At first level, you gain the ability to cast any 1st level spell. You can do this 3 times a day, and you can regain 2 uses per short rest and all uses during a long rest. The number of uses rises to 5 at 3rd level.
(this is for a homebrew class called the Arcaner)
In literally no way is this balanced. Every other class starts with 2 spells and a very limited list of what to spend them on, and Wizards can only regain 1 spell slot on a short rest.
How would you balance this? I want to keep the ability to cast all spells for flavor reasons.
Then do 1 per long rest, and make sure that's the only feature they get at that level. Anything else is absurdly overpowered.
Got it. Make the subclass happen at second level along an make the recharge 1 per long rest.
Subclasses officially start at 3rd level, unless I missed something.
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
At first level, you gain the ability to cast any 1st level spell. You can do this 3 times a day, and you can regain 2 uses per short rest and all uses during a long rest. The number of uses rises to 5 at 3rd level.
(this is for a homebrew class called the Arcaner)
In literally no way is this balanced. Every other class starts with 2 spells and a very limited list of what to spend them on, and Wizards can only regain 1 spell slot on a short rest.
How would you balance this? I want to keep the ability to cast all spells for flavor reasons.
Then do 1 per long rest, and make sure that's the only feature they get at that level. Anything else is absurdly overpowered.
Got it. Make the subclass happen at second level along an make the recharge 1 per long rest.
Subclasses officially start at 3rd level, unless I missed something.
You are right. I forgot. First time trying to make a homebrew class.
Rollback Post to RevisionRollBack
Hi, I’m DrakenBrine, here’s my Sig and characters
At first level, you gain the ability to cast any 1st level spell. You can do this 3 times a day, and you can regain 2 uses per short rest and all uses during a long rest. The number of uses rises to 5 at 3rd level.
(this is for a homebrew class called the Arcaner)
In literally no way is this balanced. Every other class starts with 2 spells and a very limited list of what to spend them on, and Wizards can only regain 1 spell slot on a short rest.
How would you balance this? I want to keep the ability to cast all spells for flavor reasons.
Then do 1 per long rest, and make sure that's the only feature they get at that level. Anything else is absurdly overpowered.
Got it. Make the subclass happen at second level along an make the recharge 1 per long rest.
Subclasses officially start at 3rd level, unless I missed something.
You are right. I forgot. First time trying to make a homebrew class.
Actually, Druid and Wizard get theirs at 2nd, and cleric, sorcerer, and warlock get theirs at first.
However, I didn’t read the messages before this one, so perhaps I missed something.
Question: Is there a specific song, artist, or album you listen to when it's raining?
Not necessarily when it’s raining, but there is just that mood of raininess I get, and I love to listen to Blue October music, especially stuff like “Moving On (So Long)” and “I Hope You’re Happy.”
Somehow, sad music helps with sadness. I don’t want to say depression. No diagnosis here. However, I haven’t gotten a test or anything, so 🤷🏻‍♂️.
At first level, you gain the ability to cast any 1st level spell. You can do this 3 times a day, and you can regain 2 uses per short rest and all uses during a long rest. The number of uses rises to 5 at 3rd level.
(this is for a homebrew class called the Arcaner)
In literally no way is this balanced. Every other class starts with 2 spells and a very limited list of what to spend them on, and Wizards can only regain 1 spell slot on a short rest.
How would you balance this? I want to keep the ability to cast all spells for flavor reasons.
Then do 1 per long rest, and make sure that's the only feature they get at that level. Anything else is absurdly overpowered.
Got it. Make the subclass happen at second level along an make the recharge 1 per long rest.
Subclasses officially start at 3rd level, unless I missed something.
You are right. I forgot. First time trying to make a homebrew class.
Actually, Druid and Wizard get theirs at 2nd, and cleric, sorcerer, and warlock get theirs at first.
However, I didn’t read the messages before this one, so perhaps I missed something.
I actually kind of want references of other caster classes, hence the all spells thing, so I think I’ll give the subclass at level 2.
Rollback Post to RevisionRollBack
Hi, I’m DrakenBrine, here’s my Sig and characters
Question: If you were to homebrew a class (or sub class) that you feel is missing - what would be the general theme of this class/subclass?
One thing I would like to see in D&D is something closer to a Shaman. I feel like this would be a mixture of Druid with nature based skills and spells and a little bit of Cleric in terms of speaking with the dead, and seeing spirits (both human and animal) as "spirit guides."
Question: If you were to homebrew a class (or sub class) that you feel is missing - what would be the general theme of this class/subclass?
One thing I would like to see in D&D is something closer to a Shaman. I feel like this would be a mixture of Druid with nature based skills and spells and a little bit of Cleric in terms of speaking with the dead, and seeing spirits (both human and animal) as "spirit guides."
Funny you should say that, lol. Since Wyrlde doesn’t have anything that really fits for a background that matches the traditional archetype for the Druid, my Druids are shamans. I originally called them Shamans, but then my education got int he way and since the term is frowned upon in formal papers (because it erases cultural distinctions that matter in the study of these religious systems), I switched back to Druid. And that’s after nearly having blended Druids with Rangers and Monks.
As far as a class, for me it would be Witch. It would have subclasses of Hedge, Hearth, and Highway, and be modeled on the core concepts of The Cunning Folk from Western, Appalachian shifts in the folklore for early 1800’s America, and odds and ends that are easy to describe using the subclasses. Hedge would be a magic user that is mostly self taught, hearth would be a trained one that focuses on tinctures, potions, and such; and Highway would be a wanderlust obsessed traveler with itchy feet whose magic is focused heavily on travel. The witch wold be mostly about helping people, with a mechanic of always requiring a trade or bargain, and be heavy on Enchantment, Evocations, and Necromancy with a bend towards herbalism/home and family/travel.
And if it sounds like I have thought about it, well…
EDIT: Also, they would hate Warlocks and think that Wizards are too big for their britches, being all fancy and thinking they know everything.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
At first level, you gain the ability to cast any 1st level spell. You can do this 3 times a day, and you can regain 2 uses per short rest and all uses during a long rest. The number of uses rises to 5 at 3rd level.
(this is for a homebrew class called the Arcaner)
Massively OP but glad you got a solution.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Question: If you were to homebrew a class (or sub class) that you feel is missing - what would be the general theme of this class/subclass?
One thing I would like to see in D&D is something closer to a Shaman. I feel like this would be a mixture of Druid with nature based skills and spells and a little bit of Cleric in terms of speaking with the dead, and seeing spirits (both human and animal) as "spirit guides."
I can't think of a class that needs to be created that isn't already in the game. I know some people are crying for a true arcane fighter and a true psyker, but I kind of feel that most of the desires out there are met with the multitude of mishmash currently available.
I do however want to see psionic abilities in a way similar to 1e where anybody could have them (yeah yeah I know about the HUGE luck factor), and they were NOT magic.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Question: If you were to homebrew a class (or sub class) that you feel is missing - what would be the general theme of this class/subclass?
One thing I would like to see in D&D is something closer to a Shaman. I feel like this would be a mixture of Druid with nature based skills and spells and a little bit of Cleric in terms of speaking with the dead, and seeing spirits (both human and animal) as "spirit guides."
I can't think of a class that needs to be created that isn't already in the game. I know some people are crying for a true arcane fighter and a true psyker, but I kind of feel that most of the desires out there are met with the multitude of mishmash currently available.
I do however want to see psionic abilities in a way similar to 1e where anybody could have them (yeah yeah I know about the HUGE luck factor), and they were NOT magic.
I have an outline and basics done for a system. Will share when I finish it, likely next month.
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Question: If you were to homebrew a class (or sub class) that you feel is missing - what would be the general theme of this class/subclass?
One thing I would like to see in D&D is something closer to a Shaman. I feel like this would be a mixture of Druid with nature based skills and spells and a little bit of Cleric in terms of speaking with the dead, and seeing spirits (both human and animal) as "spirit guides."
I would like to see a witch class in the game. I also know that a lot of people like psions, so that's probably the class that most people would choose to homebrew.
Having a complex superiority based Warrior also sounds interesting, as long as the simple martial options are allowed to stay.
Bot Artificer and Blood Hunter are cool concepts + classes, but other people already made them so that's out of the picture lol.
Question: If you were to homebrew a class (or sub class) that you feel is missing - what would be the general theme of this class/subclass?
One thing I would like to see in D&D is something closer to a Shaman. I feel like this would be a mixture of Druid with nature based skills and spells and a little bit of Cleric in terms of speaking with the dead, and seeing spirits (both human and animal) as "spirit guides."
For a second there, I thought you said Shazam, like the DC hero. Shaman makes more sense.
My answer would obviously be the Arcaner. My description would simply be beings exposed to massive amounts of untamed magic, these creatures become vessels of arcane energy that have no determined path. They travel the globe in search of ways to harness the energy within them. They would have abilities similar to those of other caster classes, but not quite.
The 3 subclasses would be Focus of the Wizard (more spell uses), Cleric (a certain ability does extra damage to undead), and Druid (more powerful forms to take for the Druid reference abilty).
What do you think of the idea? Do you need more info?
Rollback Post to RevisionRollBack
Hi, I’m DrakenBrine, here’s my Sig and characters
Question: If you were to homebrew a class (or sub class) that you feel is missing - what would be the general theme of this class/subclass?
One thing I would like to see in D&D is something closer to a Shaman. I feel like this would be a mixture of Druid with nature based skills and spells and a little bit of Cleric in terms of speaking with the dead, and seeing spirits (both human and animal) as "spirit guides."
For a second there, I thought you said Shazam, like the DC hero. Shaman makes more sense.
My answer would obviously be the Arcaner. My description would simply be beings exposed to massive amounts of untamed magic, these creatures become vessels of arcane energy that have no determined path. They travel the globe in search of ways to harness the energy within them. They would have abilities similar to those of other caster classes, but not quite.
The 3 subclasses would be Focus of the Wizard (more spell uses), Cleric (a certain ability does extra damage to undead), and Druid (more powerful forms to take for the Druid reference abilty).
What do you think of the idea? Do you need more info?
Sounds like you're trying to reinvent the Sorcerer.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Question: If you were to homebrew a class (or sub class) that you feel is missing - what would be the general theme of this class/subclass?
One thing I would like to see in D&D is something closer to a Shaman. I feel like this would be a mixture of Druid with nature based skills and spells and a little bit of Cleric in terms of speaking with the dead, and seeing spirits (both human and animal) as "spirit guides."
For a second there, I thought you said Shazam, like the DC hero. Shaman makes more sense.
My answer would obviously be the Arcaner. My description would simply be beings exposed to massive amounts of untamed magic, these creatures become vessels of arcane energy that have no determined path. They travel the globe in search of ways to harness the energy within them. They would have abilities similar to those of other caster classes, but not quite.
The 3 subclasses would be Focus of the Wizard (more spell uses), Cleric (a certain ability does extra damage to undead), and Druid (more powerful forms to take for the Druid reference abilty).
What do you think of the idea? Do you need more info?
Sounds like you're trying to reinvent the Sorcerer.
Sorcerers gain their magic through a magical ancestry and other-worldly forces. Arcaners get their magic from an excess amount of magic trapped within their body.
Question: If you were to homebrew a class (or sub class) that you feel is missing - what would be the general theme of this class/subclass?
One thing I would like to see in D&D is something closer to a Shaman. I feel like this would be a mixture of Druid with nature based skills and spells and a little bit of Cleric in terms of speaking with the dead, and seeing spirits (both human and animal) as "spirit guides."
For a second there, I thought you said Shazam, like the DC hero. Shaman makes more sense.
My answer would obviously be the Arcaner. My description would simply be beings exposed to massive amounts of untamed magic, these creatures become vessels of arcane energy that have no determined path. They travel the globe in search of ways to harness the energy within them. They would have abilities similar to those of other caster classes, but not quite.
The 3 subclasses would be Focus of the Wizard (more spell uses), Cleric (a certain ability does extra damage to undead), and Druid (more powerful forms to take for the Druid reference abilty).
What do you think of the idea? Do you need more info?
Sounds like you're trying to reinvent the Sorcerer.
Sorcerers gain their magic through a magical ancestry and other-worldly forces. Arcaners get their magic from an excess amount of magic trapped within their body.
Oh, I see. So it's more like they carry a raw, uncontrolled magic in them. Kinda like a chaotic storm that manifests in unexpected ways.
So, what are some examples of how one would become an Arcaner? Something along the lines of a taste of water from a mysterious spring? Or is it supposed to be more extraplanar, like somebody who is exposed to the elemental forces of the Inner Planes or the maddening chaos of Limbo.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Question: If you were to homebrew a class (or sub class) that you feel is missing - what would be the general theme of this class/subclass?
One thing I would like to see in D&D is something closer to a Shaman. I feel like this would be a mixture of Druid with nature based skills and spells and a little bit of Cleric in terms of speaking with the dead, and seeing spirits (both human and animal) as "spirit guides."
For a second there, I thought you said Shazam, like the DC hero. Shaman makes more sense.
My answer would obviously be the Arcaner. My description would simply be beings exposed to massive amounts of untamed magic, these creatures become vessels of arcane energy that have no determined path. They travel the globe in search of ways to harness the energy within them. They would have abilities similar to those of other caster classes, but not quite.
The 3 subclasses would be Focus of the Wizard (more spell uses), Cleric (a certain ability does extra damage to undead), and Druid (more powerful forms to take for the Druid reference abilty).
What do you think of the idea? Do you need more info?
Sounds like you're trying to reinvent the Sorcerer.
Sorcerers gain their magic through a magical ancestry and other-worldly forces. Arcaners get their magic from an excess amount of magic trapped within their body.
Oh, I see. So it's more like they carry a raw, uncontrolled magic in them. Kinda like a chaotic storm that manifests in unexpected ways.
So, what are some examples of how one would become an Arcaner? Something along the lines of a taste of water from a mysterious spring? Or is it supposed to be more extraplanar, like somebody who is exposed to the elemental forces of the Inner Planes or the maddening chaos of Limbo.
All of the examples you provided could be used, and more. To become an Arcaner, you simply need to be in contact with something that radiates intense arcana, causing you to absorb some of it.
Question: If you were to homebrew a class (or sub class) that you feel is missing - what would be the general theme of this class/subclass?
One thing I would like to see in D&D is something closer to a Shaman. I feel like this would be a mixture of Druid with nature based skills and spells and a little bit of Cleric in terms of speaking with the dead, and seeing spirits (both human and animal) as "spirit guides."
For a second there, I thought you said Shazam, like the DC hero. Shaman makes more sense.
My answer would obviously be the Arcaner. My description would simply be beings exposed to massive amounts of untamed magic, these creatures become vessels of arcane energy that have no determined path. They travel the globe in search of ways to harness the energy within them. They would have abilities similar to those of other caster classes, but not quite.
The 3 subclasses would be Focus of the Wizard (more spell uses), Cleric (a certain ability does extra damage to undead), and Druid (more powerful forms to take for the Druid reference abilty).
What do you think of the idea? Do you need more info?
Sounds like you're trying to reinvent the Sorcerer.
Sorcerers gain their magic through a magical ancestry and other-worldly forces. Arcaners get their magic from an excess amount of magic trapped within their body.
Oh, I see. So it's more like they carry a raw, uncontrolled magic in them. Kinda like a chaotic storm that manifests in unexpected ways.
So, what are some examples of how one would become an Arcaner? Something along the lines of a taste of water from a mysterious spring? Or is it supposed to be more extraplanar, like somebody who is exposed to the elemental forces of the Inner Planes or the maddening chaos of Limbo.
All of the examples you provided could be used, and more. To become an Arcaner, you simply need to be close to something that radiates intense arcana, causing you to absorb some of it.
All of the examples that I provided were directly from the description of Sorcerer. What's the difference?
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
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Subclasses officially start at 3rd level, unless I missed something.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
You are right. I forgot. First time trying to make a homebrew class.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Actually, Druid and Wizard get theirs at 2nd, and cleric, sorcerer, and warlock get theirs at first.
However, I didn’t read the messages before this one, so perhaps I missed something.
Not necessarily when it’s raining, but there is just that mood of raininess I get, and I love to listen to Blue October music, especially stuff like “Moving On (So Long)” and “I Hope You’re Happy.”
Somehow, sad music helps with sadness. I don’t want to say depression. No diagnosis here. However, I haven’t gotten a test or anything, so 🤷🏻‍♂️.
I actually kind of want references of other caster classes, hence the all spells thing, so I think I’ll give the subclass at level 2.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Question: If you were to homebrew a class (or sub class) that you feel is missing - what would be the general theme of this class/subclass?
One thing I would like to see in D&D is something closer to a Shaman. I feel like this would be a mixture of Druid with nature based skills and spells and a little bit of Cleric in terms of speaking with the dead, and seeing spirits (both human and animal) as "spirit guides."
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Funny you should say that, lol. Since Wyrlde doesn’t have anything that really fits for a background that matches the traditional archetype for the Druid, my Druids are shamans. I originally called them Shamans, but then my education got int he way and since the term is frowned upon in formal papers (because it erases cultural distinctions that matter in the study of these religious systems), I switched back to Druid. And that’s after nearly having blended Druids with Rangers and Monks.
As far as a class, for me it would be Witch. It would have subclasses of Hedge, Hearth, and Highway, and be modeled on the core concepts of The Cunning Folk from Western, Appalachian shifts in the folklore for early 1800’s America, and odds and ends that are easy to describe using the subclasses. Hedge would be a magic user that is mostly self taught, hearth would be a trained one that focuses on tinctures, potions, and such; and Highway would be a wanderlust obsessed traveler with itchy feet whose magic is focused heavily on travel. The witch wold be mostly about helping people, with a mechanic of always requiring a trade or bargain, and be heavy on Enchantment, Evocations, and Necromancy with a bend towards herbalism/home and family/travel.
And if it sounds like I have thought about it, well…
EDIT: Also, they would hate Warlocks and think that Wizards are too big for their britches, being all fancy and thinking they know everything.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Massively OP but glad you got a solution.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I can't think of a class that needs to be created that isn't already in the game. I know some people are crying for a true arcane fighter and a true psyker, but I kind of feel that most of the desires out there are met with the multitude of mishmash currently available.
I do however want to see psionic abilities in a way similar to 1e where anybody could have them (yeah yeah I know about the HUGE luck factor), and they were NOT magic.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I have an outline and basics done for a system. Will share when I finish it, likely next month.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I would like to see a witch class in the game. I also know that a lot of people like psions, so that's probably the class that most people would choose to homebrew.
Having a complex superiority based Warrior also sounds interesting, as long as the simple martial options are allowed to stay.
Bot Artificer and Blood Hunter are cool concepts + classes, but other people already made them so that's out of the picture lol.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.I make sure to turn off all noises so I can listen to the rain.
For a second there, I thought you said Shazam, like the DC hero. Shaman makes more sense.
My answer would obviously be the Arcaner. My description would simply be beings exposed to massive amounts of untamed magic, these creatures become vessels of arcane energy that have no determined path. They travel the globe in search of ways to harness the energy within them. They would have abilities similar to those of other caster classes, but not quite.
The 3 subclasses would be Focus of the Wizard (more spell uses), Cleric (a certain ability does extra damage to undead), and Druid (more powerful forms to take for the Druid reference abilty).
What do you think of the idea? Do you need more info?
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
That seems a bit depressing, at least from my view.
I just let any song I have on my playlist go. Doesn’t matter if it’s rap, rock, or sad.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
"Rain, rain please stay!
"Rain, rain makes us say yay!
"Rain, rain come today!
"Also come some other day!"
JK. I don't particularly like rain. It's quite annoying.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.Sounds like you're trying to reinvent the Sorcerer.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Sorcerers gain their magic through a magical ancestry and other-worldly forces. Arcaners get their magic from an excess amount of magic trapped within their body.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Oh, I see. So it's more like they carry a raw, uncontrolled magic in them. Kinda like a chaotic storm that manifests in unexpected ways.
So, what are some examples of how one would become an Arcaner? Something along the lines of a taste of water from a mysterious spring? Or is it supposed to be more extraplanar, like somebody who is exposed to the elemental forces of the Inner Planes or the maddening chaos of Limbo.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
All of the examples you provided could be used, and more. To become an Arcaner, you simply need to be in contact with something that radiates intense arcana, causing you to absorb some of it.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
All of the examples that I provided were directly from the description of Sorcerer. What's the difference?
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)