Better than having another maintenance. How’re ya?
I am wonderful! I’m nearly done with the first draft of my thread, just need to figure out some more specifics. Then, within a few days, it’ll be up!
And I cannot wait until that thread is up. You are certainly better than I my friend, I have yet to drop a thread when I said I would, that is something me and Himy share.
Better than having another maintenance. How’re ya?
I am wonderful! I’m nearly done with the first draft of my thread, just need to figure out some more specifics. Then, within a few days, it’ll be up!
And I cannot wait until that thread is up. You are certainly better than I my friend, I have yet to drop a thread when I said I would, that is something me and Himy share.
Why thank you!
But you are, in fact, just as good as I am, you and Himy make amazing threads.
On another note, do you want to see what I have so far for the rules and possibly give me some feedback?
Better than having another maintenance. How’re ya?
I am wonderful! I’m nearly done with the first draft of my thread, just need to figure out some more specifics. Then, within a few days, it’ll be up!
And I cannot wait until that thread is up. You are certainly better than I my friend, I have yet to drop a thread when I said I would, that is something me and Himy share.
Why thank you!
But you are, in fact, just as good as I am, you and Himy make amazing threads.
On another note, do you want to see what I have so far for the rules and possibly give me some feedback?
Feedback giving is one of the only things I think I’m good at, so I’d be happy to check it out if you would allow me to. As for the thread making, I’d disagree, but I’m not going to get that whole thing started.
Better than having another maintenance. How’re ya?
I am wonderful! I’m nearly done with the first draft of my thread, just need to figure out some more specifics. Then, within a few days, it’ll be up!
And I cannot wait until that thread is up. You are certainly better than I my friend, I have yet to drop a thread when I said I would, that is something me and Himy share.
Why thank you!
But you are, in fact, just as good as I am, you and Himy make amazing threads.
On another note, do you want to see what I have so far for the rules and possibly give me some feedback?
Feedback giving is one of the only things I think I’m good at, so I’d be happy to check it out if you would allow me to. As for the thread making, I’d disagree, but I’m not going to get that whole thing started.
Buh-bam!
Kingdoms and crowns (placeholder name)
Settlements:
Population size (1-6)
Hamlet (>100)
Village (500)
Town (3,000)
City (10,000)
Large city (25,000)
Metropolis/conurbation (50,000+)
Important buildings
Each important building provides buffs, income, or some other bonus to your settlement. A settlement automatically has an important building as listed in the government section, and can have two additional important buildings per population category of the settlement. (Ex: metropolis gives you 12 important building slots) important buildings include things like taverns, inns, churches, mines, farms, et cetera. Some important buildings require specific population categories to be built in a city, for example, a grand Cathedral can only be built in large cities or higher, and barracks can only be built in towns or higher. All different important buildings are detailed later.
Government: all settlements of village population category and higher must have a form of government. A single government body can rule over one or more settlements, but some government types must have multiple settlements under their control, such as monarchies. Various government types are detailed later.
Religion:
WIP
Armies: a ruler, once per real life day, can recruit soldiers from any of their settlement. Soldiers are grouped into troops. Any cities you decide to recruit from produces one troop. Each troop has a military power of one to six, depending on the population category of the settlement they were recruited from. In a battle, the army with the higher total military power wins, destroying the rival troops. When attacking a settlement, an army must attack any enemy armies in that settlement, and a settlement itself has a military power equal to twice its population category.
wealth: each settlement has two distinct segments of the population: the lower class and the upper class. Certain important buildings can increase the wealth of either of the classes, giving you a framework as to how financially powerful your city is, and how well off the people of your city are. No matter the wealth of the lower class, the upper class is always at least one wealth stage higher than the lower class. The stages of wealth are as follows:
Wretched
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Opulent
Different important buildings increase the wealth stage of either of the classes. A settlement can financially support other settlements, decreasing their wealth stage by an amount and raising the other settlement’s by that same amount.
Settlement growth: every twenty days, as long as a settlement has access to food, water, and basic shelter, its population grows. Certain important buildings decrease this time, allowing the settlement’s population to increase faster.
