Unfortunately I haven't gotten much done for it yet, but what I'm looking at is hallucinatory terrain(but with more options for illusions) both auditory and visual, combined with fog cloud. Something like this I think
Casting Time: 1 action
Range: 120 feet
Components: V S
Duration: Up to 1 hour
Classes: Druid, Ranger, Sorcerer, Wizard
You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. (Creatures) within the fog or that enter the fog must make a charisma saving throw. on a failed attempt they see an illusion of your choosing, on a successful one they still see the illusion but know it isn't real.
But I've never made a spell and have very limited knowledge on how they work, but I like the idea of having to be careful with it's use so it doesn't affect your allies. Surrounded by goblins the party has a Woodstock flashback lol
What do you want the illusions to accomplish? Do you want them to create horrid creatures that appear and disappear, do you want them to frighten the creatures in the fog? Do you want them to move? Does each creature see a different thing?
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
I really like phantasmal killer and weird, but phantasmal force sounds exactly like what I was thinking. I'll combine it with fog for the way it's delivered and I think it should be right
You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. A that starts in the fog or enters the fog experiences an illusion that takes root in the mind of a creature.
Phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.
The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.
The target can use its action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion.
While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fallit was pushed, it slipped, or a strong wind might have knocked it off.
An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.
I agree completely. I think that the wording of the following sentence is weird considering that it’s a multitarget spell.
Phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.
I also think damage might be a little too much. It depends on what spell level you are considering. If you’re thinking in the 1st to 3rd range, maybe go without it. Higher levels, it might be ok.
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
Right on, sorry it took me a minute I've been sick. I agree that damage is too much. I'm thinking 1st level so the spell will be more for creativity in and enjoyment in various situations.
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Hi, I'm trying to make a fog spell that causes hallucinations.
I'm thinking it would work like the fog spell with illusions that affect whatever's inside the aoe, however I am uncertain how to make it work right.
I found a spell called miasma that I really like for using as the fog spell but wasn't sure if it would be overpowered.
No real idea what I'm doing, but having a blast doing it lol. Any suggestions or help would be super appreciated. :)
What have u you done so far
The idea seems cool
Unfortunately I haven't gotten much done for it yet, but what I'm looking at is hallucinatory terrain(but with more options for illusions) both auditory and visual, combined with fog cloud. Something like this I think
But I've never made a spell and have very limited knowledge on how they work, but I like the idea of having to be careful with it's use so it doesn't affect your allies. Surrounded by goblins the party has a Woodstock flashback lol
What do you want the illusions to accomplish? Do you want them to create horrid creatures that appear and disappear, do you want them to frighten the creatures in the fog? Do you want them to move? Does each creature see a different thing?
The way the spell is beginning to look, I would suggest looking at the wording of silent image, phantasmal force, phantasmal killer, and weird.
Tooltips | Snippet Code | How to Homebrew on D&D Beyond | Subclass Guide | Feature Roadmap
Astromancer's Homebrew Assembly
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
I really like phantasmal killer and weird, but phantasmal force sounds exactly like what I was thinking. I'll combine it with fog for the way it's delivered and I think it should be right
You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. A that starts in the fog or enters the fog experiences an illusion that takes root in the mind of a creature.
Phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.
The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.
The target can use its action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion.
While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fallit was pushed, it slipped, or a strong wind might have knocked it off.
An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.
Something like that is what I'm thinking. :)
I agree completely. I think that the wording of the following sentence is weird considering that it’s a multitarget spell.
I also think damage might be a little too much. It depends on what spell level you are considering. If you’re thinking in the 1st to 3rd range, maybe go without it. Higher levels, it might be ok.
Tooltips | Snippet Code | How to Homebrew on D&D Beyond | Subclass Guide | Feature Roadmap
Astromancer's Homebrew Assembly
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
Right on, sorry it took me a minute I've been sick. I agree that damage is too much. I'm thinking 1st level so the spell will be more for creativity in and enjoyment in various situations.