I'm just finishing up this subclass and I've compiled a bit of a list of things I either don't understand or seem to not work that I'd appreciate some help with :)
First up is the bonus to speed feature. As per the brilliant suggestion of SK, I've moved this feature to have the speed bonuses granted through options, but the issue has remained. In the 'Draconic Growth' subclass feature, I am applying a bonus to the walking and flying speed of the character, but unfortunately this has never shown up on the character sheet.
Next is a question about displaying the DC of a custom action. In this subclass, there are multiple actions with DCs based off the strength modifiers and proficiency of the character. Is there any way to display this information in the designated Hit/DC space in the action list? Right now I'm calculating the DCs using snippet code but it would be nice to see them on the action list like a spell might have. Examples of these actions include the Tail and Wing attacks under the 'Dragon's Fury' feature.
Thirdly, and as far as I'm aware, lastly, the Set -> Strength Score modifier doesn't seem to be working as I thought it might. For this subclass, it would be ideal to set the ability scores of the player without them having to set them themselves in the character builder. Under the 'Draconic Covenant' feature I'm currently setting the strength score to 10, and then adding a bonus of 6 for testing purposes, but it seems only the bonus is having any effect.
I don't know if I'm the only one with this problem, but your link does not seem to work with me.
normally, to give a bonus to a speed you do: Modifier -> Bonus -> speed(walking or swimming or flying) -> fixed value(speed bonus) In order for the bonus to be for both the walking and flying speed, you have to make a modifier for the walking speed, and another for the flying speed.
To display the AC, it can be done in the snipped section. Usually, you describe the formula in the full description (DC 8 + strength modifier + proficiency bonus), and in the snippet, you do {{savedc:str}}. this little thing automatically calculated the DC with the formula and the written ability score. you can learn more about the various snippet code here. the snippet code can also be used in the sniped of the action. as for displaying it directly next to the action, if the action is set to display as a weapon attack (basically giving you a button to roll the dice) it will display next to hit the DC and type of save necessary if you configured them when creating the action (with the save type, and ability score to use).
I'm just finishing up this subclass and I've compiled a bit of a list of things I either don't understand or seem to not work that I'd appreciate some help with :)
First up is the bonus to speed feature. As per the brilliant suggestion of SK, I've moved this feature to have the speed bonuses granted through options, but the issue has remained. In the 'Draconic Growth' subclass feature, I am applying a bonus to the walking and flying speed of the character, but unfortunately this has never shown up on the character sheet.
Next is a question about displaying the DC of a custom action. In this subclass, there are multiple actions with DCs based off the strength modifiers and proficiency of the character. Is there any way to display this information in the designated Hit/DC space in the action list? Right now I'm calculating the DCs using snippet code but it would be nice to see them on the action list like a spell might have. Examples of these actions include the Tail and Wing attacks under the 'Dragon's Fury' feature.
Thirdly, and as far as I'm aware, lastly, the Set -> Strength Score modifier doesn't seem to be working as I thought it might. For this subclass, it would be ideal to set the ability scores of the player without them having to set them themselves in the character builder. Under the 'Draconic Covenant' feature I'm currently setting the strength score to 10, and then adding a bonus of 6 for testing purposes, but it seems only the bonus is having any effect.
Thanks in advance!
Only Mods and Staffers can see unpublished homebrews. But don’t publish it! If you do you won’t be able to edit it anymore.
Things get hinky when options get involved. I don’t know why you need options, but if the Walking and Flying speeds are not tied together, then you need a separate modifier to increase each one like EleKTriK mentioned.
Yes, instead of listing any sort of “attack type” at all, instead list a “save type.” As soon as you designate something as an “attack,” it will automatically generate the Attack modifier for you. If the other creature rolls a save, and you don’t roll an attack, then it technically isn’t an “Attack.” Make sense? But, in that case, you will need to check the “display as attack” box so it displays for the player.
The “set” only sets it if the number is naturally lower. If their natural Str is already higher, then the system will use that. But I’ll tell you right now, if your design requires you to dictate their Str instead of the player dealing with that, then you’ve done it wrong. You’re taking away their player agency, and probably making your homebrew too powerful. I would highly recommend against having your subclass attempt to manage their Ability Scores. There’s a reason the official stuff works the exact opposite way where the player manages their character’s stats and the subclass works off of that. Doing it the other way is not a good idea.
