I saw. It's not much to look at, but I see potential.
My dad got me a six-pack of grape soda today. I'm very thankful.
Ooh, grape soda.
and yes, it is still in heavy development, and I’m not exactly the best when it comes to making fair, balanced rules for threads or games, but I am determined to make it work and see the thread made. In addition, it seems there has been very few quality threads made on Adohand’s recently, so I hope to take full advantage of that. (Last big one I remember is probably… Autumn Country? Maybe I’m forgetting a more recent one.)
I could help, but I'd need more information. Perhaps a PM?
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
I saw. It's not much to look at, but I see potential.
My dad got me a six-pack of grape soda today. I'm very thankful.
Ooh, grape soda.
and yes, it is still in heavy development, and I’m not exactly the best when it comes to making fair, balanced rules for threads or games, but I am determined to make it work and see the thread made. In addition, it seems there has been very few quality threads made on Adohand’s recently, so I hope to take full advantage of that. (Last big one I remember is probably… Autumn Country? Maybe I’m forgetting a more recent one.)
I could help, but I'd need more information. Perhaps a PM?
GASP
THANK YOU
absolutely, sure, I’ll send it right now, you are very kind!
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
Hey y’all, you can call me Sel or Julian or whatever, I don’t really care. Pronouns are they/he. Some things about be, I like reading, writing, dnd, theater, art. I have an art doc and my yt channel linked below. Pms are always open if you need to talk. Love y’all <3
Doing some stuff, thinking about things. Y’know how it be
Rollback Post to RevisionRollBack
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
Here’s some more progress on my thread: me and Baalz discussed it and decided it should really be more of a creative framework for people to be able to build upon, with lighter rules and little resource management, allowing for more focus on fun stuff, like roleplay. Feedback is welcome, and I need some ideas for religion!
Kingdoms and crowns (placeholder name)
Settlements:
Population size (1-6)
Hamlet (>100)
Village (500)
Town (3,000)
City (10,000)
Large city (25,000)
Metropolis/conurbation (50,000+)
Important buildings
Each important building provides buffs, income, or some other bonus to your settlement. A settlement automatically has an important building as listed in the government section, and can have two additional important buildings per population category of the settlement. (Ex: metropolis gives you 12 important building slots) important buildings include things like taverns, inns, churches, mines, farms, et cetera. Some important buildings require specific population categories to be built in a city, for example, a grand Cathedral can only be built in large cities or higher, and barracks can only be built in towns or higher. All different important buildings are detailed later.
Government: all settlements of village population category and higher must have a form of government. A single government body can rule over one or more settlements, but some government types must have multiple settlements under their control, such as monarchies. Various government types are detailed later.
Religion:
WIP
Armies: a ruler, once per real life day, can recruit soldiers from any of their settlement. Soldiers are grouped into troops. Any cities you decide to recruit from produces one troop. Each troop has a military power of one to six, depending on the population category of the settlement they were recruited from. In a battle, the army with the higher total military power wins, destroying the rival troops. When attacking a settlement, an army must attack any enemy armies in that settlement, and a settlement itself has a military power equal to twice its population category.
wealth: each settlement has two distinct segments of the population: the lower class and the upper class. Certain important buildings can increase the wealth of either of the classes, giving you a framework as to how financially powerful your city is, and how well off the people of your city are. No matter the wealth of the lower class, the upper class is always at least one wealth stage higher than the lower class. The stages of wealth are as follows:
Wretched
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Opulent
Different important buildings increase the wealth stage of either of the classes. A settlement can financially support other settlements, decreasing their wealth stage by an amount and raising the other settlement’s by that same amount.
Settlement growth: every twenty days, as long as a settlement has access to food, water, and basic shelter, its population grows. Certain important buildings decrease this time, allowing the settlement’s population to increase faster.
Doing some stuff, thinking about things. Y’know how it be
Yeah, that’s fair. I’m in a bit of a predicament. We have a dance at school in like a month and they’re starting ticket sales soon and I wanna ask my friend to go but scary.
Rollback Post to RevisionRollBack
Hey y’all, you can call me Sel or Julian or whatever, I don’t really care. Pronouns are they/he. Some things about be, I like reading, writing, dnd, theater, art. I have an art doc and my yt channel linked below. Pms are always open if you need to talk. Love y’all <3
Doing some stuff, thinking about things. Y’know how it be
Yeah, that’s fair. I’m in a bit of a predicament. We have a dance at school in like a month and they’re starting ticket sales soon and I wanna ask my friend to go but scary.
I know it’s scary, but you should definitely ask them. You’ll be glad you did. They’ll probably say yes, and even if they say they can’t go, they won’t stop being friends with you.
Rollback Post to RevisionRollBack
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Here’s some more progress on my thread: me and Baalz discussed it and decided it should really be more of a creative framework for people to be able to build upon, with lighter rules and little resource management, allowing for more focus on fun stuff, like roleplay. Feedback is welcome, and I need some ideas for religion!
