My player's eldritch knight has a wondrous figurine that summons and allosaurus that he can ride into combat.
I want to put in the dinosaur's bite (and claw) attacks onto his character sheet (preferrably under "attacks")
I can do it with a custom "general" custom action, and I get the right damage (2d10+4) but I can't get a custom "to hit" value. It also doesn't show up under his list of attacks.
I can do it with a custom "weapon" item he equips, but it forces me to pick a weapon type (and "natural" isn't one of them) and I STILL can't put in a custom/override "to hit" bonus.
What am I missing here? I want a custom attack with a specific to-hit value and specific damage value (2d10+4) and I don't want anything else to try to modify them...
I would _prefer_ to get this listed on the characters list of attack actions. If it's just listed among all his actions it would be a lame substitute, but still better than what I can get so far...
Eventually things will be rollable on Monster Stat blocks so simply adding the Allosaurus to the Extras tab and it will have rollable attacks. In the meantime, it would probably be easiest to set it up as a homebrew Wondrous Item with a homebrew spell attached to it.
I mean, you can do it on the character sheet with a custom action, but the player will have to adjust things as they increase stats or level up. But with a Wondrous Item casting a spell, it will always reflect the same stats no matter what.
I tried making a spell, but can't set the attack to-hit if it is on the character sheet, so I guess I have to put the spell in the item??? will that let me set the the fixed attack and the fixed damage values
I tried making a spell, but can't set the attack to-hit if it is on the character sheet, so I guess I have to put the spell in the item??? will that let me set the the fixed attack and the fixed damage values
The spell will fix the damage (make it like a Cantrip that doesn’t scale with character level) and the Wondrous Item will allow you to fix the Attack roll.
Make sure that when you make the spell you mark it to “display as attack.”
I'm at a loss. I can't find any entry when making my spell to label it as "display as attack"
am I supposed to select the spell to be with a melee attack (like booming blade?)
Once I get the spell on the figurine and equip it, the spell appears in the spell list but not the attack list. And I can't see any setting to force it to have a specific To Hit roll. (when making the item or once it's equipped.)
I just sit and marvel how hard it is to create an effect that has a fixed attack and damage. (or to add an extra spell to a character, etc...)
I'm at a loss. I can't find any entry when making my spell to label it as "display as attack"
am I supposed to select the spell to be with a melee attack (like booming blade?)
Once I get the spell on the figurine and equip it, the spell appears in the spell list but not the attack list. And I can't see any setting to force it to have a specific To Hit roll. (when making the item or once it's equipped.)
I just sit and marvel how hard it is to create an effect that has a fixed attack and damage. (or to add an extra spell to a character, etc...)
My apologies, I gave you incorrect information. I had remembered things incorrectly. The reason this is such a challenge is because we’re trying to force a system designed to not do exactly this into doing exactly this.
Alright, at this point the two easiest ways to do this are:
Either make a custom action on the character sheet set to display as attack and then just put modifiers into it to limit the Attack and Damage bonuses and the player will just have to remember to adjust them when their Str bonus or Proficiency modifier goes up. You can put the numbers in the description of the action for reference.
Or, to make a homebrewed “Allosaurus” race with natural weapons, and then make them a PC sheet as a level 1 fighter. The race will need to not have a language, have the Pounce, Bite, and Claw actions, an Unarmored AC of 12+Dex, and expertise in Perception. Make the Bite and Claw use Str. If you set the Ability Scores the same as the monster’s the numbers will all work out. And you would just have to override its HP on the character sheet and tell them to ignore Second Wind.
I'm at a loss. I can't find any entry when making my spell to label it as "display as attack"
am I supposed to select the spell to be with a melee attack (like booming blade?)
Once I get the spell on the figurine and equip it, the spell appears in the spell list but not the attack list. And I can't see any setting to force it to have a specific To Hit roll. (when making the item or once it's equipped.)
