I recommend looking in the feedback forum for Tasha's to see if there's a solution there, if the feature's in the works, or if it needs to be brought up for awareness.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
I personally really like the Ki-Empowered Strike feature in Tasha's.
I don't know if its enough to rescue the Four Elements Monk from its fate, but being able to make a bonus action attack on the turn where you use one of your Elemental Disciplines definitely helps, especially since it lets you make the attack with a monk weapon and not just an unarmed strike
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
I personally really like the Ki-Empowered Strike feature in Tasha's.
I don't know if its enough to rescue the Four Elements Monk from its fate, but being able to make a bonus action attack on the turn where you use one of your Elemental Disciplines definitely helps, especially since it lets you make the attack with a monk weapon and not just an unarmed strike
It's pretty handy, my only complaint is that you get it at Level 3, and yet most subclasses don't have the ability to use it, or use it well. Shadow Monks could cast a spell and attack on their bonus action, which is okay, but are you really gonna cast Darkness, Darkvision, Pass Without Trace, or Silence in the same turn? I could maybe see Darkness for dropping it, getting one hit, and then running right out, but kinda niche. Four Elements Monk appreciates it a lot more. Open Hand Monks can't use it until they have Quivering Palm at Level 17, Drunken Master at Level 11 in very situational moment, Sun Monk also at Level 11 when you power up Searing Sunburst. Kensei benefits at Level 6 with Deft Strike, albeit in a very convenient manner. Long Death, also at Level 17. Astral Monk has no features to use it, Way of Mercy can start using it immediately at Level 3.
Okay, so most of the above is a slight exaggeration, because with the rest of Tasha's optional features, at Level 4 you could use Quickened Healing to pay 2 Ki for your Martial arts in damage (but why?), while at Level 5 you can spend ki to turn misses into hits. And, y'know, Stunning Strike.
So practically speaking, most subclasses won't be using this until Level 5. It's nice for the Four Elements and Way of Mercy though.
As a shadow monk, I love Ki-Fueled attack, focused aim, and Dedicated weapon. Monks have a big issue of not having a ton of magic weapon options for the late game. Not anymore! With Dedicated Weapon, there are all sorts of good weapon options. My only gripe is that there still aren't many good items that augment unarmed strikes.
I personally really like the Ki-Empowered Strike feature in Tasha's.
I don't know if its enough to rescue the Four Elements Monk from its fate, but being able to make a bonus action attack on the turn where you use one of your Elemental Disciplines definitely helps, especially since it lets you make the attack with a monk weapon and not just an unarmed strike
So practically speaking, most subclasses won't be using this until Level 5. It's nice for the Four Elements and Way of Mercy though.
There is one important point to this you seem to be forgetting. The monk already has an ability that lets them take an unarmed strike as a bonus action when they use an attack action. This ability seems to be created in order to extend that benefit to the subclasses that have other ways of dealing damage than using their attack action. So basically, this is a buff for the four elements, a slight buff to the way of shadows (mainly in combination with darkness or silence) and, quite possibly unintended, a strong buff to kensei monks using a longbow. For all the other subclasses, this basically means that if you use stunning strike, you can then use your bonus action to make a quarterstaff attack instead of an unarmed strike, upgrading from 1d6 to 1d8 but yeah... that seems more like a simple side effect
I personally really like the Ki-Empowered Strike feature in Tasha's.
I don't know if its enough to rescue the Four Elements Monk from its fate, but being able to make a bonus action attack on the turn where you use one of your Elemental Disciplines definitely helps, especially since it lets you make the attack with a monk weapon and not just an unarmed strike
So practically speaking, most subclasses won't be using this until Level 5. It's nice for the Four Elements and Way of Mercy though.
There is one important point to this you seem to be forgetting. The monk already has an ability that lets them take an unarmed strike as a bonus action when they use an attack action. This ability seems to be created in order to extend that benefit to the subclasses that have other ways of dealing damage than using their attack action. So basically, this is a buff for the four elements, a slight buff to the way of shadows (mainly in combination with darkness or silence) and, quite possibly unintended, a strong buff to kensei monks using a longbow. For all the other subclasses, this basically means that if you use stunning strike, you can then use your bonus action to make a quarterstaff attack instead of an unarmed strike, upgrading from 1d6 to 1d8 but yeah... that seems more like a simple side effect
And if you already have proficiency with something like longsword (like racial proficiency) that becomes a d10 (with dedicated weapon)
I personally really like the Ki-Empowered Strike feature in Tasha's.
I don't know if its enough to rescue the Four Elements Monk from its fate, but being able to make a bonus action attack on the turn where you use one of your Elemental Disciplines definitely helps, especially since it lets you make the attack with a monk weapon and not just an unarmed strike
So practically speaking, most subclasses won't be using this until Level 5. It's nice for the Four Elements and Way of Mercy though.
There is one important point to this you seem to be forgetting. The monk already has an ability that lets them take an unarmed strike as a bonus action when they use an attack action. This ability seems to be created in order to extend that benefit to the subclasses that have other ways of dealing damage than using their attack action. So basically, this is a buff for the four elements, a slight buff to the way of shadows (mainly in combination with darkness or silence) and, quite possibly unintended, a strong buff to kensei monks using a longbow. For all the other subclasses, this basically means that if you use stunning strike, you can then use your bonus action to make a quarterstaff attack instead of an unarmed strike, upgrading from 1d6 to 1d8 but yeah... that seems more like a simple side effect
I didn't forget, Martial Arts continues to be good on its own. As I said, my only complaint about ki-fueled strikes is that everyone gets it at level 3, but only two subclasses can immediately make use of it. It just bothers me to write a shiny new feature into my character sheet and have no way to use it for at least one more level, and practically speaking, two more levels. Four Elements and Way of Mercy monks will be using this from the word go though.
I't a bit bigger of a boost than that if your weapon happen to be magical (especially if it has additional effects).
Yeah, this effect does grow with the Kensei. It's most dramatic with the longbow, especially at Level 11 when you'll either have magic items, use Sharpen the Blade to empower your weapon, or have a valid magic item to use Sharpen the Blade on.
All I'm saying is that the lucky Kensei with a Flametongue is having a grand old time with this feature.
It seems the point of these optional abilities is not so much about providing abilities all subclasses can use - but more about fixing the subclasses that just suck without them. So essentially this is a(n attempted) fix for the Way of the Four Elements.
It seems the point of these optional abilities is not so much about providing abilities all subclasses can use - but more about fixing the subclasses that just suck without them. So essentially this is a(n attempted) fix for the Way of the Four Elements.
True. I believe it says you can use some, all, or none as you and your DM agree upon.
I didn't forget, Martial Arts continues to be good on its own. As I said, my only complaint about ki-fueled strikes is that everyone gets it at level 3, but only two subclasses can immediately make use of it. It just bothers me to write a shiny new feature into my character sheet and have no way to use it for at least one more level, and practically speaking, two more levels. Four Elements and Way of Mercy monks will be using this from the word go though.
Yeah, this effect does grow with the Kensei. It's most dramatic with the longbow, especially at Level 11 when you'll either have magic items, use Sharpen the Blade to empower your weapon, or have a valid magic item to use Sharpen the Blade on.
All I'm saying is that the lucky Kensei with a Flametongue is having a grand old time with this feature.
I have to admit i wasn't considering powerful magical weapons for this one, it does add a little bit of oompf to the ability. Actually makes me wonder why they allow you to make a weapon attack with the ability as opposed to just an unarmed strike. Maybe so you can opt to throw a shuriken together with your silence spell? Kensei seems the clear winner of that part and i don't know if they really needed it? Have to admit though, with this i'm very tempted to make a Kensei archer. Three shots at level 6 sounds awesome!
Yea it does seem to make the Kensei's Shot feature fairly obsolete. Get up to 1d4 extra on each of your two attacks - or get a third attack? There's little contest there.
I mean - you still have to use Deft Strike to get it - but a ranged Monk is likely to do that every turn since there's little else to spend their Ki on unless they run into melee and start trying to stun.
I didn't forget, Martial Arts continues to be good on its own. As I said, my only complaint about ki-fueled strikes is that everyone gets it at level 3, but only two subclasses can immediately make use of it. It just bothers me to write a shiny new feature into my character sheet and have no way to use it for at least one more level, and practically speaking, two more levels. Four Elements and Way of Mercy monks will be using this from the word go though.
Yeah, this effect does grow with the Kensei. It's most dramatic with the longbow, especially at Level 11 when you'll either have magic items, use Sharpen the Blade to empower your weapon, or have a valid magic item to use Sharpen the Blade on.
All I'm saying is that the lucky Kensei with a Flametongue is having a grand old time with this feature.
I have to admit i wasn't considering powerful magical weapons for this one, it does add a little bit of oompf to the ability. Actually makes me wonder why they allow you to make a weapon attack with the ability as opposed to just an unarmed strike. Maybe so you can opt to throw a shuriken together with your silence spell? Kensei seems the clear winner of that part and i don't know if they really needed it? Have to admit though, with this i'm very tempted to make a Kensei archer. Three shots at level 6 sounds awesome!
Yeah realizing I could do this has just about solidified my decision to take Kensei. We just finished our session at Level 3, and at this point... yeah. It'll take a few levels to grow into peak butt-kicking potential, but with Focused Aim to go, "Hmm, no, that miss hits," and then Deft Strike to up the damage, I will have some fun with archery.
Yea it does seem to make the Kensei's Shot feature fairly obsolete. Get up to 1d4 extra on each of your two attacks - or get a third attack? There's little contest there.
I mean - you still have to use Deft Strike to get it - but a ranged Monk is likely to do that every turn since there's little else to spend their Ki on unless they run into melee and start trying to stun.
It's not entirely obsolete, Kensei's Shot is still free and available at Level 3. And if you land a crit on your first or second strike, maybe you decide you'd rather add and double a d4 instead of taking another shot as a bonus action.
Also, with Tasha's expanded features you could start using it at Level 5 instead of 6; just use Focused Aim to add a +2 if your shot was a near miss, make it a hit, and then take another shot as a bonus action.
But yeah if you're good enough at keeping distance between you and your targets, you just keep firing three shots a round, get your ki back on a short rest, repeat.
Er.... Every monk class can use this at level 3. Use in conjunction with patient defence or step of the wibd
No. It says "If you spend 1 ki point or more as part of your action on your turn". Spending a Ki point on Step of the Wind or Patient Defence is your Bonus Action and doesn't count - not to mention the fact that the Ki-Fueled Attack uses your Bonus Action which you wouldn't have if you used SotW or PD.
I’m thinking they might want to reword and use “or” as I can see some claiming if it doesn’t say both heavy and special in the description it doesn’t count although I don’t think any weapons actually have both descriptors
I’m thinking they might want to reword and use “or” as I can see some claiming if it doesn’t say both heavy and special in the description it doesn’t count although I don’t think any weapons actually have both descriptors
Actually this is the most correct way of saying it.
It must lack the heavy "and" specialproperties: it must lack both properties so as soon as a weapon has one property it doesnt qualify anymore.
It must lack the heavy "or" specialproperties: it must lack at least one of the properties so if a weapon is heavy but not special, it is still eligible
I’m thinking they might want to reword and use “or” as I can see some claiming if it doesn’t say both heavy and special in the description it doesn’t count although I don’t think any weapons actually have both descriptors
Actually this is the most correct way of saying it.
It must lack the heavy "and" specialproperties: it must lack both properties so as soon as a weapon has one property it doesnt qualify anymore.
It must lack the heavy "or" specialproperties: it must lack at least one of the properties so if a weapon is heavy but not special, it is still eligible
I read it the other way, so In the immortal words of Ralph Wiggum “me fail English, that’s unpossible”
so i picked up tashas today and i was quite surprised to see an optional feature list
one of the features was the ability to focus on a weapon when you rest and have it count as a monk weapon
this works great for a character concept im playing around with, but i dont see a way on the sheet to enable those features?
I recommend looking in the feedback forum for Tasha's to see if there's a solution there, if the feature's in the works, or if it needs to be brought up for awareness.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
There's a toggle on the "Home" character editor page, and then selectors on the Race and Class pages.
I personally really like the Ki-Empowered Strike feature in Tasha's.
I don't know if its enough to rescue the Four Elements Monk from its fate, but being able to make a bonus action attack on the turn where you use one of your Elemental Disciplines definitely helps, especially since it lets you make the attack with a monk weapon and not just an unarmed strike
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
It's pretty handy, my only complaint is that you get it at Level 3, and yet most subclasses don't have the ability to use it, or use it well. Shadow Monks could cast a spell and attack on their bonus action, which is okay, but are you really gonna cast Darkness, Darkvision, Pass Without Trace, or Silence in the same turn? I could maybe see Darkness for dropping it, getting one hit, and then running right out, but kinda niche. Four Elements Monk appreciates it a lot more. Open Hand Monks can't use it until they have Quivering Palm at Level 17, Drunken Master at Level 11 in very situational moment, Sun Monk also at Level 11 when you power up Searing Sunburst. Kensei benefits at Level 6 with Deft Strike, albeit in a very convenient manner. Long Death, also at Level 17. Astral Monk has no features to use it, Way of Mercy can start using it immediately at Level 3.
Okay, so most of the above is a slight exaggeration, because with the rest of Tasha's optional features, at Level 4 you could use Quickened Healing to pay 2 Ki for your Martial arts in damage (but why?), while at Level 5 you can spend ki to turn misses into hits. And, y'know, Stunning Strike.
So practically speaking, most subclasses won't be using this until Level 5. It's nice for the Four Elements and Way of Mercy though.
As a shadow monk, I love Ki-Fueled attack, focused aim, and Dedicated weapon. Monks have a big issue of not having a ton of magic weapon options for the late game. Not anymore! With Dedicated Weapon, there are all sorts of good weapon options. My only gripe is that there still aren't many good items that augment unarmed strikes.
There is one important point to this you seem to be forgetting. The monk already has an ability that lets them take an unarmed strike as a bonus action when they use an attack action. This ability seems to be created in order to extend that benefit to the subclasses that have other ways of dealing damage than using their attack action. So basically, this is a buff for the four elements, a slight buff to the way of shadows (mainly in combination with darkness or silence) and, quite possibly unintended, a strong buff to kensei monks using a longbow.
For all the other subclasses, this basically means that if you use stunning strike, you can then use your bonus action to make a quarterstaff attack instead of an unarmed strike, upgrading from 1d6 to 1d8 but yeah... that seems more like a simple side effect
I't a bit bigger of a boost than that if your weapon happen to be magical (especially if it has additional effects).
And if you already have proficiency with something like longsword (like racial proficiency) that becomes a d10 (with dedicated weapon)
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
I didn't forget, Martial Arts continues to be good on its own. As I said, my only complaint about ki-fueled strikes is that everyone gets it at level 3, but only two subclasses can immediately make use of it. It just bothers me to write a shiny new feature into my character sheet and have no way to use it for at least one more level, and practically speaking, two more levels. Four Elements and Way of Mercy monks will be using this from the word go though.
Yeah, this effect does grow with the Kensei. It's most dramatic with the longbow, especially at Level 11 when you'll either have magic items, use Sharpen the Blade to empower your weapon, or have a valid magic item to use Sharpen the Blade on.
All I'm saying is that the lucky Kensei with a Flametongue is having a grand old time with this feature.
It seems the point of these optional abilities is not so much about providing abilities all subclasses can use - but more about fixing the subclasses that just suck without them. So essentially this is a(n attempted) fix for the Way of the Four Elements.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
True. I believe it says you can use some, all, or none as you and your DM agree upon.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
I have to admit i wasn't considering powerful magical weapons for this one, it does add a little bit of oompf to the ability. Actually makes me wonder why they allow you to make a weapon attack with the ability as opposed to just an unarmed strike. Maybe so you can opt to throw a shuriken together with your silence spell? Kensei seems the clear winner of that part and i don't know if they really needed it? Have to admit though, with this i'm very tempted to make a Kensei archer. Three shots at level 6 sounds awesome!
Yea it does seem to make the Kensei's Shot feature fairly obsolete. Get up to 1d4 extra on each of your two attacks - or get a third attack? There's little contest there.
I mean - you still have to use Deft Strike to get it - but a ranged Monk is likely to do that every turn since there's little else to spend their Ki on unless they run into melee and start trying to stun.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Yeah realizing I could do this has just about solidified my decision to take Kensei. We just finished our session at Level 3, and at this point... yeah. It'll take a few levels to grow into peak butt-kicking potential, but with Focused Aim to go, "Hmm, no, that miss hits," and then Deft Strike to up the damage, I will have some fun with archery.
It's not entirely obsolete, Kensei's Shot is still free and available at Level 3. And if you land a crit on your first or second strike, maybe you decide you'd rather add and double a d4 instead of taking another shot as a bonus action.
Also, with Tasha's expanded features you could start using it at Level 5 instead of 6; just use Focused Aim to add a +2 if your shot was a near miss, make it a hit, and then take another shot as a bonus action.
But yeah if you're good enough at keeping distance between you and your targets, you just keep firing three shots a round, get your ki back on a short rest, repeat.
Er.... Every monk class can use this at level 3. Use in conjunction with patient defence or step of the wibd
No. It says "If you spend 1 ki point or more as part of your action on your turn". Spending a Ki point on Step of the Wind or Patient Defence is your Bonus Action and doesn't count - not to mention the fact that the Ki-Fueled Attack uses your Bonus Action which you wouldn't have if you used SotW or PD.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
I’m thinking they might want to reword and use “or” as I can see some claiming if it doesn’t say both heavy and special in the description it doesn’t count although I don’t think any weapons actually have both descriptors
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Actually this is the most correct way of saying it.
I read it the other way, so In the immortal words of Ralph Wiggum “me fail English, that’s unpossible”
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?