"And that ring. Yeah, I saw you, you pathetic excuse for a thief. Seriously mate, we don't hold with guys like you round here. You wanna stay? Fix your attitude."
"I didn't take a ring, you seem to be mistaken." Deception: 32 or 34, whichever is higher
Steph cocks an eyebrow. "If that's so, turn out your pockets. And your cloak"
"Why should I? Currently you look like you're mugging me."
Steph shrugs, "I don't care. You on the other hand will have a smashed guitar."
"If you break my guitar for no reason, I'll break your legs so badly you won't be able to walk for the rest of your life."
Steph laughs and pulls out a hammer. "Give her back that ring." *Please do, it's the key to get backstory and the single most important item she carries.*
*....I'm guessing thats the only reason that this is happening? Kinda metagaming, but if you really need it,*
they scowl, "I don't have it."
Steph's pocket feels heavier
*I really, really need it. Also I have very little respect for relying on dice rolls in RP.*
Steph puts her hand in her pocket, spits on the guitar and drops it on the floor. She takes Arty upstairs to help her feel better.
The ring is in her pocket. The figure takes their guitar, cleans it off, and goes back to playing
One string on the guitar starts to make goat noises.
*Why?*
*Because Eris is a jerk.*
They remove the string, replacing it with a different one. they tune their guitar for a few seconds and start playing a folk song
The whole thing gets covered in slime.
They sigh and replace the string again,wiping the guitar down
Yeah, the whole replenishes itself, getting slimier the more the guy tries to clean it.
They pull out a small orb and place it on the guitar. The slimes is continuesly cleaned.
Steph gets a mental message: You seem to have left yourself on my guitar you slime.
*+14 proficiency bonus? You've either created an overpowered character or give your a +14 that includes your Cha modifier already. Bear in mind that a 20th level rogue with expertise can get no more than +17 to a skill, so 27 minimum.*
*+14 proficiency bonus? You've either created an overpowered character or give your a +14 that includes your Cha modifier already. Bear in mind that a 20th level rogue with expertise can get no more than +17 to a skill, so 27 minimum.*
Astara responds in Sylvan. "I'm sorry. That's really mean of them. Did you get it back?"
*How old is Arty?*
"Y-yeah..." *80 but she's an elf.*
Astara smiles. "That's good. I'm Astara."
*So how in human years in your lore?*
*Sunfir elves mature at the same rate as humans so she seems to be 19ish and they live about 300 years in flesh, 300 years as an ancestral spirit and then they pass to the afterlife. But Astara would only know that she looks 19ish.*
"And that ring. Yeah, I saw you, you pathetic excuse for a thief. Seriously mate, we don't hold with guys like you round here. You wanna stay? Fix your attitude."
"I didn't take a ring, you seem to be mistaken." Deception: 32 or 34, whichever is higher
Steph cocks an eyebrow. "If that's so, turn out your pockets. And your cloak"
"Why should I? Currently you look like you're mugging me."
Steph shrugs, "I don't care. You on the other hand will have a smashed guitar."
"If you break my guitar for no reason, I'll break your legs so badly you won't be able to walk for the rest of your life."
Steph laughs and pulls out a hammer. "Give her back that ring." *Please do, it's the key to get backstory and the single most important item she carries.*
*....I'm guessing thats the only reason that this is happening? Kinda metagaming, but if you really need it,*
they scowl, "I don't have it."
Steph's pocket feels heavier
*I really, really need it. Also I have very little respect for relying on dice rolls in RP.*
Steph puts her hand in her pocket, spits on the guitar and drops it on the floor. She takes Arty upstairs to help her feel better.
The ring is in her pocket. The figure takes their guitar, cleans it off, and goes back to playing
One string on the guitar starts to make goat noises.
*Why?*
*Because Eris is a jerk.*
They remove the string, replacing it with a different one. they tune their guitar for a few seconds and start playing a folk song
The whole thing gets covered in slime.
They sigh and replace the string again,wiping the guitar down
Yeah, the whole replenishes itself, getting slimier the more the guy tries to clean it.
They pull out a small orb and place it on the guitar. The slimes is continuesly cleaned.
Steph gets a mental message: You seem to have left yourself on my guitar you slime.
Steph cuts off the telepathic link. She had no time for poseurs like that jerk back in the main room.
