I'm trying to create a subclass where the lvl 3 ability gives you a special type of attack that does bludgeoning damage. Later, at lvl 11, i want to give the player the option to change the damage type of that attack to either cold or fire damage, during a long rest. I would like for this to be an change-able option, but the option right now doesnt even seem to show up in the character creation.
Is there any way to retro-actively change the damage type of an ability, via a selectable option in the character sheets "features" page?
The 6th lvl feature also enhances the 3rd lvl feature, increasing its range when activated. I also don't know how to actually implement this
Public Mod Note
(MellieDM):
Moved to Homebrew & House Rules
This one probably belongs in the Homebrew forum instead, but I'll help you out. First up, is the attack that changes damage type a spell or a physical attack? That'll change the advice. The increased range is an easy one, once I know what type of attack it is.
This one probably belongs in the Homebrew forum instead, but I'll help you out. First up, is the attack that changes damage type a spell or a physical attack? That'll change the advice. The increased range is an easy one, once I know what type of attack it is.
Thank you, I didn’t have the energy for this one this morning.
Its supposed to be an a ground-pound like attack, sundering and quacking the ground around them, damaging selected targets within range . Seeing as it can target multiple people im not sure weither to call it a physical or magical attack.
I've linked the different features and abilities underneath, at least those who interact with one another
Seismic Wave
Starting when you choose this tradition at 3rd level, you learn to agitate the surrounding surface with a torrent of ki. Whenever you hit two different creatures with unarmed attacks in a turn, you may perform a Seismic Wave, sending forth a shockwave of energy from your fists into the ground.
All chosen creatures within 10ft of you need to do a strength saving throw (DC = 8 + Proficiency + STR modifier) . On a fail, they take 1d6 bludgeoning damage and are knocked prone. On a succes they take halved damage, and aren't knocked prone. Landing a critical hit also allows you to perform a Seismic Wave.
You can only use Seismic Wave once per turn. The damage from seismic wave increase to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 17th level.
Stance of the Mountain
At 6th level, you can assume the Stance of the Mountain, increasing your size and fortitude.
As an action, you can become one size larger, gain temporary hit equal to two times your monk level, and increase the range of your Seismic Wave to 30ft.
This effect lasts 1 minute and you must finish a long rest before you can use this feature again. You can also activate this ability by spending 3 ki points.
Freezing summits, Scorching depths
Beginning at 11th level, you have grown to accept the dichotomy of the mountains. During a long rest, you can change the damage type of your Seismic wave, choosing between bludgeoning, fire or cold damage. Additionally, you become immune to detrimental effects due to extremely hot or extremely cold weather.
Landslide
At 17th level, you have mastered the limits of your Seismic Wave, forcing large shards from the ground to restrict the movement of targets.
Once per long rest, you can enhance the effects of your Seismic Wave to deal 4d6 additional damage, and attempt to restrain the targets instead of knocking them prone. A creature Restrained by the rocks can use its Actions to make a Strength check against your STR save DC. If it succeeds, it is no longer Restrained. A different creature can also use its action to free a Restrained creature. The effected area becomes difficult terrain for all other creatures.
You can also spend 6 ki points to activate this ability again.
That's a lot of info to work with, thank you! Unfortunately you're about to find out a lot of the limitations of the homebrew system on here. For example, you can't have Stance of the Mountain update the range on the Seismic Wave attack on a temporary basis. You'll just have to remember that one manually. If it was something like the range increased at a certain level, that is something the system can handle, but it can't do things that are condition based. Even a Barbarian's Rage doesn't update the strength checks/ saves like it should.
Seismic Wave
So for the ability change, as far as I know that's not currently possible to do directly on the character sheet. You'll have to pop back into the "Manage Levels" menu to change it. It's not ideal, but it might be the best way right now. I'm not sure how familiar you are with the homebrew engine on here, so I'll walk you through all the steps. Just note that these are instructions on how to do it on a PC. Mobile is possible, but more cumbersome.
To start, Click on "Collections" at the top of the screen, then "+ Create Subclass". On that screen, select "Monk" in the first dropdown. If your abilities are similar to an existing Subclass, you can select that in the second dropdown menu to use as a template and then click the "Create" button. Otherwise just click the "Create from Scratch. On the next window, name your subclass, fill in the descriptions, and click the orange "Create Subclass" button. There's the first milestone!
Let's create Seismic Wave. Click the blue "Add a class feature" button. Type in the name, the Snippet (which will appear on your character sheet Class Features list), and the Description (which will appear on the level up / character generation menu). Give it a required class level of 3, click the "Has Options" checkbox, then enter 3 in the "Class Levels where Options Known" box. What this does is tell it you learn the feature at third level, it has options, and you can only select one of them at level 3+. Click the orange "Create Class Feature" button, then the page will save the text and add a bunch more options at the bottom.
Next we'll need to add the three attack type options. Since we can't link the effects of one ability to another, we'll have to code the relevant parts of Freezing Summits, Scorching Depths into Seismic Wave directly. Without leaving the previous screen, click the "Add an Option" button next to the Class Feature Options header. Name this one "Seismic Wave - Bludgeoning", fill in the description, and enter 3 in the required class level, then the orange "Create Option" button. The page will save and refresh, adding extra options at the bottom. Click the blue "Add Action" button and a new screen will display. Enter the following information, then click the blue Save button when you're done.
Name: Seismic Wave Ability Score Type: STR Attack Range: Melee Save Type: STR Dice Count: 1 Die Type: d6 Weapon Attack Subtype: Unarmed Damage Type: Bludgeoning Display As Attack: Yes Affected by Martial Arts: ? (If the Monk's Martial Arts ability applies, click the checkbox) Area of Effect Type: [Probably square?] Area of Effect Size: 10
Ignore the "EFFECT ON MISS,EFFECT ON SAVE SUCCESS, EFFECT ON SAVE FAIL" text boxes, they are broken and don't actually display on the character sheet. Now the basic Seismic Wave has been created, let's add the level modifiers. After you clicked the blue Save button in the previous step, it should have brought you back to the Class Feature Option page, the one we titled "Seismic Wave - Bludgeoning". Scroll down to the bottom, and click on the header that should say "Actions (1)", then click "Edit" next to Seismic Wave. Scroll to the bottom of that page, and you'll see a new "Level Overrides" section. Click "Add a Level Override". This is where we'll enter the dice changes. Enter Level 6, Dice Count 2, Die Type: d6 and click the blue Save. Follow the same process to add the die increases at level 11 and 17. Once you've added both of those, click the Save button on the Edit Action screen.
Click back to the main Seismic Wave feature page, and scroll down to you see the "Class Feature Options (1)" and click "Add an Option". You'll have to repeat all the steps above from where we named it "Seismic Wave - Bludgeoning" down to here with the following changes: Name the feature "Seismic Wave - Fire", change the "Required Class Level" of the feature from 3 to 11, and the Damage Type to Fire. Then repeat it again, changing the damage type and names to Cold. It's not a pretty workaround, but it works. Once you're done, save everything and go back to your homebrew subclass page.
Here's the steps to change the attack type: From your character sheet, click the small down arrow, click "Manage Levels", then scroll down to click "Seismic Wave". From levels 3-10, you'll see "Seismic Wave - Bludgeoning" as the only option in the dropdown. From level 11+, you'll be able to select Fire or Cold damage as well.
Stance of the Mountain
This one is disappointing and simple because currently there are no mechanical ways to add modifiers like this. Create a class feature with a General action that includes the above text for the ability. Make the Activation Type an Action, and Rest Type a Long Rest. You'll have to remember to add the temp HP, size change, and Seismic Wave range change manually.
Freezing Summits, Scorching Depths
We've already added the mechanics to the Seismic Wave ability, so there's not much to add here. There's no mechanic for weather-related resistance, so just add a class feature with the above text. No other options are needed.