EDIT: Figured out the speed issue is related to the custom race - I suspect that setting the speed instead of innate speed for the race is causing the issue, will re-edit when the homebrew caches! I'm in essence issue free for this particular subclass, just some optional questions below if you're feeling generous with your time!
EDIT 2: Indeed it was! It appears any kind of set speed modifier will not respect a bonus. Now I know :)
Hi there, thanks for the very quick reply!
Before I cover the 3 issues I just want to say that this home brew is my attempt at making another person’s home brew class as a subclass. This particular subclass is used to track the statistics and features of the Dragon Companion from Rain-Junkie’s Dragon Knight class. I’m aware I’m pushing the system to it’s limits and that this subclass will never be publishable. The only reason it’s a sorcerer subclass is to gain the saving throw proficiencies that happen to line up with those of the sorcerer. Now onto the issues!
I don’t think I was entirely clear with the speed modifiers - Th feature is intended to grant a bonus of 15 to flying and 10 to walking (which so also grant that bonus of 10 to any innate speed if I understand correctly) at level 5, and then again at level 9. Originally the way I was doing this was with two separate features granted at those levels, where both features were identical in that they each had two modifiers, one to add a bonus to flying, and one to walking (I believe this is what you guys are recommending, but as far as I understand this is already the case in my subclass). After asking SK on how to resolve the fact that no bonus to any speed was showing up anywhere, she recommended that I set up this feature as a single feature with options that are granted to the player at 5th and 9th level, like it’s done in a couple of the official subclasses. She also let me know that bonuses to speed would not stack, so for level 9 the bonuses needed to be changed to 30 and 20 respectively, which is also now the case. Regardless of all of that, there is still no bonus of any kind showing up on the character sheet, and SK couldn’t find the issue herself either :/
For the Save DC, thank you! I was indeed supplying both the Attack Type and the Save Ability score, so I’ll remove the Attack type part and see if that works. As for what you suggested EleKTriiK, I was already calculating the Save DC and many more annoying calculations using snippets! They’ve caused me a lot of pain to learn over the past few days (especially that the modifiers like @min and @rounddown cannot be written one after another and need a term between).
Finally the Set Strength scores - the reason I need to set stats is because the Dragon Companion, the class feature for which this subclass is built to track, has a determined stat block. However, unique to this class is the ability to modify your Dragon Companion’s ability scores whenever you as the Dragon Knight get an ASI; it’s this feature that prompted me to represent the companion with a secondary character sheet rather than attempt to track it on the Dragon Knight’s character sheet. I just want to double check that by ‘naturally lower’, you meant ‘naturally higher’? Otherwise I’m a bit confused. This last issue is realistically not one - it’s more I just didn’t understand why what was happening was happening. An easy way to do what I want is to ask the player to leave their scores at 8 on the point but, and apply bonuses to take the Ability scores to their correct starting point at level 1.
Thanks so much! I hope I cleared up what I was talking about with the speed. That remains the main thing I’m having trouble with so if you feel like lending a hand, please focus your attention on that!
Hi there!
I'm just finishing up this subclass and I've compiled a bit of a list of things I either don't understand or seem to not work that I'd appreciate some help with :)
First up is the bonus to speed feature. As per the brilliant suggestion of SK, I've moved this feature to have the speed bonuses granted through options, but the issue has remained. In the 'Draconic Growth' subclass feature, I am applying a bonus to the walking and flying speed of the character, but unfortunately this has never shown up on the character sheet.
Next is a question about displaying the DC of a custom action. In this subclass, there are multiple actions with DCs based off the strength modifiers and proficiency of the character. Is there any way to display this information in the designated Hit/DC space in the action list? Right now I'm calculating the DCs using snippet code but it would be nice to see them on the action list like a spell might have. Examples of these actions include the Tail and Wing attacks under the 'Dragon's Fury' feature.
Thirdly, and as far as I'm aware, lastly, the Set -> Strength Score modifier doesn't seem to be working as I thought it might. For this subclass, it would be ideal to set the ability scores of the player without them having to set them themselves in the character builder. Under the 'Draconic Covenant' feature I'm currently setting the strength score to 10, and then adding a bonus of 6 for testing purposes, but it seems only the bonus is having any effect.
Thanks in advance!
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I don't know if I'm the only one with this problem, but your link does not seem to work with me.
normally, to give a bonus to a speed you do: Modifier -> Bonus -> speed(walking or swimming or flying) -> fixed value(speed bonus) In order for the bonus to be for both the walking and flying speed, you have to make a modifier for the walking speed, and another for the flying speed.
To display the AC, it can be done in the snipped section. Usually, you describe the formula in the full description (DC 8 + strength modifier + proficiency bonus), and in the snippet, you do {{savedc:str}}. this little thing automatically calculated the DC with the formula and the written ability score. you can learn more about the various snippet code here. the snippet code can also be used in the sniped of the action. as for displaying it directly next to the action, if the action is set to display as a weapon attack (basically giving you a button to roll the dice) it will display next to hit the DC and type of save necessary if you configured them when creating the action (with the save type, and ability score to use).
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EDIT: Figured out the speed issue is related to the custom race - I suspect that setting the speed instead of innate speed for the race is causing the issue, will re-edit when the homebrew caches! I'm in essence issue free for this particular subclass, just some optional questions below if you're feeling generous with your time!
EDIT 2: Indeed it was! It appears any kind of set speed modifier will not respect a bonus. Now I know :)
Hi there, thanks for the very quick reply!
Before I cover the 3 issues I just want to say that this home brew is my attempt at making another person’s home brew class as a subclass. This particular subclass is used to track the statistics and features of the Dragon Companion from Rain-Junkie’s Dragon Knight class. I’m aware I’m pushing the system to it’s limits and that this subclass will never be publishable. The only reason it’s a sorcerer subclass is to gain the saving throw proficiencies that happen to line up with those of the sorcerer. Now onto the issues!
I don’t think I was entirely clear with the speed modifiers - Th feature is intended to grant a bonus of 15 to flying and 10 to walking (which so also grant that bonus of 10 to any innate speed if I understand correctly) at level 5, and then again at level 9. Originally the way I was doing this was with two separate features granted at those levels, where both features were identical in that they each had two modifiers, one to add a bonus to flying, and one to walking (I believe this is what you guys are recommending, but as far as I understand this is already the case in my subclass). After asking SK on how to resolve the fact that no bonus to any speed was showing up anywhere, she recommended that I set up this feature as a single feature with options that are granted to the player at 5th and 9th level, like it’s done in a couple of the official subclasses. She also let me know that bonuses to speed would not stack, so for level 9 the bonuses needed to be changed to 30 and 20 respectively, which is also now the case. Regardless of all of that, there is still no bonus of any kind showing up on the character sheet, and SK couldn’t find the issue herself either :/
For the Save DC, thank you! I was indeed supplying both the Attack Type and the Save Ability score, so I’ll remove the Attack type part and see if that works. As for what you suggested EleKTriiK, I was already calculating the Save DC and many more annoying calculations using snippets! They’ve caused me a lot of pain to learn over the past few days (especially that the modifiers like @min and @rounddown cannot be written one after another and need a term between).
Finally the Set Strength scores - the reason I need to set stats is because the Dragon Companion, the class feature for which this subclass is built to track, has a determined stat block. However, unique to this class is the ability to modify your Dragon Companion’s ability scores whenever you as the Dragon Knight get an ASI; it’s this feature that prompted me to represent the companion with a secondary character sheet rather than attempt to track it on the Dragon Knight’s character sheet. I just want to double check that by ‘naturally lower’, you meant ‘naturally higher’? Otherwise I’m a bit confused. This last issue is realistically not one - it’s more I just didn’t understand why what was happening was happening. An easy way to do what I want is to ask the player to leave their scores at 8 on the point but, and apply bonuses to take the Ability scores to their correct starting point at level 1.
Thanks so much! I hope I cleared up what I was talking about with the speed. That remains the main thing I’m having trouble with so if you feel like lending a hand, please focus your attention on that!
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