So ive made a homebrew campaign and I want to create a magical item that will increase ALL ability scores and maximums by 10
i know this seems op, but the final confrontation in the campaign is going to be a situation where the bbeg is an archlich who has absorbed the the powers of 6 Gods contested by a single PC who a seventh (and more powerful than the others)god has given their powers, but i cant work out how to have the item actually apply the modifiers to the stats, can anyone help?
Hi
So ive made a homebrew campaign and I want to create a magical item that will increase ALL ability scores and maximums by 10
i know this seems op, but the final confrontation in the campaign is going to be a situation where the bbeg is an archlich who has absorbed the the powers of 6 Gods contested by a single PC who a seventh (and more powerful than the others)god has given their powers, but i cant work out how to have the item actually apply the modifiers to the stats, can anyone help?
TIA
You will have to increase each Ability score and each Ability Score maximum individually on that item. For info on how to accomplish this, please see the Subclasses & Races FAQ #12: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
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