I'm hoping to get feedback on the following spell I've created. I was looking to make something that's similar to how Conjure Animals works, but hopefully doesn't slow things down as much as there are fewer creatures involved (hence why it doesn't just summon low CR humanoids like guards) but hopefully leaves them balanced well enough so that they don't become overly powerful.
Specifically I'm hoping for feedback on which class(es) to make it available for, and for how well it balances with the two creatures listed in the spell itself, but any feedback is welcome. Versions of each creature (Melee and Ranged) are already published in the Homebrew Section so they can be added to the extras list on sheets if you happened to be testing the spell out.
My reasoning behind the classes selected:
Bard - Might need to summon backup on their travels Cleric/Paladin - Aid from their deity (yes, I know Paladins don't strictly need one now... shhh) Druid/Ranger - Calling on nature for different aid (although given the other conjure spells they have access to I'm thinking of potentially dropping these two from the list) Warlock - Aid from the patron Wizard - Because why not. Magical summoning is kinda their thing!
Note: (I've already noticed that the spell doesn't link to other spells with the "spell" tag so I'll fix that in the next version, I just hadn't noticed before publishing that version)
Calling on the source of your power, you summon spectral guardians who serve as your companions. At the time of casting you decide whether the creatures are all either medium or small, and which type they all are from the following list: Celestials, Elementals, Fey, Fiends, or Undead. All creatures are the same type, but can be different sizes if so desired.
The summoned guardians take the form of armed humanoids and appear in unoccupied spaces that you can see within range and disappear when they drop to 0 hit points or when the spell ends.
The summoned guardians are friendly to you and your companions. Roll initiative for the summoned guardians as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
When casting the spell you create a pool of 50 hitpoints. This pool can be split between one or two creatures which have the following stats depending on the option selected.
*****
Melee (50 hit points)
Size Medium or Small Armor Class 16 (natural armor) Hit Points 50 Speed 30 ft. (ignores difficult terrain on the ground itself but is still slowed by other effects such as [/spell]Spirit Guardians[/spell])
Str
Dex
Con
Int
Wis
Cha
16
16
16
10
10
10
Multiattack. The guardian makes two melee weapon attacks.
Melee Weapon Attack: uses your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + your spellcasting ability modifier force damage.
Ranged Spell Attack: uses your spell attack modifier to hit, range 60 ft., one target. Hit: 1d6 + your spellcasting ability modifier force damage.
*****
Ranged (25 hit points)
Size Medium or Small Armor Class 14 (natural armor) Hit Points 25 Speed 30 ft. (ignores difficult terrain on the ground itself but is still slowed by other effects such as [/spell]Spirit Guardians[/spell])
Str
Dex
Con
Int
Wis
Cha
12
16
12
10
10
10
Melee Weapon Attack: uses your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + your spellcasting ability modifier force damage.
Ranged Spell Attack: uses your spell attack modifier to hit, range 120 ft., one target. Hit: 1d8 + your spellcasting ability modifier force damage.
*****
At Higher Levels. When you cast this spell using certain higher-level slots, the hit point pool increases, allowing you to create additional guards using the templates above as you see fit. A 6th-level slot gives a pool of 100 hit points. An 8th-level slot gives a pool of 150 hit points.
Hi everyone,
Thanks in advance.
I'm hoping to get feedback on the following spell I've created. I was looking to make something that's similar to how Conjure Animals works, but hopefully doesn't slow things down as much as there are fewer creatures involved (hence why it doesn't just summon low CR humanoids like guards) but hopefully leaves them balanced well enough so that they don't become overly powerful.
Specifically I'm hoping for feedback on which class(es) to make it available for, and for how well it balances with the two creatures listed in the spell itself, but any feedback is welcome. Versions of each creature (Melee and Ranged) are already published in the Homebrew Section so they can be added to the extras list on sheets if you happened to be testing the spell out.
My reasoning behind the classes selected:
Bard - Might need to summon backup on their travels
Cleric/Paladin - Aid from their deity (yes, I know Paladins don't strictly need one now... shhh)
Druid/Ranger - Calling on nature for different aid (although given the other conjure spells they have access to I'm thinking of potentially dropping these two from the list)
Warlock - Aid from the patron
Wizard - Because why not. Magical summoning is kinda their thing!
Note: (I've already noticed that the spell doesn't link to other spells with the "spell" tag so I'll fix that in the next version, I just hadn't noticed before publishing that version)
Without further ado though - I present....
Conjure Guardians (link to it via spell name)
Calling on the source of your power, you summon spectral guardians who serve as your companions. At the time of casting you decide whether the creatures are all either medium or small, and which type they all are from the following list: Celestials, Elementals, Fey, Fiends, or Undead. All creatures are the same type, but can be different sizes if so desired.
The summoned guardians take the form of armed humanoids and appear in unoccupied spaces that you can see within range and disappear when they drop to 0 hit points or when the spell ends.
The summoned guardians are friendly to you and your companions. Roll initiative for the summoned guardians as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
When casting the spell you create a pool of 50 hitpoints. This pool can be split between one or two creatures which have the following stats depending on the option selected.
*****
Melee (50 hit points)
Size Medium or Small
Armor Class 16 (natural armor)
Hit Points 50
Speed 30 ft. (ignores difficult terrain on the ground itself but is still slowed by other effects such as [/spell]Spirit Guardians[/spell])
Multiattack. The guardian makes two melee weapon attacks.
Melee Weapon Attack: uses your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + your spellcasting ability modifier force damage.
Ranged Spell Attack: uses your spell attack modifier to hit, range 60 ft., one target. Hit: 1d6 + your spellcasting ability modifier force damage.
*****
Ranged (25 hit points)
Size Medium or Small
Armor Class 14 (natural armor)
Hit Points 25
Speed 30 ft. (ignores difficult terrain on the ground itself but is still slowed by other effects such as [/spell]Spirit Guardians[/spell])
Melee Weapon Attack: uses your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + your spellcasting ability modifier force damage.
Ranged Spell Attack: uses your spell attack modifier to hit, range 120 ft., one target. Hit: 1d8 + your spellcasting ability modifier force damage.
*****
At Higher Levels. When you cast this spell using certain higher-level slots, the hit point pool increases, allowing you to create additional guards using the templates above as you see fit. A 6th-level slot gives a pool of 100 hit points. An 8th-level slot gives a pool of 150 hit points.
* - (a small toy soldier)
Please take a look at my homebrewed Spells, Magic Items, and Subclasses. Any feedback appreciated.
Updated version now available.
Changes:
Please take a look at my homebrewed Spells, Magic Items, and Subclasses. Any feedback appreciated.