Astara responds in Sylvan. "I'm sorry. That's really mean of them. Did you get it back?"
*How old is Arty?*
"Y-yeah..." *80 but she's an elf.*
Astara smiles. "That's good. I'm Astara."
*So how in human years in your lore?*
*Sunfir elves mature at the same rate as humans so she seems to be 19ish and they live about 300 years in flesh, 300 years as an ancestral spirit and then they pass to the afterlife. But Astara would only know that she looks 19ish.*
Arty smiles weakly, "I'm Arty."
"Nice to meet you, Arty."
*Astara looks like a human in her late twenties or early thirties.*
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
*+14 proficiency bonus? You've either created an overpowered character or give your a +14 that includes your Cha modifier already. Bear in mind that a 20th level rogue with expertise can get no more than +17 to a skill, so 27 minimum.*
*They have +7 proficiency bonus and are a character that's been alive at least 1000 years?*
*You can make magic items, but yes. They have been alive that long, though its more a type of resetting of age.*
*I sense an overpowered character. On a serious note, with those kinds of rolls, try to steer clear of rolling during RP. There are extremely low level characters with basically no skill bonuses whatsoever and rolling for everything renders them useless.*
"And that ring. Yeah, I saw you, you pathetic excuse for a thief. Seriously mate, we don't hold with guys like you round here. You wanna stay? Fix your attitude."
"I didn't take a ring, you seem to be mistaken." Deception: 32 or 34, whichever is higher
Steph cocks an eyebrow. "If that's so, turn out your pockets. And your cloak"
"Why should I? Currently you look like you're mugging me."
Steph shrugs, "I don't care. You on the other hand will have a smashed guitar."
"If you break my guitar for no reason, I'll break your legs so badly you won't be able to walk for the rest of your life."
Steph laughs and pulls out a hammer. "Give her back that ring." *Please do, it's the key to get backstory and the single most important item she carries.*
*....I'm guessing thats the only reason that this is happening? Kinda metagaming, but if you really need it,*
they scowl, "I don't have it."
Steph's pocket feels heavier
*I really, really need it. Also I have very little respect for relying on dice rolls in RP.*
Steph puts her hand in her pocket, spits on the guitar and drops it on the floor. She takes Arty upstairs to help her feel better.
The ring is in her pocket. The figure takes their guitar, cleans it off, and goes back to playing
One string on the guitar starts to make goat noises.
*Why?*
*Because Eris is a jerk.*
They remove the string, replacing it with a different one. they tune their guitar for a few seconds and start playing a folk song
The whole thing gets covered in slime.
They sigh and replace the string again,wiping the guitar down
Yeah, the whole replenishes itself, getting slimier the more the guy tries to clean it.
They pull out a small orb and place it on the guitar. The slimes is continuesly cleaned.
Steph gets a mental message: You seem to have left yourself on my guitar you slime.
Steph cuts off the telepathic link. She had no time for poseurs like that jerk back in the main room.
It reconnects, Sorry, seems the connections off. So you have two options now. You can remove whatever spell you placed on my belonging, or i can just kill you and see if that fixes it.
Astara responds in Sylvan. "I'm sorry. That's really mean of them. Did you get it back?"
*How old is Arty?*
"Y-yeah..." *80 but she's an elf.*
Astara smiles. "That's good. I'm Astara."
*So how in human years in your lore?*
*Sunfir elves mature at the same rate as humans so she seems to be 19ish and they live about 300 years in flesh, 300 years as an ancestral spirit and then they pass to the afterlife. But Astara would only know that she looks 19ish.*
Arty smiles weakly, "I'm Arty."
"Nice to meet you, Arty."
*Astara looks like a human in her late twenties or early thirties.*
Arty smiles. "Nice meeting you. But I had better go out this somewhere safe."
The pair of them hurry off because I have to go now.
*+14 proficiency bonus? You've either created an overpowered character or give your a +14 that includes your Cha modifier already. Bear in mind that a 20th level rogue with expertise can get no more than +17 to a skill, so 27 minimum.*
*They have +7 proficiency bonus and are a character that's been alive at least 1000 years?*
*You can make magic items, but yes. They have been alive that long, though its more a type of resetting of age.*
*I sense an overpowered character. On a serious note, with those kinds of rolls, try to steer clear of rolling during RP. There are extremely low level characters with basically no skill bonuses whatsoever and rolling for everything renders them useless.*
*Ah, yes my ability to play the guitar really well is much stronger than the literal demon lords, gods, etc. How stupid of me to think otherwise*
"And that ring. Yeah, I saw you, you pathetic excuse for a thief. Seriously mate, we don't hold with guys like you round here. You wanna stay? Fix your attitude."
