Hi all. I've dug around a bit and I think the short answer might be "no", but I thought I would see if the minds here had a solution for me :)
I'm trying to homebrew a ranged weapon that can generate its own ammunition. I thought a neat way to do this would be to use charges, which can be restored on a short or long rest (there are RP reasons why this makes sense). In all other ways I want the ranged attack to be normal and non-magical (the hand crossbow is the base weapon I'm using here).
Looking in the Homebrew options, it seems that a spell condition has charges as part of its options, but a Ranged Attack condition does not (and I also can't find a generic "use charges when this thing is used" option).
So my goal is that the player has a weapon, can use it for ranged attacks, and when they do so it spends a charge. Seeing the way that only the Spells tab in DnDB has 1C, 2C etc in place of Cast for items that use charges, I can see why weapons probably can't share the same functionality.... but I thought I would ask anyway in case some clever person has found a way around this. My best guess so far is that I make a homebrew spell that attacks as if a hand crossbow and then stick that spell on the homebrew weapon, but it feels a bit untidy as it would presumably end up in the Spells tab of DnDB?
Thanks in advance :)
P.s. I know charges can be ticked off manually, and that would probably work fine, but I love the automation that DnDB provides for many functions... so I wanna have it :P
There is no way to automate that. The charges will have to be checked (and unchecked) manually. The reason none of the official stuff like that has “charges” is because they have “uses” instead, but DDB just uses the charges mechanic for both.
Hi all. I've dug around a bit and I think the short answer might be "no", but I thought I would see if the minds here had a solution for me :)
I'm trying to homebrew a ranged weapon that can generate its own ammunition. I thought a neat way to do this would be to use charges, which can be restored on a short or long rest (there are RP reasons why this makes sense). In all other ways I want the ranged attack to be normal and non-magical (the hand crossbow is the base weapon I'm using here).
Looking in the Homebrew options, it seems that a spell condition has charges as part of its options, but a Ranged Attack condition does not (and I also can't find a generic "use charges when this thing is used" option).
So my goal is that the player has a weapon, can use it for ranged attacks, and when they do so it spends a charge. Seeing the way that only the Spells tab in DnDB has 1C, 2C etc in place of Cast for items that use charges, I can see why weapons probably can't share the same functionality.... but I thought I would ask anyway in case some clever person has found a way around this. My best guess so far is that I make a homebrew spell that attacks as if a hand crossbow and then stick that spell on the homebrew weapon, but it feels a bit untidy as it would presumably end up in the Spells tab of DnDB?
Thanks in advance :)
P.s. I know charges can be ticked off manually, and that would probably work fine, but I love the automation that DnDB provides for many functions... so I wanna have it :P
There is no way to automate that. The charges will have to be checked (and unchecked) manually. The reason none of the official stuff like that has “charges” is because they have “uses” instead, but DDB just uses the charges mechanic for both.
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