Title because it takes anywhere from 5 to 30 minutes to update features you are testing out, especially with snippet code. I have a single homebrew Patron for Warlock that is taking me days to complete because going from creation to character sheet to see what I need to fix. I've seen posts about "the devs are looking into it" from doing google searches that hit in the bugs section, but some of those are a couple years old. While I'm certain I read somewhere before that it has to do with database updates, it seems this bug fix doesn't seem to be a very high priority for DMs. Even worse that if you use anything outside of the SRD including PHB it automatically can't be shared with the community due to DDB not allowing homebrew to "require" players to need unlocked content to use, which is a silly policy if you ask me. So you can't take advantage of someone making homebrew through the slog I mentioned above, and basically no feedback on balance or just errors.
It doesn't mean I don't love DDB as I've moved almost everything over to here, it is just one of those grips that as a DM I don't really feel supported for my purchases and monthly fees.
I agree with you, homebrewing subclasses is really unnecessary complex. I also agree with you on the issue with sources, especially because spells that you don't own cannot be added to homebrew you create. This forced me to release one of my magic items in an incomplete state, as I could not add Armor of Agathys or Hellish Rebuke to the list of spells granted by that item, and this is why I haven't released any of my homebrew subclasses on DnD Beyond besides my revision of the Arcane Archer, who does not need spells (aside from Druidcraft and Prestidigitation ,which are SRD spells).
One thing I would like to point out, it’s taking you days to complete v.1.0 of your subclass. To truly “complete” the subclass will likely take several additional weeks (if not months) of playtesting and revisions. So, while it is absolutely true that the content creation platform is a massive pain in the patootie, in this current instance it’s not nearly as big of an overall delay as it initially seems.
A tip from one ‘brewer to another, whenever you do make edits, make a list of all of the ones you noticed and then try to edit all of them as a batch before hitting [SAVE CHANGES]. That will reduce the number of times you need to go back and forth, thereby limiting the impact of those irritating caching delays.
I agree with you, homebrewing subclasses is really unnecessary complex. I also agree with you on the issue with sources, especially because spells that you don't own cannot be added to homebrew you create. This forced me to release one of my magic items in an incomplete state, as I could not add Armor of Agathys or Hellish Rebuke to the list of spells granted by that item, and this is why I haven't released any of my homebrew subclasses on DnD Beyond besides my revision of the Arcane Archer, who does not need spells (aside from Druidcraft and Prestidigitation ,which are SRD spells).
Even if you had access to Armor of Agathys or Hellish Rebuke you would not have been allowed to publish your item with those spells attached anyway as they are neither SRD nor EEPC spells.
Title because it takes anywhere from 5 to 30 minutes to update features you are testing out, especially with snippet code. I have a single homebrew Patron for Warlock that is taking me days to complete because going from creation to character sheet to see what I need to fix. I've seen posts about "the devs are looking into it" from doing google searches that hit in the bugs section, but some of those are a couple years old. While I'm certain I read somewhere before that it has to do with database updates, it seems this bug fix doesn't seem to be a very high priority for DMs. Even worse that if you use anything outside of the SRD including PHB it automatically can't be shared with the community due to DDB not allowing homebrew to "require" players to need unlocked content to use, which is a silly policy if you ask me. So you can't take advantage of someone making homebrew through the slog I mentioned above, and basically no feedback on balance or just errors.
It doesn't mean I don't love DDB as I've moved almost everything over to here, it is just one of those grips that as a DM I don't really feel supported for my purchases and monthly fees.
I agree with you, homebrewing subclasses is really unnecessary complex. I also agree with you on the issue with sources, especially because spells that you don't own cannot be added to homebrew you create. This forced me to release one of my magic items in an incomplete state, as I could not add Armor of Agathys or Hellish Rebuke to the list of spells granted by that item, and this is why I haven't released any of my homebrew subclasses on DnD Beyond besides my revision of the Arcane Archer, who does not need spells (aside from Druidcraft and Prestidigitation ,which are SRD spells).
One thing I would like to point out, it’s taking you days to complete v.1.0 of your subclass. To truly “complete” the subclass will likely take several additional weeks (if not months) of playtesting and revisions. So, while it is absolutely true that the content creation platform is a massive pain in the patootie, in this current instance it’s not nearly as big of an overall delay as it initially seems.
A tip from one ‘brewer to another, whenever you do make edits, make a list of all of the ones you noticed and then try to edit all of them as a batch before hitting [SAVE CHANGES]. That will reduce the number of times you need to go back and forth, thereby limiting the impact of those irritating caching delays.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Even if you had access to Armor of Agathys or Hellish Rebuke you would not have been allowed to publish your item with those spells attached anyway as they are neither SRD nor EEPC spells.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting