One of my players really wanted to play a magic espionage type character, but didn't want to dip two levels into rogue if they didn't have too. I thought a Rogue Initiate feat would be easy enough to make for this situation. I have one created and published here on DNDBeyond. I always like constructive criticism, so if you are not afraid of a little back and forth please take a look at my homebrew https://www.dndbeyond.com/feats/1623028-rogue-initiate
Rogue Initiate
You've honed your skills in the art of stealth and subterfuge, adopting techniques developed by rogues. Whether out of necessity, curiosity, or a desire for versatility, you've become adept at maneuvering unseen and exploiting weaknesses without committing to the rogue's path.
Sneak Attack: Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon (This damage is added to any sneak attack damage you have from another source).
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t Incapacitated, and you don’t have disadvantage on the attack roll.
Choose one of the following options:
Concealment: With your quick thinking and agility you become unseen or untraceable to others. You can take a bonus action on each of your turns in combat. This action can be used only to take the Disengage, or Hide action.
Fade: With your quick thinking and agility you swiftly vanish from the sight of others. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, or Hide action.
Nimbleness: With your quick thinking and agility you maneuver strategically on the battlefield. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash or Disengageaction.
Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat’s option with another one you don’t have.
Not bad. I would personally not go with the wording WotC used for the original Cunning Action trait because it’s clunky and they don’t phrase things like that anymore. I would rephrase it the way they write things now. For example, instead of this:
Concealment: With your quick thinking and agility you become unseen or untraceable to others. You can take a bonus action on each of your turns in combat. This action can be used only to take the Disengage, or Hide action.
I would write it like this:
Concealment: With your quick thinking and agility you become unseen or untraceable to others. You can take the Disengage, or Hide action as a bonus action on each of your turns.
It’s cleaner, more concise, and generally easier to understand.
Thanks for replying. I thought about rewriting them so they'd flow better but I chose to stick with the existing wording of Cunning action
Cunning Action
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
I'll definitely think about changing it to flow better.
One of my players really wanted to play a magic espionage type character, but didn't want to dip two levels into rogue if they didn't have too. I thought a Rogue Initiate feat would be easy enough to make for this situation. I have one created and published here on DNDBeyond. I always like constructive criticism, so if you are not afraid of a little back and forth please take a look at my homebrew https://www.dndbeyond.com/feats/1623028-rogue-initiate
Rogue Initiate
You've honed your skills in the art of stealth and subterfuge, adopting techniques developed by rogues. Whether out of necessity, curiosity, or a desire for versatility, you've become adept at maneuvering unseen and exploiting weaknesses without committing to the rogue's path.
Sneak Attack: Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon (This damage is added to any sneak attack damage you have from another source).
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t Incapacitated, and you don’t have disadvantage on the attack roll.
Choose one of the following options:
Concealment: With your quick thinking and agility you become unseen or untraceable to others. You can take a bonus action on each of your turns in combat. This action can be used only to take the Disengage, or Hide action.
Fade: With your quick thinking and agility you swiftly vanish from the sight of others. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, or Hide action.
Nimbleness: With your quick thinking and agility you maneuver strategically on the battlefield. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash or Disengage action.
Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat’s option with another one you don’t have.
Not bad. I would personally not go with the wording WotC used for the original Cunning Action trait because it’s clunky and they don’t phrase things like that anymore. I would rephrase it the way they write things now. For example, instead of this:
Concealment: With your quick thinking and agility you become unseen or untraceable to others. You can take a bonus action on each of your turns in combat. This action can be used only to take the Disengage, or Hide action.
I would write it like this:
Concealment: With your quick thinking and agility you become unseen or untraceable to others. You can take the Disengage, or Hide action as a bonus action on each of your turns.
It’s cleaner, more concise, and generally easier to understand.
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Thanks for replying. I thought about rewriting them so they'd flow better but I chose to stick with the existing wording of Cunning action
Cunning Action
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
I'll definitely think about changing it to flow better.