The system is intelligent. I’m not entirely certain what went wrong when writing the adventure. As with many things, the core rulebook is the best part.
Question: What is the strangest D&D game you’ve had?
I played a Dnd game where our pastor was the Dungeon Master. It was a one shot where we were stuck in our church and a bunch of monsters got into the building. We didn't have classes or races. He just made up a little character creation system that was pretty simple. He had made a map of the entire church and put treasures and monsters in each room. We could find stuff like an AED, bleach, mops, and stuff like that to use as weapons. We killed a werewolf by poisoning it with bleach and I was turned to stone by a cockatrice while running through the parking lot. We didn't get to finish the story, but it turned out that our pastor was the one who had summoned all the monsters.
I have a question. I haven't asked this yet have I?
Question: What are your favorite board games?
I enjoy games like scrabble, chess, pandemic, and a ticket to ride. I don't play those ones often but they are fun.
There is this amazing game called Bears v.s. Babies that is really fun.
Then there is Unmatched by Restoration Games. It is a game that takes characters from mythology, literature, and pop culture and, using miniatures, individual decks, and cool maps, you can play these characters and fight each other. It is simple to learn and explain, but it is a great game for those who like strategy. There are many sets and every map and character is compatible with the ones from other sets and they are even planning on releasing an adventure campaign game. The characters you can play are Harry Houdini, King Arthur, Alice (in Wonderland), Medusa, Achilles, Daredevil, Little Red Riding Hood, Moon Knight, Sherlock Holmes, Sinbad the Sailor, Beowulf, Bigfoot, and many more. There is also a whole community of fans that make up their own characters. (I am thinking of making Hellboy, Nobody Owens, and Rincewind) I really enjoy this game and it can be played with two to four players.
There is also this game called War of the Ring which is similar to Risk but it is set in Middle Earth. There are two teams, the fellowship and all the good kingdoms, and Sauron and his forces. It has hundreds of awesome miniatures and a bunch of interesting cards and dice. You can try to win the game in the same way they did in the book, by taking the ring to Mount Doom, or you can try other methods. This game takes a long time, but it is really fun and is another strategy game. Warning: It takes a long time to read the rule book, I still haven't done it though. If you have a friend that plays it then they can explain it to you in a simpler way, you just might not understand everything in great detail.
I have a question. I haven't asked this yet have I?
Question: What are your favorite board games?
I won't rank them, but here are a few favorites: Catacombs (dungeon-crawling shuffleboard), Terraforming Mars (card-drafting points collector, plays great online), Magic: the Gathering - Commander (it's Magic, but moreso), Gloomhaven: Jaws of the Lion (co-op dungeon crawl with cards), A Fake Artist Goes to New York (hilarious drawing game that doesn't favor artists).
Some more great ones I haven't played enough to judge as faves: Cosmic Encounter (kinda feels like Commander, actually), Land Air & Sea (three-lane card duel), Azul (like a reverse auction?), Onitama (unreasonably clever chess-like).
Question: What is the strangest D&D game you’ve had?
I think one of my strangest D&D games, had to be one of the earlier sessions, way, way, way back when. I was young, and my friend's brother was the DM. I've talked about it before - but my friend had gotten into it with his brother (unrelated to D&D, prior to the game) - and so his older brother took it out on both of us (character wise) - by essentially have us walk into a cave that was actually the mouth of a giant serpent - and, because this was 1st Edition D&D - death came pretty quickly. This was my first character I'd ever played and only gotten to Level 5 (which was something back then!). Just ... so odd how that game went.
I've DM'ed some "strange" games where I used themes of things. One of the stranger games was the party was trapped beneath the desert in one of the lairs of the pyramid that was a maze; and there were four ghosts they need to helped - Red, Blue, Pink and Orange - each represented some travesty against the former (insane) Pharaoh of the temple (whose madness had consumed him, and he unrightfully so - killed four of his most trusted people because of the madness). While the ghost names did not represent the same names - they were clearly references to Pac-Man ghosts - and the mad Pharaoh was a greater mummy who represented Pac-Man.
Ironically when I discovered D&D, board games became less appealing to me, because they lacked the freedom of creativity and often were games that you were playing against other players. However, I was introduced to a few games pre-pandemic that I love.
I have a question. I haven't asked this yet have I?
Question: What are your favorite board games?
I’m a big fan of Betrayal at House on the Hill (2nd edition). I play a fair amount of chess, though I wouldn’t call myself great. I often play a game of Call to Adventure with a friend when I want to create an epic character backstory. Catan is our D&D group’s favorite backup game (other than BaHotH). Finally, while it’s not a board game, we love letting chaos ensue with some Jackbox from time to time.
I have a question. I haven't asked this yet have I?
Question: What are your favorite board games?
I’m a big fan of Betrayal at House on the Hill (2nd edition).
I have BaHotH - I don't know if it's first or second edition. I've yet to play it. Had it for like ... many years now.
I opened it up and was like, "This looks complex." lol
I just need to probably watch a video on Youtube about the game play for an easy digest. :D
Honestly, it’s not that hard. It looks dense, but in reality most of the stuff in the books is very specific. Like, 3rd edition D&D books telling you that the DC to hit an orc, in the rain, with a stone that has a diameter of 2” while riding a small pony going half speed is 17. It can be very crunchy, but it’s highly specific. The game is very fun. We’ve played hours of it, and we’ve even tried combining it with D&D, with varying degrees of success.
Question: How are gods created in your world and what happens when they die?
My gods are physical manifestations of all creatures psyche. The world was first, then creatures, who brought imagination to the realm and created their gods through new ideas. Does that make sense?
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Hi, I’m DrakenBrine, here’s my Sig and characters
Question: How are gods created in your world and what happens when they die?
My gods are physical manifestations of all creatures psyche. The world was first, then creatures, who brought imagination to the realm and created their gods through new ideas. Does that make sense?
So the gods in my world aren't really gods. They are super powered celestial creatures who are practically immortal and are the masters of a certain "domain" but they are not gods. Or at least they aren't Gods. There is a big difference, but I call them gods just because that is the term that helps people understand them the best.
In my world, the gods were created by the Maker, just like everything else. The Maker is the one true god and he can never die. A true god can never die. The gods, however are immortal to a certain extent and can be killed but it is extremely hard to do so and is almost impossible. However, all the gods know that they will die one day, though many will deny that.
The gods that rule my world right now, Takoaka, came to earth in a giant flaming meteorite (the very same meteor that killed the dinosaurs). They destroyed almost everything that lived on earth in the crash and defeated the Ancients, powerful beings that ruled the world before the gods. They then built the world up and now we have now.
The death of a god is a difficult thing to achieve. They do not die of age, but they can be killed by other gods. This is extremely difficult, and even most of the Ancients are still alive even after being defeated millions of years ago. The easiest way to take a god out of a picture is to imprison it. But that is also really difficult and the god will probably escape sooner or later.
Okay, so you seem to be asking for feedback on how your gods work so here it is. This is meant to be feedback, use it or completely ignore it if you want but it is supposed to be constructive. I do not mean any offense.
The idea that gods are a physical manifestation of all creatures psyche is a commonly used one. As far as I know, it is the current way that most Dnd gods work. Terry Pratchett's Discworld uses the idea.
Honestly, to me this method feels like a poor way of explaining why gods exist and why they want human worship. In this idea, the gods depend, almost feed upon, the worship and belief of mortals. They are only immortal as long as they are sustained by mortal belief. These gods will have to constantly clamor for mortal attention and are completely subject to the will of the world. To me, these creatures aren't gods. You see, gods shouldn't need belief, they should deserve it. Or maybe this is the difference between a god and a God.
These gods didn't create anything, their power comes from a flimsy source that is very fickle and weak. They are younger than the human race. Humans created the gods and they can destroy them too. This idea is fine but personally it is not my favorite. It simply isn't realistic. You can use it though, that is completely up to you. Your fun doesn't mess with my fun.
The thing is, where did the world come from? Things don't just exist like that, they have to get here from somewhere. Where did humans come from?
I realize this does reflect a lot of my beliefs, but if this question is brought up then this is how I would answer it. And remember, your fun does not mess with my fun.
Question: How are gods created in your world and what happens when they die?
My gods are physical manifestations of all creatures psyche. The world was first, then creatures, who brought imagination to the realm and created their gods through new ideas. Does that make sense?
So the gods in my world aren't really gods. They are super powered celestial creatures who are practically immortal and are the masters of a certain "domain" but they are not gods. Or at least they aren't Gods. There is a big difference, but I call them gods just because that is the term that helps people understand them the best.
In my world, the gods were created by the Maker, just like everything else. The Maker is the one true god and he can never die. A true god can never die. The gods, however are immortal to a certain extent and can be killed but it is extremely hard to do so and is almost impossible. However, all the gods know that they will die one day, though many will deny that.
The gods that rule my world right now, Takoaka, came to earth in a giant flaming meteorite (the very same meteor that killed the dinosaurs). They destroyed almost everything that lived on earth in the crash and defeated the Ancients, powerful beings that ruled the world before the gods. They then built the world up and now we have now.
The death of a god is a difficult thing to achieve. They do not die of age, but they can be killed by other gods. This is extremely difficult, and even most of the Ancients are still alive even after being defeated millions of years ago. The easiest way to take a god out of a picture is to imprison it. But that is also really difficult and the god will probably escape sooner or later.
Okay, so you seem to be asking for feedback on how your gods work so here it is. This is meant to be feedback, use it or completely ignore it if you want but it is supposed to be constructive. I do not mean any offense.
The idea that gods are a physical manifestation of all creatures psyche is a commonly used one. As far as I know, it is the current way that most Dnd gods work. Terry Pratchett's Discworld uses the idea.
Honestly, to me this method feels like a poor way of explaining why gods exist and why they want human worship. In this idea, the gods depend, almost feed upon, the worship and belief of mortals. They are only immortal as long as they are sustained by mortal belief. These gods will have to constantly clamor for mortal attention and are completely subject to the will of the world. To me, these creatures aren't gods. You see, gods shouldn't need belief, they should deserve it. Or maybe this is the difference between a god and a God.
These gods didn't create anything, their power comes from a flimsy source that is very fickle and weak. They are younger than the human race. Humans created the gods and they can destroy them too. This idea is fine but personally it is not my favorite. It simply isn't realistic. You can use it though, that is completely up to you. Your fun doesn't mess with my fun.
The thing is, where did the world come from? Things don't just exist like that, they have to get here from somewhere. Where did humans come from?
I realize this does reflect a lot of my beliefs, but if this question is brought up then this is how I would answer it. And remember, your fun does not mess with my fun.
I understand where you’re coming from, and while it was a big punch to my ego, thanks.
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Hi, I’m DrakenBrine, here’s my Sig and characters
I think in my current setting, gods are projects of the dead. Just lots and lots of dead people, pooling the small resources that have been sent with them to the afterlife, and using them to influence the living world in various ways.
It hasn't come up yet though, so I haven't thought very hard about it.
Question: How are gods created in your world and what happens when they die?
TBH while I know it's a trope, the whole "let's go kill a god!" thing bores me to tears, to the point that gods dying just isn't a thing in my world
As far as ascending to godhood goes, all that requires is transcending mortality
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Asking what happens when a god dies presumes it's universally true a god can "die". Just something to think about.
Board games, I really like playing Scrabble as far as classic family fun board games. I also was really into this game called Supremacy, that was sort of like Risk with resource prospecting and management as well as nuclear weapons programs. There were a bunch of supplements too that were always on my list to pick up but never got around to getting them.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Question: How are gods created in your world and what happens when they die?
Heh. My gods can definitely die - at the hands of other deities.
I had a major adventure arc - where the party was caught up in the middle of a war between dwarves and drow - and had to gather allies and proof of the drow who had decieved and manipulated the dwarves into thinking it'd been the Illithid who poisoned the dwarven water supply. So they end up gathering all these allies, supplies, and an all out war breaks out to stop the Drow priestess from ascending and awakening the Spider-Goddess (Lolth, essentially). The party succeeds, but the Priestess awakens the Spider-Goddess, who ascends into the heavens - and manages to kill eight of the gods (one with each of her legs), before she was banished the dark gods realm (there are three realms - the High Realm, the good gods, the Prime Realm - the prime material plane, basically, and the Dark Realm - where the dark gods reside). A lot of my "deity" structure is very much like Asgardian. When people die, they are buried with weapons, to carry and fight on in the after life. Crows carry the souls of the dead (the god of death in my game is neutral, and his symbol is crows - based very much due to my love of The Crow - the movie, because I loved it more than the actual comic for which it was based on).
And... fast forward, like 30 sessions later - the party has a Spelljammer and going through the Astral Plane - where they just entered the "Sea of the Dead Gods" where large, purple mists forms, hundreds of feet tall, represent the slain gods...
In my world, the gods were created by the Maker, just like everything else. The Maker is the one true god and he can never die. A true god can never die. The gods, however are immortal to a certain extent and can be killed but it is extremely hard to do so and is almost impossible. However, all the gods know that they will die one day, though many will deny that. The idea that gods are a physical manifestation of all creatures psyche is a commonly used one. As far as I know, it is the current way that most Dnd gods work. Terry Pratchett's Discworld uses the idea. Honestly, to me this method feels like a poor way of explaining why gods exist and why they want human worship. In this idea, the gods depend, almost feed upon, the worship and belief of mortals. They are only immortal as long as they are sustained by mortal belief. These gods will have to constantly clamor for mortal attention and are completely subject to the will of the world. To me, these creatures aren't gods. You see, gods shouldn't need belief, they should deserve it. Or maybe this is the difference between a god and a God.
It's different for everyone.
So for example, in my world - the gods do indeed clamor for mortal worship. This is because they expended tremendous energy creating things and maintaining them - their power is ever flowing into the world - giving it magic, giving it life - ensuring things maintain a natural sense (down to the genetic level). They siphon that power through the people of the world believing in the gods, and feeding them so that they can continue to feed the world with life, magic, etc.
In my world, the Githyanki are ancient elves who turned against all the Elves - and discovered a "Serpent God" - whose destiny is to usurp the god and squeeze the world in its coils. In order to do that, it must first break the faith of the people in the gods of the world. So the party is currently chasing a Beholder with a massive artifact - and just discovered the Githyanki and their plan. (The Serpent God is similar to the idea of Ragnarok in Norse Mythology, as I said, my deities have a heavy influence from Norse).
They (the gods) however, supposedly do not have physical forms - they've, however, sent trusted "Avatars" (the faithful who died in their name) as Messengers (aka the various Angels in D&D).
One of my favorite topics has come into the light. Now the only question is which world…
Well, I might as well talk about the one I’m working on right now, not for our campaign, but for a secret project of mine.
The world is orbited by many moons (I haven’t decided how many yet) and they move closer and farther from the planet in a cycle, which can take a mere 80 years or an astonishing 2000 years. It depends entirely on the moon. The moon that is active in the current life of the world is Cet, a moon that has (in the known history of the world, which, admittedly, is lacking) never become the prime moon before, which means it is the closest. The year is now 33 Cet, and the moon shift has disrupted the world. I won’t get deep into what that means, but it does mean that magic has changed. Each moon carries its own arcana and the magic system shifts whenever the moons do. People worship the moons as gods, and each known moon is the marker of a divine domain (or the equivalent of that in this world). The True Gods, the architects of existence, have accepted this and essentially splintered themselves into two shards. One is within a moon, while the other resides in the plane of divinity.
I haven't fully fleshed things out, but for the world I'm working on right now, gods just kind of... are. A few mortals have ascended to godhood after achieving incredible feats and receiving divine favor, but as far as mortals know the gods have always been around. However, their attachment and presence in the material plane waxes and wanes based on their worship and the overall power structure of the gods as a whole. As a god is less worshiped and falls out of favor in mortal society, they will likely withdraw and shift into a less personified state, choosing to attach themselves to the material plane in vaguer or more generalized ways than organized religion. Some gods may even jump to other planes, choosing to dwell among fey, for example.
There's also a sort of understood truce among all the gods so no single god dominates the material plane. This has resulted in a sort of cold war between gods like Bahamut and Tiamat, where they exert some influence on their own followers but have to be careful about direct intervention. There's also some gods so evil and destructive that mortals and gods alike do whatever they can to remove their influence entirely.
As far as gods dying... well, there may be a god or two sealed away, whose names are not spoken even by the known deities...
I have a question. I haven't asked this yet have I?
Question: What are your favorite board games?
I enjoy games like scrabble, chess, pandemic, and a ticket to ride. I don't play those ones often but they are fun.
There is this amazing game called Bears v.s. Babies that is really fun.
Then there is Unmatched by Restoration Games. It is a game that takes characters from mythology, literature, and pop culture and, using miniatures, individual decks, and cool maps, you can play these characters and fight each other. It is simple to learn and explain, but it is a great game for those who like strategy. There are many sets and every map and character is compatible with the ones from other sets and they are even planning on releasing an adventure campaign game. The characters you can play are Harry Houdini, King Arthur, Alice (in Wonderland), Medusa, Achilles, Daredevil, Little Red Riding Hood, Moon Knight, Sherlock Holmes, Sinbad the Sailor, Beowulf, Bigfoot, and many more. There is also a whole community of fans that make up their own characters. (I am thinking of making Hellboy, Nobody Owens, and Rincewind) I really enjoy this game and it can be played with two to four players.
There is also this game called War of the Ring which is similar to Risk but it is set in Middle Earth. There are two teams, the fellowship and all the good kingdoms, and Sauron and his forces. It has hundreds of awesome miniatures and a bunch of interesting cards and dice. You can try to win the game in the same way they did in the book, by taking the ring to Mount Doom, or you can try other methods. This game takes a long time, but it is really fun and is another strategy game. Warning: It takes a long time to read the rule book, I still haven't done it though. If you have a friend that plays it then they can explain it to you in a simpler way, you just might not understand everything in great detail.
Scythe and Valor & Villainy
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"Now unto the King eternal, immortal, invisible, the only wise God, be honor and glory for ever and ever. Amen" - 1 Timothy 1:17
The system is intelligent. I’m not entirely certain what went wrong when writing the adventure. As with many things, the core rulebook is the best part.
I played a Dnd game where our pastor was the Dungeon Master. It was a one shot where we were stuck in our church and a bunch of monsters got into the building. We didn't have classes or races. He just made up a little character creation system that was pretty simple. He had made a map of the entire church and put treasures and monsters in each room. We could find stuff like an AED, bleach, mops, and stuff like that to use as weapons. We killed a werewolf by poisoning it with bleach and I was turned to stone by a cockatrice while running through the parking lot. We didn't get to finish the story, but it turned out that our pastor was the one who had summoned all the monsters.
I have a question. I haven't asked this yet have I?
Question: What are your favorite board games?
I enjoy games like scrabble, chess, pandemic, and a ticket to ride. I don't play those ones often but they are fun.
There is this amazing game called Bears v.s. Babies that is really fun.
Then there is Unmatched by Restoration Games. It is a game that takes characters from mythology, literature, and pop culture and, using miniatures, individual decks, and cool maps, you can play these characters and fight each other. It is simple to learn and explain, but it is a great game for those who like strategy. There are many sets and every map and character is compatible with the ones from other sets and they are even planning on releasing an adventure campaign game. The characters you can play are Harry Houdini, King Arthur, Alice (in Wonderland), Medusa, Achilles, Daredevil, Little Red Riding Hood, Moon Knight, Sherlock Holmes, Sinbad the Sailor, Beowulf, Bigfoot, and many more. There is also a whole community of fans that make up their own characters. (I am thinking of making Hellboy, Nobody Owens, and Rincewind) I really enjoy this game and it can be played with two to four players.
There is also this game called War of the Ring which is similar to Risk but it is set in Middle Earth. There are two teams, the fellowship and all the good kingdoms, and Sauron and his forces. It has hundreds of awesome miniatures and a bunch of interesting cards and dice. You can try to win the game in the same way they did in the book, by taking the ring to Mount Doom, or you can try other methods. This game takes a long time, but it is really fun and is another strategy game. Warning: It takes a long time to read the rule book, I still haven't done it though. If you have a friend that plays it then they can explain it to you in a simpler way, you just might not understand everything in great detail.
I won't rank them, but here are a few favorites: Catacombs (dungeon-crawling shuffleboard), Terraforming Mars (card-drafting points collector, plays great online), Magic: the Gathering - Commander (it's Magic, but moreso), Gloomhaven: Jaws of the Lion (co-op dungeon crawl with cards), A Fake Artist Goes to New York (hilarious drawing game that doesn't favor artists).
Some more great ones I haven't played enough to judge as faves: Cosmic Encounter (kinda feels like Commander, actually), Land Air & Sea (three-lane card duel), Azul (like a reverse auction?), Onitama (unreasonably clever chess-like).
I think one of my strangest D&D games, had to be one of the earlier sessions, way, way, way back when. I was young, and my friend's brother was the DM. I've talked about it before - but my friend had gotten into it with his brother (unrelated to D&D, prior to the game) - and so his older brother took it out on both of us (character wise) - by essentially have us walk into a cave that was actually the mouth of a giant serpent - and, because this was 1st Edition D&D - death came pretty quickly. This was my first character I'd ever played and only gotten to Level 5 (which was something back then!). Just ... so odd how that game went.
I've DM'ed some "strange" games where I used themes of things. One of the stranger games was the party was trapped beneath the desert in one of the lairs of the pyramid that was a maze; and there were four ghosts they need to helped - Red, Blue, Pink and Orange - each represented some travesty against the former (insane) Pharaoh of the temple (whose madness had consumed him, and he unrightfully so - killed four of his most trusted people because of the madness). While the ghost names did not represent the same names - they were clearly references to Pac-Man ghosts - and the mad Pharaoh was a greater mummy who represented Pac-Man.
Ironically when I discovered D&D, board games became less appealing to me, because they lacked the freedom of creativity and often were games that you were playing against other players. However, I was introduced to a few games pre-pandemic that I love.
One of them is Bang! The Dice Game (and expansions), Secret Hitler was fun, One Night Werewolf is great (but you have to be in the mood for it), the various versions of Codenames is pretty fun (general one for overall fun; but if you have fans of specific themes - like Marvel or Disney, they have those too). Forbidden Island (as well as Forbidden Desert, but I prefer Island) are great. I've yet to play Forbidden Sky, but do want to purchase it.
But over all, if I had to pick a favorite, it'd definitely be Bang! The Dice Game.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
I’m a big fan of Betrayal at House on the Hill (2nd edition). I play a fair amount of chess, though I wouldn’t call myself great. I often play a game of Call to Adventure with a friend when I want to create an epic character backstory. Catan is our D&D group’s favorite backup game (other than BaHotH). Finally, while it’s not a board game, we love letting chaos ensue with some Jackbox from time to time.
I have BaHotH - I don't know if it's first or second edition. I've yet to play it. Had it for like ... many years now.
I opened it up and was like, "This looks complex." lol
I just need to probably watch a video on Youtube about the game play for an easy digest. :D
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Honestly, it’s not that hard. It looks dense, but in reality most of the stuff in the books is very specific. Like, 3rd edition D&D books telling you that the DC to hit an orc, in the rain, with a stone that has a diameter of 2” while riding a small pony going half speed is 17. It can be very crunchy, but it’s highly specific. The game is very fun. We’ve played hours of it, and we’ve even tried combining it with D&D, with varying degrees of success.
Question: How are gods created in your world and what happens when they die?
My gods are physical manifestations of all creatures psyche. The world was first, then creatures, who brought imagination to the realm and created their gods through new ideas. Does that make sense?
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
So the gods in my world aren't really gods. They are super powered celestial creatures who are practically immortal and are the masters of a certain "domain" but they are not gods. Or at least they aren't Gods. There is a big difference, but I call them gods just because that is the term that helps people understand them the best.
In my world, the gods were created by the Maker, just like everything else. The Maker is the one true god and he can never die. A true god can never die. The gods, however are immortal to a certain extent and can be killed but it is extremely hard to do so and is almost impossible. However, all the gods know that they will die one day, though many will deny that.
The gods that rule my world right now, Takoaka, came to earth in a giant flaming meteorite (the very same meteor that killed the dinosaurs). They destroyed almost everything that lived on earth in the crash and defeated the Ancients, powerful beings that ruled the world before the gods. They then built the world up and now we have now.
The death of a god is a difficult thing to achieve. They do not die of age, but they can be killed by other gods. This is extremely difficult, and even most of the Ancients are still alive even after being defeated millions of years ago. The easiest way to take a god out of a picture is to imprison it. But that is also really difficult and the god will probably escape sooner or later.
Okay, so you seem to be asking for feedback on how your gods work so here it is. This is meant to be feedback, use it or completely ignore it if you want but it is supposed to be constructive. I do not mean any offense.
The idea that gods are a physical manifestation of all creatures psyche is a commonly used one. As far as I know, it is the current way that most Dnd gods work. Terry Pratchett's Discworld uses the idea.
Honestly, to me this method feels like a poor way of explaining why gods exist and why they want human worship. In this idea, the gods depend, almost feed upon, the worship and belief of mortals. They are only immortal as long as they are sustained by mortal belief. These gods will have to constantly clamor for mortal attention and are completely subject to the will of the world. To me, these creatures aren't gods. You see, gods shouldn't need belief, they should deserve it. Or maybe this is the difference between a god and a God.
These gods didn't create anything, their power comes from a flimsy source that is very fickle and weak. They are younger than the human race. Humans created the gods and they can destroy them too. This idea is fine but personally it is not my favorite. It simply isn't realistic. You can use it though, that is completely up to you. Your fun doesn't mess with my fun.
The thing is, where did the world come from? Things don't just exist like that, they have to get here from somewhere. Where did humans come from?
I realize this does reflect a lot of my beliefs, but if this question is brought up then this is how I would answer it. And remember, your fun does not mess with my fun.
I understand where you’re coming from, and while it was a big punch to my ego, thanks.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
I think in my current setting, gods are projects of the dead. Just lots and lots of dead people, pooling the small resources that have been sent with them to the afterlife, and using them to influence the living world in various ways.
It hasn't come up yet though, so I haven't thought very hard about it.
TBH while I know it's a trope, the whole "let's go kill a god!" thing bores me to tears, to the point that gods dying just isn't a thing in my world
As far as ascending to godhood goes, all that requires is transcending mortality
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Asking what happens when a god dies presumes it's universally true a god can "die". Just something to think about.
Board games, I really like playing Scrabble as far as classic family fun board games. I also was really into this game called Supremacy, that was sort of like Risk with resource prospecting and management as well as nuclear weapons programs. There were a bunch of supplements too that were always on my list to pick up but never got around to getting them.
Jander Sunstar is the thinking person's Drizzt, fight me.
Heh. My gods can definitely die - at the hands of other deities.
I had a major adventure arc - where the party was caught up in the middle of a war between dwarves and drow - and had to gather allies and proof of the drow who had decieved and manipulated the dwarves into thinking it'd been the Illithid who poisoned the dwarven water supply. So they end up gathering all these allies, supplies, and an all out war breaks out to stop the Drow priestess from ascending and awakening the Spider-Goddess (Lolth, essentially). The party succeeds, but the Priestess awakens the Spider-Goddess, who ascends into the heavens - and manages to kill eight of the gods (one with each of her legs), before she was banished the dark gods realm (there are three realms - the High Realm, the good gods, the Prime Realm - the prime material plane, basically, and the Dark Realm - where the dark gods reside). A lot of my "deity" structure is very much like Asgardian. When people die, they are buried with weapons, to carry and fight on in the after life. Crows carry the souls of the dead (the god of death in my game is neutral, and his symbol is crows - based very much due to my love of The Crow - the movie, because I loved it more than the actual comic for which it was based on).
And... fast forward, like 30 sessions later - the party has a Spelljammer and going through the Astral Plane - where they just entered the "Sea of the Dead Gods" where large, purple mists forms, hundreds of feet tall, represent the slain gods...
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
It's different for everyone.
So for example, in my world - the gods do indeed clamor for mortal worship. This is because they expended tremendous energy creating things and maintaining them - their power is ever flowing into the world - giving it magic, giving it life - ensuring things maintain a natural sense (down to the genetic level). They siphon that power through the people of the world believing in the gods, and feeding them so that they can continue to feed the world with life, magic, etc.
In my world, the Githyanki are ancient elves who turned against all the Elves - and discovered a "Serpent God" - whose destiny is to usurp the god and squeeze the world in its coils. In order to do that, it must first break the faith of the people in the gods of the world. So the party is currently chasing a Beholder with a massive artifact - and just discovered the Githyanki and their plan. (The Serpent God is similar to the idea of Ragnarok in Norse Mythology, as I said, my deities have a heavy influence from Norse).
They (the gods) however, supposedly do not have physical forms - they've, however, sent trusted "Avatars" (the faithful who died in their name) as Messengers (aka the various Angels in D&D).
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
One of my favorite topics has come into the light. Now the only question is which world…
Well, I might as well talk about the one I’m working on right now, not for our campaign, but for a secret project of mine.
The world is orbited by many moons (I haven’t decided how many yet) and they move closer and farther from the planet in a cycle, which can take a mere 80 years or an astonishing 2000 years. It depends entirely on the moon. The moon that is active in the current life of the world is Cet, a moon that has (in the known history of the world, which, admittedly, is lacking) never become the prime moon before, which means it is the closest. The year is now 33 Cet, and the moon shift has disrupted the world. I won’t get deep into what that means, but it does mean that magic has changed. Each moon carries its own arcana and the magic system shifts whenever the moons do. People worship the moons as gods, and each known moon is the marker of a divine domain (or the equivalent of that in this world). The True Gods, the architects of existence, have accepted this and essentially splintered themselves into two shards. One is within a moon, while the other resides in the plane of divinity.
I haven't fully fleshed things out, but for the world I'm working on right now, gods just kind of... are. A few mortals have ascended to godhood after achieving incredible feats and receiving divine favor, but as far as mortals know the gods have always been around. However, their attachment and presence in the material plane waxes and wanes based on their worship and the overall power structure of the gods as a whole. As a god is less worshiped and falls out of favor in mortal society, they will likely withdraw and shift into a less personified state, choosing to attach themselves to the material plane in vaguer or more generalized ways than organized religion. Some gods may even jump to other planes, choosing to dwell among fey, for example.
There's also a sort of understood truce among all the gods so no single god dominates the material plane. This has resulted in a sort of cold war between gods like Bahamut and Tiamat, where they exert some influence on their own followers but have to be careful about direct intervention. There's also some gods so evil and destructive that mortals and gods alike do whatever they can to remove their influence entirely.
As far as gods dying... well, there may be a god or two sealed away, whose names are not spoken even by the known deities...
Scythe and Valor & Villainy
"Now unto the King eternal, immortal, invisible, the only wise God, be honor and glory for ever and ever. Amen" - 1 Timothy 1:17
I haven't played Scythe. But I have seen the art and it looks amazing.