"In passing, yes. Never seen one myself, but I knew people who blamed all sorts of odd happenings on Stands."
"There are two types of Stand users in this world. Those who use stands for good, and those who use stands for evil. This town has a high number of the latter, and they need to go down, as soon as humanly possible."
"Fascinating. I could do with some peace and quiet, and if it is Stand users like you say that are causing these problems, I suppose we'd have an easier time fixing that as a group..."
"Exactly! That's why I'm trying to find as many people as possible who can fight. Can you fight?"
"I- In a sense, yes."
“What kind of sense?”
"In the sense of a special technique. Plunge- the art of striking at the very soul."
“I think I’ve heard of that. It’s the one way a non-stand user can strike a stand, right?”
"Pretty sure that's the case. At least, it's the only way we know of."
“Cool! So your joining the team?”
Rollback Post to RevisionRollBack
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
"In passing, yes. Never seen one myself, but I knew people who blamed all sorts of odd happenings on Stands."
"There are two types of Stand users in this world. Those who use stands for good, and those who use stands for evil. This town has a high number of the latter, and they need to go down, as soon as humanly possible."
"Fascinating. I could do with some peace and quiet, and if it is Stand users like you say that are causing these problems, I suppose we'd have an easier time fixing that as a group..."
"Exactly! That's why I'm trying to find as many people as possible who can fight. Can you fight?"
"I- In a sense, yes."
“What kind of sense?”
"In the sense of a special technique. Plunge- the art of striking at the very soul."
“I think I’ve heard of that. It’s the one way a non-stand user can strike a stand, right?”
"Pretty sure that's the case. At least, it's the only way we know of."
“Cool! So your joining the team?”
"I suppose I am. It'd be nice to have something to work on."
Rollback Post to RevisionRollBack
Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
[You can run it by any and all of us, it's not just Jester that can check 'em, any mod will do. In fact, I actually encourage you post it here for multiple people to look at so you can get more feedback!]
*ok. the stand is called "who let the dogs out." its a Close-Range Power Type and a Colony Type, with a hint of Psychological Assault Type. it starts off as a number of large, black dogs with glowing red eyes. when the dogs bite a person, it affects their soul, enraging the person and forcing them to attack. if the person cannot attack, it does a bit of damage. if the creature is at zero hit points after the damage(not neccesarily from the damage), it dies and its soul, filled with unfulfilled anger, incarnates as another member of "who let the dogs out", in a manner similar to the way stands are made.*
[You can run it by any and all of us, it's not just Jester that can check 'em, any mod will do. In fact, I actually encourage you post it here for multiple people to look at so you can get more feedback!]
*ok. the stand is called "who let the dogs out." its a Close-Range Power Type and a Colony Type, with a hint of Psychological Assault Type. it starts off as a number of large, black dogs with glowing red eyes. when the dogs bite a person, it affects their soul, enraging the person and forcing them to attack. if the person cannot attack, it does a bit of damage. if the creature is at zero hit points after the damage(not neccesarily from the damage), it dies and its soul, filled with unfulfilled anger, incarnates as another member of "who let the dogs out", in a manner similar to the way stands are made.*
*Okay, sounds good, just two issues. 1, it can’t be close range power type and a colony, as colony types whole thing is that they are incredibly weak individually, so being close range power type wouldn’t make sense. 2, you can’t turn someone you kill into part of your stand, as that’s not how it works. And design wise, colony stands have much smaller iterations, at most being a few inches*
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*My idea for his stand is a Colony stand called Tapeworms (as in Will Wood and the Tapeworms) that attach onto foes when placed on or inside them, and allow the user to basically steal their energy. The character can choose to apply 5 worms after hitting with an attack. For every 5 worms applied to a target, the character steals 1 HP from the target at the start of each of the target's turn.*
*So useless at the start of a battle and easily dealt with (they effectively act as a pool of hit points instead of actual entities, and any damage can remove them on a 1/1 ratio), but they can build up if not dealt with.*
*Is this Stand good?*
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*My idea for his stand is a Colony stand called Tapeworms (as in Will Wood and the Tapeworms) that attach onto foes when placed on or inside them, and allow the user to basically steal their energy. The character can choose to apply 5 worms after hitting with an attack. For every 5 worms applied to a target, the character steals 1 HP from the target at the start of each of the target's turn.*
*So useless at the start of a battle and easily dealt with (they effectively act as a pool of hit points instead of actual entities, and any damage can remove them on a 1/1 ratio), but they can build up if not dealt with.*
*Is this Stand good?*
*No complaints here. Though it seems pretty easy to just ignore and beat up the user*
Rollback Post to RevisionRollBack
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*My idea for his stand is a Colony stand called Tapeworms (as in Will Wood and the Tapeworms) that attach onto foes when placed on or inside them, and allow the user to basically steal their energy. The character can choose to apply 5 worms after hitting with an attack. For every 5 worms applied to a target, the character steals 1 HP from the target at the start of each of the target's turn.*
*So useless at the start of a battle and easily dealt with (they effectively act as a pool of hit points instead of actual entities, and any damage can remove them on a 1/1 ratio), but they can build up if not dealt with.*
*Is this Stand good?*
*No complaints here. Though it seems pretty easy to just ignore and beat up the user*
*How about he replaces the damage he deals with Tapeworms, and each worm steals 1 HP? That was my original plan, but it seemed a little strong.*
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*My idea for his stand is a Colony stand called Tapeworms (as in Will Wood and the Tapeworms) that attach onto foes when placed on or inside them, and allow the user to basically steal their energy. The character can choose to apply 5 worms after hitting with an attack. For every 5 worms applied to a target, the character steals 1 HP from the target at the start of each of the target's turn.*
*So useless at the start of a battle and easily dealt with (they effectively act as a pool of hit points instead of actual entities, and any damage can remove them on a 1/1 ratio), but they can build up if not dealt with.*
*Is this Stand good?*
*No complaints here. Though it seems pretty easy to just ignore and beat up the user*
*How about he replaces the damage he deals with Tapeworms, and each worm steals 1 HP? That was my original plan, but it seemed a little strong.*
*It honestly depends. Like if you go monk, then it’s kinda broken, but most other things would be fine. Though I’m not sure how you could justify them. At times like these I remember the jojo dnd rules we chose not to use, for pretty good reason. Maybe make it a con save where they take full damage on a fail and half on a success? That way you’re still doing damage, but it doesn’t get too crazy to quickly*
Rollback Post to RevisionRollBack
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*How about he replaces the damage he deals with Tapeworms, and each worm steals 1 HP? That was my original plan, but it seemed a little strong.*
*It honestly depends. Like if you go monk, then it’s kinda broken, but most other things would be fine. Though I’m not sure how you could justify them. At times like these I remember the jojo dnd rules we chose not to use, for pretty good reason. Maybe make it a con save where they take full damage on a fail and half on a success? That way you’re still doing damage, but it doesn’t get too crazy to quickly*
*I was going to go with a relatively bizarre level 6 "tank"(?) build without any monk levels. Two attacks with a trident, only light armor. It's dumb, but I think it's cool.*
*I want to minimize the amount of dice rolling for this, honestly. Lots of extra dice slows stuff down. Maybe 1 damage per worm, but I only apply 1d4 on a hit?*
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*How about he replaces the damage he deals with Tapeworms, and each worm steals 1 HP? That was my original plan, but it seemed a little strong.*
*It honestly depends. Like if you go monk, then it’s kinda broken, but most other things would be fine. Though I’m not sure how you could justify them. At times like these I remember the jojo dnd rules we chose not to use, for pretty good reason. Maybe make it a con save where they take full damage on a fail and half on a success? That way you’re still doing damage, but it doesn’t get too crazy to quickly*
*I was going to go with a relatively bizarre level 6 "tank"(?) build without any monk levels. Two attacks with a trident, only light armor. It's dumb, but I think it's cool.*
*I want to minimize the amount of dice rolling for this, honestly. Lots of extra dice slows stuff down. Maybe 1 damage per worm, but I only apply 1d4 on a hit?*
*The dice rolling would only be on my end, and if it only takes me about 8 minutes to make over 20 attack rolls, so it wouldn’t be an issue. Plus, making sense of why someone would have a trident wouldn’t make much sense (especially why it feels like you’re just getting hit by a rock) though that’s more of a lore and context issues. It would still be the same damage, just ramping up for each worm. Though there should be a limit on the amount of worms*
Rollback Post to RevisionRollBack
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*I was going to go with a relatively bizarre level 6 "tank"(?) build without any monk levels. Two attacks with a trident, only light armor. It's dumb, but I think it's cool.*
*I want to minimize the amount of dice rolling for this, honestly. Lots of extra dice slows stuff down. Maybe 1 damage per worm, but I only apply 1d4 on a hit?*
*The dice rolling would only be on my end, and if it only takes me about 8 minutes to make over 20 attack rolls, so it wouldn’t be an issue. Plus, making sense of why someone would have a trident wouldn’t make much sense (especially why it feels like you’re just getting hit by a rock) though that’s more of a lore and context issues. It would still be the same damage, just ramping up for each worm. Though there should be a limit on the amount of worms*
*I didn't want to just make another monk, but my build works best with melee attacks. I could reflavor it, but I'm not sure what I'd reflavor it to. Maybe a really sharp knife.*
*I don't want to have to request a roll for worms every time I make an attack, so I'd much rather be the one rolling. I'm happy with a limit of like 10-20 worms or something like that. Remember that the worms can be removed by dealing damage to them, so 6 damage removes 6 worms but doesn't damage the person unless the attacker was attacking the person instead of the worms.*
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*I was going to go with a relatively bizarre level 6 "tank"(?) build without any monk levels. Two attacks with a trident, only light armor. It's dumb, but I think it's cool.*
*I want to minimize the amount of dice rolling for this, honestly. Lots of extra dice slows stuff down. Maybe 1 damage per worm, but I only apply 1d4 on a hit?*
*The dice rolling would only be on my end, and if it only takes me about 8 minutes to make over 20 attack rolls, so it wouldn’t be an issue. Plus, making sense of why someone would have a trident wouldn’t make much sense (especially why it feels like you’re just getting hit by a rock) though that’s more of a lore and context issues. It would still be the same damage, just ramping up for each worm. Though there should be a limit on the amount of worms*
*I didn't want to just make another monk, but my build works best with melee attacks. I could reflavor it, but I'm not sure what I'd reflavor it to. Maybe a really sharp knife.*
*I don't want to have to request a roll for worms every time I make an attack, so I'd much rather be the one rolling. I'm happy with a limit of like 10-20 worms or something like that. Remember that the worms can be removed by dealing damage to them, so 6 damage removes 6 worms but doesn't damage the person unless the attacker was attacking the person instead of the worms.*
*You could make it like a short sword machete, which a terrifyingly easy to obtain. I don’t see your problem with rolling dice, because that’s kinda the sprit of the game tbh. Not saying that it’s dumb or anything, I just would like a reason why. 20 worms sounds fine*
Rollback Post to RevisionRollBack
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*I was going to go with a relatively bizarre level 6 "tank"(?) build without any monk levels. Two attacks with a trident, only light armor. It's dumb, but I think it's cool.*
*I want to minimize the amount of dice rolling for this, honestly. Lots of extra dice slows stuff down. Maybe 1 damage per worm, but I only apply 1d4 on a hit?*
*The dice rolling would only be on my end, and if it only takes me about 8 minutes to make over 20 attack rolls, so it wouldn’t be an issue. Plus, making sense of why someone would have a trident wouldn’t make much sense (especially why it feels like you’re just getting hit by a rock) though that’s more of a lore and context issues. It would still be the same damage, just ramping up for each worm. Though there should be a limit on the amount of worms*
*I didn't want to just make another monk, but my build works best with melee attacks. I could reflavor it, but I'm not sure what I'd reflavor it to. Maybe a really sharp knife.*
*I don't want to have to request a roll for worms every time I make an attack, so I'd much rather be the one rolling. I'm happy with a limit of like 10-20 worms or something like that. Remember that the worms can be removed by dealing damage to them, so 6 damage removes 6 worms but doesn't damage the person unless the attacker was attacking the person instead of the worms.*
*You could make it like a short sword machete, which a terrifyingly easy to obtain. I don’t see your problem with rolling dice, because that’s kinda the sprit of the game tbh. Not saying that it’s dumb or anything, I just would like a reason why. 20 worms sounds fine*
*I've studied TTRPG design for a long time, and a lot of that time was spent rolling dice, dice, dice. I want to roll as few dice as possible and always be rolling for the things that are important to my character specifically. I've played too many characters where in combat I eventually don't want to describe anything they do because I just have to roll more dice, dice, dice.*
*In my opinion (which you do not have to share or argue with), mechanics should only exist to serve the story and not the other way around, and dice rolling is included.*
*TLDR I've rolled too many dice already and the only reason I use them is because I don't have an alternative.*
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*I was going to go with a relatively bizarre level 6 "tank"(?) build without any monk levels. Two attacks with a trident, only light armor. It's dumb, but I think it's cool.*
*I want to minimize the amount of dice rolling for this, honestly. Lots of extra dice slows stuff down. Maybe 1 damage per worm, but I only apply 1d4 on a hit?*
*The dice rolling would only be on my end, and if it only takes me about 8 minutes to make over 20 attack rolls, so it wouldn’t be an issue. Plus, making sense of why someone would have a trident wouldn’t make much sense (especially why it feels like you’re just getting hit by a rock) though that’s more of a lore and context issues. It would still be the same damage, just ramping up for each worm. Though there should be a limit on the amount of worms*
*I didn't want to just make another monk, but my build works best with melee attacks. I could reflavor it, but I'm not sure what I'd reflavor it to. Maybe a really sharp knife.*
*I don't want to have to request a roll for worms every time I make an attack, so I'd much rather be the one rolling. I'm happy with a limit of like 10-20 worms or something like that. Remember that the worms can be removed by dealing damage to them, so 6 damage removes 6 worms but doesn't damage the person unless the attacker was attacking the person instead of the worms.*
*You could make it like a short sword machete, which a terrifyingly easy to obtain. I don’t see your problem with rolling dice, because that’s kinda the sprit of the game tbh. Not saying that it’s dumb or anything, I just would like a reason why. 20 worms sounds fine*
*I've studied TTRPG design for a long time, and a lot of that time was spent rolling dice, dice, dice. I want to roll as few dice as possible and always be rolling for the things that are important to my character specifically. I've played too many characters where in combat I eventually don't want to describe anything they do because I just have to roll more dice, dice, dice.*
*In my opinion (which you do not have to share or argue with), mechanics should only exist to serve the story and not the other way around, and dice rolling is included.*
*TLDR I've rolled too many dice already and the only reason I use them is because I don't have an alternative.*
*There are a few faults in that argument but the only one I’m going to mention (because it’s the only one that matters at the moment) you aren’t going to be the one rolling the dice. That would be me, and I have no problem rolling dice. So as it is, you would be rolling around 2 dice a turn, maybe 3 and a max of four if you have to make a save. To put it simply: your issue with rolling dice means nothing, because you’re not the one rolling*
Rollback Post to RevisionRollBack
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
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“Cool! So your joining the team?”
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
"I suppose I am. It'd be nice to have something to work on."
Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
*ok. the stand is called "who let the dogs out." its a Close-Range Power Type and a Colony Type, with a hint of Psychological Assault Type. it starts off as a number of large, black dogs with glowing red eyes. when the dogs bite a person, it affects their soul, enraging the person and forcing them to attack. if the person cannot attack, it does a bit of damage. if the creature is at zero hit points after the damage(not neccesarily from the damage), it dies and its soul, filled with unfulfilled anger, incarnates as another member of "who let the dogs out", in a manner similar to the way stands are made.*
hi
mourn the flumph. enter the galaxy, join the planetscape! yep. do you like ravenloft?
new thread coming eventually.
bye
*Okay, sounds good, just two issues. 1, it can’t be close range power type and a colony, as colony types whole thing is that they are incredibly weak individually, so being close range power type wouldn’t make sense. 2, you can’t turn someone you kill into part of your stand, as that’s not how it works. And design wise, colony stands have much smaller iterations, at most being a few inches*
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*Is this Stand good?*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*No complaints here. Though it seems pretty easy to just ignore and beat up the user*
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*How about he replaces the damage he deals with Tapeworms, and each worm steals 1 HP? That was my original plan, but it seemed a little strong.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*It honestly depends. Like if you go monk, then it’s kinda broken, but most other things would be fine. Though I’m not sure how you could justify them. At times like these I remember the jojo dnd rules we chose not to use, for pretty good reason. Maybe make it a con save where they take full damage on a fail and half on a success? That way you’re still doing damage, but it doesn’t get too crazy to quickly*
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*Ah I got you, always happy to help.*
*Well that’s up to you, Sattes put big damage on Doflamingo, do you want to continue that?*
*Anybody wanna rp,*
*I was going to go with a relatively bizarre level 6 "tank"(?) build without any monk levels. Two attacks with a trident, only light armor. It's dumb, but I think it's cool.*
*I want to minimize the amount of dice rolling for this, honestly. Lots of extra dice slows stuff down. Maybe 1 damage per worm, but I only apply 1d4 on a hit?*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*The dice rolling would only be on my end, and if it only takes me about 8 minutes to make over 20 attack rolls, so it wouldn’t be an issue. Plus, making sense of why someone would have a trident wouldn’t make much sense (especially why it feels like you’re just getting hit by a rock) though that’s more of a lore and context issues. It would still be the same damage, just ramping up for each worm. Though there should be a limit on the amount of worms*
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*oh ok sure then*
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
*Well last I remember you got stabbed a lot, for roughly 20 damage.*
*I didn't want to just make another monk, but my build works best with melee attacks. I could reflavor it, but I'm not sure what I'd reflavor it to. Maybe a really sharp knife.*
*I don't want to have to request a roll for worms every time I make an attack, so I'd much rather be the one rolling. I'm happy with a limit of like 10-20 worms or something like that. Remember that the worms can be removed by dealing damage to them, so 6 damage removes 6 worms but doesn't damage the person unless the attacker was attacking the person instead of the worms.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*You could make it like a short sword machete, which a terrifyingly easy to obtain. I don’t see your problem with rolling dice, because that’s kinda the sprit of the game tbh. Not saying that it’s dumb or anything, I just would like a reason why. 20 worms sounds fine*
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*I've studied TTRPG design for a long time, and a lot of that time was spent rolling dice, dice, dice. I want to roll as few dice as possible and always be rolling for the things that are important to my character specifically. I've played too many characters where in combat I eventually don't want to describe anything they do because I just have to roll more dice, dice, dice.*
*In my opinion (which you do not have to share or argue with), mechanics should only exist to serve the story and not the other way around, and dice rolling is included.*
*TLDR I've rolled too many dice already and the only reason I use them is because I don't have an alternative.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*Also, two things:*
*I'm going to use a cleaver as a handaxe*
*And I gotta go very soon.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*There are a few faults in that argument but the only one I’m going to mention (because it’s the only one that matters at the moment) you aren’t going to be the one rolling the dice. That would be me, and I have no problem rolling dice. So as it is, you would be rolling around 2 dice a turn, maybe 3 and a max of four if you have to make a save. To put it simply: your issue with rolling dice means nothing, because you’re not the one rolling*
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”