Kingdoms and crowns (placeholder name)
Settlements:
Population size (1-6)
Hamlet (>100)
Village (500)
Town (3,000)
City (10,000)
Large city (25,000)
Metropolis/conurbation (50,000+)
Important buildings
Each important building provides buffs, income, or some other bonus to your settlement. A settlement automatically has an important building as listed in the government section, and can have two additional important buildings per population category of the settlement. (Ex: metropolis gives you 12 important building slots) important buildings include things like taverns, inns, churches, mines, farms, et cetera. Some important buildings require specific population categories to be built in a city, for example, a grand Cathedral can only be built in large cities or higher, and barracks can only be built in towns or higher. All different important buildings are detailed later.
Government: all settlements of village population category and higher must have a form of government. A single government body can rule over one or more settlements, but some government types must have multiple settlements under their control, such as monarchies. Various government types are detailed later.
Religion:
WIP
Armies: a ruler, once per real life day, can recruit soldiers from any of their settlement. Soldiers are grouped into troops. Any cities you decide to recruit from produces one troop. Each troop has a military power of one to six, depending on the population category of the settlement they were recruited from. In a battle, the army with the higher total military power wins, destroying the rival troops. When attacking a settlement, an army must attack any enemy armies in that settlement, and a settlement itself has a military power equal to twice its population category.
wealth: each settlement has two distinct segments of the population: the lower class and the upper class. Certain important buildings can increase the wealth of either of the classes, giving you a framework as to how financially powerful your city is, and how well off the people of your city are. No matter the wealth of the lower class, the upper class is always at least one wealth stage higher than the lower class. The stages of wealth are as follows:
Wretched
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Opulent
Different important buildings increase the wealth stage of either of the classes. A settlement can financially support other settlements, decreasing their wealth stage by an amount and raising the other settlement’s by that same amount.
Settlement growth: every twenty days, as long as a settlement has access to food, water, and basic shelter, its population grows. Certain important buildings decrease this time, allowing the settlement’s population to increase faster.
This looks fun and I definitely want to join when it's out. I am struggling to imagine how it would all work though (maybe it's just because I'm sleep deprived). How would role-play work and play out between different kingdoms? How would magic be involved, or it is there no magic?
When I first saw this I thought of Dune-style political overlords who vie for power and generate intrigue. This looks different, which isn't bad, I'm just trying to understand what it is like if it's not that.
Idea: Maybe there should be some sort of "spice" that everyone is struggling to grab. A sort of unique resource that gives power to those who amass more of it.
Here’s some more progress on my thread: me and Baalz discussed it and decided it should really be more of a creative framework for people to be able to build upon, with lighter rules and little resource management, allowing for more focus on fun stuff, like roleplay. Feedback is welcome, and I need some ideas for religion!
Kingdoms and crowns (placeholder name)
Settlements:
Population size (1-6)
Hamlet (>100)
Village (500)
Town (3,000)
City (10,000)
Large city (25,000)
Metropolis/conurbation (50,000+)
Important buildings
Each important building provides buffs, income, or some other bonus to your settlement. A settlement automatically has an important building as listed in the government section, and can have two additional important buildings per population category of the settlement. (Ex: metropolis gives you 12 important building slots) important buildings include things like taverns, inns, churches, mines, farms, et cetera. Some important buildings require specific population categories to be built in a city, for example, a grand Cathedral can only be built in large cities or higher, and barracks can only be built in towns or higher. All different important buildings are detailed later.
Government: all settlements of village population category and higher must have a form of government. A single government body can rule over one or more settlements, but some government types must have multiple settlements under their control, such as monarchies. Various government types are detailed later.
Religion:
WIP
Armies: a ruler, once per real life day, can recruit soldiers from any of their settlement. Soldiers are grouped into troops. Any cities you decide to recruit from produces one troop. Each troop has a military power of one to six, depending on the population category of the settlement they were recruited from. In a battle, the army with the higher total military power wins, destroying the rival troops. When attacking a settlement, an army must attack any enemy armies in that settlement, and a settlement itself has a military power equal to twice its population category.
wealth: each settlement has two distinct segments of the population: the lower class and the upper class. Certain important buildings can increase the wealth of either of the classes, giving you a framework as to how financially powerful your city is, and how well off the people of your city are. No matter the wealth of the lower class, the upper class is always at least one wealth stage higher than the lower class. The stages of wealth are as follows:
Wretched
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Opulent
Different important buildings increase the wealth stage of either of the classes. A settlement can financially support other settlements, decreasing their wealth stage by an amount and raising the other settlement’s by that same amount.
Settlement growth: every twenty days, as long as a settlement has access to food, water, and basic shelter, its population grows. Certain important buildings decrease this time, allowing the settlement’s population to increase faster.
This looks fun and I definitely want to join when it's out. I am struggling to imagine how it would all work though (maybe it's just because I'm sleep deprived). How would role-play work and play out between different kingdoms? How would magic be involved, or it is there no magic?
When I first saw this I thought of Dune-style political overlords who vie for power and generate intrigue. This looks different, which isn't bad, I'm just trying to understand what it is like if it's not that.
