So I'm a new father, and with nothing to do now but stay home and chill, I decided it's the perfect time to start making my dream homebrew. I have a very detailed home brew world, however, I'm not AS interested in home brewing races or classes. I want my world to offer players something new without sacrificing their favorite races and classes. I'm currently working on lore explanations to place them in my world and I'm curious how common or expected this is? Do players go into home brews expecting to be able to play teiflings? I'm working on ways to accommodate player home brew races as well. Thoughts?
I have a homebrew world and do allow all races that are available in the various books...and I don't make any. What I end up doing is taking the reasons for specific races from other sources and tweaking them. Sources could be video games, 3rd party DnD publishers, or for something like the Warforged, I base it on the Clones from Star Wars. The hardest part is finding a physical homeland for a race but usually there are places they can be slotted in. Also, if I have something not really mapped out entirely, which most of my stuff is very general, then I will let the player who creates a character of the first race being played in my world, help design the homeland for that race or provide ideas for future people coming from that area.
That's great thx u. That's kind of what I'm aiming to do. I'm building a world history that I just personally love and connect with by I'm intentionally leaving the hard details of the present day vague enough that multiple parties could elaborate on it and define the world to what they want
In my semi-homebrewed world I restrict certain races by geography, so some races are only available for characters from specific regions, and other races are from other regions. That’s always something you could do if you wanted.
So I'm a new father, and with nothing to do now but stay home and chill, I decided it's the perfect time to start making my dream homebrew. I have a very detailed home brew world, however, I'm not AS interested in home brewing races or classes. I want my world to offer players something new without sacrificing their favorite races and classes. I'm currently working on lore explanations to place them in my world and I'm curious how common or expected this is? Do players go into home brews expecting to be able to play teiflings? I'm working on ways to accommodate player home brew races as well. Thoughts?
I have a homebrew world and do allow all races that are available in the various books...and I don't make any. What I end up doing is taking the reasons for specific races from other sources and tweaking them. Sources could be video games, 3rd party DnD publishers, or for something like the Warforged, I base it on the Clones from Star Wars. The hardest part is finding a physical homeland for a race but usually there are places they can be slotted in. Also, if I have something not really mapped out entirely, which most of my stuff is very general, then I will let the player who creates a character of the first race being played in my world, help design the homeland for that race or provide ideas for future people coming from that area.
That's great thx u. That's kind of what I'm aiming to do. I'm building a world history that I just personally love and connect with by I'm intentionally leaving the hard details of the present day vague enough that multiple parties could elaborate on it and define the world to what they want
In my semi-homebrewed world I restrict certain races by geography, so some races are only available for characters from specific regions, and other races are from other regions. That’s always something you could do if you wanted.
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