Important people: every faction, kingdom, and nation has a leader, a single person who calls the shots, and one way or another, has the majority of the power. This character, your faction’s leader, is a character you control. Along with them, at your discretion, you can make other characters that might hold powerful positions or be important within your nation, although they grant no additional benefit. For example, you could create an heir to the throne or the heads of allied noble houses, politically powerful priests who work for you, et cetera. Your leader and any important people have a maximum level/CR of 20/12. We suggest you make them humanoid, or at least humanoid adjacent, though that is not a direct requirement.
Founding new settlements: to found a new settlement, you require an existing settlement of at least town size with a lower class wealth stage of at least modest. You reduce their wealth stage for 10 days, and also spend 5 military power worth of soldiers in order to create a group of settlers. The next day, they may found a new Hamlet.
each person starts out with one village.
i’m currently in the process of designing each of the governments and important buildings, and I currently have no idea what I’ll be doing for religion, but I feel I should include it.
*Pokes head through gap in the wall, before wriggling through* Ello
Rollback Post to RevisionRollBack
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
Better than having another maintenance. How’re ya?
I am wonderful! I’m nearly done with the first draft of my thread, just need to figure out some more specifics. Then, within a few days, it’ll be up!
And I cannot wait until that thread is up. You are certainly better than I my friend, I have yet to drop a thread when I said I would, that is something me and Himy share.
Why thank you!
But you are, in fact, just as good as I am, you and Himy make amazing threads.
On another note, do you want to see what I have so far for the rules and possibly give me some feedback?
Feedback giving is one of the only things I think I’m good at, so I’d be happy to check it out if you would allow me to. As for the thread making, I’d disagree, but I’m not going to get that whole thing started.
Buh-bam!
Kingdoms and crowns (placeholder name)
Settlements:
Population size (1-6)
Hamlet (>100)
Village (500)
Town (3,000)
City (10,000)
Large city (25,000)
Metropolis/conurbation (50,000+)
Important buildings
Each important building provides buffs, income, or some other bonus to your settlement. A settlement automatically has an important building as listed in the government section, and can have two additional important buildings per population category of the settlement. (Ex: metropolis gives you 12 important building slots) important buildings include things like taverns, inns, churches, mines, farms, et cetera. Some important buildings require specific population categories to be built in a city, for example, a grand Cathedral can only be built in large cities or higher, and barracks can only be built in towns or higher. All different important buildings are detailed later.
Government: all settlements of village population category and higher must have a form of government. A single government body can rule over one or more settlements, but some government types must have multiple settlements under their control, such as monarchies. Various government types are detailed later.
Religion:
WIP
Armies: a ruler, once per real life day, can recruit soldiers from any of their settlement. Soldiers are grouped into troops. Any cities you decide to recruit from produces one troop. Each troop has a military power of one to six, depending on the population category of the settlement they were recruited from. In a battle, the army with the higher total military power wins, destroying the rival troops. When attacking a settlement, an army must attack any enemy armies in that settlement, and a settlement itself has a military power equal to twice its population category.
wealth: each settlement has two distinct segments of the population: the lower class and the upper class. Certain important buildings can increase the wealth of either of the classes, giving you a framework as to how financially powerful your city is, and how well off the people of your city are. No matter the wealth of the lower class, the upper class is always at least one wealth stage higher than the lower class. The stages of wealth are as follows:
Wretched
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Opulent
Different important buildings increase the wealth stage of either of the classes. A settlement can financially support other settlements, decreasing their wealth stage by an amount and raising the other settlement’s by that same amount.
Settlement growth: every twenty days, as long as a settlement has access to food, water, and basic shelter, its population grows. Certain important buildings decrease this time, allowing the settlement’s population to increase faster.
Important people: every faction, kingdom, and nation has a leader, a single person who calls the shots, and one way or another, has the majority of the power. This character, your faction’s leader, is a character you control. Along with them, at your discretion, you can make other characters that might hold powerful positions or be important within your nation, although they grant no additional benefit. For example, you could create an heir to the throne or the heads of allied noble houses, politically powerful priests who work for you, et cetera. Your leader and any important people have a maximum level/CR of 20/12. We suggest you make them humanoid, or at least humanoid adjacent, though that is not a direct requirement.
Founding new settlements: to found a new settlement, you require an existing settlement of at least town size with a lower class wealth stage of at least modest. You reduce their wealth stage for 10 days, and also spend 5 military power worth of soldiers in order to create a group of settlers. The next day, they may found a new Hamlet.
each person starts out with one village.
i’m currently in the process of designing each of the governments and important buildings, and I currently have no idea what I’ll be doing for religion, but I feel I should include it.
It certainly does seem like a lot for someone to keep track of, but I don’t want to discourage you from doing this either way, maybe I’m just lazy and don’t want to put in the effort, but I do think it is a lot. I will still try this thread when it comes out, but it may not be a lot of people’s style, someone like Kaz or Ejo may have liked this, but Kaz is barely here anymore and Ejo isn’t. It’s well thought out though, let’s see how things go.
Better than having another maintenance. How’re ya?
I am wonderful! I’m nearly done with the first draft of my thread, just need to figure out some more specifics. Then, within a few days, it’ll be up!
And I cannot wait until that thread is up. You are certainly better than I my friend, I have yet to drop a thread when I said I would, that is something me and Himy share.
Why thank you!
But you are, in fact, just as good as I am, you and Himy make amazing threads.
On another note, do you want to see what I have so far for the rules and possibly give me some feedback?
Feedback giving is one of the only things I think I’m good at, so I’d be happy to check it out if you would allow me to. As for the thread making, I’d disagree, but I’m not going to get that whole thing started.
Buh-bam!
Kingdoms and crowns (placeholder name)
Settlements:
Population size (1-6)
Hamlet (>100)
Village (500)
Town (3,000)
City (10,000)
Large city (25,000)
Metropolis/conurbation (50,000+)
Important buildings
Each important building provides buffs, income, or some other bonus to your settlement. A settlement automatically has an important building as listed in the government section, and can have two additional important buildings per population category of the settlement. (Ex: metropolis gives you 12 important building slots) important buildings include things like taverns, inns, churches, mines, farms, et cetera. Some important buildings require specific population categories to be built in a city, for example, a grand Cathedral can only be built in large cities or higher, and barracks can only be built in towns or higher. All different important buildings are detailed later.
Government: all settlements of village population category and higher must have a form of government. A single government body can rule over one or more settlements, but some government types must have multiple settlements under their control, such as monarchies. Various government types are detailed later.
Religion:
WIP
Armies: a ruler, once per real life day, can recruit soldiers from any of their settlement. Soldiers are grouped into troops. Any cities you decide to recruit from produces one troop. Each troop has a military power of one to six, depending on the population category of the settlement they were recruited from. In a battle, the army with the higher total military power wins, destroying the rival troops. When attacking a settlement, an army must attack any enemy armies in that settlement, and a settlement itself has a military power equal to twice its population category.
wealth: each settlement has two distinct segments of the population: the lower class and the upper class. Certain important buildings can increase the wealth of either of the classes, giving you a framework as to how financially powerful your city is, and how well off the people of your city are. No matter the wealth of the lower class, the upper class is always at least one wealth stage higher than the lower class. The stages of wealth are as follows:
Wretched
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Opulent
Different important buildings increase the wealth stage of either of the classes. A settlement can financially support other settlements, decreasing their wealth stage by an amount and raising the other settlement’s by that same amount.
Settlement growth: every twenty days, as long as a settlement has access to food, water, and basic shelter, its population grows. Certain important buildings decrease this time, allowing the settlement’s population to increase faster.
Important people: every faction, kingdom, and nation has a leader, a single person who calls the shots, and one way or another, has the majority of the power. This character, your faction’s leader, is a character you control. Along with them, at your discretion, you can make other characters that might hold powerful positions or be important within your nation, although they grant no additional benefit. For example, you could create an heir to the throne or the heads of allied noble houses, politically powerful priests who work for you, et cetera. Your leader and any important people have a maximum level/CR of 20/12. We suggest you make them humanoid, or at least humanoid adjacent, though that is not a direct requirement.