I just sit and marvel how hard it is to create an effect that has a fixed attack and damage. (or to add an extra spell to a character, etc...)
My apologies, I gave you incorrect information. I had remembered things incorrectly. The reason this is such a challenge is because we’re trying to force a system designed to not do exactly this into doing exactly this.
Alright, at this point the two easiest ways to do this are:
Either make a custom action on the character sheet set to display as attack and then just put modifiers into it to limit the Attack and Damage bonuses and the player will just have to remember to adjust them when their Str bonus or Proficiency modifier goes up. You can put the numbers in the description of the action for reference.
Or, to make a homebrewed “Allosaurus” race with natural weapons, and then make them a PC sheet as a level 1 fighter. The race will need to not have a language, have the Pounce, Bite, and Claw actions, an Unarmored AC of 12+Dex, and expertise in Perception. Make the Bite and Claw use Str. If you set the Ability Scores the same as the monster’s the numbers will all work out. And you would just have to override its HP on the character sheet and tell them to ignore Second Wind.
Wow, thanks!
I think the easiest/fastest thing at this point would be just to go back to making a custom attack and just worry about modifiers later...
I'm at a loss. I can't find any entry when making my spell to label it as "display as attack"
am I supposed to select the spell to be with a melee attack (like booming blade?)
Once I get the spell on the figurine and equip it, the spell appears in the spell list but not the attack list. And I can't see any setting to force it to have a specific To Hit roll. (when making the item or once it's equipped.)
I just sit and marvel how hard it is to create an effect that has a fixed attack and damage. (or to add an extra spell to a character, etc...)
My apologies, I gave you incorrect information. I had remembered things incorrectly. The reason this is such a challenge is because we’re trying to force a system designed to not do exactly this into doing exactly this.
Alright, at this point the two easiest ways to do this are:
Either make a custom action on the character sheet set to display as attack and then just put modifiers into it to limit the Attack and Damage bonuses and the player will just have to remember to adjust them when their Str bonus or Proficiency modifier goes up. You can put the numbers in the description of the action for reference.
Or, to make a homebrewed “Allosaurus” race with natural weapons, and then make them a PC sheet as a level 1 fighter. The race will need to not have a language, have the Pounce, Bite, and Claw actions, an Unarmored AC of 12+Dex, and expertise in Perception. Make the Bite and Claw use Str. If you set the Ability Scores the same as the monster’s the numbers will all work out. And you would just have to override its HP on the character sheet and tell them to ignore Second Wind.
Wow, thanks!
I think the easiest/fastest thing at this point would be just to go back to making a custom attack and just worry about modifiers later...
So sad the software isn't there yet.
It was never an issue before they implemented the Dice Roller. Most people just added the animal to the Extras section of the character sheet and looked at that when they rolled their math rocks. And after they implement the dice roller on Monster Stat Blocks, it will go back to not mattering because you’ll be able to just go to the Extras section and roll for it there.
Eventually things will be rollable on Monster Stat blocks so simply adding the Allosaurus to the Extras tab and it will have rollable attacks. In the meantime, it would probably be easiest to set it up as a homebrew Wondrous Item with a homebrew spell attached to it.
2023.... still no option to roll from monster stat blocks....
Eventually things will be rollable on Monster Stat blocks so simply adding the Allosaurus to the Extras tab and it will have rollable attacks. In the meantime, it would probably be easiest to set it up as a homebrew Wondrous Item with a homebrew spell attached to it.
2023.... still no option to roll from monster stat blocks....
I know, right. They seem to have completely stopped development on this site since WotC bought it.
I am having a similar issue. I made a Custom Attack Action for Green Flame Blade. It appears in the Attack section but adds a +4 to the damage. The fixed value is blank and the stat is set to "-" so it should add my Strength bonus to damage. I wish I could just copy the Spell to the Attack section! Any thoughts???
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My player's eldritch knight has a wondrous figurine that summons and allosaurus that he can ride into combat.
I want to put in the dinosaur's bite (and claw) attacks onto his character sheet (preferrably under "attacks")
I can do it with a custom "general" custom action, and I get the right damage (2d10+4) but I can't get a custom "to hit" value. It also doesn't show up under his list of attacks.
I can do it with a custom "weapon" item he equips, but it forces me to pick a weapon type (and "natural" isn't one of them) and I STILL can't put in a custom/override "to hit" bonus.
What am I missing here? I want a custom attack with a specific to-hit value and specific damage value (2d10+4) and I don't want anything else to try to modify them...
I would _prefer_ to get this listed on the characters list of attack actions. If it's just listed among all his actions it would be a lame substitute, but still better than what I can get so far...
Hmm, tried customizing a dagger by equipping it, renaming it, and then adjusting stats.
Now I can get a custom, fixed "to hit" bonus, but can't put in a custom "damage dice" bonus (2d10 is what it should be....)
Eventually things will be rollable on Monster Stat blocks so simply adding the Allosaurus to the Extras tab and it will have rollable attacks. In the meantime, it would probably be easiest to set it up as a homebrew Wondrous Item with a homebrew spell attached to it.
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I mean, you can do it on the character sheet with a custom action, but the player will have to adjust things as they increase stats or level up. But with a Wondrous Item casting a spell, it will always reflect the same stats no matter what.
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I tried making a spell, but can't set the attack to-hit if it is on the character sheet, so I guess I have to put the spell in the item??? will that let me set the the fixed attack and the fixed damage values
The spell will fix the damage (make it like a Cantrip that doesn’t scale with character level) and the Wondrous Item will allow you to fix the Attack roll.
Make sure that when you make the spell you mark it to “display as attack.”
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I'm at a loss. I can't find any entry when making my spell to label it as "display as attack"
am I supposed to select the spell to be with a melee attack (like booming blade?)
Once I get the spell on the figurine and equip it, the spell appears in the spell list but not the attack list. And I can't see any setting to force it to have a specific To Hit roll. (when making the item or once it's equipped.)
I just sit and marvel how hard it is to create an effect that has a fixed attack and damage. (or to add an extra spell to a character, etc...)
My apologies, I gave you incorrect information. I had remembered things incorrectly. The reason this is such a challenge is because we’re trying to force a system designed to not do exactly this into doing exactly this.
Alright, at this point the two easiest ways to do this are:
Either make a custom action on the character sheet set to display as attack and then just put modifiers into it to limit the Attack and Damage bonuses and the player will just have to remember to adjust them when their Str bonus or Proficiency modifier goes up. You can put the numbers in the description of the action for reference.
Or, to make a homebrewed “Allosaurus” race with natural weapons, and then make them a PC sheet as a level 1 fighter. The race will need to not have a language, have the Pounce, Bite, and Claw actions, an Unarmored AC of 12+Dex, and expertise in Perception. Make the Bite and Claw use Str. If you set the Ability Scores the same as the monster’s the numbers will all work out. And you would just have to override its HP on the character sheet and tell them to ignore Second Wind.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Wow, thanks!
I think the easiest/fastest thing at this point would be just to go back to making a custom attack and just worry about modifiers later...
So sad the software isn't there yet.
It was never an issue before they implemented the Dice Roller. Most people just added the animal to the Extras section of the character sheet and looked at that when they rolled their math rocks. And after they implement the dice roller on Monster Stat Blocks, it will go back to not mattering because you’ll be able to just go to the Extras section and roll for it there.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
2023.... still no option to roll from monster stat blocks....
I know, right. They seem to have completely stopped development on this site since WotC bought it.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I am having a similar issue. I made a Custom Attack Action for Green Flame Blade. It appears in the Attack section but adds a +4 to the damage. The fixed value is blank and the stat is set to "-" so it should add my Strength bonus to damage. I wish I could just copy the Spell to the Attack section! Any thoughts???