Hello I'm currently working on a little project for a D&D card game that takes some inspiration from Magic the Gathering. Currently I'm stuck on a issue of class abilities to get into detail
Players at the beginning of the game choose a class which determines their health, AC, and also a special ability given to them for here's an example of one.
Barbarian
AC:15
HP:24
Ability: If an attack would kill a creature they will remain on the field with 0 health for 1 turn and can still use its action once the turn ends it dies.
Basically these abilities have a 3 turn cooldown but I'm currently having trouble with 4 classes in coming up with an ability for them.
The problems ones are Fighter, Druid, Artificer, and Warlock
If you have any ideas let me know its a huge help.
Hello I'm currently working on a little project for a D&D card game that takes some inspiration from Magic the Gathering. Currently I'm stuck on a issue of class abilities to get into detail
Players at the beginning of the game choose a class which determines their health, AC, and also a special ability given to them for here's an example of one.
Barbarian
AC:15
HP:24
Ability: If an attack would kill a creature they will remain on the field with 0 health for 1 turn and can still use its action once the turn ends it dies.
Basically these abilities have a 3 turn cooldown but I'm currently having trouble with 4 classes in coming up with an ability for them.
The problems ones are Fighter, Druid, Artificer, and Warlock
If you have any ideas let me know its a huge help.
You might want to look at a game called Spellfire for some inspiration, it was a card game based off of D&D. So was Blood Wars.
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Thanks I'll take a look