Landslide
Create a class feature with an Action with the following options:
Name: Landslide Attack Range: Melee Save Type: STR Dice Count: 4 Die Type: d6 Weapon Attack Subtype: Unarmed Damage Type: Bludgeoning Display As Attack: Yes Reset Type: Long Rest
Thanks for the help! I had already put most of it into a working subclass, mostly the choosable things were giving me issues. Also, the Land slide was supposed to be a stronger Seismic Wave you could only do once per long rest, that might not have been clear enough :/ .
I've linked the subclass below, any criticisms or commentary on how i could improve or balance it are always welcome :) .
I'm trying to create a subclass where the lvl 3 ability gives you a special type of attack that does bludgeoning damage.
Later, at lvl 11, i want to give the player the option to change the damage type of that attack to either cold or fire damage, during a long rest.
I would like for this to be an change-able option, but the option right now doesnt even seem to show up in the character creation.
Is there any way to retro-actively change the damage type of an ability, via a selectable option in the character sheets "features" page?
The 6th lvl feature also enhances the 3rd lvl feature, increasing its range when activated. I also don't know how to actually implement this
This one probably belongs in the Homebrew forum instead, but I'll help you out. First up, is the attack that changes damage type a spell or a physical attack? That'll change the advice. The increased range is an easy one, once I know what type of attack it is.
Thank you, I didn’t have the energy for this one this morning.
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Its supposed to be an a ground-pound like attack, sundering and quacking the ground around them, damaging selected targets within range
. Seeing as it can target multiple people im not sure weither to call it a physical or magical attack.
I've linked the different features and abilities underneath, at least those who interact with one another
Seismic Wave
Starting when you choose this tradition at 3rd level, you learn to agitate the surrounding surface with a torrent of ki.
Whenever you hit two different creatures with unarmed attacks in a turn, you may perform a Seismic Wave, sending forth a shockwave of energy from your fists into the ground.
All chosen creatures within 10ft of you need to do a strength saving throw (DC = 8 + Proficiency + STR modifier) . On a fail, they take 1d6 bludgeoning damage and are knocked prone. On a succes they take halved damage, and aren't knocked prone. Landing a critical hit also allows you to perform a Seismic Wave.
You can only use Seismic Wave once per turn.
The damage from seismic wave increase to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 17th level.
Stance of the Mountain
At 6th level, you can assume the Stance of the Mountain, increasing your size and fortitude.
As an action, you can become one size larger, gain temporary hit equal to two times your monk level,
and increase the range of your Seismic Wave to 30ft.
This effect lasts 1 minute and you must finish a long rest before you can use this feature again.
You can also activate this ability by spending 3 ki points.
Freezing summits, Scorching depths
Beginning at 11th level, you have grown to accept the dichotomy of the mountains.
During a long rest, you can change the damage type of your Seismic wave, choosing between bludgeoning, fire or cold damage.
Additionally, you become immune to detrimental effects due to extremely hot or extremely cold weather.
Landslide
At 17th level, you have mastered the limits of your Seismic Wave, forcing large shards from the ground to restrict the movement of targets.
Once per long rest, you can enhance the effects of your Seismic Wave to deal 4d6 additional damage, and attempt to restrain the
targets instead of knocking them prone. A creature Restrained by the rocks can use its Actions to make a Strength check against your STR save DC. If it succeeds, it is no longer Restrained. A different creature can also use its action to free a Restrained creature. The effected area becomes difficult terrain for all other creatures.
You can also spend 6 ki points to activate this ability again.
That's a lot of info to work with, thank you! Unfortunately you're about to find out a lot of the limitations of the homebrew system on here. For example, you can't have Stance of the Mountain update the range on the Seismic Wave attack on a temporary basis. You'll just have to remember that one manually. If it was something like the range increased at a certain level, that is something the system can handle, but it can't do things that are condition based. Even a Barbarian's Rage doesn't update the strength checks/ saves like it should.
Seismic Wave
So for the ability change, as far as I know that's not currently possible to do directly on the character sheet. You'll have to pop back into the "Manage Levels" menu to change it. It's not ideal, but it might be the best way right now. I'm not sure how familiar you are with the homebrew engine on here, so I'll walk you through all the steps. Just note that these are instructions on how to do it on a PC. Mobile is possible, but more cumbersome.