Founding new settlements: to found a new settlement, you require an existing settlement of at least town size with a lower class wealth stage of at least modest. You reduce their wealth stage for 10 days, and also spend 5 military power worth of soldiers in order to create a group of settlers. The next day, they may found a new Hamlet.
each person starts out with one village.
i’m currently in the process of designing each of the governments and important buildings, and I currently have no idea what I’ll be doing for religion, but I feel I should include it.
It certainly does seem like a lot for someone to keep track of, but I don’t want to discourage you from doing this either way, maybe I’m just lazy and don’t want to put in the effort, but I do think it is a lot. I will still try this thread when it comes out, but it may not be a lot of people’s style, someone like Kaz or Ejo may have liked this, but Kaz is barely here anymore and Ejo isn’t. It’s well thought out though, let’s see how things go.
And that, my friend, is why it is a rough draft! Baalz is helping me with it because I think I have a tendency to… overcomplicate things, because my brain likes when things all have rules. Any suggestions for possibly making it more simple or easy to manage?
Better than having another maintenance. How’re ya?
I am wonderful! I’m nearly done with the first draft of my thread, just need to figure out some more specifics. Then, within a few days, it’ll be up!
And I cannot wait until that thread is up. You are certainly better than I my friend, I have yet to drop a thread when I said I would, that is something me and Himy share.
Why thank you!
But you are, in fact, just as good as I am, you and Himy make amazing threads.
On another note, do you want to see what I have so far for the rules and possibly give me some feedback?
Feedback giving is one of the only things I think I’m good at, so I’d be happy to check it out if you would allow me to. As for the thread making, I’d disagree, but I’m not going to get that whole thing started.
Buh-bam!
Kingdoms and crowns (placeholder name)
Settlements:
Population size (1-6)
Hamlet (>100)
Village (500)
Town (3,000)
City (10,000)
Large city (25,000)
Metropolis/conurbation (50,000+)
Important buildings
Each important building provides buffs, income, or some other bonus to your settlement. A settlement automatically has an important building as listed in the government section, and can have two additional important buildings per population category of the settlement. (Ex: metropolis gives you 12 important building slots) important buildings include things like taverns, inns, churches, mines, farms, et cetera. Some important buildings require specific population categories to be built in a city, for example, a grand Cathedral can only be built in large cities or higher, and barracks can only be built in towns or higher. All different important buildings are detailed later.
Government: all settlements of village population category and higher must have a form of government. A single government body can rule over one or more settlements, but some government types must have multiple settlements under their control, such as monarchies. Various government types are detailed later.
Religion:
WIP
Armies: a ruler, once per real life day, can recruit soldiers from any of their settlement. Soldiers are grouped into troops. Any cities you decide to recruit from produces one troop. Each troop has a military power of one to six, depending on the population category of the settlement they were recruited from. In a battle, the army with the higher total military power wins, destroying the rival troops. When attacking a settlement, an army must attack any enemy armies in that settlement, and a settlement itself has a military power equal to twice its population category.
wealth: each settlement has two distinct segments of the population: the lower class and the upper class. Certain important buildings can increase the wealth of either of the classes, giving you a framework as to how financially powerful your city is, and how well off the people of your city are. No matter the wealth of the lower class, the upper class is always at least one wealth stage higher than the lower class. The stages of wealth are as follows:
Wretched
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Opulent
Different important buildings increase the wealth stage of either of the classes. A settlement can financially support other settlements, decreasing their wealth stage by an amount and raising the other settlement’s by that same amount.
Settlement growth: every twenty days, as long as a settlement has access to food, water, and basic shelter, its population grows. Certain important buildings decrease this time, allowing the settlement’s population to increase faster.
Important people: every faction, kingdom, and nation has a leader, a single person who calls the shots, and one way or another, has the majority of the power. This character, your faction’s leader, is a character you control. Along with them, at your discretion, you can make other characters that might hold powerful positions or be important within your nation, although they grant no additional benefit. For example, you could create an heir to the throne or the heads of allied noble houses, politically powerful priests who work for you, et cetera. Your leader and any important people have a maximum level/CR of 20/12. We suggest you make them humanoid, or at least humanoid adjacent, though that is not a direct requirement.
Founding new settlements: to found a new settlement, you require an existing settlement of at least town size with a lower class wealth stage of at least modest. You reduce their wealth stage for 10 days, and also spend 5 military power worth of soldiers in order to create a group of settlers. The next day, they may found a new Hamlet.
each person starts out with one village.
i’m currently in the process of designing each of the governments and important buildings, and I currently have no idea what I’ll be doing for religion, but I feel I should include it.
It certainly does seem like a lot for someone to keep track of, but I don’t want to discourage you from doing this either way, maybe I’m just lazy and don’t want to put in the effort, but I do think it is a lot. I will still try this thread when it comes out, but it may not be a lot of people’s style, someone like Kaz or Ejo may have liked this, but Kaz is barely here anymore and Ejo isn’t. It’s well thought out though, let’s see how things go.
And that, my friend, is why it is a rough draft! Baalz is helping me with it because I think I have a tendency to… overcomplicate things, because my brain likes when things all have rules. Any suggestions for possibly making it more simple or easy to manage?
I don’t have anything perfectly helpful at the moment, but I’ll take some time to ponder on it and get back with you when I do have something in mind, but trust me, you aren’t the only one, either that or I end up oversimplifying things in the hope that I don’t overcomplicate them. Hope the thread goes well.
*Pokes head through gap in the wall, before wriggling through* Ello
Hiya!
Y’know, these walls aren’t up to code anymore. Anyways, whatcha up to?
Rollback Post to RevisionRollBack
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*Pokes head through gap in the wall, before wriggling through* Ello
Hiya!
Y’know, these walls aren’t up to code anymore. Anyways, whatcha up to?
As you might have read above, I’m making a thread, and trying not to make it overly complicated. Nobody has published a big thread in a while, so I’m trying to capitalize on that.
*Pokes head through gap in the wall, before wriggling through* Ello
Hiya!
Y’know, these walls aren’t up to code anymore. Anyways, whatcha up to?
As you might have read above, I’m making a thread, and trying not to make it overly complicated. Nobody has published a big thread in a while, so I’m trying to capitalize on that.
Smart. I should probably do that too, but I’ll wait for you so I don’t accidentally steal your thunder
Rollback Post to RevisionRollBack
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
I asked my friend to go to the dance with me. And had to very awkwardly clarify I meant not necessarily as friends.
but she said yes <33333
Rollback Post to RevisionRollBack
Hey y’all, you can call me Sel or Julian or whatever, I don’t really care. Pronouns are they/he. Some things about be, I like reading, writing, dnd, theater, art. I have an art doc and my yt channel linked below. Pms are always open if you need to talk. Love y’all <3
Gods darn it, notifications are being weird.
Better than having another maintenance. How’re ya?
I am wonderful! I’m nearly done with the first draft of my thread, just need to figure out some more specifics. Then, within a few days, it’ll be up!
And I cannot wait until that thread is up. You are certainly better than I my friend, I have yet to drop a thread when I said I would, that is something me and Himy share.
Why thank you!
But you are, in fact, just as good as I am, you and Himy make amazing threads.
On another note, do you want to see what I have so far for the rules and possibly give me some feedback?
Feedback giving is one of the only things I think I’m good at, so I’d be happy to check it out if you would allow me to. As for the thread making, I’d disagree, but I’m not going to get that whole thing started.
Buh-bam!
Kingdoms and crowns (placeholder name)
Settlements:
Population size (1-6)
Hamlet (>100)
Village (500)
Town (3,000)
City (10,000)
Large city (25,000)
Metropolis/conurbation (50,000+)
Important buildings
Each important building provides buffs, income, or some other bonus to your settlement. A settlement automatically has an important building as listed in the government section, and can have two additional important buildings per population category of the settlement. (Ex: metropolis gives you 12 important building slots) important buildings include things like taverns, inns, churches, mines, farms, et cetera. Some important buildings require specific population categories to be built in a city, for example, a grand Cathedral can only be built in large cities or higher, and barracks can only be built in towns or higher. All different important buildings are detailed later.
Government: all settlements of village population category and higher must have a form of government. A single government body can rule over one or more settlements, but some government types must have multiple settlements under their control, such as monarchies. Various government types are detailed later.
Religion:
WIP
Armies: a ruler, once per real life day, can recruit soldiers from any of their settlement. Soldiers are grouped into troops. Any cities you decide to recruit from produces one troop. Each troop has a military power of one to six, depending on the population category of the settlement they were recruited from. In a battle, the army with the higher total military power wins, destroying the rival troops. When attacking a settlement, an army must attack any enemy armies in that settlement, and a settlement itself has a military power equal to twice its population category.
wealth: each settlement has two distinct segments of the population: the lower class and the upper class. Certain important buildings can increase the wealth of either of the classes, giving you a framework as to how financially powerful your city is, and how well off the people of your city are. No matter the wealth of the lower class, the upper class is always at least one wealth stage higher than the lower class. The stages of wealth are as follows:
Wretched
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Opulent
Different important buildings increase the wealth stage of either of the classes. A settlement can financially support other settlements, decreasing their wealth stage by an amount and raising the other settlement’s by that same amount.
Settlement growth: every twenty days, as long as a settlement has access to food, water, and basic shelter, its population grows. Certain important buildings decrease this time, allowing the settlement’s population to increase faster.
Important people: every faction, kingdom, and nation has a leader, a single person who calls the shots, and one way or another, has the majority of the power. This character, your faction’s leader, is a character you control. Along with them, at your discretion, you can make other characters that might hold powerful positions or be important within your nation, although they grant no additional benefit. For example, you could create an heir to the throne or the heads of allied noble houses, politically powerful priests who work for you, et cetera. Your leader and any important people have a maximum level/CR of 20/12. We suggest you make them humanoid, or at least humanoid adjacent, though that is not a direct requirement.
Founding new settlements: to found a new settlement, you require an existing settlement of at least town size with a lower class wealth stage of at least modest. You reduce their wealth stage for 10 days, and also spend 5 military power worth of soldiers in order to create a group of settlers. The next day, they may found a new Hamlet.
each person starts out with one village.
i’m currently in the process of designing each of the governments and important buildings, and I currently have no idea what I’ll be doing for religion, but I feel I should include it.
*Pokes head through gap in the wall, before wriggling through* Ello
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
It certainly does seem like a lot for someone to keep track of, but I don’t want to discourage you from doing this either way, maybe I’m just lazy and don’t want to put in the effort, but I do think it is a lot. I will still try this thread when it comes out, but it may not be a lot of people’s style, someone like Kaz or Ejo may have liked this, but Kaz is barely here anymore and Ejo isn’t. It’s well thought out though, let’s see how things go.
Hiya!
And that, my friend, is why it is a rough draft! Baalz is helping me with it because I think I have a tendency to… overcomplicate things, because my brain likes when things all have rules. Any suggestions for possibly making it more simple or easy to manage?
I don’t have anything perfectly helpful at the moment, but I’ll take some time to ponder on it and get back with you when I do have something in mind, but trust me, you aren’t the only one, either that or I end up oversimplifying things in the hope that I don’t overcomplicate them. Hope the thread goes well.
Y’know, these walls aren’t up to code anymore. Anyways, whatcha up to?
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
As you might have read above, I’m making a thread, and trying not to make it overly complicated. Nobody has published a big thread in a while, so I’m trying to capitalize on that.
Smart. I should probably do that too, but I’ll wait for you so I don’t accidentally steal your thunder
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
Guys…
I asked my friend to go to the dance with me. And had to very awkwardly clarify I meant not necessarily as friends.
but she said yes <33333
Hey y’all, you can call me Sel or Julian or whatever, I don’t really care. Pronouns are they/he. Some things about be, I like reading, writing, dnd, theater, art. I have an art doc and my yt channel linked below. Pms are always open if you need to talk. Love y’all <3
Is art
@Irunwithskissors
*gasp*
you have the Baba Yaga seal of approval, my darling!
wonderful job, I hope it goes great!
Wonderful!!!
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Hiya, Woods!
Hi Arch! Just passing through. What are you up to?
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).