"I didn't take a ring, you seem to be mistaken." Deception: 32 or 34, whichever is higher
Steph cocks an eyebrow. "If that's so, turn out your pockets. And your cloak"
"Why should I? Currently you look like you're mugging me."
Steph shrugs, "I don't care. You on the other hand will have a smashed guitar."
"If you break my guitar for no reason, I'll break your legs so badly you won't be able to walk for the rest of your life."
Steph laughs and pulls out a hammer. "Give her back that ring." *Please do, it's the key to get backstory and the single most important item she carries.*
*....I'm guessing thats the only reason that this is happening? Kinda metagaming, but if you really need it,*
they scowl, "I don't have it."
Steph's pocket feels heavier
*I really, really need it. Also I have very little respect for relying on dice rolls in RP.*
Steph puts her hand in her pocket, spits on the guitar and drops it on the floor. She takes Arty upstairs to help her feel better.
The ring is in her pocket. The figure takes their guitar, cleans it off, and goes back to playing
One string on the guitar starts to make goat noises.
*Why?*
*Because Eris is a jerk.*
They remove the string, replacing it with a different one. they tune their guitar for a few seconds and start playing a folk song
The whole thing gets covered in slime.
They sigh and replace the string again,wiping the guitar down
Yeah, the whole replenishes itself, getting slimier the more the guy tries to clean it.
They pull out a small orb and place it on the guitar. The slimes is continuesly cleaned.
Steph gets a mental message: You seem to have left yourself on my guitar you slime.
Steph cuts off the telepathic link. She had no time for poseurs like that jerk back in the main room.
It reconnects, Sorry, seems the connections off. So you have two options now. You can remove whatever spell you placed on my belonging, or i can just kill you and see if that fixes it.
It does not reconnect since Steph does not want it to. *Also, I have to go and don't rant to engage in threats.*
"And that ring. Yeah, I saw you, you pathetic excuse for a thief. Seriously mate, we don't hold with guys like you round here. You wanna stay? Fix your attitude."
"I didn't take a ring, you seem to be mistaken." Deception: 32 or 34, whichever is higher
Steph cocks an eyebrow. "If that's so, turn out your pockets. And your cloak"
"Why should I? Currently you look like you're mugging me."
Steph shrugs, "I don't care. You on the other hand will have a smashed guitar."
"If you break my guitar for no reason, I'll break your legs so badly you won't be able to walk for the rest of your life."
Steph laughs and pulls out a hammer. "Give her back that ring." *Please do, it's the key to get backstory and the single most important item she carries.*
*....I'm guessing thats the only reason that this is happening? Kinda metagaming, but if you really need it,*
they scowl, "I don't have it."
Steph's pocket feels heavier
*I really, really need it. Also I have very little respect for relying on dice rolls in RP.*
Steph puts her hand in her pocket, spits on the guitar and drops it on the floor. She takes Arty upstairs to help her feel better.
The ring is in her pocket. The figure takes their guitar, cleans it off, and goes back to playing
One string on the guitar starts to make goat noises.
*Why?*
*Because Eris is a jerk.*
They remove the string, replacing it with a different one. they tune their guitar for a few seconds and start playing a folk song
The whole thing gets covered in slime.
They sigh and replace the string again,wiping the guitar down
Yeah, the whole replenishes itself, getting slimier the more the guy tries to clean it.
They pull out a small orb and place it on the guitar. The slimes is continuesly cleaned.
Steph gets a mental message: You seem to have left yourself on my guitar you slime.
Steph cuts off the telepathic link. She had no time for poseurs like that jerk back in the main room.
It reconnects, Sorry, seems the connections off. So you have two options now. You can remove whatever spell you placed on my belonging, or i can just kill you and see if that fixes it.
It does not reconnect since Steph does not want it to. *Also, I have to go and don't rant to engage in threats.*
Astara responds in Sylvan. "I'm sorry. That's really mean of them. Did you get it back?"
*How old is Arty?*
"Y-yeah..." *80 but she's an elf.*
Astara smiles. "That's good. I'm Astara."
*So how in human years in your lore?*
*Sunfir elves mature at the same rate as humans so she seems to be 19ish and they live about 300 years in flesh, 300 years as an ancestral spirit and then they pass to the afterlife. But Astara would only know that she looks 19ish.*
Arty smiles weakly, "I'm Arty."
"Nice to meet you, Arty."
*Astara looks like a human in her late twenties or early thirties.*
Arty smiles. "Nice meeting you. But I had better go out this somewhere safe."
The pair of them hurry off because I have to go now.
*BYE!!!*
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
*+14 proficiency bonus? You've either created an overpowered character or give your a +14 that includes your Cha modifier already. Bear in mind that a 20th level rogue with expertise can get no more than +17 to a skill, so 27 minimum.*
*They have +7 proficiency bonus and are a character that's been alive at least 1000 years?*
*You can make magic items, but yes. They have been alive that long, though its more a type of resetting of age.*
*I sense an overpowered character. On a serious note, with those kinds of rolls, try to steer clear of rolling during RP. There are extremely low level characters with basically no skill bonuses whatsoever and rolling for everything renders them useless.*
*Ah, yes my ability to play the guitar really well is much stronger than the literal demon lords, gods, etc. How stupid of me to think otherwise*
*There are weakened commoners here, Alaric.*
Rollback Post to RevisionRollBack
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
*+14 proficiency bonus? You've either created an overpowered character or give your a +14 that includes your Cha modifier already. Bear in mind that a 20th level rogue with expertise can get no more than +17 to a skill, so 27 minimum.*
*They have +7 proficiency bonus and are a character that's been alive at least 1000 years?*
*You can make magic items, but yes. They have been alive that long, though its more a type of resetting of age.*
*I sense an overpowered character. On a serious note, with those kinds of rolls, try to steer clear of rolling during RP. There are extremely low level characters with basically no skill bonuses whatsoever and rolling for everything renders them useless.*
*Ah, yes my ability to play the guitar really well is much stronger than the literal demon lords, gods, etc. How stupid of me to think otherwise*
*I mean a minimum +34 to deception checks. Please don't use it during RP. Like other powerful characters, the rule is that when in the tavern you don't use it against less powerful characters. I'm not saying anything about combat stats or that you're character is now the most powerful in the tavern. But they are definitely powerful and with great power comes great responsibility.*
*Do you need to PM Bullethawk or Nikoli if your character is the warlock of an archdevil or something?*
Rollback Post to RevisionRollBack
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
*+14 proficiency bonus? You've either created an overpowered character or give your a +14 that includes your Cha modifier already. Bear in mind that a 20th level rogue with expertise can get no more than +17 to a skill, so 27 minimum.*
*They have +7 proficiency bonus and are a character that's been alive at least 1000 years?*
*You can make magic items, but yes. They have been alive that long, though its more a type of resetting of age.*
*I sense an overpowered character. On a serious note, with those kinds of rolls, try to steer clear of rolling during RP. There are extremely low level characters with basically no skill bonuses whatsoever and rolling for everything renders them useless.*
*Ah, yes my ability to play the guitar really well is much stronger than the literal demon lords, gods, etc. How stupid of me to think otherwise*
*I mean a minimum +34 to deception checks. Please don't use it during RP. Like other powerful characters, the rule is that when in the tavern you don't use it against less powerful characters. I'm not saying anything about combat stats or that you're character is now the most powerful in the tavern. But they are definitely powerful and with great power comes great responsibility.*
*Oh, no, i'm sorry for being such a {GP} moron and making someone with high cha.*
*+14 proficiency bonus? You've either created an overpowered character or give your a +14 that includes your Cha modifier already. Bear in mind that a 20th level rogue with expertise can get no more than +17 to a skill, so 27 minimum.*
*They have +7 proficiency bonus and are a character that's been alive at least 1000 years?*
*You can make magic items, but yes. They have been alive that long, though its more a type of resetting of age.*
*I sense an overpowered character. On a serious note, with those kinds of rolls, try to steer clear of rolling during RP. There are extremely low level characters with basically no skill bonuses whatsoever and rolling for everything renders them useless.*
*Ah, yes my ability to play the guitar really well is much stronger than the literal demon lords, gods, etc. How stupid of me to think otherwise*
*I mean a minimum +34 to deception checks. Please don't use it during RP. Like other powerful characters, the rule is that when in the tavern you don't use it against less powerful characters. I'm not saying anything about combat stats or that you're character is now the most powerful in the tavern. But they are definitely powerful and with great power comes great responsibility.*
*Oh, no, i'm sorry for being such a {GP} moron and making someone with high cha.*
*It's not that. Eris' is just as high. It's overuse.*
*+14 proficiency bonus? You've either created an overpowered character or give your a +14 that includes your Cha modifier already. Bear in mind that a 20th level rogue with expertise can get no more than +17 to a skill, so 27 minimum.*
*They have +7 proficiency bonus and are a character that's been alive at least 1000 years?*
*You can make magic items, but yes. They have been alive that long, though its more a type of resetting of age.*
*I sense an overpowered character. On a serious note, with those kinds of rolls, try to steer clear of rolling during RP. There are extremely low level characters with basically no skill bonuses whatsoever and rolling for everything renders them useless.*
*Ah, yes my ability to play the guitar really well is much stronger than the literal demon lords, gods, etc. How stupid of me to think otherwise*
*I mean a minimum +34 to deception checks. Please don't use it during RP. Like other powerful characters, the rule is that when in the tavern you don't use it against less powerful characters. I'm not saying anything about combat stats or that you're character is now the most powerful in the tavern. But they are definitely powerful and with great power comes great responsibility.*
*Oh, no, i'm sorry for being such a {GP} moron and making someone with high cha.*
*Alaric, calm down. I have no issues with you having a strong character. What I'm saying is don't just roll for everything when you run a character like this.*
Rollback Post to RevisionRollBack
Chilling kinda vibe.
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They pull out a small orb and place it on the guitar. The slimes is continuesly cleaned.
Steph gets a mental message: You seem to have left yourself on my guitar you slime.
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
*They have +7 proficiency bonus and are a character that's been alive at least 1000 years?*
Chilling kinda vibe.
*You can make magic items, but yes. They have been alive that long, though its more a type of resetting of age.*
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
*Sunfir elves mature at the same rate as humans so she seems to be 19ish and they live about 300 years in flesh, 300 years as an ancestral spirit and then they pass to the afterlife. But Astara would only know that she looks 19ish.*
Arty smiles weakly, "I'm Arty."
Chilling kinda vibe.
Steph cuts off the telepathic link. She had no time for poseurs like that jerk back in the main room.
Chilling kinda vibe.
"Nice to meet you, Arty."
*Astara looks like a human in her late twenties or early thirties.*
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
*I sense an overpowered character. On a serious note, with those kinds of rolls, try to steer clear of rolling during RP. There are extremely low level characters with basically no skill bonuses whatsoever and rolling for everything renders them useless.*
Chilling kinda vibe.
It reconnects, Sorry, seems the connections off. So you have two options now. You can remove whatever spell you placed on my belonging, or i can just kill you and see if that fixes it.
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
Arty smiles. "Nice meeting you. But I had better go out this somewhere safe."
The pair of them hurry off because I have to go now.
Chilling kinda vibe.
*Ah, yes my ability to play the guitar really well is much stronger than the literal demon lords, gods, etc. How stupid of me to think otherwise*
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
It does not reconnect since Steph does not want it to. *Also, I have to go and don't rant to engage in threats.*
Chilling kinda vibe.
*Sigh. You seek the forest not for its trees*
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
*BYE!!!*
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
*There are weakened commoners here, Alaric.*
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
*I mean a minimum +34 to deception checks. Please don't use it during RP. Like other powerful characters, the rule is that when in the tavern you don't use it against less powerful characters. I'm not saying anything about combat stats or that you're character is now the most powerful in the tavern. But they are definitely powerful and with great power comes great responsibility.*
Chilling kinda vibe.
*Do you need to PM Bullethawk or Nikoli if your character is the warlock of an archdevil or something?*
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
*Oh, no, i'm sorry for being such a {GP} moron and making someone with high cha.*
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
*Nope.*
I have a weird sense of humor.
I also make maps.(That's a link)
*It's not that. Eris' is just as high. It's overuse.*
I have a weird sense of humor.
I also make maps.(That's a link)
*Alaric, calm down. I have no issues with you having a strong character. What I'm saying is don't just roll for everything when you run a character like this.*
Chilling kinda vibe.