To start, Click on "Collections" at the top of the screen, then "+ Create Subclass". On that screen, select "Monk" in the first dropdown. If your abilities are similar to an existing Subclass, you can select that in the second dropdown menu to use as a template and then click the "Create" button. Otherwise just click the "Create from Scratch. On the next window, name your subclass, fill in the descriptions, and click the orange "Create Subclass" button. There's the first milestone!
Let's create Seismic Wave. Click the blue "Add a class feature" button. Type in the name, the Snippet (which will appear on your character sheet Class Features list), and the Description (which will appear on the level up / character generation menu). Give it a required class level of 3, click the "Has Options" checkbox, then enter 3 in the "Class Levels where Options Known" box. What this does is tell it you learn the feature at third level, it has options, and you can only select one of them at level 3+. Click the orange "Create Class Feature" button, then the page will save the text and add a bunch more options at the bottom.
Next we'll need to add the three attack type options. Since we can't link the effects of one ability to another, we'll have to code the relevant parts of Freezing Summits, Scorching Depths into Seismic Wave directly. Without leaving the previous screen, click the "Add an Option" button next to the Class Feature Options header. Name this one "Seismic Wave - Bludgeoning", fill in the description, and enter 3 in the required class level, then the orange "Create Option" button. The page will save and refresh, adding extra options at the bottom. Click the blue "Add Action" button and a new screen will display. Enter the following information, then click the blue Save button when you're done.
Ignore the "EFFECT ON MISS,EFFECT ON SAVE SUCCESS, EFFECT ON SAVE FAIL" text boxes, they are broken and don't actually display on the character sheet. Now the basic Seismic Wave has been created, let's add the level modifiers. After you clicked the blue Save button in the previous step, it should have brought you back to the Class Feature Option page, the one we titled "Seismic Wave - Bludgeoning". Scroll down to the bottom, and click on the header that should say "Actions (1)", then click "Edit" next to Seismic Wave. Scroll to the bottom of that page, and you'll see a new "Level Overrides" section. Click "Add a Level Override". This is where we'll enter the dice changes. Enter Level 6, Dice Count 2, Die Type: d6 and click the blue Save. Follow the same process to add the die increases at level 11 and 17. Once you've added both of those, click the Save button on the Edit Action screen.
Click back to the main Seismic Wave feature page, and scroll down to you see the "Class Feature Options (1)" and click "Add an Option". You'll have to repeat all the steps above from where we named it "Seismic Wave - Bludgeoning" down to here with the following changes: Name the feature "Seismic Wave - Fire", change the "Required Class Level" of the feature from 3 to 11, and the Damage Type to Fire. Then repeat it again, changing the damage type and names to Cold. It's not a pretty workaround, but it works. Once you're done, save everything and go back to your homebrew subclass page.
Here's the steps to change the attack type: From your character sheet, click the small down arrow, click "Manage Levels", then scroll down to click "Seismic Wave". From levels 3-10, you'll see "Seismic Wave - Bludgeoning" as the only option in the dropdown. From level 11+, you'll be able to select Fire or Cold damage as well.
Stance of the Mountain
This one is disappointing and simple because currently there are no mechanical ways to add modifiers like this. Create a class feature with a General action that includes the above text for the ability. Make the Activation Type an Action, and Rest Type a Long Rest. You'll have to remember to add the temp HP, size change, and Seismic Wave range change manually.
Freezing Summits, Scorching Depths
We've already added the mechanics to the Seismic Wave ability, so there's not much to add here. There's no mechanic for weather-related resistance, so just add a class feature with the above text. No other options are needed.
Landslide
Create a class feature with an Action with the following options:
This should get you most of the way there.
Thanks for the help! I had already put most of it into a working subclass, mostly the choosable things were giving me issues.
Also, the Land slide was supposed to be a stronger Seismic Wave you could only do once per long rest, that might not have been clear enough :/ .
I've linked the subclass below, any criticisms or commentary on how i could improve or balance it are always welcome :) .
https://www.dndbeyond.com/subclasses/486206-way-of-the-earthbreaker