I am trying to replace Stunning Strike with a new ability I have created I set it as replace but I am unable to choose Stunning Strike as the ability to replace. How am I able to fix this.
I see i was looking as arch classes like to change how the class worked to make it change a bit. Like was trying to bring over the Monk of the Four Winds from Pathfinder to D&D 5e. So I was not trying to make my monk too powerful by giving him Elemental fist and stunning fist. plus aspects
What you want is the ability to make base classes. We do not have that ability at this time. All we can Homebrew here in terms of classes are subclasses. Take a look at some of the subclasses available to see about power level. I am unfamiliar with Pathfinder, so I cannot comment on that, but it may fit into a subclass. 🤷♂️
Honestly Monk of the Four Winds is not as OP as you might think they main thing is it gains elemental fist where it can attach elemental damage to monk unarmed damage. Then you gain an animal aspect which gives you the ability either swim, climb, or fly at your walk speed. and lastly it turn you truly immortal. Where even if you die you are restricted 1d20 days later in a location you have visited. So it just an altering aspect to the monk. Also if you get a check out the new race i am working on making and give me your thoughts.
Well, the turning truly immortal is considered OP. They tried that as a 20th level ability for Mystics and its one of the reasons that Mystics died. But honestly the rest of it is maybe half of a subclass at most, probably less. And if your DM is okay with immortality, then there’s no reason to not make that a 17th level ability. Someone may have already something like what you want. They shouldn’t have published it, but I checkEd the homebrews and found this:
Well immortality is always going to be OP but the immortality is due to my DM is running a several different games and we have to build the same char with different classes but we are different stages within our lives of that char. So i wanted the immortality because within each game we forget all but 3 skills from the first class the character does not even remember the skills they activate at the DM choice as a surprise. So i figured immortality could add a nice twist to the char for the DM to mess with. Thank you so much for all your help.
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I am trying to replace Stunning Strike with a new ability I have created I set it as replace but I am unable to choose Stunning Strike as the ability to replace. How am I able to fix this.
Thank you
You cannot. We do not have the ability to alter or affect base class features in the homebrewer at the present time, only subclass features.
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Does that not mean all you are doing is adding extra feature to the base class which in turn can make it a bit Overpowered
That’s what all subclasses do, add extra features to the base class. That’s quite literally how the concept of subclasses works.
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I see i was looking as arch classes like to change how the class worked to make it change a bit. Like was trying to bring over the Monk of the Four Winds from Pathfinder to D&D 5e. So I was not trying to make my monk too powerful by giving him Elemental fist and stunning fist. plus aspects
What you want is the ability to make base classes. We do not have that ability at this time. All we can Homebrew here in terms of classes are subclasses. Take a look at some of the subclasses available to see about power level. I am unfamiliar with Pathfinder, so I cannot comment on that, but it may fit into a subclass. 🤷♂️
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Honestly Monk of the Four Winds is not as OP as you might think they main thing is it gains elemental fist where it can attach elemental damage to monk unarmed damage. Then you gain an animal aspect which gives you the ability either swim, climb, or fly at your walk speed. and lastly it turn you truly immortal. Where even if you die you are restricted 1d20 days later in a location you have visited. So it just an altering aspect to the monk. Also if you get a check out the new race i am working on making and give me your thoughts.
Well, the turning truly immortal is considered OP. They tried that as a 20th level ability for Mystics and its one of the reasons that Mystics died. But honestly the rest of it is maybe half of a subclass at most, probably less. And if your DM is okay with immortality, then there’s no reason to not make that a 17th level ability. Someone may have already something like what you want. They shouldn’t have published it, but I checkEd the homebrews and found this:
https://www.dndbeyond.com/subclasses/45581-way-of-the-four-winds
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Well immortality is always going to be OP but the immortality is due to my DM is running a several different games and we have to build the same char with different classes but we are different stages within our lives of that char. So i wanted the immortality because within each game we forget all but 3 skills from the first class the character does not even remember the skills they activate at the DM choice as a surprise. So i figured immortality could add a nice twist to the char for the DM to mess with. Thank you so much for all your help.