Idea: Maybe there should be some sort of "spice" that everyone is struggling to grab. A sort of unique resource that gives power to those who amass more of it.
Well, I’m not entirely sure yet for your first question… I’d imagine most roleplay would be the leaders of different factions meeting, diplomacy, like, holding celebrations or something, et cetera. I’d say magic could definitely exist here, but I’m not sure how heavily it would affect the world. I’m open to ideas!
that is definitely one of the things that I’m going for. Political intrigue is one of my favorite things and I’m hoping stuff like that can happen through this thread, although I’m still workshopping the thread and might add or change things to promote it. The thread is mainly supposed to be a sort of kingdom building game akin to Civilization, but I am still developing it and if you have ideas on how to make it more fun, I am absolutely here for it.
that could definitely work! I’ll consider adding something like that.
also, I’ve not read or seen Dune as of currently, although I got the books for christmas, I’m finishing up the Inheritance Cycle series before I read those. But I’m very excited.
Here’s some more progress on my thread: me and Baalz discussed it and decided it should really be more of a creative framework for people to be able to build upon, with lighter rules and little resource management, allowing for more focus on fun stuff, like roleplay. Feedback is welcome, and I need some ideas for religion!
Kingdoms and crowns (placeholder name)
Settlements:
Population size (1-6)
Hamlet (>100)
Village (500)
Town (3,000)
City (10,000)
Large city (25,000)
Metropolis/conurbation (50,000+)
Important buildings
Each important building provides buffs, income, or some other bonus to your settlement. A settlement automatically has an important building as listed in the government section, and can have two additional important buildings per population category of the settlement. (Ex: metropolis gives you 12 important building slots) important buildings include things like taverns, inns, churches, mines, farms, et cetera. Some important buildings require specific population categories to be built in a city, for example, a grand Cathedral can only be built in large cities or higher, and barracks can only be built in towns or higher. All different important buildings are detailed later.
Government: all settlements of village population category and higher must have a form of government. A single government body can rule over one or more settlements, but some government types must have multiple settlements under their control, such as monarchies. Various government types are detailed later.
Religion:
WIP
Armies: a ruler, once per real life day, can recruit soldiers from any of their settlement. Soldiers are grouped into troops. Any cities you decide to recruit from produces one troop. Each troop has a military power of one to six, depending on the population category of the settlement they were recruited from. In a battle, the army with the higher total military power wins, destroying the rival troops. When attacking a settlement, an army must attack any enemy armies in that settlement, and a settlement itself has a military power equal to twice its population category.
wealth: each settlement has two distinct segments of the population: the lower class and the upper class. Certain important buildings can increase the wealth of either of the classes, giving you a framework as to how financially powerful your city is, and how well off the people of your city are. No matter the wealth of the lower class, the upper class is always at least one wealth stage higher than the lower class. The stages of wealth are as follows:
Wretched
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Opulent
Different important buildings increase the wealth stage of either of the classes. A settlement can financially support other settlements, decreasing their wealth stage by an amount and raising the other settlement’s by that same amount.
Settlement growth: every twenty days, as long as a settlement has access to food, water, and basic shelter, its population grows. Certain important buildings decrease this time, allowing the settlement’s population to increase faster.
This looks fun and I definitely want to join when it's out. I am struggling to imagine how it would all work though (maybe it's just because I'm sleep deprived). How would role-play work and play out between different kingdoms? How would magic be involved, or it is there no magic?
When I first saw this I thought of Dune-style political overlords who vie for power and generate intrigue. This looks different, which isn't bad, I'm just trying to understand what it is like if it's not that.
Idea: Maybe there should be some sort of "spice" that everyone is struggling to grab. A sort of unique resource that gives power to those who amass more of it.
Well, I’m not entirely sure yet for your first question… I’d imagine most roleplay would be the leaders of different factions meeting, diplomacy, like, holding celebrations or something, et cetera. I’d say magic could definitely exist here, but I’m not sure how heavily it would affect the world. I’m open to ideas!
That makes sense. Sounds like it will be a lot of fun.
Unless you want to create an entire magic system it would probably be best to leave it up to interpretation.
that is definitely one of the things that I’m going for. Political intrigue is one of my favorite things and I’m hoping stuff like that can happen through this thread, although I’m still workshopping the thread and might add or change things to promote it. The thread is mainly supposed to be a sort of kingdom building game akin to Civilization, but I am still developing it and if you have ideas on how to make it more fun, I am absolutely here for it.
Sweet! Maybe different rulers/political figures have special abilities or effects they add to the kingdom. That's something you see in Dune and I think in the Inheritance Cycle as well. The Dragon Riders are huge political assets, but individuals like Elva and Nasuada also played major roles. I can think of more examples from Dune but you haven't read it and I won't spoil it.
I'm always open to brainstorming and designing story ideas and details, but I'm not super great with game mechanics.
that could definitely work! I’ll consider adding something like that.
also, I’ve not read or seen Dune as of currently, although I got the books for christmas, I’m finishing up the Inheritance Cycle series before I read those. But I’m very excited.
You should be excited, Dune is incredible. It's like the sci-fi counterpart to Lord of the Rings.
I've read the first three books of the Inheritance Cycle and I think I remember there being a good deal of political intrigue that should be applicable.
Here’s some more progress on my thread: me and Baalz discussed it and decided it should really be more of a creative framework for people to be able to build upon, with lighter rules and little resource management, allowing for more focus on fun stuff, like roleplay. Feedback is welcome, and I need some ideas for religion!
Kingdoms and crowns (placeholder name)
Settlements:
Population size (1-6)
Hamlet (>100)
Village (500)
Town (3,000)
City (10,000)
Large city (25,000)
Metropolis/conurbation (50,000+)
Important buildings
Each important building provides buffs, income, or some other bonus to your settlement. A settlement automatically has an important building as listed in the government section, and can have two additional important buildings per population category of the settlement. (Ex: metropolis gives you 12 important building slots) important buildings include things like taverns, inns, churches, mines, farms, et cetera. Some important buildings require specific population categories to be built in a city, for example, a grand Cathedral can only be built in large cities or higher, and barracks can only be built in towns or higher. All different important buildings are detailed later.
Government: all settlements of village population category and higher must have a form of government. A single government body can rule over one or more settlements, but some government types must have multiple settlements under their control, such as monarchies. Various government types are detailed later.
Religion:
WIP
Armies: a ruler, once per real life day, can recruit soldiers from any of their settlement. Soldiers are grouped into troops. Any cities you decide to recruit from produces one troop. Each troop has a military power of one to six, depending on the population category of the settlement they were recruited from. In a battle, the army with the higher total military power wins, destroying the rival troops. When attacking a settlement, an army must attack any enemy armies in that settlement, and a settlement itself has a military power equal to twice its population category.
wealth: each settlement has two distinct segments of the population: the lower class and the upper class. Certain important buildings can increase the wealth of either of the classes, giving you a framework as to how financially powerful your city is, and how well off the people of your city are. No matter the wealth of the lower class, the upper class is always at least one wealth stage higher than the lower class. The stages of wealth are as follows:
Wretched
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Opulent
Different important buildings increase the wealth stage of either of the classes. A settlement can financially support other settlements, decreasing their wealth stage by an amount and raising the other settlement’s by that same amount.
Settlement growth: every twenty days, as long as a settlement has access to food, water, and basic shelter, its population grows. Certain important buildings decrease this time, allowing the settlement’s population to increase faster.
This looks fun and I definitely want to join when it's out. I am struggling to imagine how it would all work though (maybe it's just because I'm sleep deprived). How would role-play work and play out between different kingdoms? How would magic be involved, or it is there no magic?
When I first saw this I thought of Dune-style political overlords who vie for power and generate intrigue. This looks different, which isn't bad, I'm just trying to understand what it is like if it's not that.
Idea: Maybe there should be some sort of "spice" that everyone is struggling to grab. A sort of unique resource that gives power to those who amass more of it.
Well, I’m not entirely sure yet for your first question… I’d imagine most roleplay would be the leaders of different factions meeting, diplomacy, like, holding celebrations or something, et cetera. I’d say magic could definitely exist here, but I’m not sure how heavily it would affect the world. I’m open to ideas!
That makes sense. Sounds like it will be a lot of fun.
Unless you want to create an entire magic system it would probably be best to leave it up to interpretation.
that is definitely one of the things that I’m going for. Political intrigue is one of my favorite things and I’m hoping stuff like that can happen through this thread, although I’m still workshopping the thread and might add or change things to promote it. The thread is mainly supposed to be a sort of kingdom building game akin to Civilization, but I am still developing it and if you have ideas on how to make it more fun, I am absolutely here for it.
Sweet! Maybe different rulers/political figures have special abilities or effects they add to the kingdom. That's something you see in Dune and I think in the Inheritance Cycle as well. The Dragon Riders are huge political assets, but individuals like Elva and Nasuada also played major roles. I can think of more examples from Dune but you haven't read it and I won't spoil it.
I'm always open to brainstorming and designing story ideas and details, but I'm not super great with game mechanics.
that could definitely work! I’ll consider adding something like that.
also, I’ve not read or seen Dune as of currently, although I got the books for christmas, I’m finishing up the Inheritance Cycle series before I read those. But I’m very excited.
You should be excited, Dune is incredible. It's like the sci-fi counterpart to Lord of the Rings.
I've read the first three books of the Inheritance Cycle and I think I remember there being a good deal of political intrigue that should be applicable.
Having rulers have special effects/buffs to their kingdoms was something I had considered, and the best way I think I can fit it in is that different styles of government (eg: monarchy, Theocracy,) give special bonuses that are flavored as the benefits of that government and their leader.
the way that I imagine the thread will start is that anyone, at any time, can start their kingdom by creating a Hamlet. Eventually, with time, that Hamlet will grow and they can expand their empire. Another idea I had is that even though the main leader/leaders of a kingdom would be played by the person who starts it, with the ruler’s permission other people could play as other important characters in their kingdom, like advisors, or Heirs, et cetera.
and I am excited! Since it’s so talked about, I know the basic stuff (the spice, the Sandworms, that sort of stuff) but I am really hopeful that I’ll like it. Usually, Sci-fi isn’t my thing, but from what I’ve seen, i think Dune might be.
Here’s some more progress on my thread: me and Baalz discussed it and decided it should really be more of a creative framework for people to be able to build upon, with lighter rules and little resource management, allowing for more focus on fun stuff, like roleplay. Feedback is welcome, and I need some ideas for religion!
Kingdoms and crowns (placeholder name)
Settlements:
Population size (1-6)
Hamlet (>100)
Village (500)
Town (3,000)
City (10,000)
Large city (25,000)
Metropolis/conurbation (50,000+)
Important buildings
Each important building provides buffs, income, or some other bonus to your settlement. A settlement automatically has an important building as listed in the government section, and can have two additional important buildings per population category of the settlement. (Ex: metropolis gives you 12 important building slots) important buildings include things like taverns, inns, churches, mines, farms, et cetera. Some important buildings require specific population categories to be built in a city, for example, a grand Cathedral can only be built in large cities or higher, and barracks can only be built in towns or higher. All different important buildings are detailed later.
Government: all settlements of village population category and higher must have a form of government. A single government body can rule over one or more settlements, but some government types must have multiple settlements under their control, such as monarchies. Various government types are detailed later.
Religion:
WIP
Armies: a ruler, once per real life day, can recruit soldiers from any of their settlement. Soldiers are grouped into troops. Any cities you decide to recruit from produces one troop. Each troop has a military power of one to six, depending on the population category of the settlement they were recruited from. In a battle, the army with the higher total military power wins, destroying the rival troops. When attacking a settlement, an army must attack any enemy armies in that settlement, and a settlement itself has a military power equal to twice its population category.
wealth: each settlement has two distinct segments of the population: the lower class and the upper class. Certain important buildings can increase the wealth of either of the classes, giving you a framework as to how financially powerful your city is, and how well off the people of your city are. No matter the wealth of the lower class, the upper class is always at least one wealth stage higher than the lower class. The stages of wealth are as follows:
Wretched
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Opulent
Different important buildings increase the wealth stage of either of the classes. A settlement can financially support other settlements, decreasing their wealth stage by an amount and raising the other settlement’s by that same amount.
Settlement growth: every twenty days, as long as a settlement has access to food, water, and basic shelter, its population grows. Certain important buildings decrease this time, allowing the settlement’s population to increase faster.
This looks fun and I definitely want to join when it's out. I am struggling to imagine how it would all work though (maybe it's just because I'm sleep deprived). How would role-play work and play out between different kingdoms? How would magic be involved, or it is there no magic?
When I first saw this I thought of Dune-style political overlords who vie for power and generate intrigue. This looks different, which isn't bad, I'm just trying to understand what it is like if it's not that.
Idea: Maybe there should be some sort of "spice" that everyone is struggling to grab. A sort of unique resource that gives power to those who amass more of it.
Well, I’m not entirely sure yet for your first question… I’d imagine most roleplay would be the leaders of different factions meeting, diplomacy, like, holding celebrations or something, et cetera. I’d say magic could definitely exist here, but I’m not sure how heavily it would affect the world. I’m open to ideas!
That makes sense. Sounds like it will be a lot of fun.
Unless you want to create an entire magic system it would probably be best to leave it up to interpretation.
that is definitely one of the things that I’m going for. Political intrigue is one of my favorite things and I’m hoping stuff like that can happen through this thread, although I’m still workshopping the thread and might add or change things to promote it. The thread is mainly supposed to be a sort of kingdom building game akin to Civilization, but I am still developing it and if you have ideas on how to make it more fun, I am absolutely here for it.
Sweet! Maybe different rulers/political figures have special abilities or effects they add to the kingdom. That's something you see in Dune and I think in the Inheritance Cycle as well. The Dragon Riders are huge political assets, but individuals like Elva and Nasuada also played major roles. I can think of more examples from Dune but you haven't read it and I won't spoil it.
I'm always open to brainstorming and designing story ideas and details, but I'm not super great with game mechanics.
that could definitely work! I’ll consider adding something like that.
also, I’ve not read or seen Dune as of currently, although I got the books for christmas, I’m finishing up the Inheritance Cycle series before I read those. But I’m very excited.
You should be excited, Dune is incredible. It's like the sci-fi counterpart to Lord of the Rings.
I've read the first three books of the Inheritance Cycle and I think I remember there being a good deal of political intrigue that should be applicable.
Having rulers have special effects/buffs to their kingdoms was something I had considered, and the best way I think I can fit it in is that different styles of government (eg: monarchy, Theocracy,) give special bonuses that are flavored as the benefits of that government and their leader.
the way that I imagine the thread will start is that anyone, at any time, can start their kingdom by creating a Hamlet. Eventually, with time, that Hamlet will grow and they can expand their empire. Another idea I had is that even though the main leader/leaders of a kingdom would be played by the person who starts it, with the ruler’s permission other people could play as other important characters in their kingdom, like advisors, or Heirs, et cetera.
and I am excited! Since it’s so talked about, I know the basic stuff (the spice, the Sandworms, that sort of stuff) but I am really hopeful that I’ll like it. Usually, Sci-fi isn’t my thing, but from what I’ve seen, i think Dune might be.
That different styles of government idea ain't a bad idea. I think I'd even say it's a good idea!
I like the idea of letting other people play in your kingdom. My only question here is how do you maintain a single character or ruler if the kingdom starts as a Hamlet? Most kingdoms would go through several rulers before they reach Metropolis level.
The books are fantastic and the movie is great (I've yet to see the second though). I'm not big into sci-fi either but Dune's on another level.
Here’s some more progress on my thread: me and Baalz discussed it and decided it should really be more of a creative framework for people to be able to build upon, with lighter rules and little resource management, allowing for more focus on fun stuff, like roleplay. Feedback is welcome, and I need some ideas for religion!
Kingdoms and crowns (placeholder name)
Settlements:
Population size (1-6)
Hamlet (>100)
Village (500)
Town (3,000)
City (10,000)
Large city (25,000)
Metropolis/conurbation (50,000+)
Important buildings
Each important building provides buffs, income, or some other bonus to your settlement. A settlement automatically has an important building as listed in the government section, and can have two additional important buildings per population category of the settlement. (Ex: metropolis gives you 12 important building slots) important buildings include things like taverns, inns, churches, mines, farms, et cetera. Some important buildings require specific population categories to be built in a city, for example, a grand Cathedral can only be built in large cities or higher, and barracks can only be built in towns or higher. All different important buildings are detailed later.
Government: all settlements of village population category and higher must have a form of government. A single government body can rule over one or more settlements, but some government types must have multiple settlements under their control, such as monarchies. Various government types are detailed later.
Religion:
WIP
Armies: a ruler, once per real life day, can recruit soldiers from any of their settlement. Soldiers are grouped into troops. Any cities you decide to recruit from produces one troop. Each troop has a military power of one to six, depending on the population category of the settlement they were recruited from. In a battle, the army with the higher total military power wins, destroying the rival troops. When attacking a settlement, an army must attack any enemy armies in that settlement, and a settlement itself has a military power equal to twice its population category.
wealth: each settlement has two distinct segments of the population: the lower class and the upper class. Certain important buildings can increase the wealth of either of the classes, giving you a framework as to how financially powerful your city is, and how well off the people of your city are. No matter the wealth of the lower class, the upper class is always at least one wealth stage higher than the lower class. The stages of wealth are as follows:
Wretched
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Opulent
Different important buildings increase the wealth stage of either of the classes. A settlement can financially support other settlements, decreasing their wealth stage by an amount and raising the other settlement’s by that same amount.
Settlement growth: every twenty days, as long as a settlement has access to food, water, and basic shelter, its population grows. Certain important buildings decrease this time, allowing the settlement’s population to increase faster.
This looks fun and I definitely want to join when it's out. I am struggling to imagine how it would all work though (maybe it's just because I'm sleep deprived). How would role-play work and play out between different kingdoms? How would magic be involved, or it is there no magic?
When I first saw this I thought of Dune-style political overlords who vie for power and generate intrigue. This looks different, which isn't bad, I'm just trying to understand what it is like if it's not that.
Idea: Maybe there should be some sort of "spice" that everyone is struggling to grab. A sort of unique resource that gives power to those who amass more of it.
Well, I’m not entirely sure yet for your first question… I’d imagine most roleplay would be the leaders of different factions meeting, diplomacy, like, holding celebrations or something, et cetera. I’d say magic could definitely exist here, but I’m not sure how heavily it would affect the world. I’m open to ideas!
That makes sense. Sounds like it will be a lot of fun.
Unless you want to create an entire magic system it would probably be best to leave it up to interpretation.
that is definitely one of the things that I’m going for. Political intrigue is one of my favorite things and I’m hoping stuff like that can happen through this thread, although I’m still workshopping the thread and might add or change things to promote it. The thread is mainly supposed to be a sort of kingdom building game akin to Civilization, but I am still developing it and if you have ideas on how to make it more fun, I am absolutely here for it.
Sweet! Maybe different rulers/political figures have special abilities or effects they add to the kingdom. That's something you see in Dune and I think in the Inheritance Cycle as well. The Dragon Riders are huge political assets, but individuals like Elva and Nasuada also played major roles. I can think of more examples from Dune but you haven't read it and I won't spoil it.
I'm always open to brainstorming and designing story ideas and details, but I'm not super great with game mechanics.
that could definitely work! I’ll consider adding something like that.
also, I’ve not read or seen Dune as of currently, although I got the books for christmas, I’m finishing up the Inheritance Cycle series before I read those. But I’m very excited.
You should be excited, Dune is incredible. It's like the sci-fi counterpart to Lord of the Rings.
I've read the first three books of the Inheritance Cycle and I think I remember there being a good deal of political intrigue that should be applicable.
Having rulers have special effects/buffs to their kingdoms was something I had considered, and the best way I think I can fit it in is that different styles of government (eg: monarchy, Theocracy,) give special bonuses that are flavored as the benefits of that government and their leader.
the way that I imagine the thread will start is that anyone, at any time, can start their kingdom by creating a Hamlet. Eventually, with time, that Hamlet will grow and they can expand their empire. Another idea I had is that even though the main leader/leaders of a kingdom would be played by the person who starts it, with the ruler’s permission other people could play as other important characters in their kingdom, like advisors, or Heirs, et cetera.
and I am excited! Since it’s so talked about, I know the basic stuff (the spice, the Sandworms, that sort of stuff) but I am really hopeful that I’ll like it. Usually, Sci-fi isn’t my thing, but from what I’ve seen, i think Dune might be.
That different styles of government idea ain't a bad idea. I think I'd even say it's a good idea!
I like the idea of letting other people play in your kingdom. My only question here is how do you maintain a single character or ruler if the kingdom starts as a Hamlet? Most kingdoms would go through several rulers before they reach Metropolis level.
The books are fantastic and the movie is great (I've yet to see the second though). I'm not big into sci-fi either but Dune's on another level.
Why, thank you! There’s gonna be a whole list of options, like the previously mentioned Theocracy and Monarchy, Aristocracy, Oligarchy, et cetera.
well, that is a very good question. (Not entirely related, but I might have them start at a village or town instead of Hamlet.) I think that either, we’d suspend our disbelief for the sake of the game, or the possibly more interesting option, well, you wouldn’t just play as a single leader but are instead encouraged to change leaders to maintain the idea of realism and also to allow you more freedom if you get bored of your current main character. Whether it be the direct child of your first character, a chosen successor, an elected one, or they were deposed in some plot or coup, is yours to decide! Then again, depending on the character, it could make sense not to switch for long periods of time. Elves, gnomes, and other such races live many times longer than humans.
There are like 19 who aren't supposed to be in my class in the room, and it's stressing me out. Is anyone here? I need to distract myself from the noise
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Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
There are like 19 who aren't supposed to be in my class in the room, and it's stressing me out. Is anyone here? I need to distract myself from the noise
I’m here, but I don’t know if I could do anything to assist.
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I could help, but I'd need more information. Perhaps a PM?
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
GASP
THANK YOU
absolutely, sure, I’ll send it right now, you are very kind!
Heaven and Hell rejoice, for I have returned to the land of the living. Anyway, how are y’all?
Great! I’m making a thread, hoping to capitalize from the recent lack of popular threads.
I hope it becomes a popular thread itself, and lives long enough for you to be satisfied.
Everyone, I'm starting One Piece, and yeah
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
Hola
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
Heya
how ye be
Hey y’all, you can call me Sel or Julian or whatever, I don’t really care. Pronouns are they/he. Some things about be, I like reading, writing, dnd, theater, art. I have an art doc and my yt channel linked below. Pms are always open if you need to talk. Love y’all <3
Is art
@Irunwithskissors
Doing some stuff, thinking about things. Y’know how it be
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
Here’s some more progress on my thread: me and Baalz discussed it and decided it should really be more of a creative framework for people to be able to build upon, with lighter rules and little resource management, allowing for more focus on fun stuff, like roleplay. Feedback is welcome, and I need some ideas for religion!
Kingdoms and crowns (placeholder name)
Settlements:
Population size (1-6)
Hamlet (>100)
Village (500)
Town (3,000)
City (10,000)
Large city (25,000)
Metropolis/conurbation (50,000+)
Important buildings
Each important building provides buffs, income, or some other bonus to your settlement. A settlement automatically has an important building as listed in the government section, and can have two additional important buildings per population category of the settlement. (Ex: metropolis gives you 12 important building slots) important buildings include things like taverns, inns, churches, mines, farms, et cetera. Some important buildings require specific population categories to be built in a city, for example, a grand Cathedral can only be built in large cities or higher, and barracks can only be built in towns or higher. All different important buildings are detailed later.
Government: all settlements of village population category and higher must have a form of government. A single government body can rule over one or more settlements, but some government types must have multiple settlements under their control, such as monarchies. Various government types are detailed later.
Religion:
WIP
Armies: a ruler, once per real life day, can recruit soldiers from any of their settlement. Soldiers are grouped into troops. Any cities you decide to recruit from produces one troop. Each troop has a military power of one to six, depending on the population category of the settlement they were recruited from. In a battle, the army with the higher total military power wins, destroying the rival troops. When attacking a settlement, an army must attack any enemy armies in that settlement, and a settlement itself has a military power equal to twice its population category.
wealth: each settlement has two distinct segments of the population: the lower class and the upper class. Certain important buildings can increase the wealth of either of the classes, giving you a framework as to how financially powerful your city is, and how well off the people of your city are. No matter the wealth of the lower class, the upper class is always at least one wealth stage higher than the lower class. The stages of wealth are as follows:
Wretched
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Opulent
Different important buildings increase the wealth stage of either of the classes. A settlement can financially support other settlements, decreasing their wealth stage by an amount and raising the other settlement’s by that same amount.
Settlement growth: every twenty days, as long as a settlement has access to food, water, and basic shelter, its population grows. Certain important buildings decrease this time, allowing the settlement’s population to increase faster.
Yeah, that’s fair. I’m in a bit of a predicament. We have a dance at school in like a month and they’re starting ticket sales soon and I wanna ask my friend to go but scary.
Hey y’all, you can call me Sel or Julian or whatever, I don’t really care. Pronouns are they/he. Some things about be, I like reading, writing, dnd, theater, art. I have an art doc and my yt channel linked below. Pms are always open if you need to talk. Love y’all <3
Is art
@Irunwithskissors
I know it’s scary, but you should definitely ask them. You’ll be glad you did. They’ll probably say yes, and even if they say they can’t go, they won’t stop being friends with you.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
This looks fun and I definitely want to join when it's out. I am struggling to imagine how it would all work though (maybe it's just because I'm sleep deprived). How would role-play work and play out between different kingdoms? How would magic be involved, or it is there no magic?
When I first saw this I thought of Dune-style political overlords who vie for power and generate intrigue. This looks different, which isn't bad, I'm just trying to understand what it is like if it's not that.
Idea: Maybe there should be some sort of "spice" that everyone is struggling to grab. A sort of unique resource that gives power to those who amass more of it.
Well, I’m not entirely sure yet for your first question… I’d imagine most roleplay would be the leaders of different factions meeting, diplomacy, like, holding celebrations or something, et cetera. I’d say magic could definitely exist here, but I’m not sure how heavily it would affect the world. I’m open to ideas!
that is definitely one of the things that I’m going for. Political intrigue is one of my favorite things and I’m hoping stuff like that can happen through this thread, although I’m still workshopping the thread and might add or change things to promote it. The thread is mainly supposed to be a sort of kingdom building game akin to Civilization, but I am still developing it and if you have ideas on how to make it more fun, I am absolutely here for it.
that could definitely work! I’ll consider adding something like that.
also, I’ve not read or seen Dune as of currently, although I got the books for christmas, I’m finishing up the Inheritance Cycle series before I read those. But I’m very excited.
That makes sense. Sounds like it will be a lot of fun.
Unless you want to create an entire magic system it would probably be best to leave it up to interpretation.
Sweet! Maybe different rulers/political figures have special abilities or effects they add to the kingdom. That's something you see in Dune and I think in the Inheritance Cycle as well. The Dragon Riders are huge political assets, but individuals like Elva and Nasuada also played major roles. I can think of more examples from Dune but you haven't read it and I won't spoil it.
I'm always open to brainstorming and designing story ideas and details, but I'm not super great with game mechanics.
You should be excited, Dune is incredible. It's like the sci-fi counterpart to Lord of the Rings.
I've read the first three books of the Inheritance Cycle and I think I remember there being a good deal of political intrigue that should be applicable.
Having rulers have special effects/buffs to their kingdoms was something I had considered, and the best way I think I can fit it in is that different styles of government (eg: monarchy, Theocracy,) give special bonuses that are flavored as the benefits of that government and their leader.
the way that I imagine the thread will start is that anyone, at any time, can start their kingdom by creating a Hamlet. Eventually, with time, that Hamlet will grow and they can expand their empire. Another idea I had is that even though the main leader/leaders of a kingdom would be played by the person who starts it, with the ruler’s permission other people could play as other important characters in their kingdom, like advisors, or Heirs, et cetera.
and I am excited! Since it’s so talked about, I know the basic stuff (the spice, the Sandworms, that sort of stuff) but I am really hopeful that I’ll like it. Usually, Sci-fi isn’t my thing, but from what I’ve seen, i think Dune might be.
That different styles of government idea ain't a bad idea. I think I'd even say it's a good idea!
I like the idea of letting other people play in your kingdom. My only question here is how do you maintain a single character or ruler if the kingdom starts as a Hamlet? Most kingdoms would go through several rulers before they reach Metropolis level.
The books are fantastic and the movie is great (I've yet to see the second though). I'm not big into sci-fi either but Dune's on another level.
Why, thank you! There’s gonna be a whole list of options, like the previously mentioned Theocracy and Monarchy, Aristocracy, Oligarchy, et cetera.
well, that is a very good question. (Not entirely related, but I might have them start at a village or town instead of Hamlet.) I think that either, we’d suspend our disbelief for the sake of the game, or the possibly more interesting option, well, you wouldn’t just play as a single leader but are instead encouraged to change leaders to maintain the idea of realism and also to allow you more freedom if you get bored of your current main character. Whether it be the direct child of your first character, a chosen successor, an elected one, or they were deposed in some plot or coup, is yours to decide! Then again, depending on the character, it could make sense not to switch for long periods of time. Elves, gnomes, and other such races live many times longer than humans.
There are like 19 who aren't supposed to be in my class in the room, and it's stressing me out. Is anyone here? I need to distract myself from the noise
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
I’m here, but I don’t know if I could do anything to assist.