I'm looking for advice on a tiered "sacrifice" mechanic for a magic weapon. I'm sure something along these lines already exists but I'm trying give the player an opportunity to gamble their own health with the opportunity of dealing extra damage. Ideally, I could turn it into a Legacy based weapon themed around a relic from the Lady of Pain. I just created the numbers below on the fly as a frame of reference but any advice/suggestions around this mechanic would be appreciated.
Tier 1: 1d8 sacrifice player health / 1d8 extra damage
Tier 2: 1d6 sacrifice player health / 1d10 extra damage
Tier 3 : 1d4 sacrifice player health / 2d6 extra damage
The "risk" would be optional and the weapon would have an inherent magic damage bonus to make it desirable for routine use.
You could make it consume a Hit Die’s worth of HP and then only have to scale the damage dice. That would be simpler, starting with 2d4 and progressing to 2d8.
I'm looking for advice on a tiered "sacrifice" mechanic for a magic weapon. I'm sure something along these lines already exists but I'm trying give the player an opportunity to gamble their own health with the opportunity of dealing extra damage. Ideally, I could turn it into a Legacy based weapon themed around a relic from the Lady of Pain. I just created the numbers below on the fly as a frame of reference but any advice/suggestions around this mechanic would be appreciated.
Tier 1: 1d8 sacrifice player health / 1d8 extra damage
Tier 2: 1d6 sacrifice player health / 1d10 extra damage
Tier 3 : 1d4 sacrifice player health / 2d6 extra damage
The "risk" would be optional and the weapon would have an inherent magic damage bonus to make it desirable for routine use.
You could make it consume a Hit Die’s worth of HP and then only have to scale the damage dice. That would be simpler, starting with 2d4 and progressing to 2d8.
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