What is a really traditional kind of place (landscape/terrain/biome -- natural area) that is very common in Fantasy media?
I'll start, with perhaps my favorite, lol:
A Sand Sea - a vast desert area of dunes and mysteries!
A Dark Forest - A forest that is scary and rumored to be dangerous.
A Treacherous Tundra - A really cold place where it's always snowing. Suited for crags.
An Icky Marsh - A swamp where everything wants to kill you.
A Floating Island - An island that floats. On the sky, specifically.
A Volcanic Mountain - Wreathed in fiery smoke, hiding a deep secret
A Grand Old City -- Filled with monumental architecture
(note: i am itching to make a new map of a smaller setting space)
A mountain in the sky — literally a mountain island the floats in the air
Mazes/Labyrinths — Be they tunnels, cave networks, or actual mazes or labyrinths. (Who here knows the difference between a maze and a labyrinth? Don’t look it up, no cheating. 🧐)
What is a really traditional kind of place (landscape/terrain/biome -- natural area) that is very common in Fantasy media?
I'll start, with perhaps my favorite, lol:
A Sand Sea - a vast desert area of dunes and mysteries!
A Dark Forest - A forest that is scary and rumored to be dangerous.
A Treacherous Tundra - A really cold place where it's always snowing. Suited for crags.
An Icky Marsh - A swamp where everything wants to kill you.
A Floating Island - An island that floats. On the sky, specifically.
A Volcanic Mountain - Wreathed in fiery smoke, hiding a deep secret
A Grand Old City -- Filled with monumental architecture
(note: i am itching to make a new map of a smaller setting space)
Kinda goes with the volcano, a treacherous/mystic mountain(range). Some that come to mind are The Misty Mountains, The Unforgivable Mountains, the Lonely Mountain...
Rollback Post to RevisionRollBack
CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
Mazes/Labyrinths — Be they tunnels, cave networks, or actual mazes or labyrinths. (Who here knows the difference between a maze and a labyrinth? Don’t look it up, no cheating. 🧐)
I think I know this one. Mazes have multiple branching paths, whereas labyrinths only have one (though it can be winding).
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
What is a really traditional kind of place (landscape/terrain/biome -- natural area) that is very common in Fantasy media?
I'll start, with perhaps my favorite, lol:
A Sand Sea - a vast desert area of dunes and mysteries!
A Dark Forest - A forest that is scary and rumored to be dangerous.
A Treacherous Tundra - A really cold place where it's always snowing. Suited for crags.
An Icky Marsh - A swamp where everything wants to kill you.
A Floating Island - An island that floats. On the sky, specifically.
A Volcanic Mountain - Wreathed in fiery smoke, hiding a deep secret
A Grand Old City -- Filled with monumental architecture
(note: i am itching to make a new map of a smaller setting space)
Kinda goes with the volcano, a treacherous/mystic mountain(range). Some that come to mind are The Misty Mountains, The Unforgivable Mountains, the Lonely Mountain...
Another mountain range like that would be the spine from the Inheritance cycle.
What is a really traditional kind of place (landscape/terrain/biome -- natural area) that is very common in Fantasy media?
I'll start, with perhaps my favorite, lol:
A Sand Sea - a vast desert area of dunes and mysteries!
A Dark Forest - A forest that is scary and rumored to be dangerous.
A Treacherous Tundra - A really cold place where it's always snowing. Suited for crags.
An Icky Marsh - A swamp where everything wants to kill you.
A Floating Island - An island that floats. On the sky, specifically.
A Volcanic Mountain - Wreathed in fiery smoke, hiding a deep secret
A Grand Old City -- Filled with monumental architecture
A Mighty Maze -- A many branched mystery of magnificence.
A Legendary Labyrinth -- The terrifying complex of paths and patterns.
Meandering Caverns — a tunnel complex.
A Necropolis - A city or tomb filled with undead or other spooky monsters like giant bugs
The Mystical Mountains -- treacherous and high
Spine of the World -- a long chain of mountains
A Haunted Bog -- a highland marsh known to be the abode of spirits.
(note: i am itching to make a new map of a smaller setting space)
As you can see, I am updating the list as we go on ;)
Thank you all so far -- keep them coming! pretty please!
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
A Place of Power - A large and powerful arcane thingey that makes magic in the surrounding area more powerful, and perhaps more chaotic.
No Man's Land - An area so ravaged by war (mortal or otherwise) that no hint of the previous terrain can be made out.
A Planar Crossing - An area surrounding an uncontrolled gate to another plane, warped to match the portal's destination.
I thought we were doing natural stuff, but I suppose that's been broadened to any environment, which is fine by me.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The Sea of Sand - a vast desert area of dunes and mysteries!
The Dark Forest - A forest that is scary and rumored to be dangerous.
The Frozen Wastes - A really cold place where it's always snowing. Suited for crags.
The Shadow Marsh - A swamp where everything wants to kill you.
The Volar Islands - An island that floats. On the sky, specifically.
A Volcanic Mountain - Wreathed in fiery smoke, hiding a deep secret
A Grand Old City -- Filled with monumental architecture, and ancient and holy place that the six Kingdoms war over.
A Mighty Maze -- A many branched mystery of magnificence.
A Legendary Labyrinth -- The terrifying complex of paths and patterns.
Meandering Caverns — a tunnel complex.
The White Necropolis - A city or tomb filled with undead or other spooky monsters like giant bugs
The Mystical Mountains -- treacherous and high
The Spine of the World -- a long chain of mountains
The Highland Bog -- a highland marsh known to be the abode of spirits.
The Highlands -- A great plateau, cold and rugged steppe lands
The Celestial Mare -- a massive ancient ship, ghostly and terrifying.
The Well of Souls - A large and powerful arcane thingy that makes magic in the surrounding area more powerful, and perhaps more chaotic.
The Badlands - An area so ravaged by war (mortal or otherwise) that no hint of the previous terrain can be made out.
The Thinny Wilds - An area surrounding an uncontrolled gate to another plane, warped to match the portal's destination.
Brilliant Woods -- A magical forest filled with fantastical beasts and abundant in magic
Brilliant Brambles -- a massive hedge of thorny fruiting and flowering plants that surrounds the Brilliant Woods.
The Isles of Myst -- Misty islands holding many secrets. Among them...
Cymraeg -- an island that's actually a turtle.
The Sea of Tears -- A shipwreck graveyard, either the lair of a monster , between the Sea of Storms and the Sea of Despair
The Empty Quarter -- A dry, barren desert where even sand is said to flee
Thalassica -- the underwater ruins of an ancient city.
The Maelstrom - A giant, constantly swirling whirlpool usually between two landmasses.
The Salt Mines -- deep underground mines for a precious commodity
Ancient Mines -- From They Who Came before, occasionally re-discovered.
The Great Jungle -- A mighty, near impenetrable jungle said to harbor fearsome and fearful foes
The Whispering Rainforest -- To the south a jungle of near constant rain
The Forgotten Island: An island where time seems to have stopped, as the island is dominated by dinosaurs of all kinds
The Emerald Forest: Dense jungles full of ancient cities buried deep beneath the jungle's roots, where ancient temples with hints of human sacrifice peek above it's dense, green tops; populated by the most venomous of spiders and snakes
Caverns of Despair: What exactly happened to the people that once called the depths of these caves "home" has been "forgotten" - and most say, the people purposely forgot it and refuse to speak of it. Whatever happened, the dread and despair that emanates even at the entrance of the cave feels like an overwhelm mist that clings to the flesh, seeps into the pores and devours your hope. The drops of water echoing in the caves, each sound like children, who cry out for their parents, long gone...
The Blood Swamps: A swamp that was the scene of a great, and horrific battle, that lasted for so long, that the very soil itself became red and swamp like. The battle was so ruthless that there was no time to recover the dead, and those bodies sank into the red soil... and now, this dreaded land, where this battle once took place, has turned into a swamp of crimson fluid, whose dead reach out to pull those foolish enough to try and cross it...
The Hollow Moon --Dyson Ring
The Endless Sea -- The great Ocean around the whole of the the lands
The Surient Saltu -- Carnivorous Jungle --
Carcassia --The Interior of a Kaiju
The Daughter's Egg -- The Mother Ship, an egg shaped form in the heavens, always near the The hollow Moon. It is said the Thinny Wilds lead to it.
Stones of Power - Five, tall, grey stones rise out from the world's surface. The mystery of the stones has long been debated. Efforts to unearth the five stones have been wrought with ill fortune for those who try to do so, from mysterious, uncurable illnesses, to fatal accidents that are freaky in nature. During certain celestial moments - the five stones glow with incredible power.
The Great Scar - A cut, over 277 miles long, upon the world. Cliffs of red stone tower over a river that runs along the Great Scar, during the torrential rains that sometimes wash over the land, cause the red stone to wash into the river, turning the waters red like blood.
The In-Between - An environment that doesn't follow the rules, where nothing belongs, strangely barren, empty as if nothing has ever existed here.
Ground Zero - Akin to a giant crater, where the rules of the world break down; emits a strange energy that causes things that enter it to glow with a strange greenish light, can cause physical mutation, sometimes madness or crushing melancholy. Perhaps people will awaken latent psychic powers, which may or may not still manifest after leaving the site.
Godrood -- Towering well over 500 feet tall and 50 feet width, the largest tree known rises above its children, varying in height from a young and stout 50 feet to 300 feet tall. It is so vast, and its branches so great grew unique branches that other trees and seeds have settled and grown upon it, and by itself became a great forest within a great forest. The canopy of the massive tree is so large that it provides and has created it's own ecosystem beneath it.
Mare Ignis, The Sea of Fire -- a massive, molten lake of fire and lava, roughly 350 miles in length and 160 miles wide. The air around it is poisonous, but plants thrive.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
The Forgotten Island: An island where time seems to have stopped, as the island is dominated by dinosaurs of all kinds
The Emerald Jungles: Dense jungles full of ancient cities buried deep beneath the jungle's roots, where ancient temples with hints of human sacrifice peek above it's dense, green tops; populated by the most venomous of spiders and snakes
Caverns of Despair: What exactly happened to the dwarves that once called the depths of these caves "home" has been "forgotten" - and most say, the Dwarves purposely forgot it and refuse to speak of it. Whatever happened, the dread and despair that emanates even at the entrance of the cave feels like an overwhelm mist that clings to the flesh, seeps into the pores and devours your hope. The drops of water echoing in the caves, each sound like children, who cry out for their parents, long gone...
The Blood Swamps: A swamp that was the scene of a great, and horrific battle, that lasted for so long, that the very soil itself became red and swamp like. The battle was so ruthless that there was no time to recover the dead, and those bodies sank into the red soil... and now, this dreaded land, where this battle once took place, has turned into a swamp of crimson fluid, whose dead reach out to pull those foolish enough to try and cross it...
Mazes/Labyrinths — Be they tunnels, cave networks, or actual mazes or labyrinths. (Who here knows the difference between a maze and a labyrinth? Don’t look it up, no cheating. 🧐)
I think I know this one. Mazes have multiple branching paths, whereas labyrinths only have one (though it can be winding).
People say that, but it's not really true. It's because Daedalus's labyrinth is represented as unicursal in ancient art, but that's just a result of the artists being lazy (obviously it wasn't actually meant to unicursal, or it wouldn't have worked as a prison).
The Sea of Sand - a vast desert area of dunes and mysteries!
The Dark Forest - A forest that is scary and rumored to be dangerous.
The Frozen Wastes - A really cold place where it's always snowing. Suited for crags.
The Shadow Marsh - A swamp where everything wants to kill you.
The Volar Islands - An island that floats. On the sky, specifically.
A Volcanic Mountain - Wreathed in fiery smoke, hiding a deep secret
A Grand Old City -- Filled with monumental architecture
A Mighty Maze -- A many branched mystery of magnificence.
A Legendary Labyrinth -- The terrifying complex of paths and patterns.
Meandering Caverns — a tunnel complex.
The White Necropolis - A city or tomb filled with undead or other spooky monsters like giant bugs
The Mystical Mountains -- treacherous and high
The Spine of the World -- a long chain of mountains
The Highland Bog -- a highland marsh known to be the abode of spirits.
The Highlands -- A great plateau, cold and rugged steppe lands
The Celestial Mare -- a massive ancient ship, ghostly and terrifying.
The Well of Souls - A large and powerful arcane thingy that makes magic in the surrounding area more powerful, and perhaps more chaotic.
The Badlands - An area so ravaged by war (mortal or otherwise) that no hint of the previous terrain can be made out.
The Thinny Wilds - An area surrounding an uncontrolled gate to another plane, warped to match the portal's destination.
Brilliant Woods -- A magical forest filled with fantastical beasts and abundant in magic
Brilliant Brambles -- a massive hedge of thorny fruiting and flowering plants that surrounds the Brilliant Woods.
The Isles of Myst -- Misty islands holding many secrets. Among them...
Cymraeg -- an island that's actually a turtle.
The Sea of Tears -- A shipwreck graveyard, either the lair of a monster , between the Sea of Storms and the Sea of Despair
The Empty Quarter -- A dry, barren desert where even sand is said to flee
Thalassica -- the underwater ruins of an ancient city.
The Maelstrom - A giant, constantly swirling whirlpool usually between two landmasses.
The Salt Mines -- deep underground mines for a precious commodity
Ancient Mines -- From They Who Came before, occasionally re-discovered.
The Great Jungle -- A mighty, near impenetrable jungle said to harbor fearsome and fearful foes
The Whispering Rainforest -- To the south a jungle of near constant rain
The Forgotten Island: An island where time seems to have stopped, as the island is dominated by dinosaurs of all kinds
The Emerald Forest: Dense jungles full of ancient cities buried deep beneath the jungle's roots, where ancient temples with hints of human sacrifice peek above it's dense, green tops; populated by the most venomous of spiders and snakes
Caverns of Despair: What exactly happened to the people that once called the depths of these caves "home" has been "forgotten" - and most say, the people purposely forgot it and refuse to speak of it. Whatever happened, the dread and despair that emanates even at the entrance of the cave feels like an overwhelm mist that clings to the flesh, seeps into the pores and devours your hope. The drops of water echoing in the caves, each sound like children, who cry out for their parents, long gone...
The Blood Swamps: A swamp that was the scene of a great, and horrific battle, that lasted for so long, that the very soil itself became red and swamp like. The battle was so ruthless that there was no time to recover the dead, and those bodies sank into the red soil... and now, this dreaded land, where this battle once took place, has turned into a swamp of crimson fluid, whose dead reach out to pull those foolish enough to try and cross it...
The Hollow Moon --Dyson Ring
The Endless Sea --
The Hungry Jungle -- Carnivorous Jungle --
Carcassia --The Interior of a Kaiju
The Daughter's Egg -- The Mother Ship, an egg shaped form in the heavens, always near the The hollow Moon. It is said the Thinny Wilds lead to it.
Yes, I know that some are missing -- there are some ethnographic reasons for that. There are usually 3 sacred numbers. I trend very strongly towards the Big Three (the most common globally) of 3, 5, and 7.
It is important for me because it helps to determine cycles and features (since the sacred numbers are pulled from the environment).
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
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A mountain in the sky — literally a mountain island the floats in the airMazes/Labyrinths — Be they tunnels, cave networks, or actual mazes or labyrinths. (Who here knows the difference between a maze and a labyrinth? Don’t look it up, no cheating. 🧐)
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A Necropolis - A city or tomb filled with undead or other spooky monsters like giant bugs
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Kinda goes with the volcano, a treacherous/mystic mountain(range). Some that come to mind are The Misty Mountains, The Unforgivable Mountains, the Lonely Mountain...
CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
I think I know this one. Mazes have multiple branching paths, whereas labyrinths only have one (though it can be winding).
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Another mountain range like that would be the spine from the Inheritance cycle.
As you can see, I am updating the list as we go on ;)
Thank you all so far -- keep them coming! pretty please!
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Shipwreck/Ghostship?
CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
A Place of Power - A large and powerful arcane thingey that makes magic in the surrounding area more powerful, and perhaps more chaotic.
No Man's Land - An area so ravaged by war (mortal or otherwise) that no hint of the previous terrain can be made out.
A Planar Crossing - An area surrounding an uncontrolled gate to another plane, warped to match the portal's destination.
I thought we were doing natural stuff, but I suppose that's been broadened to any environment, which is fine by me.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
We already have a forest but...
Woodland Wonderland -- A magical forest filled with fantastical beasts and abundant in magic
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
Misty islands holding many secrets.
an island thats actually a turtle.
A shipwreck graveyard, either the lair of a monster or a coast with common storms.
Added a few more, assigned some names...
Sacred Numbers are 6, 7, and 8.
The Sea of Sand - a vast desert area of dunes and mysteries!
The Dark Forest - A forest that is scary and rumored to be dangerous.
The Frozen Wastes - A really cold place where it's always snowing. Suited for crags.
The Shadow Marsh - A swamp where everything wants to kill you.
The Volar Islands - An island that floats. On the sky, specifically.
A Volcanic Mountain - Wreathed in fiery smoke, hiding a deep secret
A Grand Old City -- Filled with monumental architecture, and ancient and holy place that the six Kingdoms war over.
A Mighty Maze -- A many branched mystery of magnificence.
A Legendary Labyrinth -- The terrifying complex of paths and patterns.
Meandering Caverns — a tunnel complex.
The White Necropolis - A city or tomb filled with undead or other spooky monsters like giant bugs
The Mystical Mountains -- treacherous and high
The Spine of the World -- a long chain of mountains
The Highland Bog -- a highland marsh known to be the abode of spirits.
The Highlands -- A great plateau, cold and rugged steppe lands
The Celestial Mare -- a massive ancient ship, ghostly and terrifying.
The Well of Souls - A large and powerful arcane thingy that makes magic in the surrounding area more powerful, and perhaps more chaotic.
The Badlands - An area so ravaged by war (mortal or otherwise) that no hint of the previous terrain can be made out.
The Thinny Wilds - An area surrounding an uncontrolled gate to another plane, warped to match the portal's destination.
Brilliant Woods -- A magical forest filled with fantastical beasts and abundant in magic
Brilliant Brambles -- a massive hedge of thorny fruiting and flowering plants that surrounds the Brilliant Woods.
The Isles of Myst -- Misty islands holding many secrets. Among them...
Cymraeg -- an island that's actually a turtle.
The Sea of Tears -- A shipwreck graveyard, either the lair of a monster , between the Sea of Storms and the Sea of Despair
The Empty Quarter -- A dry, barren desert where even sand is said to flee
Thalassica -- the underwater ruins of an ancient city.
The Maelstrom - A giant, constantly swirling whirlpool usually between two landmasses.
The Salt Mines -- deep underground mines for a precious commodity
Ancient Mines -- From They Who Came before, occasionally re-discovered.
The Great Jungle -- A mighty, near impenetrable jungle said to harbor fearsome and fearful foes
The Whispering Rainforest -- To the south a jungle of near constant rain
The Forgotten Island: An island where time seems to have stopped, as the island is dominated by dinosaurs of all kinds
The Emerald Forest: Dense jungles full of ancient cities buried deep beneath the jungle's roots, where ancient temples with hints of human sacrifice peek above it's dense, green tops; populated by the most venomous of spiders and snakes
Caverns of Despair: What exactly happened to the people that once called the depths of these caves "home" has been "forgotten" - and most say, the people purposely forgot it and refuse to speak of it. Whatever happened, the dread and despair that emanates even at the entrance of the cave feels like an overwhelm mist that clings to the flesh, seeps into the pores and devours your hope. The drops of water echoing in the caves, each sound like children, who cry out for their parents, long gone...
The Blood Swamps: A swamp that was the scene of a great, and horrific battle, that lasted for so long, that the very soil itself became red and swamp like. The battle was so ruthless that there was no time to recover the dead, and those bodies sank into the red soil... and now, this dreaded land, where this battle once took place, has turned into a swamp of crimson fluid, whose dead reach out to pull those foolish enough to try and cross it...
The Hollow Moon --Dyson Ring
The Endless Sea -- The great Ocean around the whole of the the lands
The Surient Saltu -- Carnivorous Jungle --
Carcassia --The Interior of a Kaiju
The Daughter's Egg -- The Mother Ship, an egg shaped form in the heavens, always near the The hollow Moon. It is said the Thinny Wilds lead to it.
Stones of Power - Five, tall, grey stones rise out from the world's surface. The mystery of the stones has long been debated. Efforts to unearth the five stones have been wrought with ill fortune for those who try to do so, from mysterious, uncurable illnesses, to fatal accidents that are freaky in nature. During certain celestial moments - the five stones glow with incredible power.
The Great Scar - A cut, over 277 miles long, upon the world. Cliffs of red stone tower over a river that runs along the Great Scar, during the torrential rains that sometimes wash over the land, cause the red stone to wash into the river, turning the waters red like blood.
The In-Between - An environment that doesn't follow the rules, where nothing belongs, strangely barren, empty as if nothing has ever existed here.
Ground Zero - Akin to a giant crater, where the rules of the world break down; emits a strange energy that causes things that enter it to glow with a strange greenish light, can cause physical mutation, sometimes madness or crushing melancholy. Perhaps people will awaken latent psychic powers, which may or may not still manifest after leaving the site.
Godrood -- Towering well over 500 feet tall and 50 feet width, the largest tree known rises above its children, varying in height from a young and stout 50 feet to 300 feet tall. It is so vast, and its branches so great grew unique branches that other trees and seeds have settled and grown upon it, and by itself became a great forest within a great forest. The canopy of the massive tree is so large that it provides and has created it's own ecosystem beneath it.
Mare Ignis, The Sea of Fire -- a massive, molten lake of fire and lava, roughly 350 miles in length and 160 miles wide. The air around it is poisonous, but plants thrive.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
the underwater ruins of an ancient city.
The Maelstrom. A giant, constantly swirling whirlpool usually between two landmasses.
Mines, caves, underground bunker
CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
Jungles, lots of jungles!
CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
Brilliant Woods is much better than Woodland Wonderland, I was honestly just going for alliteration.
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
Brilliant brambles.
Dyson Ring
The Endless Sea
The Carnivorous Jungle
The Interior of a Kaiju
The Mother Ship
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
People say that, but it's not really true. It's because Daedalus's labyrinth is represented as unicursal in ancient art, but that's just a result of the artists being lazy (obviously it wasn't actually meant to unicursal, or it wouldn't have worked as a prison).
Additional Question, but keep them coming...
What should the sacred numbers be? Options are:
2, 3, 5, 6, 7, 8, 9, 10, 12, 13, 15, 20, 25, 30, 60
Yes, I know that some are missing -- there are some ethnographic reasons for that. There are usually 3 sacred numbers. I trend very strongly towards the Big Three (the most common globally) of 3, 5, and 7.
It is important for me because it helps to determine cycles and features (since the sacred numbers are pulled from the environment).
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds