do not know how to implement these actions to change based on the blood hunters hemocraft die
Edit: I've been looking at other classes (putting them in home brew maker and looking how they code their actions) currently done with only a few classes but if anyone else knows them that be a great help! I notice that the warlock celestial class (similar to this subclass healing feature) it had this in its snippiet
You have a {{classlevel+1}}d6 healing pool that resets when you finish a long rest. As a bonus action, you can heal one creature you can see within 60 ft., spending dice from the pool (max {{modifier:cha@min:1#unsigned}}d6 at once).
I was wondering if there was a way i can do this for the crimson remedy feature though I'm still looking where it scales off of level milestones
Touch a creature and take necrotic damage equal to one roll of your hemocraft die. The target receives hit points equal {{scalevalue}} roll of your hemocraft die + your hemocraft modifier. This feature has no effect on a creature without blood.
Your healing increases by 1 die when you gain certain levels in this class (2 die at 7th level, 3 die at 11th level, and 4 die at 18th level). The increase in die does not affect the amount of damage you take to use this feature, only the amount of healing the target receives.
You may use this feature equal to your proficiency bonus and regain all uses once you complete a short or long rest.
Alright, this is a little clunky, so bear with me.
Hemic Knowledge Feature
First and foremost, you'll want to add the class feature
https://imgur.com/Zq3r2FO
For the proficiencies, you'll want to use 'Class Feature Options' specifically
https://imgur.com/LrWOdrd
Within each option, you'll want a single 'Modifier' to grant the relevant proficiency
https://imgur.com/uatvgz5
Doing this for both Medicine and Herbalism Kit should let you choose between them when you adopt the subclass. It's a clunky method of doing it, but from what I understand, it's the only way to make selective proficiencies work via the current Homebrew system.
Hemocraft Die
For the hemocraft die, you'll want to create the class feature and select 'Level Scaling'
https://imgur.com/6xy06Im
Unfortunately you're going to have to set up every level going through, which is a bit of a pain. I'm also not sure about the hemocraft modifier - give that it's flexible between INT and WIS, you might just need to take account of that manually.
Hopefully this helps, though.
Creating Epic Boons on DDB
DDB Buyers' Guide
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Content Troubleshooting
Cheers, Sposta. I threw this together during my lunch break and didn't quite have the time/brain capacity to figure out what I'd messed up - appreciate the pointers!
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting