I have some cool subclass, feat and magic item ideas 👀
Oath of Heroism (Paladin) Phalanx Expert (Feat) Follower of Ares (Barbarian or Fighter, probably Fighter) Amazonian Archer (Ranger) Circle of Pan (Druid) Achilles’s Armor Paris’s Bow The Golden Apple of Eris Minotaur Horn Vial of Lethe Water
How would oath of heroism be different from glory. Glory was made to be similar to Greek heroes.
I think the follower of Ares would be a barbarian, though fighters work too.
Circle of Pan would be awesome. They should have some ability to cause enemies to panic.
River Styx epic boon where you’re immune to all slashing piercing bludgeoning damage, magical or not, but if an enemy rolls a crit on you, you automatically drop to 0 HP. Better invest in Adamantine armor.
I have some cool subclass, feat and magic item ideas 👀
Oath of Heroism (Paladin) Phalanx Expert (Feat) Follower of Ares (Barbarian or Fighter, probably Fighter) Amazonian Archer (Ranger) Circle of Pan (Druid) Achilles’s Armor Paris’s Bow The Golden Apple of Eris Minotaur Horn Vial of Lethe Water
How would oath of heroism be different from glory. Glory was made to be similar to Greek heroes.
I think the follower of Ares would be a barbarian, though fighters work too.
Circle of Pan would be awesome. They should have some ability to cause enemies to panic.
I’m actually not a big fan of Oath of Glory. I think they could have made it a lot better. I’d definitely rework the channel divinities. The speed boost is really cool but the rest of the features seem geared towards tanking which kind of doesn’t make sense. I’d make it more like Oath of Vengeance with focus on personal glory, since that’s mostly what Greek heroes are about. Overall the subclass seems a bit all over the place compared to others (Oath of Ancients is much better at tanking AND DPS imo)
I don’t know barb mechanics as well, but it could be a good way to power up barbarians! Fighters I find easier to play and get a grasp with.
Definitely! Like a use of one of their wildshapes of something
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— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Stench.
All creatures that start their turn within 10 feet of the swarm must make a DC 14 constitution save, becoming poisoned until the start of their next turn on a failure.
Piercers of Armor.
Attacks made by the Stymphalian bird swarm ignore the effects of armor made of iron and Bronze. A creature can harvest the feathers of a dead swarm and make them into 4d10 arrows which also have this effect.
Fear of sound.
If the Swarm takes thunder damage, they become frightened of the source and for 1 minute, must use all their movement to flee from the source of the thunder damage.
Actions
Beaks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: (3d6) piercing damage, or (2d6) piercing damage if the swarm has half of its hit points or fewer.
Metallic feather Barrage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: (2d6) piercing damage.
This is my Stymphalian bird swarm statblock. I don’t think anybody actually used the feathers in the myths, i just thought it would be fun.
also, they have the stench ability because of their poisonous dung.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Stench.
All creatures that start their turn within 10 feet of the swarm must make a DC 14 constitution save, becoming poisoned until the start of their next turn on a failure.
Piercers of Armor.
Attacks made by the Stymphalian bird swarm ignore the effects of armor made of iron and Bronze. A creature can harvest the feathers of a dead swarm and make them into 4d10 arrows which also have this effect.
Fear of sound.
If the Swarm takes thunder damage, they become frightened of the source and for 1 minute, must use all their movement to flee from the source of the thunder damage.
Actions
Beaks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: (3d6) piercing damage, or (2d6) piercing damage if the swarm has half of its hit points or fewer.
Metallic feather Barrage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: (2d6) piercing damage.
This is my Stymphalian bird swarm statblock. I don’t think anybody actually used the feathers in the myths, i just thought it would be fun.
also, they have the stench ability because of their poisonous dung.
That’s really cool! I think maybe raising the attack bonus (their DEX might be a little higher) and assigning them a CR of maybe 1/2-2 (im really bad at scaling low level monsters). Also for the fear of thunder damage which is an AWESOME concept, maybe make it so that they can retry the save or make the flee time shorter. 1 minute is a long time in DND rounds.
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— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Stench.
All creatures that start their turn within 10 feet of the swarm must make a DC 14 constitution save, becoming poisoned until the start of their next turn on a failure.
Piercers of Armor.
Attacks made by the Stymphalian bird swarm ignore the effects of armor made of iron and Bronze. A creature can harvest the feathers of a dead swarm and make them into 4d10 arrows which also have this effect.
Fear of sound.
If the Swarm takes thunder damage, they become frightened of the source and for 1 minute, must use all their movement to flee from the source of the thunder damage.
Actions
Beaks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: (3d6) piercing damage, or (2d6) piercing damage if the swarm has half of its hit points or fewer.
Metallic feather Barrage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: (2d6) piercing damage.
This is my Stymphalian bird swarm statblock. I don’t think anybody actually used the feathers in the myths, i just thought it would be fun.
also, they have the stench ability because of their poisonous dung.
That’s really cool! I think maybe raising the attack bonus (their DEX might be a little higher) and assigning them a CR of maybe 1/2-2 (im really bad at scaling low level monsters). Also for the fear of thunder damage which is an AWESOME concept, maybe make it so that they can retry the save or make the flee time shorter. 1 minute is a long time in DND rounds.
Thanks for the feedback! By the way, i used the Raven swarm for the base and added from there.
should i also make an individual Stymphalian bird?
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Stench.
All creatures that start their turn within 10 feet of the swarm must make a DC 14 constitution save, becoming poisoned until the start of their next turn on a failure.
Piercers of Armor.
Attacks made by the Stymphalian bird swarm ignore the effects of armor made of iron and Bronze. A creature can harvest the feathers of a dead swarm and make them into 4d10 arrows which also have this effect.
Fear of sound.
If the Swarm takes thunder damage, they become frightened of the source and for 1 minute, must use all their movement to flee from the source of the thunder damage.
Actions
Beaks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: (3d6) piercing damage, or (2d6) piercing damage if the swarm has half of its hit points or fewer.
Metallic feather Barrage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: (2d6) piercing damage.
This is my Stymphalian bird swarm statblock. I don’t think anybody actually used the feathers in the myths, i just thought it would be fun.
also, they have the stench ability because of their poisonous dung.
That’s really cool! I think maybe raising the attack bonus (their DEX might be a little higher) and assigning them a CR of maybe 1/2-2 (im really bad at scaling low level monsters). Also for the fear of thunder damage which is an AWESOME concept, maybe make it so that they can retry the save or make the flee time shorter. 1 minute is a long time in DND rounds.
Thanks for the feedback! By the way, i used the Raven swarm for the base and added from there.
should i also make an individual Stymphalian bird?
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Stench.
All creatures that start their turn within 10 feet of the swarm must make a DC 14 constitution save, becoming poisoned until the start of their next turn on a failure.
Piercers of Armor.
Attacks made by the Stymphalian bird swarm ignore the effects of armor made of iron and Bronze. A creature can harvest the feathers of a dead swarm and make them into 4d10 arrows which also have this effect.
Fear of sound.
If the Swarm takes thunder damage, they become frightened of the source and for 1 minute, must use all their movement to flee from the source of the thunder damage.
Actions
Beaks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: (3d6) piercing damage, or (2d6) piercing damage if the swarm has half of its hit points or fewer.
Metallic feather Barrage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: (2d6) piercing damage.
This is my Stymphalian bird swarm statblock. I don’t think anybody actually used the feathers in the myths, i just thought it would be fun.
also, they have the stench ability because of their poisonous dung.
That’s really cool! I think maybe raising the attack bonus (their DEX might be a little higher) and assigning them a CR of maybe 1/2-2 (im really bad at scaling low level monsters). Also for the fear of thunder damage which is an AWESOME concept, maybe make it so that they can retry the save or make the flee time shorter. 1 minute is a long time in DND rounds.
Thanks for the feedback! By the way, i used the Raven swarm for the base and added from there.
should i also make an individual Stymphalian bird?
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Stench.
All creatures that start their turn within 10 feet of the swarm must make a DC 14 constitution save, becoming poisoned until the start of their next turn on a failure.
Piercers of Armor.
Attacks made by the Stymphalian bird swarm ignore the effects of armor made of iron and Bronze. A creature can harvest the feathers of a dead swarm and make them into 4d10 arrows which also have this effect.
Fear of sound.
If the Swarm takes thunder damage, they become frightened of the source and for 1 minute, must use all their movement to flee from the source of the thunder damage. At the start of each of their turns, they can make a DC 14 wisdom save, ending the effect on a success.
Actions
Beaks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target in the swarm's space. Hit: (3d6) piercing damage, or (2d6) piercing damage if the swarm has half of its hit points or fewer.
Metallic feather Barrage.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: (2d6) piercing damage.
While wielding a spear and shield, you gain a +1 to AC. If an ally is standing within 5 ft of you, you can use your reaction to add the bonus of your shield’s AC to their AC until the end of the round.
I don’t know how to word this, but basically when you have a line of phalanx fighters, they should all be able to defend eachother really well.
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— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Stench.
All creatures that start their turn within 10 feet of the swarm must make a DC 14 constitution save, becoming poisoned until the start of their next turn on a failure.
Piercers of Armor.
Attacks made by the Stymphalian bird swarm ignore the effects of armor made of iron and Bronze. A creature can harvest the feathers of a dead swarm and make them into 4d10 arrows which also have this effect.
Fear of sound.
If the Swarm takes thunder damage, they become frightened of the source and for 1 minute, must use all their movement to flee from the source of the thunder damage. At the start of each of their turns, they can make a DC 14 wisdom save, ending the effect on a success.
Actions
Beaks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target in the swarm's space. Hit: (3d6) piercing damage, or (2d6) piercing damage if the swarm has half of its hit points or fewer.
Metallic feather Barrage.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: (2d6) piercing damage.
That looks really good! Maybe give them a proficiency in DEX saves too, and I think it’s good to go :)
Rollback Post to RevisionRollBack
— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Stench.
All creatures that start their turn within 10 feet of the swarm must make a DC 14 constitution save, becoming poisoned until the start of their next turn on a failure.
Piercers of Armor.
Attacks made by the Stymphalian bird swarm ignore the effects of armor made of iron and Bronze. A creature can harvest the feathers of a dead swarm and make them into 4d10 arrows which also have this effect.
Fear of sound.
If the Swarm takes thunder damage, they become frightened of the source and for 1 minute, must use all their movement to flee from the source of the thunder damage. At the start of each of their turns, they can make a DC 14 wisdom save, ending the effect on a success.
Actions
Beaks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target in the swarm's space. Hit: (3d6) piercing damage, or (2d6) piercing damage if the swarm has half of its hit points or fewer.
Metallic feather Barrage.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: (2d6) piercing damage.
That looks really good! Maybe give them a proficiency in DEX saves too, and I think it’s good to go :)
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Stench.
All creatures that start their turn within 10 feet of the swarm must make a DC 14 constitution save, becoming poisoned until the start of their next turn on a failure.
Piercers of Armor.
Attacks made by the Stymphalian bird swarm ignore the effects of armor made of iron and Bronze. A creature can harvest the feathers of a dead swarm and make them into 4d10 arrows which also have this effect.
Fear of sound.
If the Swarm takes thunder damage, they become frightened of the source and for 1 minute, must use all their movement to flee from the source of the thunder damage. At the start of each of their turns, they can make a DC 14 wisdom save, ending the effect on a success.
Actions
Beaks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target in the swarm's space. Hit: (3d6) piercing damage, or (2d6) piercing damage if the swarm has half of its hit points or fewer.
Metallic feather Barrage.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: (2d6) piercing damage.
Ty! I might make the magic weapon arrows from the birds next :)
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— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Stench.
All creatures that start their turn within 10 feet of the swarm must make a DC 14 constitution save, becoming poisoned until the start of their next turn on a failure.
Piercers of Armor.
Attacks made by the Stymphalian bird swarm ignore the effects of armor made of iron and Bronze. A creature can harvest the feathers of a dead swarm and make them into 4d10 arrows which also have this effect.
Fear of sound.
If the Swarm takes thunder damage, they become frightened of the source and for 1 minute, must use all their movement to flee from the source of the thunder damage. At the start of each of their turns, they can make a DC 14 wisdom save, ending the effect on a success.
Actions
Beaks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target in the swarm's space. Hit: (3d6) piercing damage, or (2d6) piercing damage if the swarm has half of its hit points or fewer.
Metallic feather Barrage.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: (2d6) piercing damage.
That looks really good! Maybe give them a proficiency in DEX saves too, and I think it’s good to go :)
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Stench.
All creatures that start their turn within 10 feet of the swarm must make a DC 14 constitution save, becoming poisoned until the start of their next turn on a failure.
Piercers of Armor.
Attacks made by the Stymphalian bird swarm ignore the effects of armor made of iron and Bronze. A creature can harvest the feathers of a dead swarm and make them into 4d10 arrows which also have this effect.
Fear of sound.
If the Swarm takes thunder damage, they become frightened of the source and for 1 minute, must use all their movement to flee from the source of the thunder damage. At the start of each of their turns, they can make a DC 14 wisdom save, ending the effect on a success.
Actions
Beaks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target in the swarm's space. Hit: (3d6) piercing damage, or (2d6) piercing damage if the swarm has half of its hit points or fewer.
Metallic feather Barrage.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: (2d6) piercing damage.
ur spoi
I’m gonna add a homebrew section to the first post of this thread and put this there 😳 it’s super awesome
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— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Stench.
All creatures that start their turn within 10 feet of the swarm must make a DC 14 constitution save, becoming poisoned until the start of their next turn on a failure.
Piercers of Armor.
Attacks made by the Stymphalian bird swarm ignore the effects of armor made of iron and Bronze. A creature can harvest the feathers of a dead swarm and make them into 4d10 arrows which also have this effect.
Fear of sound.
If the Swarm takes thunder damage, they become frightened of the source and for 1 minute, must use all their movement to flee from the source of the thunder damage. At the start of each of their turns, they can make a DC 14 wisdom save, ending the effect on a success.
Actions
Beaks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target in the swarm's space. Hit: (3d6) piercing damage, or (2d6) piercing damage if the swarm has half of its hit points or fewer.
Metallic feather Barrage.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: (2d6) piercing damage.
That looks really good! Maybe give them a proficiency in DEX saves too, and I think it’s good to go :)
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Stench.
All creatures that start their turn within 10 feet of the swarm must make a DC 14 constitution save, becoming poisoned until the start of their next turn on a failure.
Piercers of Armor.
Attacks made by the Stymphalian bird swarm ignore the effects of armor made of iron and Bronze. A creature can harvest the feathers of a dead swarm and make them into 4d10 arrows which also have this effect.
Fear of sound.
If the Swarm takes thunder damage, they become frightened of the source and for 1 minute, must use all their movement to flee from the source of the thunder damage. At the start of each of their turns, they can make a DC 14 wisdom save, ending the effect on a success.
Actions
Beaks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target in the swarm's space. Hit: (3d6) piercing damage, or (2d6) piercing damage if the swarm has half of its hit points or fewer.
Metallic feather Barrage.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: (2d6) piercing damage.
ur spoi
I’m gonna add a homebrew section to the first post of this thread and put this there 😳 it’s super awesome
Thanks. Its going to be my goal to make as much Greek mythology inspired homebrew as physically possible.
My dear friend Archfey, it is my honor to bestow upon you the mantle of Minor God of the House of Hades. Your creativity is treasured, your innovation boundless. I welcome you as a full member of the House. Choose the god you wished to be named for.
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— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
My dear friend Archfey, it is my honor to bestow upon you the mantle of Minor God of the House of Hades. Your creativity is treasured, your innovation boundless. I welcome you as a full member of the House. Choose the god you wished to be named for.
How would oath of heroism be different from glory. Glory was made to be similar to Greek heroes.
I think the follower of Ares would be a barbarian, though fighters work too.
Circle of Pan would be awesome. They should have some ability to cause enemies to panic.
That is a great idea.
I’m actually not a big fan of Oath of Glory. I think they could have made it a lot better. I’d definitely rework the channel divinities. The speed boost is really cool but the rest of the features seem geared towards tanking which kind of doesn’t make sense. I’d make it more like Oath of Vengeance with focus on personal glory, since that’s mostly what Greek heroes are about. Overall the subclass seems a bit all over the place compared to others (Oath of Ancients is much better at tanking AND DPS imo)
I don’t know barb mechanics as well, but it could be a good way to power up barbarians! Fighters I find easier to play and get a grasp with.
Definitely! Like a use of one of their wildshapes of something
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Swarm of stymphalian birds
Medium swarm of Tiny beasts, unaligned
Armor Class
12
Hit Points
24 (7d8 - 7)
Speed
10 ft., fly 50 ft.
STR
6 (-2)
DEX
14 (+2)
CON
8 (-1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Damage Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses
darkvision 60 ft., passive Perception 11
Languages
—
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Stench.
All creatures that start their turn within 10 feet of the swarm must make a DC 14 constitution save, becoming poisoned until the start of their next turn on a failure.
Piercers of Armor.
Attacks made by the Stymphalian bird swarm ignore the effects of armor made of iron and Bronze. A creature can harvest the feathers of a dead swarm and make them into 4d10 arrows which also have this effect.
Fear of sound.
If the Swarm takes thunder damage, they become frightened of the source and for 1 minute, must use all their movement to flee from the source of the thunder damage.
Actions
Beaks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: (3d6) piercing damage, or (2d6) piercing damage if the swarm has half of its hit points or fewer.
Metallic feather Barrage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: (2d6) piercing damage.
This is my Stymphalian bird swarm statblock. I don’t think anybody actually used the feathers in the myths, i just thought it would be fun.
also, they have the stench ability because of their poisonous dung.
That’s really cool! I think maybe raising the attack bonus (their DEX might be a little higher) and assigning them a CR of maybe 1/2-2 (im really bad at scaling low level monsters). Also for the fear of thunder damage which is an AWESOME concept, maybe make it so that they can retry the save or make the flee time shorter. 1 minute is a long time in DND rounds.
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Thanks for the feedback! By the way, i used the Raven swarm for the base and added from there.
should i also make an individual Stymphalian bird?
That would be cool.
Okay!
Made some changes. I’ll make an individual Stymphalian bird in a bit.
Swarm of stymphalian birds
Medium swarm of Tiny beasts, unaligned
Armor Class
16 (natural armor)
Hit Points
24 (7d8 - 7)
Speed
10 ft., fly 50 ft.
STR
6 (-2)
DEX
18 (+4)
CON
8 (-1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Damage Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, grappled, paralyzed, petrified, prone, restrained, stunned
Senses
darkvision 60 ft., passive Perception 11
Languages
—
Challenge
3 (700 XP)
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Stench.
All creatures that start their turn within 10 feet of the swarm must make a DC 14 constitution save, becoming poisoned until the start of their next turn on a failure.
Piercers of Armor.
Attacks made by the Stymphalian bird swarm ignore the effects of armor made of iron and Bronze. A creature can harvest the feathers of a dead swarm and make them into 4d10 arrows which also have this effect.
Fear of sound.
If the Swarm takes thunder damage, they become frightened of the source and for 1 minute, must use all their movement to flee from the source of the thunder damage. At the start of each of their turns, they can make a DC 14 wisdom save, ending the effect on a success.
Actions
Beaks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target in the swarm's space. Hit: (3d6) piercing damage, or (2d6) piercing damage if the swarm has half of its hit points or fewer.
Metallic feather Barrage.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: (2d6) piercing damage.
Phalanx Fighter Feat:
While wielding a spear and shield, you gain a +1 to AC. If an ally is standing within 5 ft of you, you can use your reaction to add the bonus of your shield’s AC to their AC until the end of the round.
I don’t know how to word this, but basically when you have a line of phalanx fighters, they should all be able to defend eachother really well.
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
I think thats really cool!
That looks really good! Maybe give them a proficiency in DEX saves too, and I think it’s good to go :)
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Done!
Swarm of stymphalian birds
Medium swarm of Tiny beasts, unaligned
Armor Class
16 (natural armor)
Hit Points
24 (7d8 - 7)
Speed
10 ft., fly 50 ft.
STR
6 (-2)
DEX
18 (+4)
CON
8 (-1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws
Dex +6
Damage Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, grappled, paralyzed, petrified, prone, restrained, stunned
Senses
darkvision 60 ft., passive Perception 11
Languages
—
Challenge
3 (700 XP)
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Stench.
All creatures that start their turn within 10 feet of the swarm must make a DC 14 constitution save, becoming poisoned until the start of their next turn on a failure.
Piercers of Armor.
Attacks made by the Stymphalian bird swarm ignore the effects of armor made of iron and Bronze. A creature can harvest the feathers of a dead swarm and make them into 4d10 arrows which also have this effect.
Fear of sound.
If the Swarm takes thunder damage, they become frightened of the source and for 1 minute, must use all their movement to flee from the source of the thunder damage. At the start of each of their turns, they can make a DC 14 wisdom save, ending the effect on a success.
Actions
Beaks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target in the swarm's space. Hit: (3d6) piercing damage, or (2d6) piercing damage if the swarm has half of its hit points or fewer.
Metallic feather Barrage.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: (2d6) piercing damage.
ur spoi
Ty! I might make the magic weapon arrows from the birds next :)
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
I’m gonna add a homebrew section to the first post of this thread and put this there 😳 it’s super awesome
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
I’ll make hydra arrows!
Thanks. Its going to be my goal to make as much Greek mythology inspired homebrew as physically possible.
My dear friend Archfey, it is my honor to bestow upon you the mantle of Minor God of the House of Hades. Your creativity is treasured, your innovation boundless. I welcome you as a full member of the House. Choose the god you wished to be named for.
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
I am Honored! I Choose Eros.
qwq... Hercules the Roman, Heracles the Greek
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!