Game: Homebrew D&D 5e Group type: Online / Face-to-face Experience: Veteran Location/Timezone: EST Schedule: This would be played once a week, running between 4 and 5 hours, between Monday and Wednesday. Once we agree on a day, it will meet weekly on that day. Roles sought: Players, between 4 and 6, must be 18+ and from the USA, Decent Camera, Microphone, DNDBeyond, Discord, Roll20 (Free account) are all necessary. Game style: Roleplay heavy with focus on character growth and change, will be placed into tough moral situations. Combat will be hard and deadly, with teamwork necessary to survive and overcome. Death will have lasting consequences, as will player actions.
Please answer the following questions and post the answers.
1. What is your location? I don't need an exact location, but at least a state.
2. What day, Monday through Wednesday, works best for you?
3. Are you comfortable talking in front of people, and do you have any theater experience?
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
7. What was the best part of your last campaign?
8. What is one thing you would change about your last DM?
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy?
10. What are some of you favorite and least favorite homebrew rules?
3. Very comfortable. Did speech and debate for 6 years, and musical theater for 10 years.
4. I like playing Neutral wizards. Can be LN, NN, or CN, and is usually of a noble background.
5. Never participated in a complete campaign. They have fell apart due to scheduling conflicts, or other non-committed players.
6. Yes. My character was killed and eaten by the Hags in Curse of Strahd. My DM at the time was nice enough to let me play as a new character they picked up in a nearby village.
7. My last DM did a fun side quest that let us take charge for a bit.
8. He was a stickler for rules, to a fault.
9 I listen to Drunks and Dragons (now Greetings Adventurers)
10. It really depends. Varies on the rule, and how it is implemented.
Hi, My name is Paul and I'm interested in your campaign.
1. I'm in Florida
2. I am available Tuesdays or Wednesdays during the day.
3. I don't have any formal theater experience, but I'm OK with talking in front of other people, more comfortable when I get to know them better.
4. I prefer to play roguish types: rogues, bards, sometimes rangers. I like skill based characters. I typically enjoy campaigns that provide for role playing opportunities and ways to achieve goals beyond just hack and slash. I really enjoy swashbuckling types of characters that use wit and guile to stay one step ahead of their foes.
5. Some of the favorite goals I've had in past campaigns involved forming a school for the gifted and helping to shape the the intrigue that belies the rule of the land and another time when our characters shaped the founding of a new religion after stumbling upon a resurrecting deity. I really like playing in a campaign where the actions of our characters have meaningful impacts on the world they inhabit.
6. I've been playing D&D since the game was first released through multiple versions of it, so I've had many characters die. Some were resurrected, raised or reincarnated by their companions, several were memorialized by ballads, stories and statues, one even moved on after a brutal TPK to go on and adventure in the the afterlife among gods and demons.
7. The best part of my last campaign were the relationships forged by the characters. We had a rogue and a bard that went off and got into a bit of trouble that the paladin and cleric didn't always approve of. Our party wizard was kind the like the glue that kept us all together.
8. One thing I would change with my last DM would be to have him be more willing to go off script more often. He tended to stick to printed Adventure Modules mostly. I realize that this is much easier due to time constrains, but the best sessions were the ones where he let his own creativity shine through.
9. I've watched some of the Critical Role podcasts and I think that Matt Mercer is awesome.
10. My favorite homebrew rules have involved some DM's allowing martial and non magical characters perks to stay competitive with casters late game. I don't think is as big of a concern in 5e as it was in some previous editions. I also really like it when rules are bent to create a specific unique character concept. As far as homebrew rules I didn't like, I can't think of any.
2. It mostly depends on the time, but any day is fine.
3. Yes! I actually majored in theater in college!
4. I have a lot of ideas but my favorite at the moment is a Half-elf wild magic sorcerer named Percy. He is a soft spoken man on a quest to learn to control the wild magic he feels he is cursed with.
5. As far as goals, character wise, one I had was to avenge my village that was destroyed by a dragon turtle. I like to base my goals in the lore of the world.
6. Yes. My character was a Gnome named Brocc. He died trying to fight off an army. Everyone was pretty invested i my character (including me) so it was a little emotional. The party later was able to cast a spell that brought him back in the form of a female High-elf so it was fun to play them in that way.
7. My DM was able to tie in so many story elements at the end of the campaign that I nearly lost my mind. It made everything feel so important.
8. I would get them to encourage more of the role play aspect of the game.
9. Critical Role, Adventure Zone, Dungeons and Daddies
10. I don't have much experience with home-brew rules.
2. Either Monday or Tuesday. Wednesday I stream myself.
3. Incredibly comfortable. Been in music theater, childrens theater, as well as been in bands/performing on an amateur level for 7 years, and professionally for 5 years.
4.I would love to play a sarcastic, witty, charming, but air head-like bard. Very arrogant but kind hearted when it comes to the people he trusts.
5. As far as goals go, my character wants to be a part of a group/family. He has always been a lone wolf ever since he left home to look for his place in life. But finally, he wants to share his success, his failures, and his experiences with others.
6. As far as my characters Death experience, this would be a brand new character. I am rather new to playing D&D, and before I played a barbarian that died in battle. So this character would be brand new.
7. The best part of our last campaign is the fact we all were new to each other, but we meshed so well as a group. It was a comedic, yet touching experience.
8. Tardiness. Often times when it was game time, we were waiting on the DM to arrive.
9 I LOVE "Not Another D&D Podcast". It has former College Humor cast in it, and it is just hilarious.
10. Not so much a home-brew rule, but something special a DM does that I havent seen before. On the podcast I listen to, right before a party member is about to get a kill on an enemy, after the final damage role is done the DM would say "(Character name) finish him" and the character would describe on how he kills the enemy. I thought it was a clever twist.
Thanks for reading! Hopefully we get to talk sometime soon!
2. Tuesday and Wednesday work for me; I'm available between 3pm and 10pm Eastern
3. I don't have theater experience, but I've been GMing and playing for about four years, including about eight months GMing one streamed game, and a month and a half playing in another streamed game.
4. I tend to enjoy "boring" characters with intrinsic motivations. Some examples include a duty-bound monster hunter, out of retirement for one last job; a Gaulish Roman auxiliary on a vengeance quest; and a blacksmith thrust into taking up the sword by the world around him spiraling out of control. Common threads include some measure of recklessness (adventure is no profession for a coward), world-weariness, or an undercurrent of mental unwellness that prompted the character to seek adventure in the first place.
5. To use my above characters as guide posts:
The monster hunter's initial goal was to complete his "one last job", which became more complicated as his employer was arrested through his actions; this led him to an obsession over an invasive monstrous race that resulted in tension as he began losing sleep and missing meals due to long hours of research. His goal changed from finishing that job to chasing down conspiracies and plots in an effort to turn aside a major threat to the region and clear the name of his employer. This campaign was ended before it could be completed.
The Gaulish auxiliary's goal was to kill the commander who ordered the razing of her hometown. She planned to use the favor earned by working for a Roman senator who served as the party's patron to find him. Unfortunately, that campaign didn't pick back up after it hit a logical conclusion.
The blacksmith's goal was to remove a mark of undeath from his soul, and those of his party. This overarching goal was often put to the side for smaller, shorter-term goals, such as ensuring the safety and continued education of a blacksmith apprentice whose master was killed by a monster; arranging for a source of passive income for the party by buying and improving a brothel; and facing his greatest fear and hunting a dragon (which almost killed him, so, fear validated). This campaign was ended before the major goal could be reached, but the minor goals were generally met.
6. I've lost numerous characters. Some more recent examples include a knight of a holy order (not a paladin, just a guy with a horse, weapons, and a squire) who gave his life for the squire and apostate witch of the party to escape an undead-infested basement (they succeeded) and a cybernetically enhanced private security officer who was torn apart by a grenade to screen his group's escape (but he was turned into an AI later in the game's narrative, and playing as an AI for a little bit was pretty cool).
7. The ability to just be unrepentently good. I was playing as a Paladin of Milil, who spent her youth as a Luskan dockside thug, and was doing her best to mete out justice to balance the scales. So many RPG campaigns involve cozying up to seedy underbellies and people with questionable moral standing; in this game, because I was playing a 2e Paladin, there was potential for consequences for working with individuals who weren't good people. While working with evil-aligned individuals would've made the game easier, it would've compromised my character's morals and could've led her to stray from her new path.
8. I wish we could have stuck with a story to its logical conclusion, though I understand why we couldn't. That may have been more of a group issue than a GM issue.
9. Much of the content I enjoy on the Internet about RPGs is from the GM's perspective -- Matt Colville, Seth Skorkowsky, Runehammer, and WebDM are big ones. I catch Critical Role on the odd occasion that I don't work on a Friday, but I rarely seek out actual play content unless I'm looking to learn a new system to run.
10. I really like minion rules from 4e, and am an avid monster/encounter homebrewer (I can share samples). However, I'm really not a fan of variable initiative in 5e, as well as any extra at-the-table math that slows down gameplay for the sake of realism. I think we need to accept that RPGs are games, especially once initiative is rolled.
I love the feeling of player agency that is given in your description, and a big thanks to MotherOfCats for reaching out to me and letting me know about this campaign!
Apologies in advance for wall-of-text; I just want to be thorough and transparent so you best know if you want me as a player!
About me: I’m Matt (27, Male), a mechanical engineering student and experienced ttrpg player/DM with an extremely firm grasp on 5e in its entirety and a genuine love for the game.
I have a 1080p webcam and good quality audio; both of which can be improved further if it would help the streams! Assuming nobody is averse to the occasional cat deciding to rest across my shoulders or puppy walking by, I do not have distractions or background noise that would take attention away from the game.
I also have access to all content on DnDBeyond.
I always prefer the RP, character development, plot, and moral struggles of campaigns to combat. I’m not a fan of tedious combat that feels “meaningless” in the scheme of the plot, seemingly plugged in as a random encounter for the sake of combat. I prefer my combat to have purpose, and weight in the form of danger, consequences, and outcomes that genuinely matter— in which case I love every second of it and I can really get emotionally (and physically) involved. Sometimes, a good combat can get a good amount of hype going.
Q.A.
1. Oklahoma City, Oklahoma [CST]
2. Monday is the best for me, but all three are perfectly fine assuming it can be played between 11a-7p CST. Whatever way it turns out, it’s a priority for me. Nothing is worse than preparing a great session involving character development and backstory tie-ins only for the player(s) involved to be suddenly absent.
3. I’m very comfortable talking in front of people, both on a personal and professional level. I have no formal theatre experience, but I really tend to get “into character”, to the point of learning new languages just to get the accent and mannerisms right. I’ve been told my characters are very distinct by my DM’s and Players alike.
4. I always prefer to involve the DM— and the party if possible— in my character creation. Tied backstories are always an interesting way to have immediate party dynamic, and it makes sure I have some sort of shared personal goal. I’ve played everything from a young chaotic psychopath, to an elderly calculating professor, to a wholesome halfling warlock who serves a demon of gluttony to run an inn that showcases his peoples’ hospitality. I try not to have my characters have too much in their backstory in terms of life-altering events— after all, that’s what the campaign is for! But for the sake of not leaving an empty answer: If I were to create a character on the spot to drop into any game, it would be a support character like a mastermind rogue or an order domain cleric built on giving the other party members as many advantages as possible, rather than dealing direct damage or control effects him/herself. Everyone likes to be highlighted, and it’s my favorite thing to do! Plus, nothing builds a party bond like tangible team work and I’ve always wanted to play a character like this. The person who’s always there to make you better; your plus-one; the Alfred to their Batman.
5. In the numerous campaigns I’ve been in, our goals have been things ranging from simple and local (escaping with a recipe for the best tasting honey, or running an inn, which we evolved into a town-building campaign, which we evolved into our own little nation fighting against racial inequality and bigotry in the continent and providing hospitality to mistreated refugees) to complex and multi-planar (such as resolving a war between nations, restoring wild magical Leylines to their dormant state to prevent the world from crumbling, and dealing with “worst case scenario” versions of our future selves in an alternative timeline where we all went down the evil path before returning to our own and fighting against the fates that led us there). I’ve always wanted to play in a campaign with a bit of political intrigue, whether it be dealing with governments of a city/country or just being involved in rivalries between arcane academies or places of research. I like the role playing and npc relations that can come from such things, as well as the strong essence of player agency involved in the decision making.
6. Oh boy, have I had characters die. Using the aforementioned campaigns as references, I’ve had a gnome artificer who managed to die from falling into a trough of molten metal, and his pre-commanded construct forging the resulting organic/metal goop into a statue for the local governor. Some say you can still hear him muttering scientific formulas to himself inside the statue. I’ve had an environmentally-aware-pro-recycling cleric of a god of waste be “disarmed” in the literal sense, and then sacrifice himself as a baited explosive trap to fend off a feywild bear of some sort to allow his allies— including his then-recent wife— to escape back to the material plane. The list goes on and on; a regular DM of mine has a dedicated “wall of shame” with dead character sheets pinned on it, and I have taken up more than my fair share of space. Character death is always a sad time, but without it the sense of danger and tension wouldn’t be there and we wouldn’t feel like “adventurers” or “heroes” if we felt everyone in the setting could do it!
7. The character development, especially the friendships made between the party and some npc’s. We had some tears shed at the end of it, knowing we were saying goodbye to our good friends. Goodbye Glendallis “Glenn” of Bellow’s Vent mountain— we will never forget you.
8. Great question! One of the regular players in a group of mine has decided to run a game as well, and so we’ve all been playing and critiquing his DM’ing (upon his request of course; we’re all good friends). This has coincidentally made me realize some changes of his that I really liked that our usual DM’s, including myself, don’t usually do. Our usual DM’s are great world builders, and really know how to set the scene to give the mood they’re intending. Most times, this is wonderful, but sometimes it can be limiting in possibilities when every aspect of the environment is preplanned and laid out. The “new” DM leaves plenty of blanks in the description, so we can ask “is there something like an X that I can try to do Y with for Z result?” And he’ll respond with “I love it, that’s awesome. There is now!” This gives player agency in the environment itself and lets the players highlight their characters personalities and styles, without feeling like the players are taking the narrative reins from the DM. It’s changed how I run things, and it’s something I urge all DM’s— with good and involved players, of course— try out sometime.
10. I always love homebrew that expedites or assists with the flow of combat, usually involving methods of streamlining initiative so all the tension of a fight isn’t broken when everyone has to roll for it. Also, I’m a big fan of DM home brewed items, equipment, devices, and such that they believe the party or specific players would be interested in. Diversifying a character from others can be done with a simple item or two to help define them as a character. My least favorite homebrew rules are things like “called shots” or “lingering wounds” tables or over complication of actions, both in and out of combat, for the sake of realism. Added extra effects for headshots and specific limb damage and lingering wounds like missing an eye are cool in theory, but they just bog down the game and usually take away from the fun of it. Nobody enjoys “your character loses an eye, so you now have permanent disadvantage on all ranged attack rolls and charisma skill checks”.
1. What is your location? I don't need an exact location, but at least a state. Living in Western Massachusetts!
2. What day, Monday through Wednesday, works best for you? Just can't do Tuesday night. Other than that we can party baby!
3. Are you comfortable talking in front of people, and do you have any theater experience? I am and have been Student Body President of my college campus as well as another program. In this position I have to frequently run events and make speeches in front of hundreds of people. I also took theater in high school as well as an elective in college.
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.) Personally, I tend to have a great consistency of playing a comedic character. I would like to play a more serious character, but odds are I'm just going to go with whats fun and exciting to play alongside. Don't do the edgy type of characters. Naturally I will want to play a religious character as well, even though I don't have an in depth knowledge of the Deities. More than likely we'll sway towards NG, but it more than likely will end at CN. Alignments are flip floppy for me sometimes. I want to be someone who who grew up in a rich family, but never loved luxury. Vise Versa, Live in poverty and be obsessed with wealth. Probably someone who is open intimately towards anyone who treats them properly. Finally, being a linguist slightly. Learning quite a few languages in order to connect with people of all races who follow the same faith.
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them. Learning languages is one thing for sure. Again, not sure about how the deities and such work, but being a champion for my faith as well. Trying to satisfy my sibling in my abilities to devote myself to my faith, but inevitably failing to do so before they passed away. Now I would do it for myself. Finally, I would want to make sure that the people remember them. Marry into a family who worships the same Deity. Everything else would be something at adapts and evolves from the character throughout the campaign in itself.
6. Has your character ever died (not just downed)? What happened, and what was the outcome? Nope, none whatsoever.... Sike. Yeah plenty, not just 5E but in my systems as well. Most recent example. I was in a fallout campaign, where my Human character was trying to take revenge on her hometown. By destroying a scanner that would help identify a medicine for an illness that was taking over the town, she would accomplished this goal. However, once the scanner was destroyed the building that it resided in began to collapse. The party made it out, except for me. I died fulfilling a long term goal for my character.
7. What was the best part of your last campaign? Probably the combat. Killing stuff can be fun, it ain't all about the role-play or the combat as a whole. You have to have a great mixture of the two. Heavy RP with easy combat, and Hard combat and Low RP games are uninteresting.
8. What is one thing you would change about your last DM? Their inconsistency. I am not picky on rulings, at the end of the day the DM has final say. Just be consistent all the way through.
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy? Fallout Sunshine. I also recently started watching TableStory, as I love Harry Potter. I know of Critical role, but I can't be asked to watch all those episodes.
10. What are some of you favorite and least favorite homebrew rules? Doesn't matter to me really? It's your campaign that you present to us. Again, as stated in question 8, just be consistent.
Please answer the following questions and post the answers.
1. What is your location? I don't need an exact location, but at least a state.
ND, USA
2. What day, Monday through Wednesday, works best for you?
Monday or Tuesday
3. Are you comfortable talking in front of people, and do you have any theater experience?
Yes, and No
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
A drow that grew up in the slums. Working for scraps and change all day with other's less fortunate. She had the traits of a leader and big sister with others she lived among. Friendly with them and a fierce threat to anyone who treated them poorly. This duel sided personality is how she lived. During the day she would be kind and worked hard with her family. Working hard to find them enough work and food. At night, she'd be a silent watcher. Dealing with those who had done her wrong during the day. Her fellows none the wiser. She's cruel to the ******** of the world and kind to those who help others.
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
One goal was to find a history between a old character's family and a dragonborn tribe. After diging through an old library in a dessert, a book with names and relations was found as proof.
Another was to do an important job for a noble house a character lived in service ship for, failed the job and was caught doing something illegal.
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
Once, One of my characters took a job to assassinate an important dwarf leader of a city. Came very close, but ultimately failed. Was imprisoned and set to be killed. Party wasn't able to convince them to let my character go. Was put on a cross to die as a warning to others. Made a new character after that.
7. What was the best part of your last campaign?
I had a group that had good synergy. When something came up as part of our goal or backstory they supported each other 100% and let that person whose part came up take lead.
8. What is one thing you would change about your last DM?
He was probably a little to easy on us. Combat was pretty easily in our favor and he gave us a lot of advice. Very nice, but made things a bit too easy for our experience.
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy?
Watched a lot of itmejp's rollplay shows. Started watching some of the roll20 youtube series. Watched all of critical role so far. Looking for more once i finished roll20 series.
10. What are some of you favorite and least favorite homebrew rules?
Least Fav - I've been torn with flanking. At times it's overpowered. , reduced xp if a guard or npc help you,
fav - Everyone gets a feat at level 1, no variant human, reroll 1's on leveling up, limited times of revival, If you volunteer to recap the previous session, you get a point of inspiration to spend that session, +1 if you declare what you're doing within 3 seconds of your turn starting in combat
1. What is your location? I don't need an exact location, but at least a state.
Iowa
2. What day, Monday through Wednesday, works best for you?
Monday or Wednesday evenings would be my best availability.
3. Are you comfortable talking in front of people, and do you have any theater experience?
Yea, I'm comfortable talking in front of people, I did theater all the way through elementary and high school.
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
Pip Cadswell is the son of a major tiefling noble who was born with a sharp mind, sharp ears, and more imagination then your average child. He however preferred to spend his time chasing imaginary foes, leading charges into the battles he heard the guards talk about, and sneaking around the castle playing an endless game of cat and mouse with his tutors. He quickly learned that if you moved quietly and listened carefully it was possible to learn secrets of those around him. And his games changed, suddenly in his mind he was a spy, a smuggler, his discoveries of secrets no matter how minor became the matters of life and death for his imaginary kingdom.
Under his fathers blade master he learned the trade of a fencer, and took to it fast. Unlike the tedious boredom of the classroom, this was the proper stuff of warriors and heros. And his fathers blade master was able to hold his attention much better then his other teachers and the two quickly became close. With this new found confidence, he moved his games from the manor hall to the surrounding city. He loved to watch the people move about the city, to hear about their day to day lives, and to hear their secrets. He learned that it were different ways to hide, that a blank face and a mug of ale could render a man all but invisible to the people in the tavern around him. And with sharp ears much could be learned. As his teen years progressed his confidence grew, and the flow of the city had become familiar to him. As had the shadier parts of the city, where much more exciting secrets could be learned. Until the day he heard a phrase that would change his life forever.
Barely able to contain his excitement or hold his breath steady he made his way to the bar front, and revealed his new found phrase. With a nod the bar man let him behind the bar and showed him to a trap door and the most wonderful place he had ever seen was presented to him. A secret den of adventures or so he thought. He spent the first few weeks getting a feel for the place, listening to the stories, getting to know the faces. Learning the regulars from the passers through. And when he felt comfortable he began to repeat the stories he had heard from the passers through passing them off as his own exploits. He was soon a recognized member of the group and welcomed with cheers and good ale. He was living the life he always knew he was meant to. Until it all changed one night.
He had made his way into the large room as he did mostly every night when a new friend of his met him at the door telling him to hurry up they had a job to do, and with trepidation he followed unsure what this meant but excited to finally make a story of his own. That was until he found himself breaking into a family friends home, another noble like his father, people he knew, and he was placed face to face with a safe. One just like the ones he had picked a thousand times in his stories. His lack of real world skill was very apparent and no amount of his normal bull shit could open the safe. And while his new "friends" confronted him about this, guards appeared and they barely managed to escape the home alive. This of course resulted in the reveal that his stories had been false and he quickly went from being one of the more popular denizens to the laughing stock of the group.
The second affect of that fateful night was the colored glass seemingly fell away from his eyes and he realized these people were not great adventures but criminals, bad ones. He had discovered he had unknowingly assimilated into a syndicate cell. He wanted nothing more then to flee and never return, but what if he was recognized. These people would be able to blackmail him, so he out of fear and indecision continued to walk the line hoping it would all just resolve itself. Time passed and his reputation did not improve, he was continually brought on jobs more as a joke then as an asset.
Trapped in a dark world and to afraid to approach his family or run he could only hang his head and pray for something to change and then much to his horror that pray was answered with a loud crash. He looked towards the door now lying in ruin as city guards stormed into the building and his eyes met the eyes of his fathers blade master, he didnt even try to escape. The look of shock, fury, and worse of all betrayed disappointment would haunt him until the day that he died. He found himself locked in a cell and sentenced to die, his pleas to his father and mother that it had all been an accident, that it had all been a mistake, that he wasnt a real member of the syndicate fell on supposedly deaf ears. They even refused to see him, the guards taunted him, telling him he had been disowned. He felt greatly wronged, felt his family had abandoned him when he needed them most.
Much to his surprise his salvation came at the hands of his blade master who broke him from prison, thrust a pack and rapier into his hands on the outskirts of the city and told him never to return or he would be served his sentence. Pip stared off into the world around him unsure where he was to go but before he had made it far he was discovered by some of the survivors of his syndicate cell and pulled back into the fold where he would stay until finally, uncaring about the consequences but unable to stand the sight of himself any longer he made his break for freedom, not sure what a life on the road and on the run would bring him. But he was determined to make it a life that he could be proud of.
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
I played a warlock once that unknowingly stumbled into a pact exploring an ancient ruin and went on a journey of discovery to learn who his patron was and more about the civilization she came from. He succeeded. He is still trying to find a way to return a soul trapped in a gem to a body without killing anyone to do it.
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
I've died a couple times in past campaigns. Once fell into a "bottomless" pit because I failed the roll on my knot check and had to re-roll a new character that campaign. And the second time my warlock died in a battle against cultists, but was revivified and was able to continue, having had a small vision of his patron.
7. What was the best part of your last campaign?
The group dynamic was a lot of fun and the rp was pretty good.
8. What is one thing you would change about your last DM?
He is a little to 'silly' fantasy lots of things that were fun but kind of took away from the seriousness of the game.
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy?
Critical Roll - HighRollers - BoardwithLife are the main three I've listened to.
10. What are some of you favorite and least favorite homebrew rules?
Ones that make sense to the world, that feel good as a player and feel terrifying when the enemy gets to use them against you. Like the nat 20 rule that i've seen in a couple places. Roll a nat 20 and you immediately do full damage and then roll once to see what else you do. so if the attack is 1d6+3 you hit for 9 damage plus the roll. it made crits feel more rewarding AND much more terrifying when we were critted in return.
One that I don't feel great about? I guess i've never really had a rule that blatantly seemed unfair or game breaking to me. I mostly just roll with the Dms choice on rules.
2. Wednesday, would be my only available day, but I'm ALWAYS available that day.
3. I'm absolutely comfortable talking in front of folks, and while i don't have any traditional theater experience I've taken speech and communication courses, as well as acted in a small web-series.
4. So, i tend to shape my characters around the theme and scope of a campaign. However, i am feeling the concept of an old man adventurer, Aloof and maybe a bit crabby, and always spouting "wisdom" that doesn't make much sense, or is seen as common knowledge. He may also have some memory troubles. Kind of a loveable old coot, who appears to dislike a lot of things, but deep down he cares about his companions and the world. A slow reveal to the audience in that regard though, probably on the comedic side taking situations and dialogue at face value.
5. So, I've been a GM for most of my career, and I'll tell ya for me it's been mostly shaping my goals to that of the group. I was in one campaign as a player in which my character had the goal of slaying a dragon. He was royalty, and in order to be worthy of his kingdom he must drink the blood of a drake as his forefathers did. He however, was arrogant, and pushed that rite of passage further, and set out not only to drink of it's blood, but land the killing blow. All to prove that he was a better man than his father. For that he both failed and changed his goal, we were met with a dragon, but at that point he was smitten with a barbarian woman. This woman shared a kinship with the Dragon, so he had a choice to make, many days of contemplation, he came close to doing the deed, but ultimately chose love, for a savage no less. He then changed his goal, to take this woman back to his father and rule a kingdom with her, far more controversial. Unfortunately, he failed that as well, since he ended up dying.
6. Yes, the aforementioned character did. His family had a dark secret, rite of passage was to quell a curse by the spirit of an ancestral dragon. The party was downed in a random encounter, and things were not looking good. To save his compatriots and love interest, he offered his eternal life to the spirit that had been taunting him all campaign. In exchange, the entity took over his body and drove back the enemies. The party stabalized and found my character scorched, just an ashy husk of the man he was. That was in the last stretch of the campaign, so i didn't make a new character. It ended a session after the event, with plans of starting a homebrew up, the last scene of the game showed that the love interest was pregnant, and some energy was protecting her.
7. I'd say the best part of MY last campaign took place at the season mid-point. An iconic character who was clearly of a grey morality was revealed to be on a sinister council. The party had been working for this character, making A LOT of moves. All the while combating a cabal of figureheads of the city. I tend to show my players scenes their characters aren't present for, shrouding true intentions and identities, but giving a taste of tension, and fear. In one of these scenes they hear the voice of the NPC talking to the big bad, and giving the go ahead to put their limits to the test. Big reaction, and a moment that i really enjoyed giving to them.
8. If i could change something i guess it would be three things; A) try to focus a bit more on making sure everyone gets the spotlight or information, not just your friends. B) Watch the pacing, we spent 4 sessions learning the same information we already knew, with nothing else happening. No drama or tension, just information dump after dump. C) Try to better understand your player's NPCs, my friend who was in the game had all of her NPCs completely changed without discussion, and thus ruined the potential of the character arc she was excited about.
9. Hmm, well, i enjoyed "The Adventure Zone" Mostly i like to bounce around and check out people's streams or videos and such, but I've only ever finished "The Adventure Zone", oh "Dungeons & Daddies" is good too
10. Uhm, despite being a GM of various systems, I'm not really a rules guy. Any homebrew that streamlines the mechanics is a plus for me, i don't care for breaks in the story, or combat for mechanical things. Drinking a potion as a bonus action is cool. Certain critical fail tables can be ridiculous, but the vast majority are alright by me.
1. What is your location? I don't need an exact location, but at least a state.
My location is in Oregon
2. What day, Monday through Wednesday, works best for you?
I'm wide open now that I'm working from home
3. Are you comfortable talking in front of people, and do you have any theater experience?
I've had some theater experience but I do like to warm up to people first. I like to make sure others are comfortable.
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
I cannot play a chaotic evil character. I've played characters with questionable morality but I'm a softy at heart and I can't hurt people (even imaginary) without some reason. I gravitate towards good but I've branched out. For example, I played a half-elf necromancer partnered with a half-orc sister and due to her short life span a side quest was to extend her life without her knowing. This lead to a lot of questionable decisions due to the conflict of both character's sense of mortality. It never happened but the DM and I did discuss that if the sister character died, it would be within my necromancer's character to become obsessed with bringing them back despite what anyone or her sister thought.
I like to play complex characters but often I stick to ones with their own moral compass and a sense of loyalty to something. And while I like to believe my characters think before they act, I have made decisions based on the heat of the moment that got me into some sticky situations.
Oh and I prefer to play tall characters. It's a weird thing for me. I'm an average height but normal standards but I'm also in a family where most women are at least 6 feet tall and while I can't stretch out my legs, I can play a tall person in D&D. I know it's silly. It's definitely not a deal breaker.
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
Some campaigns goals in the past were very basic. I've really only played with a few people and we were all learning so a lot of campaigns were basically "kill this thing". I would like a different challenge. I like killing things but I also like intrigue, mysteries, conflicts and secrets. I like more complexity. I'm a writer so I think for me, I'm always looking for a reason for characters to grow.
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
I've never had a character die before. It would probably crush me. Mostly because I would want to keep playing. But I'm a grown up and I could handle it.
7. What was the best part of your last campaign?
The best part of the last campaign was the side quest to extend my character's sister's life and the impact it had on the campaign at large.
8. What is one thing you would change about your last DM?
It wasn't their fault but they missed three sessions in a row due to scheduling and it would be nice to keep something going. I know that life gets in the way but it's difficult to get back into character with such a long time in between.
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy?
My favorites are AdventureZone, Dimension 20 and NADDPOD
10. What are some of you favorite and least favorite homebrew rules?
I don't have too much experience with homebrew rules. I can't say I have a least favorite but I do like the rule that if a character dies and you re-roll, it has to be a different race and class. It gives the player a chance to flex a different muscle.
1. What is your location? I don't need an exact location, but at least a state.
I'm in Delaware
2. What day, Monday through Wednesday, works best for you?
Any day works well for me, but Wednesday may be the easiest.
3. Are you comfortable talking in front of people, and do you have any theater experience?
I am comfortable talking in front of people - I've taught at the collegiate level with 200+ students in the class before. No theatre experience.
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
My favorite character was Merriman, a Dwarven Cleric who followed his Gods by doing whatever they feel the God would like - I "quoted" scripture to just convince himself his actions are appropriate.
I also played an Elven Druid one time who always tried to befriend every animal or monster I came across. That one didn't end well after rolling a natural 1 trying to convince a bugbear that I was his friend...
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
I played with a GM who wanted to create a large world with the main characters being either royalty, or those who became aristocrats by their actions. I was a Human Paladin who ended up ruling the entire religious world. Then we realized that politics took place more than adventuring, so we decided to go back to your typical dungeon crawling campaigns where we solved puzzles to advance and had a lot more fun that way!
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
My character Merriman (who I referenced before) ended up taking friendly fire with a series of poorly rolled dice - literally, some magic user's fireball roasted me alive. I thought that was the end of him, but the DM knew I liked him so created a series of campaigns for him. I woke up in the palace of the Gods and was tasked with several quests to prove my worthiness to be given another chance at life. After about 6 campaigns the DM allowed him to live again and within 10 minutes of the first quest back I took a poison dart to the neck, where I failed every roll with natural 1s to die.
7. What was the best part of your last campaign?
The friendship and camaraderie.
8. What is one thing you would change about your last DM?
The last DM I played with was a leader of a LARP clan - and I, among others, were of a different LARP clan. He would use us as cannon fodder to allow his friends to get the best of everything.
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy?
I don't actually watch podcasts regularly. If I do, they are typically woodworking podcasts because that's been my main hobby for many years now.
10. What are some of you favorite and least favorite homebrew rules?
My most favorite was basically ignoring encumbrance when the campaign was over - we were granted the right to take everything home with us and not have to decide what we could carry. The least favorite I have come across (although I think it is part of 5e) is actually memorizing spells beforehand and not being able to call upon what they know. I've always felt that if a magic user was able to perform the spell, they would know the spell. However, I get limiting the total spell points as it can be exhausting mentally.
1. What is your location? I don't need an exact location, but at least a state.
oklahoma
2. What day, Monday through Wednesday, works best for you?
Mon and Tue works, wed depends on the time
3. Are you comfortable talking in front of people, and do you have any theater experience?
no theater experience though i did take a college course of public speaking but i have no snag when it comes down to it
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
i really do enjoy the support role, there be it tanks, healers or thieves. as long as i have use, im having a good time. i am coming to enjoy the weaved back story but id rather just be the side character to the party, im here to dig in to some story, live action theater and roll some dope dice. the main characters i have played where a socially oblivious human conjurer wizard, a drax/kronk human fighter, a drug dealer of a spore druid and a Hawaiian shirt wearing anti-batman of a rouge. im a laid bck kind of guy now that i actually listed them all in one place, which im not sure how to take lol
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
iv only had two goals when i had time to be a player, one as a wizard to ascend like a lich but instead of necro stuff, it was elemental themed. the second is just to complete a campaign in fourth tier. both are yet to be realized.
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
a paladin of mine knew the stakes when he heard a small banned of orcs were to attack the small village he recently saved from the few orcs from the same clan. to give the folk time to run he faced the orcs, danced the dance, and alone died to the wave.
7. What was the best part of your last campaign?
the group, good company beats bad story
8. What is one thing you would change about your last DM?
though they were good company, a bit of a mess, always something to wait on. okay story, if they could find the notes for it.
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy?
critical role at times, im not one to watch others regularly. every blue moon when i cant wait for CR ill jump onto twitch to see which group can scratch that itch
10. What are some of you favorite and least favorite homebrew rules?
that you have to train, buy or use a down time to gain a level or some other. makes sense but sometimes im just impatient or it seems like an extra step, though i really dont mind it
1.Colorado 2.Monday personally works best for me since I am a college student 3.I do not have that much experience roleplaying, but I am willing to learn
4. I don't have traits in mnid until I create the character, then I will build the character traits
5. I have never completed a full campaign but when it comes to pre-made campaigns books I completed one, we decided to make the campaign in body two books
6. I have never been in a campaign long enough for my character to die. All my campaigns either ended due to people leaving, or me leaving myself
7.The best part of my last campaign was that the DM allowed us to have creative freedom when it came to character arcs and backstories 8. My last DM used Roll20 and for me it only gave me sucky rolls, I asked if I could use real dice, but she said no, this ruined the fun for me because I always rolled really bad during combat and I never hit anything. I will try to use online dice, but I will like the option to use real dice, If I have to show my rolls through a camera if thats whats needed I will
9. I watch Critical Role mostly, its the only D&D group that I have enjoyed watching 10: I don't have many favorite or least favorite homebrew rules since I didn't play in that many homebrew games. The only rule I don't really like is how Critical Role handles death.
2. What day, Monday through Wednesday, works best for you? Wednesday 6pm MST
3. Are you comfortable talking in front of people, and do you have any theater experience? I'm an affiliated streamer on twitch, and am in another streamed game on mondays currently
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.) I've got a few characters i'd like to play, my gnome rogue whose story never got finished is a fun character, he's a extremely young gnome from nobleish decent whose on his families version of "Rumspringa", so he is learning life while he is out, he has a heart of gold and is always there for his friends. I have a dad joke telling half-orc bard/fighter that was cursed by a witch, he is so unfathomly ugly he gets a -4 to charisma during social encounters and has no idea how ugly he is because paintings start on fire when he looks at them, shiny steel tarnishes and stone breaks if he sees himself in it. I also have a Loxodon wild mage who starts out lawful good and 20% wildmagic, but as he changes he becomes more eveil and more wildmagicy.
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them. I just hope to see my characters storyline finish, none of the characters i've played have had a "goal" per say, my current character is a druid of the land thats just looking for good herbs to take back home with him, after he's done saving lots of people.
6. Has your character ever died (not just downed)? What happened, and what was the outcome? Haven't had one die yet *knocks on wood*
7. What was the best part of your last campaign? the shenanigans the group had, we'd follow plothooks but we took our time about it and in round about ways
8. What is one thing you would change about your last DM? he was great, but like/covid happened :(
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy? the ones i'm in :D haven't really gotten into any
10. What are some of you favorite and least favorite homebrew rules? my last DM let me "charge" in 5e as a rogue which was nice :) we did alot of "rule of cool", physical rolls. But not much of homebrew rules that i'm aware of.
1. What is your location? I don't need an exact location, but at least a state.
ohio
2. What day, Monday through Wednesday, works best for you?
Any
3. Are you comfortable talking in front of people, and do you have any theater experience?
Comfortable, but no theater experience
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
Want to play a wizard that has the nickname, Merlin sin of gluttony, but his name is Nerlin Wanye. He got the nickname, because he wants to know all the spells and magical items in the world. But he does protect people, but he would rather protect a priceless magical item instead of a innocent person. Flaws is he will do anything to get the knowledge/items.
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
Would like to play this for long-term, played many campaigns with the promise of long, but became short. Also my one character's goal was to have one wife of each race, to see which child would become the strongest. (was human, failed wasn't long enough)
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
Yes, had one. Because I was level 1, and my DM instantly killed me, since it was double my total hp points.
7. What was the best part of your last campaign?
The part that my team members worked so well together that we killed a dragon in less than 10 turns.
8. What is one thing you would change about your last DM?
To stay consistent, he kept changing his rules.
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy?
Heroes and Halfwits, and Critical Role
10. What are some of you favorite and least favorite homebrew rules?
Favorite is the companion rule, where you are allowed to have one companion. Always one level under you and they can't over shadow your character. Least favorite is one of my older dms, told us that if we did dice crazy things. (Like getting 5,6,7,8) We rerolled the entire damage. I killed the final boss in one shot, because I did it a couple of times in a row.
1. What is your location? I don't need an exact location, but at least a state.
california
2. What day, Monday through Wednesday, works best for you?
monday works best but i can also do wendsday morning
3. Are you comfortable talking in front of people, and do you have any theater experience? i am comfortable and would honestly probably watch the stream myself. i do have experience i have a small YouTube channel
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.) usually i like to play spell casters but i have a great Minotaur barbarian if hes needed(hes 12ft tall) my favorite class is druid of spores
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them. honestly just to complete a campaign without people droping out
6. Has your character ever died (not just downed)? What happened, and what was the outcome? my characters have died and unhealthy amount ive lost 3 characters in a single campaign (no it was not the dms fault it was bad luck and avraes)
7. What was the best part of your last campaign? probably when i cast shatter in a room full of living statues yea that wizard didn't make it far
8. What is one thing you would change about your last DM? that he was not willing to fudge the dice at times it felt necessary
9 What streams, YouTube campaigns, or dnd related podcasts do you enjoy? i sometimes watch critical role but other than that ive never really watched one
10. What are some of you favorite and least favorite home brew rules? honestly never encountered them after all im finishing up my first year of playing dnd
(im not 16 but have played with adults and im cool with playing with adults)
1. What is your location? I don't need an exact location, but at least a state. i am outside of the U.S, I'm in Canada but still EST
2. What day, Monday through Wednesday, works best for you?
monday or Tuesday would be best for me, those are my days off usually either early in the day before 4 or after 9 (work 4-8:30)
3. Are you comfortable talking in front of people, and do you have any theater experience? Four years in theatre and I'm ok in front of people but better once i get to know them.
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
my type of character is someone who has had something traumatic happen to them and has changed them, someone who is ready to help anyone but follows a moral code. I do like to play beast races and I’ve played rogue, sorcerer, Barbarian and a fighter so i am flexible with classes but like to play something that be a game changer.
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them. some goals I’ve set but never accomplish was to have my character break away from their past and embrace their future.
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
my characters has never died
7. What was the best part of your last campaign? The best part of my last campaign and still playing in it is the mystery that the world lives in
8. What is one thing you would change about your last DM?
actually rather liked my other dm, I thought he did a good job. But i change the way he interacted with our character with pc’s. I feel like the rp element is a two way street.
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy?
i am currently watching Critical Role second campaign.
10. What are some of you favorite and least favorite homebrew rules?
have only played one homebrew campaign but I like how they can build off the basic rules and improve them.
Personality: I typically like to play a character that isn't what you'd expect, one that deviates from the typical. My sneaky Rogue is extroverted and friendly, my brutish Fighter is an intellectual who likes to draw, and my nature loving Ranger is unnerved by most insects and worms.
I don't truly know where I'm going with a character until I start playing them though. As they start interacting with the party and NPCs and even enemies, I start to really get a feel for what they're like and how I'll keep playing them going forward. I always keep chosen bonds, traits, etc. from the character sheet in mind and try to tailor my backstories to the campaign content so it's relevant to the storyline.
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
Played one session of Tyranny of Dragons. I'd like to continue and complete that, if possible. Also interested in Curse of Strahd, Out of the Abyss, Descent into Avernus, Tomb of Annihilation, Storm King's Thunder, Lost Mine of Phandelver, both Waterdeep campaigns, Dragon of Icespire Peak... pretty much all of the big ones. Looking forward to Rime of the Frostmaiden as well.
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
Nope.
7. What was the best part of your last campaign?
It was fun to rp out of what would have been a difficult fight. Our Druid managed to persuade a bunch of kobolds into brutally killing their human cult masters. The resulting reactions of the rest of the party were hilarious.
8. What is one thing you would change about your last DM?
I don't have enough experience to answer this in a meaningful way. I think my last DM did a good job.
9. What streams, youtube campaigns, or dnd related podcasts do you enjoy?
Just Critical Role, I don't watch any others.
10. What are some of you favorite and least favorite homebrew rules?
No clue, haven't played any homebrew yet. I will say that I'm not fond of the really crazy custom homebrew that completely deviates from the core themes of D&D.
Thank you for reading!
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Game: Homebrew D&D 5e
Group type: Online / Face-to-face
Experience: Veteran
Location/Timezone: EST
Schedule: This would be played once a week, running between 4 and 5 hours, between Monday and Wednesday. Once we agree on a day, it will meet weekly on that day.
Roles sought: Players, between 4 and 6, must be 18+ and from the USA, Decent Camera, Microphone, DNDBeyond, Discord, Roll20 (Free account) are all necessary.
Game style: Roleplay heavy with focus on character growth and change, will be placed into tough moral situations. Combat will be hard and deadly, with teamwork necessary to survive and overcome. Death will have lasting consequences, as will player actions.
Please answer the following questions and post the answers.
1. What is your location? I don't need an exact location, but at least a state.
2. What day, Monday through Wednesday, works best for you?
3. Are you comfortable talking in front of people, and do you have any theater experience?
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
7. What was the best part of your last campaign?
8. What is one thing you would change about your last DM?
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy?
10. What are some of you favorite and least favorite homebrew rules?
1. Minnesota
2. Monday or Wednesday after 5pm CST
3. Very comfortable. Did speech and debate for 6 years, and musical theater for 10 years.
4. I like playing Neutral wizards. Can be LN, NN, or CN, and is usually of a noble background.
5. Never participated in a complete campaign. They have fell apart due to scheduling conflicts, or other non-committed players.
6. Yes. My character was killed and eaten by the Hags in Curse of Strahd. My DM at the time was nice enough to let me play as a new character they picked up in a nearby village.
7. My last DM did a fun side quest that let us take charge for a bit.
8. He was a stickler for rules, to a fault.
9 I listen to Drunks and Dragons (now Greetings Adventurers)
10. It really depends. Varies on the rule, and how it is implemented.
Hi, My name is Paul and I'm interested in your campaign.
1. I'm in Florida
2. I am available Tuesdays or Wednesdays during the day.
3. I don't have any formal theater experience, but I'm OK with talking in front of other people, more comfortable when I get to know them better.
4. I prefer to play roguish types: rogues, bards, sometimes rangers. I like skill based characters. I typically enjoy campaigns that provide for role playing opportunities and ways to achieve goals beyond just hack and slash. I really enjoy swashbuckling types of characters that use wit and guile to stay one step ahead of their foes.
5. Some of the favorite goals I've had in past campaigns involved forming a school for the gifted and helping to shape the the intrigue that belies the rule of the land and another time when our characters shaped the founding of a new religion after stumbling upon a resurrecting deity. I really like playing in a campaign where the actions of our characters have meaningful impacts on the world they inhabit.
6. I've been playing D&D since the game was first released through multiple versions of it, so I've had many characters die. Some were resurrected, raised or reincarnated by their companions, several were memorialized by ballads, stories and statues, one even moved on after a brutal TPK to go on and adventure in the the afterlife among gods and demons.
7. The best part of my last campaign were the relationships forged by the characters. We had a rogue and a bard that went off and got into a bit of trouble that the paladin and cleric didn't always approve of. Our party wizard was kind the like the glue that kept us all together.
8. One thing I would change with my last DM would be to have him be more willing to go off script more often. He tended to stick to printed Adventure Modules mostly. I realize that this is much easier due to time constrains, but the best sessions were the ones where he let his own creativity shine through.
9. I've watched some of the Critical Role podcasts and I think that Matt Mercer is awesome.
10. My favorite homebrew rules have involved some DM's allowing martial and non magical characters perks to stay competitive with casters late game. I don't think is as big of a concern in 5e as it was in some previous editions. I also really like it when rules are bent to create a specific unique character concept. As far as homebrew rules I didn't like, I can't think of any.
Thanks for your consideration
1. Georgia
2. It mostly depends on the time, but any day is fine.
3. Yes! I actually majored in theater in college!
4. I have a lot of ideas but my favorite at the moment is a Half-elf wild magic sorcerer named Percy. He is a soft spoken man on a quest to learn to control the wild magic he feels he is cursed with.
5. As far as goals, character wise, one I had was to avenge my village that was destroyed by a dragon turtle. I like to base my goals in the lore of the world.
6. Yes. My character was a Gnome named Brocc. He died trying to fight off an army. Everyone was pretty invested i my character (including me) so it was a little emotional. The party later was able to cast a spell that brought him back in the form of a female High-elf so it was fun to play them in that way.
7. My DM was able to tie in so many story elements at the end of the campaign that I nearly lost my mind. It made everything feel so important.
8. I would get them to encourage more of the role play aspect of the game.
9. Critical Role, Adventure Zone, Dungeons and Daddies
10. I don't have much experience with home-brew rules.
1. Toronto/Canada
2. Either Monday or Tuesday. Wednesday I stream myself.
3. Incredibly comfortable. Been in music theater, childrens theater, as well as been in bands/performing on an amateur level for 7 years, and professionally for 5 years.
4.I would love to play a sarcastic, witty, charming, but air head-like bard. Very arrogant but kind hearted when it comes to the people he trusts.
5. As far as goals go, my character wants to be a part of a group/family. He has always been a lone wolf ever since he left home to look for his place in life. But finally, he wants to share his success, his failures, and his experiences with others.
6. As far as my characters Death experience, this would be a brand new character. I am rather new to playing D&D, and before I played a barbarian that died in battle. So this character would be brand new.
7. The best part of our last campaign is the fact we all were new to each other, but we meshed so well as a group. It was a comedic, yet touching experience.
8. Tardiness. Often times when it was game time, we were waiting on the DM to arrive.
9 I LOVE "Not Another D&D Podcast". It has former College Humor cast in it, and it is just hilarious.
10. Not so much a home-brew rule, but something special a DM does that I havent seen before. On the podcast I listen to, right before a party member is about to get a kill on an enemy, after the final damage role is done the DM would say "(Character name) finish him" and the character would describe on how he kills the enemy. I thought it was a clever twist.
Thanks for reading! Hopefully we get to talk sometime soon!
1. Pennsylvania
2. Tuesday and Wednesday work for me; I'm available between 3pm and 10pm Eastern
3. I don't have theater experience, but I've been GMing and playing for about four years, including about eight months GMing one streamed game, and a month and a half playing in another streamed game.
4. I tend to enjoy "boring" characters with intrinsic motivations. Some examples include a duty-bound monster hunter, out of retirement for one last job; a Gaulish Roman auxiliary on a vengeance quest; and a blacksmith thrust into taking up the sword by the world around him spiraling out of control. Common threads include some measure of recklessness (adventure is no profession for a coward), world-weariness, or an undercurrent of mental unwellness that prompted the character to seek adventure in the first place.
5. To use my above characters as guide posts:
6. I've lost numerous characters. Some more recent examples include a knight of a holy order (not a paladin, just a guy with a horse, weapons, and a squire) who gave his life for the squire and apostate witch of the party to escape an undead-infested basement (they succeeded) and a cybernetically enhanced private security officer who was torn apart by a grenade to screen his group's escape (but he was turned into an AI later in the game's narrative, and playing as an AI for a little bit was pretty cool).
7. The ability to just be unrepentently good. I was playing as a Paladin of Milil, who spent her youth as a Luskan dockside thug, and was doing her best to mete out justice to balance the scales. So many RPG campaigns involve cozying up to seedy underbellies and people with questionable moral standing; in this game, because I was playing a 2e Paladin, there was potential for consequences for working with individuals who weren't good people. While working with evil-aligned individuals would've made the game easier, it would've compromised my character's morals and could've led her to stray from her new path.
8. I wish we could have stuck with a story to its logical conclusion, though I understand why we couldn't. That may have been more of a group issue than a GM issue.
9. Much of the content I enjoy on the Internet about RPGs is from the GM's perspective -- Matt Colville, Seth Skorkowsky, Runehammer, and WebDM are big ones. I catch Critical Role on the odd occasion that I don't work on a Friday, but I rarely seek out actual play content unless I'm looking to learn a new system to run.
10. I really like minion rules from 4e, and am an avid monster/encounter homebrewer (I can share samples). However, I'm really not a fan of variable initiative in 5e, as well as any extra at-the-table math that slows down gameplay for the sake of realism. I think we need to accept that RPGs are games, especially once initiative is rolled.
I love the feeling of player agency that is given in your description, and a big thanks to MotherOfCats for reaching out to me and letting me know about this campaign!
Apologies in advance for wall-of-text; I just want to be thorough and transparent so you best know if you want me as a player!
About me: I’m Matt (27, Male), a mechanical engineering student and experienced ttrpg player/DM with an extremely firm grasp on 5e in its entirety and a genuine love for the game.
I have a 1080p webcam and good quality audio; both of which can be improved further if it would help the streams! Assuming nobody is averse to the occasional cat deciding to rest across my shoulders or puppy walking by, I do not have distractions or background noise that would take attention away from the game.
I also have access to all content on DnDBeyond.
I always prefer the RP, character development, plot, and moral struggles of campaigns to combat. I’m not a fan of tedious combat that feels “meaningless” in the scheme of the plot, seemingly plugged in as a random encounter for the sake of combat. I prefer my combat to have purpose, and weight in the form of danger, consequences, and outcomes that genuinely matter— in which case I love every second of it and I can really get emotionally (and physically) involved. Sometimes, a good combat can get a good amount of hype going.
Q.A.
1. Oklahoma City, Oklahoma [CST]
2. Monday is the best for me, but all three are perfectly fine assuming it can be played between 11a-7p CST. Whatever way it turns out, it’s a priority for me. Nothing is worse than preparing a great session involving character development and backstory tie-ins only for the player(s) involved to be suddenly absent.
3. I’m very comfortable talking in front of people, both on a personal and professional level. I have no formal theatre experience, but I really tend to get “into character”, to the point of learning new languages just to get the accent and mannerisms right. I’ve been told my characters are very distinct by my DM’s and Players alike.
4. I always prefer to involve the DM— and the party if possible— in my character creation. Tied backstories are always an interesting way to have immediate party dynamic, and it makes sure I have some sort of shared personal goal. I’ve played everything from a young chaotic psychopath, to an elderly calculating professor, to a wholesome halfling warlock who serves a demon of gluttony to run an inn that showcases his peoples’ hospitality. I try not to have my characters have too much in their backstory in terms of life-altering events— after all, that’s what the campaign is for! But for the sake of not leaving an empty answer: If I were to create a character on the spot to drop into any game, it would be a support character like a mastermind rogue or an order domain cleric built on giving the other party members as many advantages as possible, rather than dealing direct damage or control effects him/herself. Everyone likes to be highlighted, and it’s my favorite thing to do! Plus, nothing builds a party bond like tangible team work and I’ve always wanted to play a character like this. The person who’s always there to make you better; your plus-one; the Alfred to their Batman.
5. In the numerous campaigns I’ve been in, our goals have been things ranging from simple and local (escaping with a recipe for the best tasting honey, or running an inn, which we evolved into a town-building campaign, which we evolved into our own little nation fighting against racial inequality and bigotry in the continent and providing hospitality to mistreated refugees) to complex and multi-planar (such as resolving a war between nations, restoring wild magical Leylines to their dormant state to prevent the world from crumbling, and dealing with “worst case scenario” versions of our future selves in an alternative timeline where we all went down the evil path before returning to our own and fighting against the fates that led us there). I’ve always wanted to play in a campaign with a bit of political intrigue, whether it be dealing with governments of a city/country or just being involved in rivalries between arcane academies or places of research. I like the role playing and npc relations that can come from such things, as well as the strong essence of player agency involved in the decision making.
6. Oh boy, have I had characters die. Using the aforementioned campaigns as references, I’ve had a gnome artificer who managed to die from falling into a trough of molten metal, and his pre-commanded construct forging the resulting organic/metal goop into a statue for the local governor. Some say you can still hear him muttering scientific formulas to himself inside the statue. I’ve had an environmentally-aware-pro-recycling cleric of a god of waste be “disarmed” in the literal sense, and then sacrifice himself as a baited explosive trap to fend off a feywild bear of some sort to allow his allies— including his then-recent wife— to escape back to the material plane. The list goes on and on; a regular DM of mine has a dedicated “wall of shame” with dead character sheets pinned on it, and I have taken up more than my fair share of space. Character death is always a sad time, but without it the sense of danger and tension wouldn’t be there and we wouldn’t feel like “adventurers” or “heroes” if we felt everyone in the setting could do it!
7. The character development, especially the friendships made between the party and some npc’s. We had some tears shed at the end of it, knowing we were saying goodbye to our good friends. Goodbye Glendallis “Glenn” of Bellow’s Vent mountain— we will never forget you.
8. Great question! One of the regular players in a group of mine has decided to run a game as well, and so we’ve all been playing and critiquing his DM’ing (upon his request of course; we’re all good friends). This has coincidentally made me realize some changes of his that I really liked that our usual DM’s, including myself, don’t usually do. Our usual DM’s are great world builders, and really know how to set the scene to give the mood they’re intending. Most times, this is wonderful, but sometimes it can be limiting in possibilities when every aspect of the environment is preplanned and laid out. The “new” DM leaves plenty of blanks in the description, so we can ask “is there something like an X that I can try to do Y with for Z result?” And he’ll respond with “I love it, that’s awesome. There is now!” This gives player agency in the environment itself and lets the players highlight their characters personalities and styles, without feeling like the players are taking the narrative reins from the DM. It’s changed how I run things, and it’s something I urge all DM’s— with good and involved players, of course— try out sometime.
9. The usual I’d imagine: Critical Role, Adventure Zone, Drakkenheim, Wild Cards, etc,...
10. I always love homebrew that expedites or assists with the flow of combat, usually involving methods of streamlining initiative so all the tension of a fight isn’t broken when everyone has to roll for it. Also, I’m a big fan of DM home brewed items, equipment, devices, and such that they believe the party or specific players would be interested in. Diversifying a character from others can be done with a simple item or two to help define them as a character. My least favorite homebrew rules are things like “called shots” or “lingering wounds” tables or over complication of actions, both in and out of combat, for the sake of realism. Added extra effects for headshots and specific limb damage and lingering wounds like missing an eye are cool in theory, but they just bog down the game and usually take away from the fun of it. Nobody enjoys “your character loses an eye, so you now have permanent disadvantage on all ranged attack rolls and charisma skill checks”.
Winnings Here! Party Time!
1. What is your location? I don't need an exact location, but at least a state.
Living in Western Massachusetts!
2. What day, Monday through Wednesday, works best for you?
Just can't do Tuesday night. Other than that we can party baby!
3. Are you comfortable talking in front of people, and do you have any theater experience?
I am and have been Student Body President of my college campus as well as another program. In this position I have to frequently run events and make speeches in front of hundreds of people. I also took theater in high school as well as an elective in college.
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
Personally, I tend to have a great consistency of playing a comedic character. I would like to play a more serious character, but odds are I'm just going to go with whats fun and exciting to play alongside. Don't do the edgy type of characters. Naturally I will want to play a religious character as well, even though I don't have an in depth knowledge of the Deities. More than likely we'll sway towards NG, but it more than likely will end at CN. Alignments are flip floppy for me sometimes. I want to be someone who who grew up in a rich family, but never loved luxury. Vise Versa, Live in poverty and be obsessed with wealth. Probably someone who is open intimately towards anyone who treats them properly. Finally, being a linguist slightly. Learning quite a few languages in order to connect with people of all races who follow the same faith.
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
Learning languages is one thing for sure. Again, not sure about how the deities and such work, but being a champion for my faith as well. Trying to satisfy my sibling in my abilities to devote myself to my faith, but inevitably failing to do so before they passed away. Now I would do it for myself. Finally, I would want to make sure that the people remember them. Marry into a family who worships the same Deity. Everything else would be something at adapts and evolves from the character throughout the campaign in itself.
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
Nope, none whatsoever.... Sike. Yeah plenty, not just 5E but in my systems as well. Most recent example. I was in a fallout campaign, where my Human character was trying to take revenge on her hometown. By destroying a scanner that would help identify a medicine for an illness that was taking over the town, she would accomplished this goal. However, once the scanner was destroyed the building that it resided in began to collapse. The party made it out, except for me. I died fulfilling a long term goal for my character.
7. What was the best part of your last campaign?
Probably the combat. Killing stuff can be fun, it ain't all about the role-play or the combat as a whole. You have to have a great mixture of the two. Heavy RP with easy combat, and Hard combat and Low RP games are uninteresting.
8. What is one thing you would change about your last DM?
Their inconsistency. I am not picky on rulings, at the end of the day the DM has final say. Just be consistent all the way through.
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy?
Fallout Sunshine. I also recently started watching TableStory, as I love Harry Potter. I know of Critical role, but I can't be asked to watch all those episodes.
10. What are some of you favorite and least favorite homebrew rules?
Doesn't matter to me really? It's your campaign that you present to us. Again, as stated in question 8, just be consistent.
Please answer the following questions and post the answers.
1. What is your location? I don't need an exact location, but at least a state.
ND, USA
2. What day, Monday through Wednesday, works best for you?
Monday or Tuesday
3. Are you comfortable talking in front of people, and do you have any theater experience?
Yes, and No
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
A drow that grew up in the slums. Working for scraps and change all day with other's less fortunate. She had the traits of a leader and big sister with others she lived among. Friendly with them and a fierce threat to anyone who treated them poorly. This duel sided personality is how she lived. During the day she would be kind and worked hard with her family. Working hard to find them enough work and food. At night, she'd be a silent watcher. Dealing with those who had done her wrong during the day. Her fellows none the wiser. She's cruel to the ******** of the world and kind to those who help others.
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
One goal was to find a history between a old character's family and a dragonborn tribe. After diging through an old library in a dessert, a book with names and relations was found as proof.
Another was to do an important job for a noble house a character lived in service ship for, failed the job and was caught doing something illegal.
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
Once, One of my characters took a job to assassinate an important dwarf leader of a city. Came very close, but ultimately failed. Was imprisoned and set to be killed. Party wasn't able to convince them to let my character go. Was put on a cross to die as a warning to others. Made a new character after that.
7. What was the best part of your last campaign?
I had a group that had good synergy. When something came up as part of our goal or backstory they supported each other 100% and let that person whose part came up take lead.
8. What is one thing you would change about your last DM?
He was probably a little to easy on us. Combat was pretty easily in our favor and he gave us a lot of advice. Very nice, but made things a bit too easy for our experience.
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy?
Watched a lot of itmejp's rollplay shows. Started watching some of the roll20 youtube series. Watched all of critical role so far. Looking for more once i finished roll20 series.
10. What are some of you favorite and least favorite homebrew rules?
Least Fav - I've been torn with flanking. At times it's overpowered. , reduced xp if a guard or npc help you,
fav - Everyone gets a feat at level 1, no variant human, reroll 1's on leveling up, limited times of revival, If you volunteer to recap the previous session, you get a point of inspiration to spend that session, +1 if you declare what you're doing within 3 seconds of your turn starting in combat
1. What is your location? I don't need an exact location, but at least a state.
Iowa
2. What day, Monday through Wednesday, works best for you?
Monday or Wednesday evenings would be my best availability.
3. Are you comfortable talking in front of people, and do you have any theater experience?
Yea, I'm comfortable talking in front of people, I did theater all the way through elementary and high school.
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
Pip Cadswell is the son of a major tiefling noble who was born with a sharp mind, sharp ears, and more imagination then your average child. He however preferred to spend his time chasing imaginary foes, leading charges into the battles he heard the guards talk about, and sneaking around the castle playing an endless game of cat and mouse with his tutors. He quickly learned that if you moved quietly and listened carefully it was possible to learn secrets of those around him. And his games changed, suddenly in his mind he was a spy, a smuggler, his discoveries of secrets no matter how minor became the matters of life and death for his imaginary kingdom.
Under his fathers blade master he learned the trade of a fencer, and took to it fast. Unlike the tedious boredom of the classroom, this was the proper stuff of warriors and heros. And his fathers blade master was able to hold his attention much better then his other teachers and the two quickly became close. With this new found confidence, he moved his games from the manor hall to the surrounding city. He loved to watch the people move about the city, to hear about their day to day lives, and to hear their secrets. He learned that it were different ways to hide, that a blank face and a mug of ale could render a man all but invisible to the people in the tavern around him. And with sharp ears much could be learned. As his teen years progressed his confidence grew, and the flow of the city had become familiar to him. As had the shadier parts of the city, where much more exciting secrets could be learned. Until the day he heard a phrase that would change his life forever.
Barely able to contain his excitement or hold his breath steady he made his way to the bar front, and revealed his new found phrase. With a nod the bar man let him behind the bar and showed him to a trap door and the most wonderful place he had ever seen was presented to him. A secret den of adventures or so he thought. He spent the first few weeks getting a feel for the place, listening to the stories, getting to know the faces. Learning the regulars from the passers through. And when he felt comfortable he began to repeat the stories he had heard from the passers through passing them off as his own exploits. He was soon a recognized member of the group and welcomed with cheers and good ale. He was living the life he always knew he was meant to. Until it all changed one night.
He had made his way into the large room as he did mostly every night when a new friend of his met him at the door telling him to hurry up they had a job to do, and with trepidation he followed unsure what this meant but excited to finally make a story of his own. That was until he found himself breaking into a family friends home, another noble like his father, people he knew, and he was placed face to face with a safe. One just like the ones he had picked a thousand times in his stories. His lack of real world skill was very apparent and no amount of his normal bull shit could open the safe. And while his new "friends" confronted him about this, guards appeared and they barely managed to escape the home alive. This of course resulted in the reveal that his stories had been false and he quickly went from being one of the more popular denizens to the laughing stock of the group.
The second affect of that fateful night was the colored glass seemingly fell away from his eyes and he realized these people were not great adventures but criminals, bad ones. He had discovered he had unknowingly assimilated into a syndicate cell. He wanted nothing more then to flee and never return, but what if he was recognized. These people would be able to blackmail him, so he out of fear and indecision continued to walk the line hoping it would all just resolve itself. Time passed and his reputation did not improve, he was continually brought on jobs more as a joke then as an asset.
Trapped in a dark world and to afraid to approach his family or run he could only hang his head and pray for something to change and then much to his horror that pray was answered with a loud crash. He looked towards the door now lying in ruin as city guards stormed into the building and his eyes met the eyes of his fathers blade master, he didnt even try to escape. The look of shock, fury, and worse of all betrayed disappointment would haunt him until the day that he died. He found himself locked in a cell and sentenced to die, his pleas to his father and mother that it had all been an accident, that it had all been a mistake, that he wasnt a real member of the syndicate fell on supposedly deaf ears. They even refused to see him, the guards taunted him, telling him he had been disowned. He felt greatly wronged, felt his family had abandoned him when he needed them most.
Much to his surprise his salvation came at the hands of his blade master who broke him from prison, thrust a pack and rapier into his hands on the outskirts of the city and told him never to return or he would be served his sentence. Pip stared off into the world around him unsure where he was to go but before he had made it far he was discovered by some of the survivors of his syndicate cell and pulled back into the fold where he would stay until finally, uncaring about the consequences but unable to stand the sight of himself any longer he made his break for freedom, not sure what a life on the road and on the run would bring him. But he was determined to make it a life that he could be proud of.
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
I played a warlock once that unknowingly stumbled into a pact exploring an ancient ruin and went on a journey of discovery to learn who his patron was and more about the civilization she came from. He succeeded. He is still trying to find a way to return a soul trapped in a gem to a body without killing anyone to do it.
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
I've died a couple times in past campaigns. Once fell into a "bottomless" pit because I failed the roll on my knot check and had to re-roll a new character that campaign. And the second time my warlock died in a battle against cultists, but was revivified and was able to continue, having had a small vision of his patron.
7. What was the best part of your last campaign?
The group dynamic was a lot of fun and the rp was pretty good.
8. What is one thing you would change about your last DM?
He is a little to 'silly' fantasy lots of things that were fun but kind of took away from the seriousness of the game.
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy?
Critical Roll - HighRollers - BoardwithLife are the main three I've listened to.
10. What are some of you favorite and least favorite homebrew rules?
Ones that make sense to the world, that feel good as a player and feel terrifying when the enemy gets to use them against you. Like the nat 20 rule that i've seen in a couple places. Roll a nat 20 and you immediately do full damage and then roll once to see what else you do. so if the attack is 1d6+3 you hit for 9 damage plus the roll. it made crits feel more rewarding AND much more terrifying when we were critted in return.
One that I don't feel great about? I guess i've never really had a rule that blatantly seemed unfair or game breaking to me. I mostly just roll with the Dms choice on rules.
1. Ohio, the southern portion unfortunately.
2. Wednesday, would be my only available day, but I'm ALWAYS available that day.
3. I'm absolutely comfortable talking in front of folks, and while i don't have any traditional theater experience I've taken speech and communication courses, as well as acted in a small web-series.
4. So, i tend to shape my characters around the theme and scope of a campaign. However, i am feeling the concept of an old man adventurer, Aloof and maybe a bit crabby, and always spouting "wisdom" that doesn't make much sense, or is seen as common knowledge. He may also have some memory troubles. Kind of a loveable old coot, who appears to dislike a lot of things, but deep down he cares about his companions and the world. A slow reveal to the audience in that regard though, probably on the comedic side taking situations and dialogue at face value.
5. So, I've been a GM for most of my career, and I'll tell ya for me it's been mostly shaping my goals to that of the group. I was in one campaign as a player in which my character had the goal of slaying a dragon. He was royalty, and in order to be worthy of his kingdom he must drink the blood of a drake as his forefathers did. He however, was arrogant, and pushed that rite of passage further, and set out not only to drink of it's blood, but land the killing blow. All to prove that he was a better man than his father. For that he both failed and changed his goal, we were met with a dragon, but at that point he was smitten with a barbarian woman. This woman shared a kinship with the Dragon, so he had a choice to make, many days of contemplation, he came close to doing the deed, but ultimately chose love, for a savage no less. He then changed his goal, to take this woman back to his father and rule a kingdom with her, far more controversial. Unfortunately, he failed that as well, since he ended up dying.
6. Yes, the aforementioned character did. His family had a dark secret, rite of passage was to quell a curse by the spirit of an ancestral dragon. The party was downed in a random encounter, and things were not looking good. To save his compatriots and love interest, he offered his eternal life to the spirit that had been taunting him all campaign. In exchange, the entity took over his body and drove back the enemies. The party stabalized and found my character scorched, just an ashy husk of the man he was. That was in the last stretch of the campaign, so i didn't make a new character. It ended a session after the event, with plans of starting a homebrew up, the last scene of the game showed that the love interest was pregnant, and some energy was protecting her.
7. I'd say the best part of MY last campaign took place at the season mid-point. An iconic character who was clearly of a grey morality was revealed to be on a sinister council. The party had been working for this character, making A LOT of moves. All the while combating a cabal of figureheads of the city. I tend to show my players scenes their characters aren't present for, shrouding true intentions and identities, but giving a taste of tension, and fear. In one of these scenes they hear the voice of the NPC talking to the big bad, and giving the go ahead to put their limits to the test. Big reaction, and a moment that i really enjoyed giving to them.
8. If i could change something i guess it would be three things; A) try to focus a bit more on making sure everyone gets the spotlight or information, not just your friends. B) Watch the pacing, we spent 4 sessions learning the same information we already knew, with nothing else happening. No drama or tension, just information dump after dump. C) Try to better understand your player's NPCs, my friend who was in the game had all of her NPCs completely changed without discussion, and thus ruined the potential of the character arc she was excited about.
9. Hmm, well, i enjoyed "The Adventure Zone" Mostly i like to bounce around and check out people's streams or videos and such, but I've only ever finished "The Adventure Zone", oh "Dungeons & Daddies" is good too
10. Uhm, despite being a GM of various systems, I'm not really a rules guy. Any homebrew that streamlines the mechanics is a plus for me, i don't care for breaks in the story, or combat for mechanical things. Drinking a potion as a bonus action is cool. Certain critical fail tables can be ridiculous, but the vast majority are alright by me.
1. What is your location? I don't need an exact location, but at least a state.
My location is in Oregon
2. What day, Monday through Wednesday, works best for you?
I'm wide open now that I'm working from home
3. Are you comfortable talking in front of people, and do you have any theater experience?
I've had some theater experience but I do like to warm up to people first. I like to make sure others are comfortable.
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
I cannot play a chaotic evil character. I've played characters with questionable morality but I'm a softy at heart and I can't hurt people (even imaginary) without some reason. I gravitate towards good but I've branched out. For example, I played a half-elf necromancer partnered with a half-orc sister and due to her short life span a side quest was to extend her life without her knowing. This lead to a lot of questionable decisions due to the conflict of both character's sense of mortality. It never happened but the DM and I did discuss that if the sister character died, it would be within my necromancer's character to become obsessed with bringing them back despite what anyone or her sister thought.
I like to play complex characters but often I stick to ones with their own moral compass and a sense of loyalty to something. And while I like to believe my characters think before they act, I have made decisions based on the heat of the moment that got me into some sticky situations.
Oh and I prefer to play tall characters. It's a weird thing for me. I'm an average height but normal standards but I'm also in a family where most women are at least 6 feet tall and while I can't stretch out my legs, I can play a tall person in D&D. I know it's silly. It's definitely not a deal breaker.
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
Some campaigns goals in the past were very basic. I've really only played with a few people and we were all learning so a lot of campaigns were basically "kill this thing". I would like a different challenge. I like killing things but I also like intrigue, mysteries, conflicts and secrets. I like more complexity. I'm a writer so I think for me, I'm always looking for a reason for characters to grow.
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
I've never had a character die before. It would probably crush me. Mostly because I would want to keep playing. But I'm a grown up and I could handle it.
7. What was the best part of your last campaign?
The best part of the last campaign was the side quest to extend my character's sister's life and the impact it had on the campaign at large.
8. What is one thing you would change about your last DM?
It wasn't their fault but they missed three sessions in a row due to scheduling and it would be nice to keep something going. I know that life gets in the way but it's difficult to get back into character with such a long time in between.
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy?
My favorites are AdventureZone, Dimension 20 and NADDPOD
10. What are some of you favorite and least favorite homebrew rules?
I don't have too much experience with homebrew rules. I can't say I have a least favorite but I do like the rule that if a character dies and you re-roll, it has to be a different race and class. It gives the player a chance to flex a different muscle.
1. What is your location? I don't need an exact location, but at least a state.
I'm in Delaware
2. What day, Monday through Wednesday, works best for you?
Any day works well for me, but Wednesday may be the easiest.
3. Are you comfortable talking in front of people, and do you have any theater experience?
I am comfortable talking in front of people - I've taught at the collegiate level with 200+ students in the class before. No theatre experience.
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
My favorite character was Merriman, a Dwarven Cleric who followed his Gods by doing whatever they feel the God would like - I "quoted" scripture to just convince himself his actions are appropriate.
I also played an Elven Druid one time who always tried to befriend every animal or monster I came across. That one didn't end well after rolling a natural 1 trying to convince a bugbear that I was his friend...
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
I played with a GM who wanted to create a large world with the main characters being either royalty, or those who became aristocrats by their actions. I was a Human Paladin who ended up ruling the entire religious world. Then we realized that politics took place more than adventuring, so we decided to go back to your typical dungeon crawling campaigns where we solved puzzles to advance and had a lot more fun that way!
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
My character Merriman (who I referenced before) ended up taking friendly fire with a series of poorly rolled dice - literally, some magic user's fireball roasted me alive. I thought that was the end of him, but the DM knew I liked him so created a series of campaigns for him. I woke up in the palace of the Gods and was tasked with several quests to prove my worthiness to be given another chance at life. After about 6 campaigns the DM allowed him to live again and within 10 minutes of the first quest back I took a poison dart to the neck, where I failed every roll with natural 1s to die.
7. What was the best part of your last campaign?
The friendship and camaraderie.
8. What is one thing you would change about your last DM?
The last DM I played with was a leader of a LARP clan - and I, among others, were of a different LARP clan. He would use us as cannon fodder to allow his friends to get the best of everything.
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy?
I don't actually watch podcasts regularly. If I do, they are typically woodworking podcasts because that's been my main hobby for many years now.
10. What are some of you favorite and least favorite homebrew rules?
My most favorite was basically ignoring encumbrance when the campaign was over - we were granted the right to take everything home with us and not have to decide what we could carry. The least favorite I have come across (although I think it is part of 5e) is actually memorizing spells beforehand and not being able to call upon what they know. I've always felt that if a magic user was able to perform the spell, they would know the spell. However, I get limiting the total spell points as it can be exhausting mentally.
Discord: ShortyPimp#2890
1. What is your location? I don't need an exact location, but at least a state.
oklahoma
2. What day, Monday through Wednesday, works best for you?
Mon and Tue works, wed depends on the time
3. Are you comfortable talking in front of people, and do you have any theater experience?
no theater experience though i did take a college course of public speaking but i have no snag when it comes down to it
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
i really do enjoy the support role, there be it tanks, healers or thieves. as long as i have use, im having a good time. i am coming to enjoy the weaved back story but id rather just be the side character to the party, im here to dig in to some story, live action theater and roll some dope dice.
the main characters i have played where a socially oblivious human conjurer wizard, a drax/kronk human fighter, a drug dealer of a spore druid and a Hawaiian shirt wearing anti-batman of a rouge. im a laid bck kind of guy now that i actually listed them all in one place, which im not sure how to take lol
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
iv only had two goals when i had time to be a player, one as a wizard to ascend like a lich but instead of necro stuff, it was elemental themed. the second is just to complete a campaign in fourth tier. both are yet to be realized.
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
a paladin of mine knew the stakes when he heard a small banned of orcs were to attack the small village he recently saved from the few orcs from the same clan. to give the folk time to run he faced the orcs, danced the dance, and alone died to the wave.
7. What was the best part of your last campaign?
the group, good company beats bad story
8. What is one thing you would change about your last DM?
though they were good company, a bit of a mess, always something to wait on. okay story, if they could find the notes for it.
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy?
critical role at times, im not one to watch others regularly. every blue moon when i cant wait for CR ill jump onto twitch to see which group can scratch that itch
10. What are some of you favorite and least favorite homebrew rules?
that you have to train, buy or use a down time to gain a level or some other. makes sense but sometimes im just impatient or it seems like an extra step, though i really dont mind it
"Player 3"#5429
1.Colorado
2.Monday personally works best for me since I am a college student
3.I do not have that much experience roleplaying, but I am willing to learn
4. I don't have traits in mnid until I create the character, then I will build the character traits
5. I have never completed a full campaign but when it comes to pre-made campaigns books I completed one, we decided to make the campaign in body two books
6. I have never been in a campaign long enough for my character to die. All my campaigns either ended due to people leaving, or me leaving myself
7.The best part of my last campaign was that the DM allowed us to have creative freedom when it came to character arcs and backstories
8. My last DM used Roll20 and for me it only gave me sucky rolls, I asked if I could use real dice, but she said no, this ruined the fun for me because I always rolled really bad during combat and I never hit anything. I will try to use online dice, but I will like the option to use real dice, If I have to show my rolls through a camera if thats whats needed I will
9. I watch Critical Role mostly, its the only D&D group that I have enjoyed watching
10: I don't have many favorite or least favorite homebrew rules since I didn't play in that many homebrew games. The only rule I don't really like is how Critical Role handles death.
1. What is your location? Alberta Canada (-7 GMT)
2. What day, Monday through Wednesday, works best for you? Wednesday 6pm MST
3. Are you comfortable talking in front of people, and do you have any theater experience? I'm an affiliated streamer on twitch, and am in another streamed game on mondays currently
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.) I've got a few characters i'd like to play, my gnome rogue whose story never got finished is a fun character, he's a extremely young gnome from nobleish decent whose on his families version of "Rumspringa", so he is learning life while he is out, he has a heart of gold and is always there for his friends. I have a dad joke telling half-orc bard/fighter that was cursed by a witch, he is so unfathomly ugly he gets a -4 to charisma during social encounters and has no idea how ugly he is because paintings start on fire when he looks at them, shiny steel tarnishes and stone breaks if he sees himself in it. I also have a Loxodon wild mage who starts out lawful good and 20% wildmagic, but as he changes he becomes more eveil and more wildmagicy.
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them. I just hope to see my characters storyline finish, none of the characters i've played have had a "goal" per say, my current character is a druid of the land thats just looking for good herbs to take back home with him, after he's done saving lots of people.
6. Has your character ever died (not just downed)? What happened, and what was the outcome? Haven't had one die yet *knocks on wood*
7. What was the best part of your last campaign? the shenanigans the group had, we'd follow plothooks but we took our time about it and in round about ways
8. What is one thing you would change about your last DM? he was great, but like/covid happened :(
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy? the ones i'm in :D haven't really gotten into any
10. What are some of you favorite and least favorite homebrew rules? my last DM let me "charge" in 5e as a rogue which was nice :) we did alot of "rule of cool", physical rolls. But not much of homebrew rules that i'm aware of.
1. What is your location? I don't need an exact location, but at least a state.
ohio
2. What day, Monday through Wednesday, works best for you?
Any
3. Are you comfortable talking in front of people, and do you have any theater experience?
Comfortable, but no theater experience
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
Want to play a wizard that has the nickname, Merlin sin of gluttony, but his name is Nerlin Wanye. He got the nickname, because he wants to know all the spells and magical items in the world. But he does protect people, but he would rather protect a priceless magical item instead of a innocent person. Flaws is he will do anything to get the knowledge/items.
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
Would like to play this for long-term, played many campaigns with the promise of long, but became short. Also my one character's goal was to have one wife of each race, to see which child would become the strongest. (was human, failed wasn't long enough)
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
Yes, had one. Because I was level 1, and my DM instantly killed me, since it was double my total hp points.
7. What was the best part of your last campaign?
The part that my team members worked so well together that we killed a dragon in less than 10 turns.
8. What is one thing you would change about your last DM?
To stay consistent, he kept changing his rules.
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy?
Heroes and Halfwits, and Critical Role
10. What are some of you favorite and least favorite homebrew rules?
Favorite is the companion rule, where you are allowed to have one companion. Always one level under you and they can't over shadow your character. Least favorite is one of my older dms, told us that if we did dice crazy things. (Like getting 5,6,7,8) We rerolled the entire damage. I killed the final boss in one shot, because I did it a couple of times in a row.
1. What is your location? I don't need an exact location, but at least a state.
california
2. What day, Monday through Wednesday, works best for you?
monday works best but i can also do wendsday morning
3. Are you comfortable talking in front of people, and do you have any theater experience?
i am comfortable and would honestly probably watch the stream myself. i do have experience i have a small YouTube channel
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
usually i like to play spell casters but i have a great Minotaur barbarian if hes needed(hes 12ft tall) my favorite class is druid of spores
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
honestly just to complete a campaign without people droping out
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
my characters have died and unhealthy amount ive lost 3 characters in a single campaign (no it was not the dms fault it was bad luck and avraes)
7. What was the best part of your last campaign?
probably when i cast shatter in a room full of living statues yea that wizard didn't make it far
8. What is one thing you would change about your last DM?
that he was not willing to fudge the dice at times it felt necessary
9 What streams, YouTube campaigns, or dnd related podcasts do you enjoy?
i sometimes watch critical role but other than that ive never really watched one
10. What are some of you favorite and least favorite home brew rules?
honestly never encountered them after all im finishing up my first year of playing dnd
(im not 16 but have played with adults and im cool with playing with adults)
1. What is your location? I don't need an exact location, but at least a state.
i am outside of the U.S, I'm in Canada but still EST
2. What day, Monday through Wednesday, works best for you?
monday or Tuesday would be best for me, those are my days off usually either early in the day before 4 or after 9 (work 4-8:30)
3. Are you comfortable talking in front of people, and do you have any theater experience?
Four years in theatre and I'm ok in front of people but better once i get to know them.
4. What kind of character prefer/want to play? Give as many details as you can, including personality and traits. (Please keep in mind that you may not be playing this exact character in this campaign.)
my type of character is someone who has had something traumatic happen to them and has changed them, someone who is ready to help anyone but follows a moral code. I do like to play beast races and I’ve played rogue, sorcerer, Barbarian and a fighter so i am flexible with classes but like to play something that be a game changer.
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
some goals I’ve set but never accomplish was to have my character break away from their past and embrace their future.
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
my characters has never died
7. What was the best part of your last campaign?
The best part of my last campaign and still playing in it is the mystery that the world lives in
8. What is one thing you would change about your last DM?
actually rather liked my other dm, I thought he did a good job. But i change the way he interacted with our character with pc’s. I feel like the rp element is a two way street.
9 What streams, youtube campaigns, or dnd related podcasts do you enjoy?
i am currently watching Critical Role second campaign.
10. What are some of you favorite and least favorite homebrew rules?
have only played one homebrew campaign but I like how they can build off the basic rules and improve them.
Lots of replies but just in case you still need more!
1. What is your location?
USA/CST/CDT/GMT-5
2. What day, Monday through Wednesday, works best for you?
Tuesday or Wednesday any time after 5pm CST.
3. Are you comfortable talking in front of people, and do you have any theater experience?
Yes and yes? If you count two years of theatre in highschool and one in college. Nothing formal/professional.
4. What kind of character prefer/want to play?
Races: Aarakocra, Dragonborn, Elf, Kenku, Leonin, Lizardfolk, Minotaur, Satyr, Tabaxi, Tiefling.
Classes: Rogue, Fighter, Ranger. Maybe Bard.
Personality: I typically like to play a character that isn't what you'd expect, one that deviates from the typical. My sneaky Rogue is extroverted and friendly, my brutish Fighter is an intellectual who likes to draw, and my nature loving Ranger is unnerved by most insects and worms.
I don't truly know where I'm going with a character until I start playing them though. As they start interacting with the party and NPCs and even enemies, I start to really get a feel for what they're like and how I'll keep playing them going forward. I always keep chosen bonds, traits, etc. from the character sheet in mind and try to tailor my backstories to the campaign content so it's relevant to the storyline.
5. List some campaigns goals, both ones you've had in the past and ones you would want in the future and whether you successfully accomplished them or if you failed or changed them.
Played one session of Tyranny of Dragons. I'd like to continue and complete that, if possible. Also interested in Curse of Strahd, Out of the Abyss, Descent into Avernus, Tomb of Annihilation, Storm King's Thunder, Lost Mine of Phandelver, both Waterdeep campaigns, Dragon of Icespire Peak... pretty much all of the big ones. Looking forward to Rime of the Frostmaiden as well.
6. Has your character ever died (not just downed)? What happened, and what was the outcome?
Nope.
7. What was the best part of your last campaign?
It was fun to rp out of what would have been a difficult fight. Our Druid managed to persuade a bunch of kobolds into brutally killing their human cult masters. The resulting reactions of the rest of the party were hilarious.
8. What is one thing you would change about your last DM?
I don't have enough experience to answer this in a meaningful way. I think my last DM did a good job.
9. What streams, youtube campaigns, or dnd related podcasts do you enjoy?
Just Critical Role, I don't watch any others.
10. What are some of you favorite and least favorite homebrew rules?
No clue, haven't played any homebrew yet. I will say that I'm not fond of the really crazy custom homebrew that completely deviates from the core themes of D&D.
Thank you for reading!