Not sure how to parse the question. I am working on translating a set of mechanics from Ascendance of a Bookworm to DnD and am unsure on several points, so Im going to go with a fundamental to see what Im needing to do.
In the story, the characters have an item, called a highbeast, that takes the form they will it to be, and is used for flying transportation. They generally are imagined in the form of a horse, lion, or other large animal, but with wings, as these are imagined as necessary for flight (but are not, as it is shown). Since this is a fundamental mode of transportation in that world, I wish to represent this well. Key points:
-When not in use, it returns to the form of a small gemstone, usually kept in a cage on one's belt.
-usually can only carry 1-2 riders (though this depends on other mechanics, such as the user's power level and imagination)
-the speed and range is also dependant on the user's power and imagination, but mostly power (ignore this part for now)
-the highbeast generally requires concentration and can only be brought forth by the attuned user
-the highbeast has a few weaknesses, but in direct combat it essentially is immune to damage as long as concentration and mana (ignore for now) are available. Damage is directed as mana drain (again Im handling s mana system seperate, ignore this). When the user loses concentration or has too little mana to maintain it, it reverts back to a gemstone.
The question is, do I create this as an item or a monster, or something else, (I havent see how a summoned familiar pet works yet, Im still pretty new)? Other than just dumping the info into a text box I dont see how to make the characteristics do anything in Beyond.
Current interests: Learning/playing DnD and Magic the Gathering. Reading/adapting the following serials into playable experiences: Ascendance of a Bookworm, Elfquest, He Who Fights With Monsters. Various craft and research interests.
Most of what you want just goes into the text box of an item. If it's not altering the character's stats, or giving them a charged ability to use, you don't (and often can't) do anything but give it a description.
If it's a creature that can fight when transformed, then you probably want to make a monster stat block as well. Otherwise you can just put AC and hit points in the text. If it's indestructible as you described, you don't even need that.
You're likely to find more and better help on the homebrewing forum here; I've never done anything fancy myself.
I should have done that, just saw "mechanics" and my brain said its an interpretation of a mechanic. If it should be moved there, feel free to.
Someone also said it could also work as just an object (item) that adds a flying speed when equipped (donned) and an ability to gain cover as an action, with the description just being story details.
Current interests: Learning/playing DnD and Magic the Gathering. Reading/adapting the following serials into playable experiences: Ascendance of a Bookworm, Elfquest, He Who Fights With Monsters. Various craft and research interests.
Yeah, going by how you’ve described it, if it were me I would just enter the details in the magic item’s description and leave it at that. You would only really need to create a monster statblock if the thing would actually have stats as a creature, Strength, Dexterity, etc., AC, HP, Initiative, attacks, all that jazz. If it doesn’t have all that stuff, then you don’t need to make a statblock for it.
Not sure how to parse the question. I am working on translating a set of mechanics from Ascendance of a Bookworm to DnD and am unsure on several points, so Im going to go with a fundamental to see what Im needing to do.
In the story, the characters have an item, called a highbeast, that takes the form they will it to be, and is used for flying transportation. They generally are imagined in the form of a horse, lion, or other large animal, but with wings, as these are imagined as necessary for flight (but are not, as it is shown). Since this is a fundamental mode of transportation in that world, I wish to represent this well. Key points:
-When not in use, it returns to the form of a small gemstone, usually kept in a cage on one's belt.
-usually can only carry 1-2 riders (though this depends on other mechanics, such as the user's power level and imagination)
-the speed and range is also dependant on the user's power and imagination, but mostly power (ignore this part for now)
-the highbeast generally requires concentration and can only be brought forth by the attuned user
-the highbeast has a few weaknesses, but in direct combat it essentially is immune to damage as long as concentration and mana (ignore for now) are available. Damage is directed as mana drain (again Im handling s mana system seperate, ignore this). When the user loses concentration or has too little mana to maintain it, it reverts back to a gemstone.
The question is, do I create this as an item or a monster, or something else, (I havent see how a summoned familiar pet works yet, Im still pretty new)? Other than just dumping the info into a text box I dont see how to make the characteristics do anything in Beyond.
Current interests: Learning/playing DnD and Magic the Gathering. Reading/adapting the following serials into playable experiences: Ascendance of a Bookworm, Elfquest, He Who Fights With Monsters. Various craft and research interests.
Most of what you want just goes into the text box of an item. If it's not altering the character's stats, or giving them a charged ability to use, you don't (and often can't) do anything but give it a description.
If it's a creature that can fight when transformed, then you probably want to make a monster stat block as well. Otherwise you can just put AC and hit points in the text. If it's indestructible as you described, you don't even need that.
You're likely to find more and better help on the homebrewing forum here; I've never done anything fancy myself.
I should have done that, just saw "mechanics" and my brain said its an interpretation of a mechanic. If it should be moved there, feel free to.
Someone also said it could also work as just an object (item) that adds a flying speed when equipped (donned) and an ability to gain cover as an action, with the description just being story details.
Current interests: Learning/playing DnD and Magic the Gathering. Reading/adapting the following serials into playable experiences: Ascendance of a Bookworm, Elfquest, He Who Fights With Monsters. Various craft and research interests.
Sounds like a Figurine of Wondrous Power.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Yeah, going by how you’ve described it, if it were me I would just enter the details in the magic item’s description and leave it at that. You would only really need to create a monster statblock if the thing would actually have stats as a creature, Strength, Dexterity, etc., AC, HP, Initiative, attacks, all that jazz. If it doesn’t have all that stuff, then you don’t need to make a statblock for it.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting