Just some extremely delayed thoughts on the dragon monk, its breath weapon and wings unfurled.
when you are long jumping with wings unfurled (its not flying!) and use the breath weapon of the monk, the area of effect to targets on the the ground becomes a circle. this is measured in a diameter, instead of a triangle like a cone is measure on a 2d map.
think of it like putting an upside down ice cream cone on a table to see what the aoe is.
remember a cone is 3d not 2d. its 3d area of effect of the end of the cone is a diameter equal to its length.
so the monks 20 foot cone from the air to the ground has a aoe of a 20 foot diameter.
if you look at the difference between the area of effect between a 20 foot cone and 20 foot diameter on a grid the effected area just about doubles. at 17th level dragon monk this could change to a 60 foot diameter.
this is a significant increase to the number of potential targets you can effect with the dragon mons breath weapon.
does this make sense?
i am still a solid meh on the design and mechanics of the dragon monk but this does bump it up a bit.
Actually this is a commonly discussed tactic. Although it's usually discussed with, say, giving a flying familiar a dragon's breath weapon and having them fly above the battlefield to drop a circle of damage in the exact fashion you just described.
The trick here is managing the monk's action economy and height from the ground to pull this off. Since you're talking about combining the 6th level skill with the 3rd level breath weapon, and you gain two regular actions per turn at level 5, and you need two actions in one turn to pull this off, it should work as you described. Just remember not to go higher than your monk's slow fall can handle, which is something you can easily do.
Actually this is a commonly discussed tactic. Although it's usually discussed with, say, giving a flying familiar a dragon's breath weapon and having them fly above the battlefield to drop a circle of damage in the exact fashion you just described.
The trick here is managing the monk's action economy and height from the ground to pull this off. Since you're talking about combining the 6th level skill with the 3rd level breath weapon, and you gain two regular actions per turn at level 5, and you need two actions in one turn to pull this off, it should work as you described. Just remember not to go higher than your monk's slow fall can handle, which is something you can easily do.
Not sure what you mean by gaining two regular actions at 5th. You get extra attack (1 action you can attack twice instead of once) and the breath weapon can replace one of those attacks. The wings are part of a bonus action when you use Step of the Wind. So I don’t think there is any trick to managing the monks actions. The fall damage shouldn’t be a problem at 6th level that’s 30 points of damage reduced and at 20 feet high that’s only 2d6 fall damage (max 12 points).
Just some extremely delayed thoughts on the dragon monk, its breath weapon and wings unfurled.
when you are long jumping with wings unfurled (its not flying!) and use the breath weapon of the monk, the area of effect to targets on the the ground becomes a circle. this is measured in a diameter, instead of a triangle like a cone is measure on a 2d map.
think of it like putting an upside down ice cream cone on a table to see what the aoe is.
remember a cone is 3d not 2d. its 3d area of effect of the end of the cone is a diameter equal to its length.
so the monks 20 foot cone from the air to the ground has a aoe of a 20 foot diameter.
if you look at the difference between the area of effect between a 20 foot cone and 20 foot diameter on a grid the effected area just about doubles. at 17th level dragon monk this could change to a 60 foot diameter.
this is a significant increase to the number of potential targets you can effect with the dragon mons breath weapon.
does this make sense?
i am still a solid meh on the design and mechanics of the dragon monk but this does bump it up a bit.
Actually this is a commonly discussed tactic. Although it's usually discussed with, say, giving a flying familiar a dragon's breath weapon and having them fly above the battlefield to drop a circle of damage in the exact fashion you just described.
The trick here is managing the monk's action economy and height from the ground to pull this off. Since you're talking about combining the 6th level skill with the 3rd level breath weapon, and you gain two regular actions per turn at level 5, and you need two actions in one turn to pull this off, it should work as you described. Just remember not to go higher than your monk's slow fall can handle, which is something you can easily do.
Not sure what you mean by gaining two regular actions at 5th. You get extra attack (1 action you can attack twice instead of once) and the breath weapon can replace one of those attacks. The wings are part of a bonus action when you use Step of the Wind. So I don’t think there is any trick to managing the monks actions. The fall damage shouldn’t be a problem at 6th level that’s 30 points of damage reduced and at 20 feet high that’s only 2d6 fall damage (max 12 points).
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
My bad. I misunderstood/misinterpreted the rules as written.